pkgsrc-Changes-HG archive

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index][Old Index]

[pkgsrc/trunk]: pkgsrc/licenses Add adom-license.



details:   https://anonhg.NetBSD.org/pkgsrc/rev/87297a73ee5a
branches:  trunk
changeset: 369916:87297a73ee5a
user:      maya <maya%pkgsrc.org@localhost>
date:      Sun Oct 08 07:39:07 2017 +0000

description:
Add adom-license.

This is the section of the FAQ that refers to licensing

diffstat:

 licenses/adom-license |  240 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 240 insertions(+), 0 deletions(-)

diffs (244 lines):

diff -r 984ca85623e2 -r 87297a73ee5a licenses/adom-license
--- /dev/null   Thu Jan 01 00:00:00 1970 +0000
+++ b/licenses/adom-license     Sun Oct 08 07:39:07 2017 +0000
@@ -0,0 +1,240 @@
+===--------------------------------------------------------------------===
+                       Section I: The ADOM License
+===--------------------------------------------------------------------===
+
+
+I.A. Terms of use
+=================
+
+  You may use ADOM freely provided you acknowledge the following terms
+  and abide by them:
+
+        1. ADOM must only be distributed in the packages created by
+           Thomas Biskup, the maintainer of the game.  The packages
+           must remain complete and all components must not be altered
+           in any way.
+
+        2. You may not charge more than $3 for the distribution of
+           ADOM (values as of November, 2001).
+
+        3. You do not challenge ADOM's copyright in any way.
+
+        4. If you distribute ADOM with a magazine, a CD-ROM distribution
+           or a similar medium, you abide by the terms defined in section
+           I.B.
+
+        5. You follow all other licensing terms (as given by entering
+           'adom -b' and 'adom -g').
+
+        6. You acknowledge that the author of ADOM is in no way
+           responsible for damage done to your system due to ADOM usage.
+
+        7. If you play ADOM for a prolonged amount of time and enjoy
+           it, you agree to abide by the terms of section I.C.
+
+
+  Failure to honor these terms will be a severe violation of the license
+  and could result in legal measures being taken if you are deemed
+  important enough to deserve it.
+
+
+I.B. Distributing ADOM in magazines, on disks, etc.
+===================================================
+
+  You can freely distribute ADOM with magazines, in game compilations,
+  etc. provided you abide by the following terms:
+
+        1. You honor all terms listed in section I.A.
+
+        2. You agree to notify the author of ADOM, Thomas Biskup, either
+           by email at adom%adom.de@localhost or by sending a written letter
+           to the following address:
+
+                Thomas Biskup
+                Timmerbrinksweg 37
+                45896 Gelsenkirchen
+                Germany
+
+        3. You send two complimentary copies of your product (one for
+           actual examination and one for being stored in my safe) to the
+           address given under #2 (or, if it is an electronic publication,
+           to the email address given above).
+
+  Failure to do so will be a severe violation of this licensing agreement
+  and will incur legal measures.
+
+
+I.C. The Postcard Quest.
+========================
+
+  If you want to thank me (Thomas Biskup) for creating ADOM, maintaining it,
+  fixing all discovered bugs, providing support and generally spending a lot
+  of time on the game and if you are having fun with the game, please
+  consider rewarding my efforts by sending a postcard to the following
+  address from wherever you live:
+
+                Thomas Biskup
+                Timmerbrinksweg 37
+                45896 Gelsenkirchen
+                Germany
+
+  I *love* receiving postcards from all over the world.  Weigh the fun
+  ADOM gave you against the ten minutes you probably need to
+  write and send such a postcard -- and if you find that you like and
+  enjoy the game -- please do it.  I'm really not asking much... am I?
+
+
+I.D. Licensing ADOM and other commercial ventures.
+==================================================
+
+  ADOM is an immensely successful game and I'm proud of that.  Still, there
+  are things that still could be done.  If you are member of a game
+  company and would like to publish a game that could easily be able to
+  rival the success of Diablo by Blizzard software, two things are
+  necessary:
+
+        1. You need a competent team of programmers and artists.
+
+        2. You need to be willing to license ADOM from me.  If you are 
+           interested in such a commercial venture email me at
+           ADOM%ADOM.DE@localhost.
+
+  Consider it if you work for a game company.  ADOM has been voted the
+  most popular game 1997 on the Internet Chart of Free Downloadable Games
+  (see http://www.worldcharts.com) and every new version is downloaded by
+  at least 5000 persons -- and that for a game without network support or
+  graphics that deserve that name.  Now think of a game with ADOM's
+  unrivaled engine and the great graphics used in Diablo and other
+  p--------------------------------------
+============--------------------------------------------------============
+===------------------                                ------------------===
