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Re: games/xpipeman broken
On Sun, Jul 08, 2018 at 08:42:05AM +0800, Paul Goyette wrote:
> I don't have any idea when the breakage first appeared. Perhaps it's
> related to NetBSD ASLR?
#1 0x00007f7ff58fbbb2 in __fail (
msg=msg@entry=0x7f7ff5931670 "buffer overflow detected; terminated")
#2 0x00007f7ff58fbbdc in __chk_fail ()
#3 0x00007f7ff58e007e in __sprintf_chk (buf=<optimized out>,
flags=<optimized out>, slen=13, fmt=<optimized out>)
#4 0x0000000000403e15 in ?? ()
#5 0x0000000000402452 in ?? ()
#6 0x00007f7ff701768e in HandleActions (w=w@entry=0x7f7ff7b3c800,
event=0x7f7fffffe3f0, accelWidget=<optimized out>, procs=0x7f7ff7b02958,
actions=actions@entry=0x7f7ff7b06e20, stateTree=<optimized out>)
The HandleActions calls Notify which invokes xpipeman's "new_game".
Haven't looked at the details there, but sounds like a genuing app bug.
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