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[pkgsrc/trunk]: pkgsrc/games/warzone2100 warzone2100: update to 3.3.0



details:   https://anonhg.NetBSD.org/pkgsrc/rev/bac37bb0fb05
branches:  trunk
changeset: 410705:bac37bb0fb05
user:      triaxx <triaxx%pkgsrc.org@localhost>
date:      Mon Jan 27 19:35:54 2020 +0000

description:
warzone2100: update to 3.3.0

pkgsrc changes:
---------------
  * migration from GNU configure to CMake
  * update of homepage using https

upstream changes:
-----------------
2019-08-31: Version 3.3.0
 * General:
   * Add: Reinstated secondary orders Pursue, Guard, and Hold (commit:29d3696dd62f034d02d51b9caa7d834cc84e13d3, commit:4b974e5761eecf7fc375f50d954779e4ac800786, 
commit:2fb172792014d8886a7411a2547b15030ead0152, commit:274fab1fe4f5a7f443f42b35211d95f949cd63cb, commit:cfa8ca695079df3d716a6eb7a2ed2f5729320bea, commit:8f611fe0f6ffb906bee0afd5de702f8b2de9f1df, 
commit:ff5ec8ca927c2d3353f58f7ac0ca17f965252234, #263, ticket:4303)
   * Add: Reinstated range orders Optimum, Short, and Long range (too many commits, #314)
   * Change: Pressing Escape clears chatbox if it contains text and closes it otherwise (commit:809dd2abdfbf97a88d74519cd4323d06ce8395d2, #294)
   * Fix: Processing of radar input after disabling its widget (commit:39f083ed0f0c29f071f9f528c9eeef5544373fd7, ticket:4867)
   * Fix: Saving of challenge scores (commit:e1b3eac0faeb7c39b769fee59920d066373d5c49, ticket:4868)
   * Fix: Crashes caused by missing support for mipmap generation (commit:a850fb5c887eb54a50f3a3f0f15ef0f1b6591a98, #260)
   * Fix: Improved window resizing and display scaling (commit:aedc207367c03a105f0ec6475250cdf0b3908008, commit:39aeb5132197a87e0c4207ae36c461eca7909522, 
commit:e1e991ce3edf9c68f72f3572ab8357abb930f48c, commit:c89a299dcf581c9362bf2461f291a8388c70c0e3, commit:aaf79eda0356eb0be264be65c640f19c12a17327, commit:924b98272140677cfde4955af84aee930d7c4b0d, 
#319)
   * Fix: Support for more graphics driver workarounds and platform compatibility (commit:d517b62e394c42a2b1e0b831a0cdc26156faca80, #331)
   * Fix: Units shooting through walls to attack targets (commit: 4ed887ed1986840474281d8fd28fc0ea533c06aa, 5cbe6b9e93a0a9682996fc1edf3df43ee5f7096b, #271)
   * Fix: Very slow map/mod transfer when vertical sync is enabled (commit:1d1050f034e7c226d98e371598d2c2a105d24353, #392)
   * Fix: Do not try to attack jammed units before being in range (commit:b9cd1cd49eae103d4e95b3f14e84aed4492391b3)
 * Graphics:
   * Add: Hit-testing support for widgets (commit:405a59420918f903352c4a51be6822eb60d4066b, commit:9394cd5f6c5c1de666d34d56cc32a0d4dfbc83e9, #264)
   * Change: Increase click area for in-game options (commit:bb15fbaa10663d6ce540911d9890f733b75fd365, #266)
   * Change: Improved text width calculation (commit:f4a8c93c9012eb5424296604bd1a0fa56fa2bc06, commit:c27ad854669ee55834fef43f4a7b6fba0dc28b88, commit:0fcad70a72b44aaaf0b01fe425946cd0193f5216, 
commit:35e5a8d021dfcefa9b7bce7e846a7c2432a7a064, #287)
   * Change: Split challenge tooltips in challenge selection screen into multiple lines (commit:2cc667cbb8f3765a5b69e0c210ab5b1355db3ca6, #299)
   * Fix: Issue loading OpenGL on older Intel chipsets on Windows 10 (commit:8a755a5e6e4f0eb8c62cc51db121cc61c65da80b)
   * Fix: Flamer Bunker model (commit:400191c9c47a4e39aeb12240283f355a57e30290, ticket:4856)
   * Fix: Objects darkening when zooming out (commit:456a74edb1fa76e66bf8e0e2c888b54c0b5c6299, ticket:4375)
   * Fix: Layout calculation for unit orders panel (commit:67b64e6f4205b123e69d6973f2a524656a419c75, #261)
   * Fix: Layout calculation for mission timer (commit:d655de8573b8d781d748d5c53e7f46f39a402d82, #261)
   * Fix: Misplaced reticule area buttons (commit:6731c4ca5f1178e408d1cb22757793fe7ad1015f, #262)
   * Fix: Broken shadows with rotated structures (commit:b7e00616a5068ee0e3be03eb92df803044b2bb84, #285)
   * Fix: Horizontal offset of chatbox cursor (commit:8944aac22bdb43abb849302f158a2704bffb4dd5, #282, ticket:4796)
   * Fix: Alignment of right-justified small text buttons in main menu (commit:e6aa8792eac76c7c853df33ce8f5423f12cab4ff, #287)
   * Fix: Shader warning on some systems (commit:189b18dec1fc9ffe2381eeee1d89534112309601, #318)
   * Fix: Broken shadows with rotated features (commit:39021659101136e3cf4a26959daf7ea86335c13e, #368)
   * Fix: Broken shadows with corner walls (commit:33963b56adc0a7cfe29110c4cb6407b6ea069b29, #368)
   * Fix: Color cursor offset (commit:66322c966eb22c4ac65bfecf4e829e46a4cb4a17, #426)
   * Fix: Fix cyborg and scavenger leg animation bug (commit:123ded59aedc53dc2344be9807c321774613946f)
   * Remove: Flickering of blue/red laser beam when building/demolishing (commit:724750e92cb9884ab81ce565f4d007af817f16ca)
   * Remove: Disable PIE SHADERS directive support (commit:ca536c35fda80d23c3467e5d59f0fdb7debc3525, #380)
 * Campaign:
   * Add: Time conversion functions, for timers (commit:bfde3e18892345a39ad2a3e62f1af66ee17ee6bc, commit:b497b1fc06c9b3ec12eeefc9c2e9b44575f37ee0, #322, #411)
   * Change: Campaign scripts to automatically play the "reinforcements are available" sound (commit:33764ec247ad99ee7ea744ace0404cf16e40357c, #320)
   * Fix: Overlapping objects on maps (commit:f3a9b4d640bbf1662b3a297554083aecdd5401a1, ticket:4865)
   * Fix: Gamma 1 is instantly lost if first transporter drop contains no trucks (commit:e2dc5d7d50057e655c4d3e28411fd2d1b923a69a, #277)
   * Fix: Gamma 1 transporter drops being randomized after loading a save from end of Beta campaign (commit:58ac40f0a00c521eed5bad7cc55ba01a212ce4dd, #278, #280, ticket:3009)
   * Fix: Timeout missions not properly failing when player should be considered dead (commit:8042e44511b40b4821f4eccd993435479a4c08a3, #320)
   * Fix: End of Beta campaign requiring more than one transporter to start, unlike the original campaign (commit:9d1fc6fe7a51b0a17a6396d5e1d92546f6431b05, #320)
   * Fix: Laser satellite not firing at unfinished structures (commit:8b8653a82c8916783d9f8875b11f53250813cc25, #369)
   * Fix: Calculation of player power at start of Gamma 9 (commit:30fc938ae920eff5472a1578664f8539e2e2d625, #370)
   * Fix: Structures built in Gamma 2 save zone prematurely ending mission due to them being counted as units (commit:04a78c9fb676dd71594b6a6a68b4e8b4d9d8d064, #416)
   * Fix: Assert from destroying the Gamma 2 base during the nuke event if the player didn't destroy it themselves (commit:71b100563e6df04e690480ed267f46355ffd77c9, #416)
   * Fix: Alpha 1 area triggers potentially being triggered too early by the AI (commit:fdebdf51fba6fe8e0286bb9c8ef534fb629589b9, #454)
   * Remove: Ability to build MG tanks before having an HQ in Alpha 1 so as to stay consistent with the rest of the game (commit:cc6ea546e4e17800a1d29000689cadf92d9d13dc, #383)
   * Remove: Large power bonus given from starting Beta 1 on Insane difficulty (commit:3c7691cd4fd3113d42183532eeaa8160e2230b2b, #435)
 * Scripting:
   * Change: Function componentAvailable() returns true for redundant components (commit:0b535c8292ec70e113e1453ff472b79e07582be2, #321)
