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PR/60450 CVS commit: pkgsrc/games/fheroes2



The following reply was made to PR pkg/60450; it has been noted by GNATS.

From: "Thomas Klausner" <wiz%netbsd.org@localhost>
To: gnats-bugs%gnats.NetBSD.org@localhost
Cc: 
Subject: PR/60450 CVS commit: pkgsrc/games/fheroes2
Date: Thu, 16 Jul 2026 05:53:08 +0000

 Module Name:	pkgsrc
 Committed By:	wiz
 Date:		Thu Jul 16 05:53:08 UTC 2026
 
 Modified Files:
 	pkgsrc/games/fheroes2: Makefile PLIST distinfo
 Removed Files:
 	pkgsrc/games/fheroes2/patches: patch-src_engine_endian__h2.h
 
 Log Message:
 fheroes2: update to 1.1.17.
 
 From Bartosz Kuzma in PR 60450
 
 Changes since 1.1.1:
 
 version 1.1.17 (30 June 2026)
 - update the Russian translation
 - greatly speed up application startup
 - update the German translation
 - update the Ukrainian translation
 - fix terrain reset on exit for the Battle Only mode
 - fix New Creature Week right-click delay
 - fix status window layout alignment on the Adventure Map
 - swap Archery Range Building sprites to match the colors of units
 - match castle's hero/building fade animation delay to classic H2
 - fix assertion hit for AI battle during Teleport spell evaluation
 - make AI heroes stay in castles if they get a movement bonus the next day
 - fix the title alignment in the resolution window
 - add an initial version of the Auto Playtest feature for the Editor
 - fix validation issue when updating enemy army in Battle Only mode
 - update the Swedish translation
 - remove assertion as it leads to a crash while loading a map
 - do not allow to start a battle in Battle Only mode if the START button is disabled
 - update the application exiting confirmation dialog in the Editor to include potential unsaved map changes
 - allow scrolling among all objects in a group using the mouse wheel in the Editor
 - fix spell sprite position in the first spell animation frame on the battlefield
 - improve AI decision making when using damage spells for Mirror Image monsters
 - speed up object evaluation for AI on the Adventure Map
 - do not allow placing Adventure Map Events on other objects
 - add "?" to the random terrain icon in Battle Only mode
 - show object highlighted area while moving or copying it
 - update the Hungarian translation
 - do not place roads under the obstacles in Random Map Generator
 - keep hero sprite invisible after hero fade-out animation
 - add Adventure Map smooth scrolling option
 - add the ability to directly extract all assets from the GOG installer on Android
 
 version 1.1.16 (17 May 2026)
 - update the Brazilian Portuguese translation
 - update the Russian translation
 - update the Polish translation
 - update castle mound after new terrain being placed in the Editor
 - fix missing tile passability update while removing objects in the Editor
 - allow to select certain artifacts to be buried as Ultimate Artifact in the Editor
 - fix the first editing of the hero when cancelling in the Editor
 - expand detail mode in the Editor to support editing, moving and copying brushes
 - add separate hotkeys to merge troops in castle
 - display all maps, even duplicates for both the game and the Editor
 - sort maps alphabetically by file name in the Editor
 - make hero turning animation depend on the animation speed
 - reduce application resources usage for object update actions in the Editor
 - make Eraser tool in the Editor more granular
 - fix castle entrance road update on placing/erasing a castle in the Editor
 - speed up eraser functionality in case of no objects to be erased in the Editor
 - add a popup dialog to confirm unsaved changes for hero in the Editor
 - allow placement of non-action objects over the edges of the map in the Editor
 - add ability to move an object in the Editor
 - update the Ukrainian translation
 - add drag-to-draw ability to Roads and Streams in the Editor
 - add a confirmation window while exiting castle's window in the Editor
 - add application exiting logic for the Editor's Main Menu
 - reduce the application startup time
 - add Esperanto translation
 
