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Re: [patch] changing lua_Number to int64_t
On Sun, 17 Nov 2013, Mouse wrote:
sizeof returns the number of bytes used to store an object.
This is only loosely related to the number of data bits in the
object; the latter is no more than sizeof the object times
CHAR_BIT, but it may be lower.
Also, using an exact-width type assumes that the
hardware/compiler in question _has_ such a type.
Yes, that's true of C.
It's possible that lua, NetBSD, or the combination of the two is
willing to write off portability to machines where one or both
of those potential portability issues becomes actual. But that
seems to be asking for trouble to me; history is full of "but
nobody will ever want to port this to one of _those_" that come
back to bite people.
NetBSD already assumes that char is exactly 8 bits, and that
integer types with exactly 16, 32, and 64 bits exist. Adding more
instances of the same assumptions doesn't seem like a big problem
to me. If there's ever a need to port to a machine where those
assumptions do not hold, then we can worry about it at that time,
but I susect that it will be possible to change to using things
like int_least64_t (for a type with no less than 64 bits) instead
of int64_t (for a type with exactly 64 bits).
--apb (Alan Barrett)
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