   * Fix: Group label ID and game object ID collision (commit:b63648f432c27043edcbe8af84613cc1e67a6b61, #304, #355)
   * Fix: Check for redundant templates with setDesign() (commit:370cfd6afa257065be4fbc41ac2bcdfe343bf5f6, #378)
 * AI:
   * Fix: NullBot gateway building function causing a good chunk of lag (commit:db51614e568660ef9f6704c385a98c316c4cd227, #313)
   * Fix: NullBot owned VTOLs attacking things they cannot hit (commit:43d5ee0ef8a7935390241536b63bf1acf0d22aa6, #313)
   * Fix: NullBot ordering non-sensors to observe objects rather than scout by driving towards them (commit:4b97f42aac1fc75b0956c6ab48d2c1212fe933a2, #313)
   * Fix: NullBot trying to assign a label to a dead unit in eventAttacked (commit:8fab71b2d37d58e9f98c36b7fabc83add1d8a140, #313)
   * Fix: SemperFi-JS not building its fourth research lab when it should (commit:6634148db34e21e4f05fc34291c596b0f76ba7f4, #429)
 * Other:
   * Add: Console message for missing Command Relay Center preventing Commander production (commit:c165d8c1d233b1c3051c21b19aaba669d9cd32e2, #327, #329)
   * Add: AI related tooltips and changes (too many commits, #419)
   * Change: Time and date representation to ISO 8601 (commit:224a92afc8a1848e13344f7104408ad2fcd1cc01, #343)
   * Change: Configuration directory of debug builds (commit:e9830ebdd1d359fa7197276ae2abb7a30f8f5c21, #335)
   * Change: AI descriptions and tooltips (commit:4b2c88fb84a92fd9733d73e72b6921b3314ed9a3, commit:c4b5f4d057d0ac48696ca5171322556dcec6510d, commit:a8cc35fe89b42ca055c00443f68633a993b9ea90, 
commit:db1a216fbc98e2ed7787e1dccb95c428075d48e9, #281, #419)
   * Change: Always initialize SDL before Qt which may solve some crashes on Linux systems (commit:ccb70cb68040976e6823dfc6483d5b89d0496aea, #401)
   * Fix: Truck getting stuck when picking up artifact in tutorial due to a cliff (commit:f4fa0a93e26103402e77e2072e3004b533029904, ticket:4866)
   * Fix: Throttling of production console messages (commit:3bb244b7a41237278a731bde7cc49626646a1107, #327, #329)
   * Fix: Undefined behavior (commit:41af29c6a58431042cd2649b8aa1984c8e53ef0a, commit:43a34a886c0c62f92065c0c9646bb3027d6b09b6, commit:fa02178faa1caefbbff63d82d9262ad5ba80703f, 
commit:070f0c8532007cc3f90d1124ed8d76ecf04d22be, #351, #353, #356, #436)
   * Fix: Tutorial issues (commit:18a0b6ab3f4053948534155b94acc02993e685b0, commit:d79c2a362451af725de5dce7a7cf7677041b9088, commit:f41f78a9cf7606286c4305d49ece5cfda583e1d4, 
commit:518b2563bf4c77a3391017523e9c401f33144c2c, #381)
   * Fix: Being able to use saved combat templates before building an HQ (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, commit:9e22db301aa93182114d35bf298459ee31eec383, 
commit:15ec435836aa7fe906f77ed42e555b39789dc67b, #378, #394)
   * Fix: Debug menu crashing when trying to open it after loading a skirmish save (commit:f340d89f8b8ab3c978dc246a07210438da6e928f, #422)
   * Fix: Missing AI difficulty button when everyone is on the same team (commit:63c358c85b507c7382abc27785de3148578e41f8, #423)
   * Fix: Always make sure the default AI stays as the first list entry (commit:6b91d9e5019401eccbe1e23c2ed3d3321f2f0407, #419, ticket:4791)
   * Fix: "biffer baker" and "double up" cheats causing unintended behavior (commit:6f24a6ceb94ca4e2ec27d926b2c1f9bdfc5fcc4f, #438, ticket:4795)
   * Fix: Crash when loading a saved game of a challenge from commandline interface (commit:244fd2cbcb12465866191dcc7203aca7719fab8c, #439)
   * Remove: More Qt dependency from the source (commit:97cf508379fe7fb56ac8ecccbe3269783d3620f3, commit:ca9c1166e386f43ff76aa16d6971ca2ab2eb1303, commit:131e4f705888445aaa26643489d6a238a4fd3515, 
#276, #299)
 * Modding:
   * Fix: Desync when trying to use mods while hosting 3rd party maps (commit:7d6210510ed6efc18694c352b00a66ebea1ccb5c, #388)
   * Fix: Windows hosts crashing when clients connect and mod transfer is attempted (commit:2cddc2fc122ce531314bc7d47c6d279966d4ab04, commit:1b5fe86b6570a2454f189027bcf2fb65aa653db8, #441)
 * Balance:
   * Add: Restored multiplayer weapon range and accuracy stats of version 3.1, with small changes (commit:7f4c03ce5236611ba2c485b5a27f3a445ec47b48, commit:20345ce333248703a1198f84aaad974cf4c86c68, 
commit:b1d5f8e5885faa4acee9cc01191606818b7d3f03, #387)
   * Add: Restored campaign weapon range and accuracy stats of version 3.1, with small changes (commit:c8ecd75d7b426b325202f78ac30f9fa509f27b7e, commit:e6ebad0d3f62ff3d764a4922bb0ea39e82f20bce, #399)
   * Add: Accuracy research upgrades short range accuracy (commit:50a6d90a089c2bd1124b9ef3db7640a470e476e1, commit:1896ca1db6d2425d47e8703a540dab912af58164, #410)
   * Fix: Cyborg flamer and cyborg lancer not being affected by upgrades (commit:303b27f2ddf7eaf002145fdec7bc149c15ed26a3, #362, #363)
   * Fix: Weapons missing behind targets which caused higher accuracy than intended for all weapons (commit:44eb5e4201ba5fd63d1286bc0ea5a59030d1ec2b, #371)
 * Translation:
   * Add: Translation of structure limits screen title (commit:198215bbc09438e689db0eb2a4d0ed3de4a276f2, ticket:4871)
   * Add: Support a second line for translating the "AUDIO / ZOOM OPTIONS" message (commit:70739936939ad38f8df61bd3e7e56618406a4b23, #345, ticket:4629)
   * Add: Translation of commandline synopsis (commit:98cee005269cc03c9bc63e13ff62ff4c9537afe2, #425)
   * Change: Russian (too many commits, #239, #382)
   * Change: German (too many commits, #326, #328, #413, ticket:4845)
   * Change: Turkish (commit:b14f9bd574e36e0ec0db3d59ad14249c90747435, #259)
   * Change: Brazilian (commit:b00b17c5583c385a5518dcba412efab4765da888, commit:30a7855679645309bf290aad4780c80cdfa1c3df, #315, #402)
   * Change: Polish (commit:211574fdb0fa473a773d92969d654ae08d58c5a3, commit:40872630a98bf46253dbbc0651443f73bcca18f1, #339)
   * Change: Slovenian (commit:cac83e9e50d2adeea5b2b02dd0a6a0da5e23034a, commit:b33d1e3b9c8749e7d4546680369b2705f236350a, #357, #377)
   * Fix: Translation of research messages not being shown (commit:f1b170db3012f4fcd99335cd814180ea8d37e0d6, ticket:4843)
   * Fix: Mismatching format specifiers for singular and plural form of a translatable string (commit:db95329005c0e07329138c90a64a2cf43062c391, ticket:4872)
   * Fix: Version string being printed in the wrong language (commit:42368861607faf54af2acdeaea105533fd97a54b, #344)
   * Fix: Printing of commandline options for foreign languages (commit:9d3173613268214dd72e15aaedf33459d764c37b, #425)
 * Documentation:
   * Fix: PIE format documentation (commit:7a4fdb16de1558a86a48e1ef77df7e7c64155c91, commit:58e78a22f48375273f258e294ea8bc061fac7f48, #295, #325, #334)
   * Fix: Bug tracker URLs and wiki links (commit:06503bb0071eb781d4f33b1b9d234be40e612ac8, commit:d4af395eea5753319509744c63dc0d685976f9f6, #427)
 * Build systems:
   * Add: Folders to CMake builds to improve target organization in IDEs (commit:093aad3817dee2bd9b0090ec57adbbde1a56e827, #291)
   * Change: Disable 3rd-party dependency installation in CMake builds (commit:c40ff4b15996a59343b860827f49b2038c973866, #340)