 version 1.1.15 (12 April 2026)
 - fix inconsistency in the Editor's window titles
 - add "Ravenhold" map to the fheroes2 bundle
 - add "Apocalypse" map to the fheroes2 bundle
 - add "Final Invasion" map to the fheroes2 bundle
 - update the Ukrainian translation
 - update the Russian translation
 - consolidate all translated versions of the "Eruption" map into a single map file
 - add ability to show Turn Order window below the battlefield
 - add popup windows for all buttons for the Virtual Keyboard
 - rework Battle Only interface
 - add ability to select artifacts for Random Artifact objects in the Editor
 - fix rendering deadlock for vertical text when a character width is bigger than the maximum width
 - fix issues for the text input window
 - consolidate all translated versions of the "7 deserts" map into a single map file
 - add NBSP character to all fonts
 - update the Greek translation
 - update the Belarusian translation
 - make the ABOUT button available from the scenario info during gameplay
 - speed up engine loading and language switching
 - recalculate hero path after "Dimension Door" spell usage
 - fix rendering of dead monsters during Resurrection spell animation
 - make AI heroes sort artifacts from worst to best to minimize losses on defeat
 - separate battle animation Speed string from monster Speed
 - add Brazilian Portuguese language support for the Virtual Keyboard
 - remove death monster animation in the castle's well dialog
 - adjust castle image and castle name in Town's dialog
 - add Norwegian language support for the Virtual Keyboard
 - add Swedish language support for the Virtual Keyboard
 - add Hungarian language support for the Virtual Keyboard
 - add Spanish language support to Virtual Keyboard
 - add Bulgarian language support for the Virtual Keyboard
 - update CP-1253 fonts for the Greek language
 - loosen the conditions for action object placement in the Editor
 - improve adventure map spells message order
 - move scrollbar only to discrete positions corresponding to the list items
 - avoid terrain objects being placed under road objects in the Random Map Generator
 - update object passabilities after the Random Map Generator finishes generating map
 - compress fheroes2 assets data in h2d file
 - add Timidity PAT files to PS Vita package
 - generate new sprites for diagonal road crossings
 - update the Portuguese Translation
 - adjust morale and luck descriptions
 - update the Polish translation
 - show water percentage limit in Random Generator
 - fix vertical offset for small monster images
 - make it possible to change terrain type in the Battle Only mode with the mouse wheel
 - fix animation freezing while playing the sound of Petrification spell
 - set 'exchange all troops' default hotkey to 'X' to avoid conflicting with Mage Guild
 - update the Swedish translation
 
 version 1.1.14 (24 February 2026)
 - fix hero removal leftovers from the map in the Editor
 - add new variants of Abandoned Mines
 - enable several hardware buttons for all Virtual Keyboards
 - fix an assertion crash while viewing a Puzzle with The Succession Wars resources
 - update the Russian translation
 - add a battle option to highlight the creature's movement area
 - update the Polish translation
 - properly render the moat water effect for troops during a castle siege
 - fix invalid logic for future value of objects on the Adventure Map
 - add an extra check for Navigation skill in Witch's Hut to avoid AI heroes wasting resources
 - modify the check for Well to take into account days to reach it, rather than assuming it takes one day
 - do not allow the random map generator to place more than one action object on a tile
 - add all possible road directions using original assets
 - add multi-language support for maps
 - place free pickup objects during random map generation
 - add Evil interface buttons to the High Scores dialog
 - fix the direct attacking up and down cursor offset in battles
 - add missing translation of some texts
 - disable the Standard/Campaign button in the High Score dialog for the demo version of the game or when campaign files aren't present
 - speed up AI computations
 - speed up the check whether a tile contains water terrain
 - speed up game type switching in High Scores dialog
 - make AI heroes not move around blindly if they are on patrol
 - fill empty areas with decorative/flavour objects on randomly generated maps
 - make Liches avoid wasting friendly units while under AI control
 - update the Hungarian translation
 - AI no longer wastes spells on mirrored monsters while retreating
 - add ability to select terrain type for Battle Only mode
 - fix the inability to save files on iOS
 - do not do screen fading within the High Scores dialog
 - update the German translation
 - fix an assertion failed crash in the German version when line breaking after hyphens
 - show damage info dialog popup when targeting enemy unit with damage spells
 - adjust Guardian Spell usage by AI
 - add Screen Scaling Type to the graphics settings dialog and Interface Type to the game settings dialog
 - update the Ukrainian translation
 - fix two bad pixels on Jezebel's portrait
 - reduce memory usage for single-layer images
 
