On Fri, 13 Feb 2015, Christos Zoulas wrote:
I tried adding "show callout" to crash(8) but it is not useful because the pointers move too quickly. OTOH, next time this happens you can enter ddb on your machine and type "show callout" and see if that sheds any light to the expired and not fired callouts... christos
The problem occurred again. I have created a couple of screenshots. Unfortunately I can not interpret the output.
https://www.ipv6.uni-leipzig.de/callout_1.png https://www.ipv6.uni-leipzig.de/callout_2.png https://www.ipv6.uni-leipzig.de/callout_3.png https://www.ipv6.uni-leipzig.de/callout_4.png https://www.ipv6.uni-leipzig.de/callout_x.png Thank your for your efforts Regards Uwe