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Re: Lua as a scripting language in NetBSD



> Well, since you work at the heart of Lua and with one of ots inevntors, 
> you can possible help us with a technical question:  Number format.  I am 
> well aware that I can compile Lua for different number formats, which is 
> good, since there is no floating point math in BSD kernels usually.  But 
> what about 64 Bit integers?  Can Lua be built to support 64 bit integers 
> as number format?

For Lua itself, 64-bit integers is not a problem at all, as long as your
C compiler supports them (either as long or long long).

-- Roberto


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