 version 1.1.13 (21 December 2025)
 - update the Russian translation
 - add several missing letters for the CP-1251 code page
 - improve the use of certain battle spells by the AI
 - fix several iOS-related issues and bring the iOS build into a playable state
 - improve road network and verify object placement immediately for the random map generator
 - set starting hero and player information for RMG maps
 - update the Hungarian translation
 - show a dialog when there are no items to select to avoid a crash after pressing OK in the empty list
 - reduce overall RAM usage by the engine
 - speed up the CRC32 algorithm to improve translation file loading times
 - fix an assertion issue with original corrupted maps
 - add a UI screen to configure the random map generator
 - add drag-to-draw functionality to the Terrain and Erase brushes
 - add missing popups for the second hero control in Battle Only mode
 - display Traveller's Tent and Barrier colors in popups in the Editor
 - avoid using Shield spell by AI when it has no effect
 - document compilation steps for iOS
 - significantly reduce RAM usage by the Editor when doing actions
 - show map type explicitly, as icons are too small to differentiate for some players
 - make the interactive area for each building in the Castle window consist of multiple rectangles
 - fully render the FPS text on the screen on every frame render call
 - make AI use the Earthquake spell in battles
 - speed up several instances of button generation
 - truncate text within the Monster Info dialog to avoid incorrect rendering
 - truncate building names for building image within the Castle window to avoid incorrect rendering
 - do not show troop counter during elementals' summoning animation
 - teach the AI how to use the Teleport spell
 - improve random map generator consistency and treasure distribution
 - update the Swedish translation
 - speed up the AI pathfinder algorithm
 - update the Belarusian translation
 - fix "E with 2 dots on top" letter for CP-1251 small font
 - do not react to world scroll keys when scrolling is disabled
 - fix status bar flickering in the main Castle Window when switching castles
 - move the Adventure Map view area to the center of the map in hot-seat mode
 - fix rendering while toggling the Turn Order option during battles
 - fix a case when AI was not using the Disrupting Ray spell when the enemy defense value is equal to 2
 - update FPS counter and color cycling synchronization logic
 - implement custom monster levels for the random map generation
 - update the Ukrainian translation
 - fix an assertion when opening map info for maps with defeat hero condition or capture/lose castle condition
 
 version 1.1.12 (09 November 2025)
 - add a hot key modifier to move hero portrait to the top of the heroes list
 - increase the limit for event messages, map description and about section, Sphinx riddle and Sign text to 999
 - make AI not cast Curse and Mass Curse spells on monsters with no damage range
 - add a button inside multi-monster selection window to toggle all on/off
 - add basic random map generator support
 - add army estimation mode option
 - display month, week and day in the castle construction screen
 - add ability to switch between towns/castles in Mage Guild
 - update calculation display of hero's remaining spell points in the spell point bar
 - improve the Town Gate description
 - add "4 Dimensions" map
 - add new Mass Dispel icon
 - fix Castle dialog's status bar flickering
 - use bigger EXIT button for Puzzle dialog
 - update the French translation
 - update Random Ultimate Artifact icon
 - add translation support for Hero's and Town's names for Resurrection maps
 - add a button to toggle on/off all Secondary Skills in Witch's Hut
 - fix incorrect AI army pre-battle optimization for flying units
 - add missing button mapping for Switch
 - use ISO 639-1 standard for language abbreviations
 - add army swap hot-key support inside the Castle dialog
 - update the Swedish translation
 - fix incorrect text area calculation for hot key dialog
 - make AI heroes on patrol return to their original position if there's nothing to do
 - add a button to toggle on/off all spells in the Shrines and Castles for the Editor
 - add Restart and Quick Save buttons in File Options dialog
 - make Adventure Options button resizable for better translation support
 - allow to use Backward and Forward mouse buttons as hot key buttons
 - do not cancel Marketplace resource selection if no gift was made
 - add startup text mode message
 - make AI heroes predict weekly object states
 - add extra conditions on hiring AI heroes
 - fix blinking cursor while scrolling with keyboard in the Editor
 - remove hanging shadow part of the Ultimate Artifact
 - show hero levels in the Hero Meeting dialog
 - allow to hold a character to repeat an action in the Virtual Keyboard
 - add a new resolution icon
 - show Turn Order dialog above the arena if there is enough space
 - add missing popups for all buttons in the Hero Meeting dialog
 - add missing popup dialog for Exit button in the Puzzle dialog
 - set a limit on multi-line text input to avoid going beyond the dialog
 - align Save Map right-click info with scenario selector
 - update the Danish translation
 - add support for simultaneous playback of multiple videos
 - add ability to delete maps from the map lists
 - do not show cell selection frame when no monster is selected for a brush in the Editor
 - update the German translation
 - add up and down arrows for multiline dialog
 - retry other spells from the guaranteed list if the chosen spell was not added
 - update the Ukrainian translation
 - update the Hungarian translation
 - grammar fix for winning condition
 - add initial iOS support
 - remove translation need to numbers
 - fix an assertion for maps that were made with a previous engine version
 - fix changing the resource amount in the Editor for newly placed resources
 