2019-02-10: Version 3.3.0 beta1
 * General:
   * Add: Challenge "Two-Faced" (commit:2535b921a40afc0a760a54f9efe31494d95dcc7b)
   * Add: New save game file "main.json" (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
   * Add: Cheat "teach us" increases unit experience (commit:6670ce187a559dbed0fcbd7a0b49ee61488801fb)
   * Add: Cheat "showorders" for showing unit orders (commit:34383827cf7f2347b2545201e8947ffeededba84)
   * Change: C++11 modernization (commit:9d0f604d5ac7a5968d3b8582ed5934eb4117bee4, commit:8aa07d1939c8e66759828df7b524f9b4854cebb4, commit:4c4b2845f95901245d5d90153d55a5d3db7b3b80)
   * Change: Keymap format from INI to JSON (commit:a1721f37a5f79d195e44c4c9b361037f235ce138)
   * Change: Create all configuration folder subdirectories on program start (commit:2007f14910d36b4a05e1a308a0b2b720634d4c40, ticket:4664)
   * Change: Simpler minimap size calculation (commit:0752c2b00e1cd68256ba77e67178a7c0a0fa7a9a, commit:af9a96f042ce2067ce34f532280e4bb384dcf96c, commit:d3410d0b1bd20ebbe8f1910aded3c5cb68402ece, 
ticket:4689)
   * Change: Use custom WzString for string handling functionality (too many commits)
   * Change: Allocation of VTOLs to rearming pads (commit:e2a4e25aca48315af35f4156dcfd0759985e7547, ticket:4697)
   * Change: Location of configuration directory (commit:54901bcd1672c9e22db35c66741ec2eda123b491)
   * Change: Some messages are throttled (commit:5bd5c0aedbcc43746113f06cd95d14a5e8b747e7, commit:ab279747c2df87930109e277138e0412b016a7dc, commit:7729a2dc68e32e275204862fef058f3667ea7e92, 
ticket:4446, ticket:4448, ticket:4842)
   * Fix: Trying not to crash on loading unknown templates (commit:44a1e1085d4811a0ceeeac8406457098f190c4a3, ticket:4581)
   * Fix: Always show template designs (commit:20c70fd00a5f155a5ff465866841591e4a23946e, ticket:4440)
   * Fix: Being put in cheat mode on loading saves (commit:4b91398c86a8d3e1e9c05787768508ad5929dcbc, ticket:4612)
   * Fix: Player properties "name" and "ai" (commit:18ec97beb53fb5c0677e2ccaaec4686edca25fd1, ticket:4628)
   * Fix: Primary hold order working (commit:27460ef00625c9c2d8594892bd5263896f1afcfb, commit:561bbbc7653927d9326a43657648ccec9a2a34d7)
   * Fix: Try to store designs when they are created (commit:c693e7c11249692bd111c8d51acf024aa107c52e)
   * Fix: CB and VTOL sensor droids not letting attached units attack (commit:8cad813a7ff3421370d927942d2feba4ad7e0933, ticket:4657)
   * Fix: Missing CRC hash checks (commit:23b6efac541dbabee943c93a1dc27e3831650ed6, ticket:3794)
 * Graphics:
   * Add: IRC channel link to main menu (commit:6797cf4681ebe35f50785f08f54c4da8d42e432e)
   * Add: Texture object wrapper (commit:ac08585f245b1dd36bbd8d0a9f88b2352418f845)
   * Add: Configuration option to disable radar arrow pointing north (commit:c5db25a75ea34d263ce3243f04ba4110b936ac52, ticket:4638)
   * Add: Configuration option to quit a game without confirmation (commit:3c27440913dbd856b5aa3e98ec062b0e0a88ff19, commit:2e2c2a872ea85ff502aa1b160d5a0c955b4a27dd, ticket:4692)
   * Add: Configuration options to set default map size, map zoom rate, default minimap size, camera speed (replaces scroll speed), turn off camera acceleration, turn off delay when jumping to new 
location by clicking on minimap, functionality of the scroll wheel (too many commits, ticket:4629)
   * Add: Display scaling with new configuration option, live window resizing and high-DPI support (commit:619e84d56189f45138ff18b3aea733dc15d9ca0c, commit:e58b34a0ed5ca670bb8107343f8a01b96a5cfc59, 
commit:96b4866269ecd2c88bb260e282df830598642a0f, commit:aefd9c5b72c36f9ad78cf329b433e8cd083708a2, commit:f8cb54cdaa58dae77a2792875180b2f8e73dd75f, commit:a2e9cd19fa322f8bd4604a556693fe2983095541, 
commit:cbbf5f2a41b2929280d158035af245d14b0caac3, ticket:4720)
   * Add: Initial support for OpenGL 3.2 core profile (commit:37af8da9eb69ec042960324a24be03944c69d9ca, commit:b2f401ff1db1007897d78650534192b42ef38288, 
commit:80476d41d0919a0583124b4a06e8b7d120fcf160, commit:64576ba33cbcb9efd684c97e4b63b4d02d75bb5b, commit:886c94669d8acceed8f6068032f80a390e385c15)
   * Add: Wrap buffers (commit:a21b7f5695b28d4c2da0a8e51c3505594380797f)
   * Change: Improved debug menu (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16, commit:ec5c482bc03405506ff40ff0f36ce25eb8139b0b, commit:9765b31136f18f21eb11627a7a705260d3d70641, 
commit:c3ef25159a0e4eae0ba3bfa68d34d303b124d1a8, commit:ad70d31cb77212ec215b907bf8c46ff52b8fcc52)
   * Change: Clear information messages after game end (commit:9edf1e646ce99fd99a895b771b63678710d2378a, ticket:4621)
   * Change: Print console message when re-aligning direction (commit:e8718ea80464e8768c12261a06c277cf3d153dcf, ticket:4620)
   * Change: Address player as Commander in campaign and tutorials (commit:3a871f21d8bbc5a660d5ce996a56e65761905fe5, ticket:4612)
   * Change: Only scroll one tab when pressing Tab Scroll Left and Tab Scroll Right (commit:8bac137cf94252241e20f667b9e60639d19e5641, ticket:4643)
   * Change: Blurriness in minimaps (commit:d8b75113658a44a3489738429879c7c1a0a272e8, commit:4f6e988effdafc6de2f8c99c9e9c125842e83a9f, ticket:4690, ticket:4708)
   * Change: Increase default radar size to 32 (commit:a67a46ec55f5dafd069fda90a9d30848f0dee823, ticket:4699)
   * Change: Minimum map zoom distance to 0 (commit:b735b72bce093a8902878ad21ebf838cb1c945e4, ticket:4629)
   * Change: Reduce OpenGL state changes (commit:4d0dcae247c6d93b884adfbfc0046017b66d6abd)
   * Change: Stop forcing alpha on for structure base plates (commit:32568eb0eb597ef0831e5d0348207d9ef9fdabca)
   * Change: Reduce shadow CPU usage (commit:a928f6a286b624eff94dc94b0f8d18d042e8ea86)
   * Change: Repaint Jammer to same colour as Radar Detector and adjust the blurring effect it causes within its range (too many commits, ticket:4769)
   * Change: Icons for obsolete technology used in build and manufacture screens (commit:00de63c64ecd37183315f843b92d09b865c0e826, ticket:4770)
   * Change: Icons for teams with shared research used in host screen (commit:4028b46bd5bc0b467e24ede2354a192204fc84f6, ticket:4771)
   * Change: Icons for easy and medium AI difficulties used in host screen (commit:5d56aabf03536752c0b23568d61219c2fd617ce8, ticket:4772)
   * Change: Warn about setting antialiasing to a value > 16, which can cause crashes (commit:6c143786c0368ceec8053f78fd527a230da6ef17, ticket:4777)
   * Change: Only show confirmation dialog before quitting game if player is hosting a multiplayer game (commit:d41d0e31f3f3f49a9f7dd166567ab96bf22dcd94, ticket:4692)
   * Fix: Name conflict with shader variables shaders (commit:c1131be441afa534f9ec5be76baeb6137dc94844, ticket:4589)
   * Fix: Crash when texture is 1x1 (commit:d3b81130ae12006f54f7a8cd17846ff42ac01398)
   * Fix: Misaligned radar frustum after aligning camera North/East/South/West (commit:26fccd4c749c9ff11aba14bf277c9cecfa465337, ticket:4620)
   * Fix: Clicking on "Language" button in game options menu changes its value (commit:866e63b4dca2a9026b4b32cbb35f613ca7d54798)
   * Fix: Draw opaque models before shadows (commit:e7cb9372b2b8dfaa8736aee48aa5180c94db206d)
   * Fix: Superfluous pixels with the upgrade icons (commit:11fc00b329551893d88b8f837702c4af43d53240, ticket:4759)
   * Fix: Missing widget borders (commit:1a1b0750506b663055f71f856c1079ba576b8a14, commit:fedcb22aec21387ce4ea4c64bf9453e5183fc3ef, ticket:4722)
   * Fix: Inaccurate screenshots (commit:496581ae41c4357e787ff01babcb4b7c5b40f74d)