+                            The ADOM Fluff FAQ
+        An attempt to answer all meta-questions regarding ADOM...
+
+                (C) Copyright 1994-2002 by Thomas Biskup.
+                           All Rights Reserved.
+===------------------                                ------------------===
+============--------------------------------------------------============
+                  --------------------------------------
+
+
+PREFACE
+
+   This document tries to answer all the meta-questions regarding
+   the distribution of the game called ADOM (shortcut for 'Ancient
+   Domains Of Mystery).
+
+   If you plan to distribute ADOM in some way (be that on disk, CD, in
+   a magazine or whatever), make sure to read Section I: The ADOM
+   License.
+
+   If you plan to write a review of ADOM, please make sure that you read
+   Section II: ADOM in the Media.
+
+   If you would like to submit ideas to further ADOM's development, make
+   sure that you have read Section III: ADOM Development.
+
+   If you are having problems related to the game itself, you might want
+   to read section V: Game-Related Questions closely.
+
+   If you are experiencing technical problems with ADOM, make sure that
+   you read Section VI: Technical Problems.
+
+   Before reporting a bug you should definitely read Section VII: Bugs.
+
+   If you never installed ADOM before, you might want to examine Section
+   VIII: Installation.
+
+   Finally questions regarding the installation of ADOM are addressed in
+   section VIII: Installation.
+
+   Any other questions might be answered in Section IV: Miscellaneous
+   Stuff.
+
+   Questions answered by this text will be ignored if you ask them
+   by email.  RTFM, as they say...
+
+   If you feel that this document is incomplete, feel free to email
+   questions and suggestions to adom%adom.de@localhost.
+
+   Hearty thanks to Stefanie Woll for proof-reading this text :->
+   All remaining idiosyncrasies are intended to ensure the Ancardian
+   feeling of the text ;-)
+
+                                                        --  Thomas Biskup
+                                                            May, 1998
+
+
+
+===--------------------------------------------------------------------===
+                            TABLE OF CONTENTS
+===--------------------------------------------------------------------===
+
+   Section I    - The ADOM License.
+        A. Terms of use.
+        B. Distributing ADOM in magazines, on disks, etc.
+        C. The Postcard Quest.
+        D. Licensing ADOM and other commercial ventures.
+
+   Section II   - ADOM in the Media.
+        A. Where can I find information about ADOM?
+        B. What should I know before writing a review about ADOM?
+
+   Section III  - ADOM Development.
+        A. I have some great ideas concerning ADOM.  Are you interested?
+        B. Is ADOM still being developed?
+        C. What can I do to further ADOM's development?
+        D. What plans do exist for ADOM's future?
+        E. What about the sources for the game?
+        F. What about ADOM variants?
+        G. Will ADOM be ported to 'xyz'?
+        H. How about some technical details about ADOM?
+        I. Why don't you make save files between versions compatible?
+        J. How about translations of the game texts into other languages?
+        K. Who's responsible for the various ports?
+
+   Section IV   - Miscellaneous Stuff.
+        A. Why aren't my emails answered?
+        B. Why is the website for ADOM out of date?
+        C. Who is Thomas Biskup?
+        D. Why has the savefile of my character disappeared after he died?
+        E. Why are requests for advice not answered?
+        F. Does Thomas Biskup enjoy receiving binary files?
+        G. When will the next version of ADOM be released?
+
+   Section V    - Game-Related Questions.
+        A. What's the relation between the Mad Minstrel and the village fool?
+        B. How much weight is 'one stone' actually?
+        C. Why can't I increase my weapon skills?
+        D. All my characters start out cursed.  Why?
+        E. How can I activate a ring of djinni summoning?
+        F. What's a 'si'?
+        G. Why does fire damage my character despite immunity to fire?
+        H. What about the Red Rooster and associated mysteries?
+        I. What's the best class/race combination?
+        J. Why is the number of charges for wands I zapped not displayed?
+        K. Why are scroll names readable for illiterate characters?
+        L. Why are all classes able to learn weapon skills equally well?
+        M. I can't use command 'xyz'.  Why not?
+        N. What do 'scurgari' look like?
+        O. Are there any cheat codes in ADOM?
+        P. Why are blank scrolls labeled?
+
+   Section VI   - Technical Problems.
+        A. General troubleshooting.
+        B. DOS
+        C. Windows 3.x, Windows for Workgroups, OS/2
+        D. Windows NT, Windows 95
+        E. Linux/FreeBSD
+
+   Section VII  - Bugs.
+        A. How to submit bugs?
+        B. Which bugs are known?
+        C. Command 'xyz' does not seem to work in my version...
+
+   Section VIII - Installation.
+        A. DOS, OS/2, Windows xyz
+        B. Linux
+
+
+roducts and you have a sure winner.



Home | Main Index | Thread Index | Old Index