 version 1.1.11 (14 September 2025)
 - update the Russian translation
 - allow to customize and ban spells for the Mage Guild in the Editor
 - update the Portuguese translation
 - allow to select monsters for Random Monster objects in the Editor
 - expand the pop-up message for objects with an owner in the Editor
 - fix invalid cursor while choosing an object in the Editor
 - fix Hero Dialog EXIT button flickering
 - fix incorrect sentence for Mines and Observation Tower popup message for OKAY button
 - update the Ukrainian translation
 - fix logic for hero selection window in the Editor
 - add extra checks to avoid corrupted MP2 maps from being loaded
 - allow to cast the Summon Boat spell on more tiles
 - make the Toolset activities compatible with Android 15 edge-to-edge enforcements
 - show the creature image in the "Week of..." and "Month of..." dialog windows
 - update the Hungarian translation
 - reduce the size of the bundled resurrection.h2d resource file
 - update the configuration file to be more human-readable
 - fix the shifted by 16 pixels position of a map for the first opening in the Editor
 - limit all resolutions to the currently selected resolution in the system in software rendering mode
 - bring back compilation of x86_64 for macOS
 - add a pop-up window when right-clicking a scenario title in the campaign window
 - rename strings in the Editor to use "class" instead of "race"
 - fix Wagon object evaluation for the AI when it contains resources
 - improve video processing logic
 - fix incorrect boat setting logic on a map tile
 - save days spent value for each scenario of a campaign
 - add popup messages for buttons in the Count Selection dialog
 - update the Swedish translation
 - fix the desynchronization of results between instant combat and auto/quick combat
 - bring the logic of calculating experience and losses in line with the logic of the original game
 - rename the "always retaliates" unit ability to "unlimited retaliation"
 - don't let heroes reuse the Whirlpools while standing on them
 - add stack highlight on arena or in queue when user hovers over it
 - set the proper object layer when placing a digging hole
 - fix loss condition regression for MP2/MX2 maps
 - do not show "View previous/next page" message when no pages can be listed in the Magic Book
 - show the unit upgrade cost in the quick info window of the "UPGRADE" button
 
 version 1.1.10 (20 July 2025)
 - limit maximum number of heroes and jails allowed to place in the Editor
 - fix a crash when setting victory condition "One side defeats another" and then removing all players from the map
 - fix a crash when the number of placed castles in the Editor exceeds the limit
 - add the Good, Bad, Magne map
 - update the Eruption map
 - update the Spanish translation
 - update the Hungarian translation
 - show the proper message when picking-up an empty water chest
 - implement the hotkey to toggle the display of the battle turn order
 - allow heroes to disembark on proper tiles even if they aren't marked as coast
 - remove or move to the nearest water the boats that are placed on land in hacked maps
 - update the Russian translation
 - fix passability issue for a mountain object
 - fix rendering bug for a particular crack object
 - use engine-generated Russian fonts and buttons even when Russian assets are present
 - update the German translation
 - add a frame to the Swordsman walking animation to make it smoother
 - allow to exit Town Settings without applying changes in the Editor
 - fix map and players' info update when restarting the map that was changed and saved in the Editor
 - fix erasure of object by clicking on its flag in the Editor
 - fix placement of an object that overlaps with a flag of an existing object in the Editor
 - add a new keyboard icon to the button that opens Virtual Keyboard
 - fix the position adjustment logic in case of a tail attack in battles
 - fix passabilites update after erasing an object in the Editor
 - update the Swedish translation
 - remember the position of the game window after closing the application
 - fix scroll cursor ("arrow") positioning on screen edges for software rendered cursor
 - update the Hungarian translation
 - support 8-directions of attack for wide creatures in battles
 - use original button sizes as the minimum size for Editor and Main Menu generated buttons
 - add hero casting animation to Teleport, Summon Elemental, Mirror Image, and Earthquake spells animation
 - make Editor's File Dialog buttons' size auto-adjustable
 - add straight corners to the Magic Book to indicate that a player cannot switch to the next page
 - update the Ukrainian translation
 - fix white pixels in Sorceress castle sky and rainbow
 - add missing bay artwork for Wizard castle
 - do not place monsters during the "Month of" event on tiles with Adventure Events
 - fix incorrect event removal after removing a nearby object on a map in the Editor
 - make random generation code platform-independent
 - fix button font generation when using non-English assets
 - speed up rendering in battles
 - add the ability to sort save files by name or date
 - rework New Game, Load Game and Editor menus
 
