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[off topic] locore.S vector.S AI driven self optimization Re: 11.0_BETA amd64 build aborted at `checkflist'



"Greg A. Woods" <woods%planix.ca@localhost> writes:


> At Mon, 8 Dec 2025 06:35:42 +0000 (UTC), RVP <rvp%SDF.ORG@localhost> wrote:
> Subject: Re: 11.0_BETA amd64 build aborted at `checkflist'
>>
>> Other combinations (like fully static + debug builds) may not have been tested
>> at all--unless you want to go out on a limb...
>
> I do!  Fully static, with debug, that is.  I have some patches if anyone
> is interested!  :-)

Do you think or imagine a fully instrumented environment that
simultaneously plays and captures the replay, can have the replay sent
to an AI model simulator to self improve those tight loops and design
new generative loops at the layer below the C runtime?

   overwatch gameplay architecture and netcode
   https://www.youtube.com/watch?v=W3aieHjyNvw

-- 
vl


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