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latency in SDL2 audio
I'm experiencing a palpable latency in starting sounds with SDL2.
Because these sounds are game sound effects, the impact is rather jarring.
After some discussion in #netbsd on Freenode, it was suggested that I use
AUDIO_PLAY_ALL instead of AUDIO_PLAY to do this. It was also told to me
that NetBSD 9 uses AUDIO_PLAY_ALL as default. But my testing has been
with version 8 and so I got the delay. Digging further, I discover that
AUDIO_PLAY_ALL is a flag passed to some ioctl. Unfortunately, I can't
discover via Google how to use this flag. All I'm getting are hits on
CHANGES.prev describing this new flag for NetBSD 2.0.3, but nothing more
useful than that.
--
David Griffith
dave%661.org@localhost
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