 version 1.1.9 (10 June 2025)
 - update the Swedish translation
 - fix showing one 1st level troop in hero's army during the hero fade-out animation after losing a battle
 - bundle several maps with fheroes2
 - update the Ukrainian translation
 - update the Russian translation
 - add the Barrel object
 - reduce map reloads when erasing objects or placing terrain in the Editor
 - remove the rumor about the latest update
 - add the Black Cat object
 - fix map centering when AI interacts with an action object
 - render hero's Spell Points on two lines if they don't fit on one line
 - fix rendering of tall obstacles in battles
 - add Greek translation support
 - fix button behavior when pressing and holding them
 - update the German translation
 - allow AI to dig for Ultimate Artifact and win via the "Find a particular artifact" victory condition
 - do not allow units to cause zero damage in case of a bad luck event
 - add an optional field for map creator's notes
 - add the ability to set owner color for capturable objects in the Editor
 - add the Danish language to the Virtual keyboard
 - fix troop count display during monster animation in battles
 - make Bad Luck animation closer to the original game
 - make Disrupting Ray and Teleport spells animation closer to the original game
 - center the map on a hero before rendering action object's event
 - significantly speed up language switching operation
 - optimize rendering and timers
 - add UP and DOWN hotkeys support in "Select Count" dialogs
 - Android: optimize the asset extraction process
 - fix a conflict between scrolling by dragging and regular scrolling
 - fix Barbarian castle's Shipyard rendering
 - fix incorrect pixels near the SKIP button when Hero's options are opened
 - fix unit overlap in battles when a unit is moving to the row above another unit
 - make the scouting area match the original game
 
 version 1.1.8 (04 May 2025)
 - add defense penalty to moat building info and adjust wording
 - add the translation of buttons in Editor's main menu
 - implement scrollable text input
 - allow to navigate item lists using keyboard keys
 - allow to close a dialog with a single OK or CANCEL button in a button group using OK and CANCEL hotkeys
 - if a hero was moved to a castle when loading the map, train him in the Mage Guild
 - fix cursor positioning for the Virtual Keyboard
 - add a shadow for the Heroes Meeting dialog
 - add color name to Traveler Tent's popup message
 - allow the use of a hardware keyboard when Virtual Numpad is opened
 - fix the scroll bar behavior after visiting a castle
 - do not ask for additional confirmation if Auto Combat or Quick Combat have been started from the GUI dialog
 - add stat bonus values to Battle Garb of Anduran information
 - update the Swedish translation
 - improve the input of numbers from the hardware keyboard
 - fix status bar offset to prevent text from overlapping the status bar bottom border
 - fix missing height values in Czech assets
 - allow to move the Virtual Keyboard cursor using the hardware keyboard buttons
 - add German language support for Virtual Keyboard
 - update the Czech translation
 - update the Russian translation
 - fix clearing diacritic signs in the status bar
 - update the Hungarian translation
 - update the German translations related to artifacts
 - fix multiple sound issues while playing MIDI on Windows OS
 - change text input cursor from '_' to '|'
 - update the Danish translation
 - replace "gold only" chest dialog with "gold or exp" one in case when a hero has no space for an artifact
 - update the Belarusian translation
 - end game immediately during AI turn if there are changes in the game results
 
 version 1.1.7 (23 March 2025)
 - add French virtual keyboard
 - fix broken tiles with mines at the time of loading maps
 - update the Russian translation
 - campaign: allow to raise the game difficulty during the campaign
 - add shadow to Damage Popup Info dialog during battles
 - make an effort to retain the artifact position when swapping artifacts between heroes
 - AI heroes should buy spellbook if there isn't one
 - add disable/enable logic for Editor's undo/redo buttons
 - fix resetting heroes icons focus after opening Castle
 - fix an assertion crash for hacked mines on old saves
 - fix creature info dialog shadow draw on right click
 - implement Dragon Slayer spell casting for the AI
 - make the AI share visit info about some objects on the Adventure Map
 - fix a delay during battle after having displayed the monster info dialog by right clicking
 - make the AI use Guardian spells on Mines and Abandoned Mines
 - fix Golden bow sprite's glowing pixels
 - fix object visiting marking logic
 - fix visited status for certain Adventure Map objects for the AI
 - fix rendering of tall objects and extra objects (ghosts and flags) over the top map edge
 - update the Hungarian translation
 - add proper translation support for Sign objects
 - allow to activate Czech virtual keyboard
 - do not center on the defeated hero after an instant movement
 - update the Portuguese translation
 - fix the logic of transferring artifacts after battle
 - check the contents of the resurrection.h2d file for correctness
 - add dynamic interface option
 - fix several button issues and do more button code cleanup
 - avoid stacking units when defending archers for the AI
 - update the Swedish translation
 - fix the operation of MIN/MAX buttons in various dialogs
 - clean up Russian empty guild/well button
 
