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Re: Lua as a scripting language in NetBSD
> Well, since you work at the heart of Lua and with one of ots inevntors,
> you can possible help us with a technical question: Number format. I am
> well aware that I can compile Lua for different number formats, which is
> good, since there is no floating point math in BSD kernels usually. But
> what about 64 Bit integers? Can Lua be built to support 64 bit integers
> as number format?
For Lua itself, 64-bit integers is not a problem at all, as long as your
C compiler supports them (either as long or long long).
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