   * Fix: Flashing of button in manufacture screen (commit:996ffebdefa522e2fe76b57deab778fa4e3abde6, ticket:4721)
   * Fix: Misplaced crosshair cursor when targeting features and structures (commit:619cd66e4e2efbfb150f792f6902d34518e57ca3, ticket:4605)
   * Fix: Missing crosshair cursor when auto-targeting (commit:b817ab8781df8a65ba1753962ff4b9dccfd0b4e3, commit:fb354bd8c5d924c0a551de30af801f698508bda2, ticket:4656)
   * Fix: Show weapon stats for secondary and tertiary weapons (commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
   * Fix: Resolutions below 640x480 being shown in video options menu (commit:6000e5eac9e1de5d01c320568003d03eb130d1db, ticket:4623)
   * Fix: Terrain lighting direction (commit:ec8a386f1e65246de3807f15ec510236dd652597, ticket:4749)
   * Fix: Design shadow stat markers (commit:ae7b5cebe876293756386c87b82deb22beeb38f8, commit:4c57502708229ac58b90b8bda764a7fb25164b16, commit:7bed71112d2261e2d6683c54309459e2186e91aa, 
commit:d22da3db985d41069483dd78e748eeb0f7c4090f, ticket:4649)
   * Fix: Cyborg engineer and Cyborg mechanic having nothing but legs (commit:490b91d4420ba0985289955520229a1b8b022096, commit:a856dea5afb52fc4436304f66d1fa375293110e0, ticket:4521)
   * Fix: Radar map showing every object the player owned being red for a few seconds at game initialization (commit:ffb5b9bd3af2623b04a0e8434ab562527c73bb0f)
   * Fix: Challenge description not appearing (commit:64b7420366ed551777832b59c0e505ddd876b25e, ticket:4821)
   * Fix: Scavengers burning when hit by kinetic weapons (commit:eccff930100a5c4788883909a05cc6dd418ebd4d)
   * Fix: Scavenger firing animation (commit:dfde4a7664f75a6a7d99e9cbf90e1a09ed3e4420, ticket:4625)
   * Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
   * Remove: Slight camera rotation at the start of every game (commit:c83236b788f3decae8843d3480f64ed91f14316e, ticket:4642)
   * Remove: Credits screen shown when exiting game (commit:cf1c3fbf4706f7a3657ba369db235af8b6f3e981, ticket:3322)
 * Campaign:
   * Add: Research file for transition missions (commit:aedca2d262e0d38d000089a4a831dd4638ec3059)
   * Add: The chosen difficulty for campaign has a much more profound effect on mission difficulty. Adds Insane difficulty (commit:cb19c7672fe915b95795e3af33c63c9d567faccc)
   * Add: Allow artifacts to give multiple research technologies (commit:6d3e99a809fa0389e0a0c3b996c8b9320b48a24f)
   * Add: Cheat "research available" to complete research (commit:a5a49fa4826751a5c8f941ffa4d136789bdd4ea8)
   * Change: Campaign mission scripts completely rewritten to JavaScript (too many commits)
   * Change: Do not store or load templates which are already saved in the save file anyway (commit:d935f57c26d48fd5b431075ac0b7c6bec1315da8)
   * Change: Research uses one file instead of three (commit:a696594896c9ec605d29bc58eb9b77af13e822f4)
   * Change: Enemy has more power in campaign (commit:3f94bb41dd40dea3b96371158d40337375f26fcb)
   * Change: Improved group tactics (commit:64081ec427a5c1aa825d87485444e4b874fdca18, commit:7e0baa0d793d1e443ccf00737ade363de2ca5638)
   * Change: Nexus uses more sounds in the home base defend mission (commit:acc508e0478558d0809d18f146b56d6f5a310ab6)
   * Change: Rename stats for scavenger weapons (commit:25de2991b2da64125c8c863aeaafe4bec50ad81d, ticket:4674)
   * Change: Transporter menu GUI (commit:6b7b1b68cd26fd0f59821a8e34ddf6a538be7557, commit:ccfbbc925ca96631603ccad70583bcb7b365f680, ticket:4652, ticket:4606, ticket:4653, ticket:4710)
   * Change: Map corrections for the sub-2-8 map (commit:8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6, commit:308bccdfc3352550b22310b754133fc65bd2074f, ticket:3772)
   * Change: Flamers and AA units can fire on the move, just like in multiplayer games (commit:4c06fe4bc12199a60df43eb21c12f47989329318, ticket:4832)
   * Fix: Overall script stability is much better than before (too many commits)
   * Fix: Being able to build Command Relay in off-world missions (commit:bb0ce5fd50a0a596e18895ef4955d31a0823d9d0)
   * Fix: Player units (that return in a later mission) lost when reloading saves after the Gamma 2 mission (commit:8125a4098d3e73990e69d8e8b0738e837d4ff2e1, ticket:4054)
   * Fix: Potential power exploit in Alpha 3 before building power module (commit:33bea183138c4836abd9342dc11dd03200ea2a45)
   * Fix: Missing player warning about incoming enemy transporter (commit:c39da0858ba7f1926b8633859e85ade8166610d9)
   * Fix: Enemy base walls exploding when loading a save (commit:1989e22d0ffdf4b179322981457693ab602ad1db)
   * Fix: New Paradigm plateau transporter not arriving if all LZ's occupied with droids (commit:bd752be52f1c4d8d755c7bad3c9953b4eac0af8b)
   * Fix: Scavengers in Beta campaign use the civilian texture again (commit:fa6e0cb16c7d2a1b08c3a94e25dcc191eb3e3c8d)
   * Fix: Do not use the Arizona sky texture in Beta and Gamma campaigns (commit:5f9aa021e8e719b1705f135b39042f22641b540c)
   * Fix: Mission backdrops (commit:9efc45a48b6ef906d628d80a2a57cae998d6f1e1, 860b59df982164911adbb6750e719d75b1099aad)
   * Fix: Do not share ally vision with player (commit:8c9e7260333d6388438a091aad493bd2e11a965e, commit:e36ebcf38e76a4992878dec18f040f7db41851c7, ticket:4673)
   * Fix: Show droid rank in transporter when not off-world (commit:4cfa002cecd071406a18dbf7046b9ebfd1466f83)
   * Fix: Droids placed in the corner of the home map when producing them and then loading a save off-world (commit:fc172d8338f16ca4ef79747c04625e5e2fb2751d, ticket:3907)
   * Fix: Potential temporary lockup on sudden vision field increases (commit:800c1b6df440670f45f595e49fb83ff7ee7f724d, ticket:4644)
   * Fix: Race condition with danger maps (commit:9f25071068dd2edefb0f9fc9e17873a7c5e7a230, ticket:4633)
   * Fix: Outro subtitle timing (commit:1e84aea6273d252b915bafbfc11d9ce2ed024dbe, ticket:4169)
   * Fix: Show correct options for mission fail in debug mode (commit:1595decca92330bd1c00b14bb884b23ae5c2b0d1, ticket:4687)
   * Fix: Broken "research all" cheat (commit:3484ea251d0a0aa250da6ef4811be7931faaab3b)
   * Fix: More visibility asserts (commit:530d67a8b74025187edf80139edbd40bbfc4293a, ticket:4743)
   * Fix: Scouting units getting stuck in infinite loops (commit:2c5fd8085352eadaaa55cbd1c12ada4d8d76da3a)
   * Fix: All features are now aligned (commit:185b9beb2132ebcb6e52851de33883a05cff34ee, ticket:4775)
   * Fix: Duplicate warehouses causes a warning on the map sub-2-7 (commit:820d5c64706cd5489c94fe4340f6d73bcf74efdf)
   * Fix: Incorrect tile texture rotation for the sub-2-7 map (commit:8ed8f44d54d0aa01261ef648e054b77cd7579714)
   * Fix: Droids built when on offworld missions not having the factory secondary orders set (commit:ce90222cc241edbca5dc0909ff2bc0524d8686bb, ticket:3334)
   * Fix: Transporters not removing their visibility when exiting maps (commit:dae53ba5af78a57c5f2204b14fadfdfb07c6b166, ticket:4670)
   * Remove: Unused mission sub3-x (commit:1a5b62296ee7946116db7c6ea09aa714f317c709, ticket:4776)
 * Multiplayer:
   * Change: Move technology level scripts to JavaScript (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
   * Change: Move structure limiting into structure.json (commit:924135c98d630d638fcee74b8ebf85d10af2dfa1)
   * Change: Increased maximum VTOL rearming pad limit to 99 (commit:be03e188ba4b2661e175b4875b2a0be9898c279f)
   * Fix: Do not replace cyborg flamer with thermite flamer for built droids (commit:8dca9a6bbabd0ff0923a088a9d0ee95d078d8ad3, ticket:4331)
