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Re: [patch] changing lua_Number to int64_t



Changing the number type to int64_t is certainly a good idea.  Two
questions, however:

1) Why do you remove the sys/modules/lua/inttypes.g file?

2) In sys/modules/lua/luaconf.h, lua_str2number is still #defined as
stroll(), which assumes long long.  Shouldn't that be changed as well to
a function taking int64_t as argument?



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