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Re: Window manager duplication (icewm, bb*)
On Tue, 2018-11-13 at 07:17 +0700, Robert Elz wrote:
> Date: Mon, 12 Nov 2018 16:49:51 -0500
> From: "David H. Gutteridge" <david%gutteridge.ca@localhost>
> Message-ID: <a43d6acfeb5a7ce6d458fb5a0f0b23852a1a2da8.camel%gutteridge.ca@localhost>
> | The other advantage 0.65 has for those with vintage hardware is that
> | it has much more modest dependencies. 0.70+ pulls in perl, gsed, all
> | the auto* tools, etc. to build, where 0.65 doesn't.
> Yes... we really could do without all of that. Of course, most of it is
> going to end up being needed for something else, so the pain happens
> sooner or later anyway.
Fair enough. (On the machine in question, I'm running an almost
pure NetBSD installation, with only a handful of packages from
pkgsrc. But I realize that's the exception.)
> | >Now blackbox70 is buildable (and working well) again, the old ones
> | >should no longer matter.
> | The present state of the package actually doesn't build on NetBSD,
> It did, when it was first updated (for me anyway). I am still using the
> version I built then.
Yes, it was broken for NetBSD (8, anyway) more recently.
> | Having said that, does that mean your PR about blackbox70 not building
> | can be closed now?
> Probably, though I think it would be good to work out what was causing
> the problem, as more or less the same thing has been reported by others
> in other package I think. (PR 53007).
> | Also, having built blackbox70 with my workaround, I'm finding it has
> | garbled fonts where the 0.65 version does not. I haven't worked out
> | why that is yet (i.e., perhaps there's some local issue on the
> | machine in question).
> I am not seeing any issues like hhat. Not that I put much in the way of
> pressure on its font choices. But it all "just worked" with my previous
> config (of course, that had been for an earlier blackbox70 version).
> It has been a long time since I swapped, but I vaguelly recall needing to
> redo all the font choices when I switched from the older one to 70.
I built blackbox70 on another machine and couldn't reproduce the font
issues there, so it seems it's not blackbox to blame. I think there's
a rendering issue happening somewhere else in the stack. Basically,
background textures are getting randomly mixed atop fragments of the
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