   * Fix: Broken research dependencies for Heavy Machinegun Tower and Command Turrets (commit:64c1b8cd4b2ea1101cfa23fcd6012c57becf312a, ticket:3437)
   * Fix: Missing artifacts after destroying factories (commit:fce314d5ba58778daa80a3626098729c8488005c, ticket:4836)
   * Remove: Jammers (commit:6c5435de1fea4f4d3e5b2fdf2cadd7a0e6f623cf)
 * Scripting:
   * Add: Add a way for a script library to register a namespace (commit:19d37399c3fcb31fbb87cb1419125c6cb133aa16)
   * Add: Function useSafetyTransport() (commit:d511cad4d15ca7ae5ecefc678527bb0a253cafde, commit 969718b14de95849184e22b8325ccf605b9a71ab)
   * Add: Function cam_eventGameLoaded (commit:64081ec427a5c1aa825d87485444e4b874fdca18)
   * Add: Function restoreLimboMissionData() (commit:8109d46e619fd5ca5f1220a5858b513db4114d6c)
   * Add: Function setObjectFlag() (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
   * Add: Cheat "untouchable" to make objects unselectable (commit:6ea98200a90304a7dd54cdddb6a11910ad57cc39)
   * Add: Function camCountStructuresInArea() is now a library function (commit:e0f0a420dac828744c8f903dd4a85bfac7d6757b)
   * Add: Function fireWeaponAtLoc() (commit:3c907bd4e4cd6290b306e847c81c060656a45fcd, commit:1cdd7bdb91fd99c7a5c9db73333c29bb76e32ff5, commit 00731ba9762fffec94f292251650518a18f7d557)
   * Add: Function clearConsole() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: Functions hackPlayIngameAudio() and hackStopIngameAudio() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: Events eventDeliveryPointMoving() and eventDeliveryPointMoved() (commit:e26b9516d3e065527e41fe5006f9f94983653882)
   * Add: Function getMultiTechLevel() (commit:d31f6a2c704ada8f46957a34279af78deafdeec7)
   * Add: Function setReticuleFlash() (commit:2810c730e1733262b3ff27decfbb93c1db821a6a)
   * Add: A lot of events for menus (commit:629d43771b4ab621fcedb8403165f7557b235bdf, commit:b5f8a07af0f1cbad8379dfa11724ceacc9f50ce8)
   * Add: Events and functions for alliances (commit:3670bbdb5b193a8ff59342e171810fe44415d9bb)
   * Add: Function setCampaignNumber() (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7)
   * Add: New global variable modList (commit:6cca64d99609123f9248dadff3e8cd24152512dc)
   * Add: Function showReticuleWidget() (commit:42db8f72193b348ea16f942c8bda4a40cb11cb23)
   * Add: Function __camScanRange() (commit:6a6ce7449fe0ab6c69562f37a2ff4904bd5c9d79)
   * Add: Function camSetPropulsionTypeLimit() (commit:00fa4c34d31fe0c27c4a5f7a84925a825cec46c0)
   * Add: Function fireWeaponAtObj() (commit:9316f1c166c5c2e140e718cfc45aaec65e149641)
   * Add: eventStructureDemolish (commit:349e73fbbaca898ad7397adf33ba2cafec486df9)
   * Change: Function formAlliance() does not enable shared vision (commit:d4d0688678aa44c9cf93163bd7f073a6d9bec18a)
   * Change: Function setReticuleButton() (commit:2ce3d680b4914b2990567970a4292d4e527f199b )
   * Change: Convert fast-play demo to JavaScript (commit:04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6)
   * Change: Convert tutorial to JavaScript (commit:8ff03b8b2f232df6e2528a8badd58849b35488b9, commit:410869b15d5e57d8774be74b4b7e399fb968527e)
   * Change: Move weather scripts to JavaScript (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, commit:d60d6559c8fd930963b66bb6c3929f703b5d70f6)
   * Change: Function __camPlayerDead() (commit:10d035d3ed3a41b74a3cedcf1c3c8060d21d9785)
   * Fix: Function removeTimer() (commit:4a24e8e2753d02775b6732d59c23a75a79b83f72)
   * Fix: Function visGetBlockingWall() (commit:f965d77200f1caf57a9be5deb284683792c1280c)
   * Fix: donateObject() typo preventing structure donation (commit:077090bb814c4c7e557a970b7792eca2d2f478a8, ticket:4816)
   * Fix: Function giftSingleStructure (commit:af176e9eb32e393b26be6ef9c3329f6fc9006ab9, ticket:4819)
   * Fix: Instant assert on passing objects to syncRequest (commit:9dca83bcf80b031da6dca838416ea4b25223effb)
   * Fix: Technology tree chart generator now works with the JSON research files (commit:e3be50a2ee8054a13aaf8bc4777835ac30c2497b)
   * Remove: Base game wzscript files (commit:2999513e057beae4940209a18de2b74cfa5026dc, commit:76ac44c84b7f89a860c743202bb002586d137e63, commit:88cb1b6123bbd5fd9d3a66ea6dfb0e5eca15e6c3)
   * Remove: Old cluster code used by wzscript (commit:f6d1c0a78350a9297ea24c5c31e49b7ac518075e)
 * AI:
   * Change: Improved SemperFi-JS (commit:7af101472e0d66c4a73e684f17edf79f8d52505c, commit:6ed849c61a927184095fe7cbf3faa039e1f78860, commit:5b0de613a973ba96faab14ccf7f19a96c10c6a61, 
commit:4acfc135083ce3406668aa402e7852a0b5712832, commit:f5d3eda6a4aae357fa1d90491ab2f84d6612a6d4, commit:e9b67a47a64553650fd9f2491f176db93696440b, commit:3eff268f6dd2158a00026df749cadd5e315fc8bb)
   * Change: Nullbot is default AI (commit:46efbc680b990900a54bda7a8ded972449538a27)
   * Change: Improved NullBot performance (commit:35b6a1a6c09547b0eeea2d6cf5e6f4ac67b698b6, ticket:4717)
   * Fix: Nullbot can research Super Pulse Laser cyborgs without asserting (commit:52db9416a8fbb7984165bbdc58b4b96efe872c33, ticket:4639)
   * Fix: Nullbot no longer ignores starting units that cannot build (commit:0737d3ac125ae368a1cc31615f4bf537643f501f, ticket:4834)
 * Other:
   * Add: Skirmish/multiplayer cheat "bettertogether" that increases experience of selected units (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: Play music in intelligence screen (commit:92722cb9726b8a1eb094b217857fc0a14f430741, ticket:4632)
   * Change: Allow exiting the main menu "Campaign" with the escape key (commit:c64a9a3430b45aa6879241c53f42a62d4db084d7, ticket:4648)
   * Change: More detailed power stats (commit:3dbd5a3c832e7165c7d73920657e0ede504fee82)
   * Change: Ease changing of default map (commit:db81858f454276e642c36c5c41be001f34823366, commit:5807d38b51120e8782609f3b28d348624647f306, ticket:4848, ticket:4849)
   * Change: Factories being destroyed could cause annoying asserts. Now set to quiet warnings (commit:616f142c6a031fc36aceb05f8c40156c563225bb)
   * Fix: Position locking settings loaded from challenge files (commit:20d2e85d697a4ce9e604c5930b21244fd816fb10)
   * Fix: Do not assert on loading skirmish saves when the player has lost or won (commit:77f9e5cada8469948c66ca9c3851e6991f533142, ticket:4590, ticket:3928)
   * Fix: Do not desync when destroying droids with animations (commit:123ded59aedc53dc2344be9807c321774613946f)
   * Fix: Memory bug when donating trucks to allies (commit:0090a88cabd60b9e087c125003e06eb28d1a4def)
   * Fix: Logging or source code spelling corrections (commit:d0dd6cf6b801918cba042b65bdc56e183fb675fd, commit:88c1e9c9f3beb10f1e747f7854d384f076b8cf76, 
commit:2ce9492056d84846a07174770cfc2c46abf44e7b, ticket:4612, ticket:4617)
   * Fix: Do not try loading videos if none are available (commit:81bf12847181ce7ddc7b096f2049e2c8bb949e35, ticket:4631)
   * Fix: Score and kills not showing in skirmish (commit:a74041b99442caa1c7e14c0ff409fc120c20e666, ticket:3491)
   * Fix: Do not save showFPS configuration option twice (commit:55c77847e4137c219170fff80d0342a0742499dd, ticket:4645)
   * Fix: Crash when opening debug menu in tutorial (commit:c0c20ab39965f4c062dc51d34ad8367d0e2b88f3, ticket:4681)
   * Fix: Music not playing on save-load or not playing the right music in skirmish (commit:b016f609d704ce4df022e3a89f4f70f6eaabbee7, ticket:983)
