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Re: larn, and other games
On Sat, Feb 02, 2008 at 11:16:34PM -0500, der Mouse wrote:
> > [...] most of the five people or so worldwide who still play larn are
> > probably purists and might object.
> I think there are probably more than that; I know of one other who
> lives in Montreal, so there are probably at least a couple dozen
> worldwide. :)
> I made a whole pile of spelling/grammar/typo fixes; I think I committed
> them. If so, I'd appreciate it if you could make sure those don't get
> lost (and, if I didn't, I'd be happy to send you the changes I've made
I believe those got in; at least, there's a large batch of changes
with your name on them.
If you have any remaining changes you want in, fire away or be
prepared to merge. :-)
> Almost all the changes are things I think are good. A few of them are
> things I've already done; a few more are things I might well have done
> eventually. I think the only one I don't like is
> > 12. A Rogue-like command mode has been added, and is the default.
> because one of the things I liked about larn was that it was distinctly
> different from the vast bulk of the roguelike games. ("If you want
> rogue, you know where to find it.") But as long as the original
> command set is available, I can always just patch the default.
Yes; I'm suspicious of that. (I don't know if I *like* it the way it
is, but that's still the way it is, if you know what I mean...)
I can probably make the new stuff be off by default. It's not like
there's a big installed base to be compatible with. (OpenBSD seems to
have removed larn, and FreeBSD doesn't do games any more, and Linux
syncs with us, so I think it's really just us.)
David A. Holland
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