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Re: [patch] changing lua_Number to int64_t
Marc Balmer wrote:
> The basic issue here is that Lua has only _one_ numerical data type,
> which is an integral type in kernel, but a floating point type in userspace.
Right, not everyone here knows this I guess. Thanks for making it clear.
> > Also, some libraries work in both spaces. Lua binding for proplib(3) is
> > a good example.
> Yes, if one keeps above issue in mind, a script can be written for both
> use cases. speaking of a proplib(3) binding, is that code available
I'm not aware of any binding for proplib(3). It would nice to have it in
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