   * Fix: Right-clicking confused with left-clicking in main menu option buttons (commit:e54e3d505cd787a3f9681ac8f6210529f805e128, ticket:4629)
   * Fix: Screenshot crash by not calling QCoreApplication::processEvents() in SDL backend builds for Windows/macOS (commit:aa086e372f83a386bcea251e5f6fa4f73a955ef0, ticket:4714)
   * Fix: Warcam started at distance < 0 no longer breaks zoom when stopped (commit:46b191aac5167ee3766b1c869aae08351ee89b94, ticket:4830)
   * Fix: Commander production limits (commit:7d0a91180b36a0a75efefaeb94fdcf4a3d7a3832, ticket:1661)
   * Remove: Unused sensor turret properties in design menu (commit:c6b628e2c0c815467f0799c6c65e2f88d31585d3, ticket:4619)
   * Remove: Alt + Middle mouse to move to right-click on minimap (commit:6ceea6304d92705117a2aa7def97f6a11b08c140, ticket:4629)
   * Remove: Alt + Ctrl + Scroll changing game speed (commit:d1cd0dc338ab5fac19e49a461114eb9bd46ccea1, ticket:4629)
   * Remove: Unused sensor "Nexus Link" (not the weapon with the same name!) (commit:aacde23588e8a596a9764df6821d2d6abeeabf6d, ticket:4768)
 * Modding:
   * Add: Reticule images (commit:22a691903c8066539027f64dd04a6bd6977230cf)
   * Add: Flag NoFriendlyFire to prevent friendly fire from splash damage (commit:d75ccdea67fb48f41b370a0c15cea3b6703f344e)
   * Change: Allow mods to use more than one HQ before removing the radar mini-map (commit:590434843c202e92d7ab7e5488f31de9e196ecfa, ticket:3465)
   * Change: Increase capacity of design, build and research screens (commit:c05e4f7851d7f6ab7631b11b81ee9c333cab58cd, commit:3a729d9568b1a06e733651efc08003e601b5846c, ticket:4677)
   * Fix: Mods not read properly on save-load (commit:bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c, ticket:2918)
 * Balance:
   * Add: Technology "Command Turret Upgrade" to increase command limits of commanders (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: Droid ranks are now a brain property and can be upgraded (commit:e760917fef73e172f0149a632a7505303b25080b)
   * Change: HitPoint handling in stats (commit:b1cb129247bca05fb35e50b15e8bedee2d6f4a8a)
   * Fix: Do not replace cyborg rocket with cyborg scourge missile and cyborg heavy gunner with cyborg hyper velocity cannon (commit:55f5998c52a0cb2e889aa60c92e79167fc6dc8ed)
   * Fix: Structures not having initial thermal armor (commit:3dd4cdbe548e64ad18c3e06ad427e90fd00c1aa8, ticket:4616)
   * Fix: Various sensor tower research being available before the turret (commit:7487247ead349a9a497ad75e74d634e080a0d58c, ticket:666)
 * Translation:
   * Add: Indonesian (commit:3c050b0cc0a909eaa73d540bffa5224f2631f149, commit:b148301708e32821e7da4ccda085238c04be8d39)
   * Fix: German translation updates (commit:e5d7e20d49a5737a69365bb5b5e96c959e03ac9d, commit:4bc390378c90e807b31775b5e59c845d0398789e, commit:6a2a8708e4a27a455a515ee664c3f7295844bc98, 
d6baee2b23f29dd65b9178a1d2952484723b5f9c, ticket:4597, ticket:4845)
   * Fix: Turkish translation update (commit:013f6a95415f61232d137cf415b93cb9c8652f93, ticket:4608)
   * Fix: Polish translation update (commit:64bd5a1c5b984e62ddca87d542d53f9ab909cfbf)
   * Fix: Greek translation updates (commit:0490eaa237b0fd8f3a0e8bac722fbb12ff67d5b2, commit:4bdf251e7cede51302da809f703e7ce321440297, ticket:3703)
   * Fix: Russian translation updates (commit:19b767af2354a69b1d21199763188f44689c548f, commit:314a90469f38b4391ac17671f323b4b32c91ce5f)
   * Fix: Chinese translation update (commit:600eff0af390810582c5362b8d29ce93b9cd1080)
   * Fix: Slovenian translation update (commit:7b23d84eea28f45239f8632e4a6f882371d719d7, ticket:4838)
   * Fix: French translation for "wyvern" (commit:def430e0bef132ea54c797b5f3b2d4251bd9352f, e824571700a0b09f1a9b5068644fd21c77546fd3, ticket:4841)
 * Documentation:
   * Add: Coding style guide (commit:1c9bd06cfa53861b3f7c195c3e3f81abf247d838)
   * Add: Debugging guide (commit:e4a1139918687a8da912e7a06d8c677731e07854, commit:4d6ff701c26694060366bd17a3c681586a765095)
   * Change: Update building instructions (commit:3d0bf003b736c0897358f269921c9b1d27f05286, commit:1f759a7afc8c0aa691a5bac60c5ebae7868421ec, commit:9a3da03cc7d39ada5ff0dc17f76dbbbd759673d6, 
commit:f8fd4477b07cfbccf485637d0c0607a09418d7ae,fd72db1a149a02b34ea508b6fcd1dbb1a498a347, commit:448ba854bf9bbc62431ec01fe710f29e5aa3a168, commit:a878e51291ef51225e04787f6c21f258811b9019)
   * Change: QtScript documentation to Markdown (commit:40cbef4930a61736c80c1e204eab8e3d59145edd)
   * Change: Improved docker documentation (commit:c98c9e64b567a2f3a61958d2a4c6bd2d9c24d858)
   * Change: Improve PIE format explanations (commit:e7f724ce27350ea27fe81809c0ff15ff6c70a742, commit:0182af54fef20fa7a1f5d3dbc67a7583a126f166)
   * Fix: Radar detector description (commit:bcfbe04434d7166be56b63ecb44ff9e59ea9fdea, ticket:1275)
   * Fix: Command Relay Centre description (commit:e69654ebeb4f27039d406ca0cc93af8febb3d15a, ticket:1661)
 * Build systems:
   * Add: Docker file for cross-compilation (commit:b866f11b48c9043a505a8444b295b1c22aeffb6c)
   * Add: Basic CMakeLists.txt structure (commit:fa0bde7ab818174ea09505d4fc6b560588522146, commit:ae921a9ca922434ce0ad445d1dfc52e36059ff39)
   * Add: Support for PhysFS 2.1+ (too many commits, ticket:4693)
   * Add: Autotools docker file for Ubuntu 18.04 (commit:1b700cc4f61cdb5f5a6ea95c12788000f40e1f21)
   * Add: Unicode normalization support with utf8proc (commit:a5954999dda540baea0c666b6fe34b6a9ad69b87)
   * Add: OARS information (commit:1a7b0ee73870b7c26f3322a9b1b9ea83762832bc, ticket:4571)
   * Add: Clang docker file for Ubuntu 18.04 (commit:1af65c7429e13118c7a39f45b37f65fa36e8aae9)
   * Add: Docker file for Fedora latest (commit:1c16dac26a7bfc0ef7f6e1c160bd2ea741dec07f)
   * Change: Use datarootdir as prefix for non game-specific system paths (commit:65152d8110d02357202941b21b819f047d2f1536, commit:88f1ece155e86ef884f28789723e5bf10dfc6f43, ticket:4578)
   * Change: Make shaders compile on more systems (commit:3ec60e361e6bab478af77b51f79ab88f1ceac6db, ticket:4584)
   * Change: Replace OpenSSL with micro-ECC and SHA2 libraries (commit:f1c474153f7c55b5b39a9fdb805a7a7a4c1819c8)
   * Change: Make zip file creation reproducible (commit:714399bfd5c9effa0a9b1bba8f26b625eadeb1da)
   * Change: CMake builds (too many commits)
   * Change: Travis-CI builds (too many commits)
   * Change: Improved Windows installers (too many commits, ticket:4748)
   * Fix: Clang builds (commit:3e224b79a8c2ea98603444ac9827670f55db8004, commit:7b022c5a6c359f4053b314b3ee750c2b5561c41f)
   * Fix: Graphics driver warning when building structures (commit:f2d71eea0e03a6c2f7afcc8698a3883796f09346, ticket:4592)
   * Fix: Spaces in folder names breaking autorevision (commit:178dd3f1f15e02ad7fe8e1266379448550eaf55f, ticket:4348)
   * Fix: Can create Mac builds again (commit:32d4fb46776bbf4f30b99f36f3534d06ea23477e, commit:e4491400c34902ee992adbe43fed95f0d401382f)
   * Fix: MSVC warnings (too many commits)
   * Fix: Warnings generated with documentation (too many commits, ticket:4751)
   * Fix: Warnings with distributor name (commit:5ed40f3153cad4b983a473add191fcb7724416a2, commit:f7f4334869eeaad243b734341908be50ddcba0a0, ticket:4752)
   * Fix: Attempt a workaround with Nvidia driver bug causing crashes (commit:5a898bd8f1a0c916811b266026173455bb87e1c8, commit:82d6f22f3a2ed7bb21525cda709de26eb43beca1)
   * Fix: Docker file for Ubuntu 16.04 (commit:f1b69981381de3c9b79caaed0af997d633560072)
   * Fix: GCC warnings (too many commits)

diffstat:

 games/warzone2100/Makefile                                                |  22 ++++++---
 games/warzone2100/PLIST                                                   |  13 +++++-
 games/warzone2100/distinfo                                                |  17 ++++---
 games/warzone2100/patches/patch-build__tools_autorevision                 |  15 ++++++
 games/warzone2100/patches/patch-lib_exceptionhandler_exceptionhandler.cpp |  18 ++++----
 games/warzone2100/patches/patch-lib_framework_string__ext.h               |  14 ++++++
 games/warzone2100/patches/patch-lib_netplay_netplay.cpp                   |  12 ++--
 7 files changed, 79 insertions(+), 32 deletions(-)

diffs (241 lines):

diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/Makefile
--- a/games/warzone2100/Makefile        Mon Jan 27 19:33:38 2020 +0000
+++ b/games/warzone2100/Makefile        Mon Jan 27 19:35:54 2020 +0000
@@ -1,8 +1,7 @@
-# $NetBSD: Makefile,v 1.31 2020/01/26 17:31:18 rillig Exp $
-#
+# $NetBSD: Makefile,v 1.32 2020/01/27 19:35:54 triaxx Exp $
 
-DISTNAME=      warzone2100-3.2.3
-PKGREVISION=   4
+DISTNAME=      warzone2100-3.3.0_src
+PKGNAME=       ${DISTNAME:S/_src//}
 CATEGORIES=    games
 MASTER_SITES=  ${MASTER_SITE_SOURCEFORGE:=warzone2100/}
 EXTRACT_SUFX=  .tar.xz
@@ -15,19 +14,26 @@
 BUILD_DEPENDS+=        asciidoc-[0-9]*:../../textproc/asciidoc
 DEPENDS+=      dejavu-ttf-[0-9]*:../../fonts/dejavu-ttf
 
-GNU_CONFIGURE= yes
+USE_CMAKE=     yes
 USE_LANGUAGES= c c++
 USE_TOOLS+=    pkg-config bison msgfmt intltool gmake gawk flex unzip zip
 FLEX_REQD=     2.5.35
 
 .include "../../games/warzone2100/options.mk"
 
-CONFIGURE_ARGS+=       --with-distributor=pkgsrc
+WRKSRC=                ${WRKDIR}/warzone2100
+
+CONFIGURE_DIRS=        build
+CMAKE_ARG_PATH=        ${WRKSRC}
 
+CMAKE_ARGS+=           -DCMAKE_MAKE_PROGRAM=${MAKE_PROGRAM} -DWZ_DISTRIBUTOR=pkgsrc
+
+CFLAGS+=               -Wno-error=unused-variable
+CFLAGS.NetBSD+=                -D_NETBSD_SOURCE
 LDFLAGS.DragonFly=     -lX11 -lintl
 
-post-build:
-       cd ${WRKSRC}/po && ${SETENV} ${MAKE_ENV} ${MAKE} update-gmo
+pre-configure:
+       ${RUN} mkdir -p ${WRKSRC}/build
 
 .include "../../audio/openal-soft/buildlink3.mk"
 .include "../../audio/libvorbis/buildlink3.mk"
diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/PLIST
--- a/games/warzone2100/PLIST   Mon Jan 27 19:33:38 2020 +0000
+++ b/games/warzone2100/PLIST   Mon Jan 27 19:35:54 2020 +0000
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.4 2018/12/14 17:27:01 triaxx Exp $
+@comment $NetBSD: PLIST,v 1.5 2020/01/27 19:35:54 triaxx Exp $
 bin/warzone2100
 man/man6/warzone2100.6
 share/applications/warzone2100.desktop
@@ -8,6 +8,7 @@
 share/doc/warzone2100/COPYING.README
 share/doc/warzone2100/ChangeLog
 share/doc/warzone2100/README.md
+share/doc/warzone2100/Scripting.md
 share/doc/warzone2100/ScriptingManual.htm
 share/doc/warzone2100/docbook-xsl.css
 share/doc/warzone2100/images/artillery-far-away.jpg
@@ -55,7 +56,16 @@
 share/doc/warzone2100/images/unitordersmenu.jpg
 share/doc/warzone2100/images/wss.png
 share/doc/warzone2100/images/www.png
+share/doc/warzone2100/js-campaign.md
+share/doc/warzone2100/js-events.md
+share/doc/warzone2100/js-functions.md
+share/doc/warzone2100/js-globals.md
+share/doc/warzone2100/js-objects.md
 share/doc/warzone2100/quickstartguide.html
+share/doc/warzone2100/warzone2100.6.html
+share/fonts/DejaVu.LICENSE.txt
+share/fonts/DejaVuSans-Bold.ttf
+share/fonts/DejaVuSans.ttf
 share/icons/warzone2100.png
 share/locale/ca_ES/LC_MESSAGES/warzone2100.mo
 share/locale/cs/LC_MESSAGES/warzone2100.mo
@@ -72,6 +82,7 @@
 share/locale/ga/LC_MESSAGES/warzone2100.mo
 share/locale/hr/LC_MESSAGES/warzone2100.mo
 share/locale/hu/LC_MESSAGES/warzone2100.mo
+share/locale/id/LC_MESSAGES/warzone2100.mo
 share/locale/it/LC_MESSAGES/warzone2100.mo
 share/locale/ko/LC_MESSAGES/warzone2100.mo
 share/locale/la/LC_MESSAGES/warzone2100.mo
diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/distinfo
--- a/games/warzone2100/distinfo        Mon Jan 27 19:33:38 2020 +0000
+++ b/games/warzone2100/distinfo        Mon Jan 27 19:35:54 2020 +0000
@@ -1,9 +1,10 @@
-$NetBSD: distinfo,v 1.9 2019/12/19 22:16:05 joerg Exp $
+$NetBSD: distinfo,v 1.10 2020/01/27 19:35:54 triaxx Exp $
 
-SHA1 (warzone2100-3.2.3.tar.xz) = 33bf08ac130d54d36550ada4e3db99c3545ef153
-RMD160 (warzone2100-3.2.3.tar.xz) = 12b5615b6cea9ea13848dc1a130ca535c7539ad5
-SHA512 (warzone2100-3.2.3.tar.xz) = 4b1bc0a0bb50a8b4726a2762a922ee233b92f9835e38bbab80c159a9cb301df7434a73ba5acfb17404031467c02a9b3480d6a0d44906d70896311b3468141746
-Size (warzone2100-3.2.3.tar.xz) = 81314060 bytes
-SHA1 (patch-lib_exceptionhandler_exceptionhandler.cpp) = d20b232d4d93789b4ae6355ed0fdaca6e16ad6fc
-SHA1 (patch-lib_netplay_netplay.cpp) = f78a4aa26702654e32829babb3ce74748b68ef0e
-SHA1 (patch-lib_qtgame_wzapp__qt.cpp) = 45564765d911a52534a14966c1f9418fd417956f
+SHA1 (warzone2100-3.3.0_src.tar.xz) = 781ee178a9e2cf5204a4cb8fc29a5226f64d8229
+RMD160 (warzone2100-3.3.0_src.tar.xz) = 28fa1a10af8df3f029ea8026cb76d59c883ffa1b
+SHA512 (warzone2100-3.3.0_src.tar.xz) = 876e36578472d9de4c00651af9b26a79bbbc85161d03c58e381aac90be710999b9091524425332e950ed42b79d872ace6848798829e7d3d7bb6ae7dae0003559
+Size (warzone2100-3.3.0_src.tar.xz) = 86605304 bytes
+SHA1 (patch-build__tools_autorevision) = eabdeddd5e920467f7f05a0dbf1b4689da444773
+SHA1 (patch-lib_exceptionhandler_exceptionhandler.cpp) = 4271efc90e2972ee196d6ced5ec254fe708c42f0
+SHA1 (patch-lib_framework_string__ext.h) = 93a0e2e4acf298be49d5853f9084df187240309b
+SHA1 (patch-lib_netplay_netplay.cpp) = 9152f24677a900e68e034c45154ad44e05a79bc1
diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/patches/patch-build__tools_autorevision
--- /dev/null   Thu Jan 01 00:00:00 1970 +0000
+++ b/games/warzone2100/patches/patch-build__tools_autorevision Mon Jan 27 19:35:54 2020 +0000
@@ -0,0 +1,15 @@
+$NetBSD: patch-build__tools_autorevision,v 1.1 2020/01/27 19:35:54 triaxx Exp $
+
+Fix portability error with "==" operator in test.
+
+--- build_tools/autorevision.orig      2019-08-31 18:17:21.000000000 +0000
++++ build_tools/autorevision
+@@ -342,7 +342,7 @@ EOF
+ if [ -f "${CACHEFILE}" ] && [ "${CACHEFORCE}" = "1" ]; then
+       # When requested only read from the cache to populate our symbols.
+       . "${CACHEFILE}"
+-elif [ -n "${TRAVIS}" ] && [ "${TRAVIS}" == "true" ]; then
++elif [ -n "${TRAVIS}" ] && [ "${TRAVIS}" = "true" ]; then
+       # Autorevision is being executed from a Travis-CI build
+       travisCIBuild
+ elif [ ! -z "$(git rev-parse HEAD 2>/dev/null)" ]; then
diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/patches/patch-lib_exceptionhandler_exceptionhandler.cpp
--- a/games/warzone2100/patches/patch-lib_exceptionhandler_exceptionhandler.cpp Mon Jan 27 19:33:38 2020 +0000
+++ b/games/warzone2100/patches/patch-lib_exceptionhandler_exceptionhandler.cpp Mon Jan 27 19:35:54 2020 +0000
@@ -1,10 +1,10 @@
-$NetBSD: patch-lib_exceptionhandler_exceptionhandler.cpp,v 1.2 2019/12/19 22:16:05 joerg Exp $
+$NetBSD: patch-lib_exceptionhandler_exceptionhandler.cpp,v 1.3 2020/01/27 19:35:54 triaxx Exp $
 
 Disable unsupported sigcodes for DragonFlyBSD.
 
---- lib/exceptionhandler/exceptionhandler.cpp.orig     2017-04-23 13:12:16.000000000 +0000
+--- lib/exceptionhandler/exceptionhandler.cpp.orig     2019-08-31 18:17:21.000000000 +0000
 +++ lib/exceptionhandler/exceptionhandler.cpp
-@@ -21,6 +21,7 @@
+@@ -23,6 +23,7 @@
  #include "lib/framework/string_ext.h"
  #include "exceptionhandler.h"
  #include "dumpinfo.h"
@@ -12,7 +12,7 @@
  
  #if defined(WZ_OS_WIN)
  #include <tchar.h>
-@@ -192,18 +193,21 @@ static const char *wz_strsignal(int sign
+@@ -122,18 +123,21 @@ static const char *wz_strsignal(int sign
        case SIGBUS:
                switch (sigcode)
                {
@@ -34,7 +34,7 @@
                case FPE_INTDIV:
                        return "SIGFPE: Erroneous arithmetic operation: Integer divide by zero";
                case FPE_INTOVF:
-@@ -220,6 +224,7 @@ static const char *wz_strsignal(int sign
+@@ -150,6 +154,7 @@ static const char *wz_strsignal(int sign
                        return "SIGFPE: Erroneous arithmetic operation: Invalid floating-point operation";
                case FPE_FLTSUB:
                        return "SIGFPE: Erroneous arithmetic operation: Subscript out of range";
@@ -42,7 +42,7 @@
                default:
                        return "SIGFPE: Erroneous arithmetic operation";
                };
-@@ -228,6 +233,7 @@ static const char *wz_strsignal(int sign
+@@ -158,6 +163,7 @@ static const char *wz_strsignal(int sign
        case SIGILL:
                switch (sigcode)
                {
@@ -50,7 +50,7 @@
                case ILL_ILLOPC:
                        return "SIGILL: Illegal instruction: Illegal opcode";
                case ILL_ILLOPN:
-@@ -244,6 +250,7 @@ static const char *wz_strsignal(int sign
+@@ -174,6 +180,7 @@ static const char *wz_strsignal(int sign
                        return "SIGILL: Illegal instruction: Coprocessor error";
                case ILL_BADSTK:
                        return "SIGILL: Illegal instruction: Internal stack error";
@@ -58,7 +58,7 @@
                default:
                        return "SIGILL: Illegal instruction";
                }
-@@ -258,10 +265,12 @@ static const char *wz_strsignal(int sign
+@@ -188,10 +195,12 @@ static const char *wz_strsignal(int sign
        case SIGSEGV:
                switch (sigcode)
                {
@@ -71,7 +71,7 @@
                default:
                        return "SIGSEGV: Invalid memory reference";
                }
-@@ -279,10 +288,12 @@ static const char *wz_strsignal(int sign
+@@ -209,10 +218,12 @@ static const char *wz_strsignal(int sign
        case SIGTRAP:
                switch (sigcode)
                {
diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/patches/patch-lib_framework_string__ext.h
--- /dev/null   Thu Jan 01 00:00:00 1970 +0000
+++ b/games/warzone2100/patches/patch-lib_framework_string__ext.h       Mon Jan 27 19:35:54 2020 +0000
@@ -0,0 +1,14 @@
+$NetBSD: patch-lib_framework_string__ext.h,v 1.1 2020/01/27 19:35:54 triaxx Exp $
+
+Add header for varargs.
+
+--- lib/framework/string_ext.h.orig    2019-08-31 18:17:22.000000000 +0000
++++ lib/framework/string_ext.h
+@@ -32,6 +32,7 @@
+ 
+ #include <string>
+ #include <utility>
++#include <stdarg.h>
+ 
+ /*!
+  * On MSVC, in order to squelch tons of 'memory leaks' we set the allocator
diff -r b13e3d4bdac9 -r bac37bb0fb05 games/warzone2100/patches/patch-lib_netplay_netplay.cpp
--- a/games/warzone2100/patches/patch-lib_netplay_netplay.cpp   Mon Jan 27 19:33:38 2020 +0000
+++ b/games/warzone2100/patches/patch-lib_netplay_netplay.cpp   Mon Jan 27 19:35:54 2020 +0000
@@ -1,13 +1,13 @@
-$NetBSD: patch-lib_netplay_netplay.cpp,v 1.1 2019/12/19 22:16:05 joerg Exp $
+$NetBSD: patch-lib_netplay_netplay.cpp,v 1.2 2020/01/27 19:35:54 triaxx Exp $
 
---- lib/netplay/netplay.cpp.orig       2019-12-19 16:30:29.430922431 +0000
+--- lib/netplay/netplay.cpp.orig       2019-08-31 18:17:22.000000000 +0000
 +++ lib/netplay/netplay.cpp
-@@ -1783,7 +1783,7 @@ static void NETcheckPlayers(void)
+@@ -1801,7 +1801,7 @@ static void NETcheckPlayers()
  // We should not block here.
  bool NETrecvNet(NETQUEUE *queue, uint8_t *type)
  {
--      switch (upnp_status)
-+      switch (upnp_status.load())
+-      const int status = upnp_status; // hack fix for clang and c++11 - fixed in standard for c++14
++      const int status = upnp_status.load(); // hack fix for clang and c++11 - fixed in standard for c++14
+       switch (status)
        {
        case UPNP_ERROR_CONTROL_NOT_AVAILABLE:
-       case UPNP_ERROR_DEVICE_NOT_FOUND:



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