 version 1.1.6 (16 February 2025)
 - fix Ultimate Artifact being erased for any action done on a map
 - fix Editor buttons not being translated
 - fix an assertion regarding maximum spell points
 - update the French translation
 - update the Czech translation
 - add return to the Main Menu and Play Map buttons to the Editor
 - replace "max" text with MIN and MAX buttons for integer input dialog
 - check Loss conditions before Victory conditions
 - expand the functionality of the Adventure map event
 - update the Swedish translation
 - show a proper icon for music and audio settings when they are off
 - rework rendering of experience indicator
 - increase the maximum allowed map name length from the original 17 characters to 50
 - show a range of available values in the input dialog
 - fix the interface not being updated in time in the Editor
 - show the total obelisk number while clicking on the Adventure Map object
 - update the Spanish translation
 - add a script to extract resources from CD images
 - fix rendering of text for several checkboxes
 - display monster count for the Monster object for the Editor
 - update the Hungarian translation
 - add more game options for the Editor
 - use a single button to switch between castle and town in the Editor dialog
 - make the "Week of Monster" deterministic
 - fix text rendering for the level-up dialog
 - display the chosen resource amount in the right-click popup info in the Editor
 - fix the Main Menu rendering after calling the Settings dialog
 - add a dialog pop-up when pressing standing horse
 - add button shine to engine-generated buttons
 - shorten hero name if name plus level is too long
 - add Undo and Redo icons in the Editor
 - show the Artifact description window when clicking on it in the Editor
 - add info about 50% retaliation damage to the Blind spell description
 - update Hero Movement button
 - fix Mine flag rendering on the Adventure Map
 - fix a crash in the View World mode for the Editor
 - add dialog to choose between Auto Combat and Quick Combat
 - fix the project version not being properly displayed in the PSV port of the engine
 - fix overlap of the FPS info and popup message in the Editor
 - fix selected Ore mine resetting in the Mine placement dialog
 - fix the Hideous Mask behavior causing neutral units to never flee
 - fix issues with pressed button states on the battle screen
 - improve morale UI for the undead army
 - update the background image for the PSV port of the engine
 - display spell name in the dialog for spell casting error
 - remove additional passability marks on the bottom part of tiles
 - improve side tile passability logic
 - modify Button layout to be similar to the original game
 - Android: gracefully handle errors when the system chooser does not start for some reason
 - add swap army and swap artifacts to the heroes meeting screen
 - expand Text Support mode for New Map selection dialogs
 
 version 1.1.5 (30 December 2024)
 - add 3 new variants of the Observation Tower object
 - show Monster and Artifact names in the popup dialog of the Editor
 - show the minus sign for the numeric keypad only if a range allows the use of negative values
 - fix Spell Scroll artifact horizontal position on the Adventure Map
 - update the Portuguese translation
 - update the Swedish translation
 - fix the spell cost displayed in the quick info window when a hero has an artifact that reduces this cost
 - add the ability to set Secondary Skills in Witch's Hut inside the Editor
 - fix the mouse interaction in the Editor's spell selection and castle properties windows
 - fix cursor positioning with non-English characters and improve positioning at the end of the line
 - display a description of the mechanics of right-clicking on devices with touch input
 - fix assertion while loading different maps in the Editor
 - add the ability to edit spells in Pyramid inside the Editor
 - add the ability to set the amount in the Resource object in the Editor
 - add the ability to set spells in Shrine in the Editor
 - add a new variant of Stone Liths object
 - update the Russian translation
 - show a warning dialog upon map file loading failure
 - fix spell randomization logic for Artifacts and the Adventure Map objects
 - fix text input cursor setting for multi-line text input with many spaces at the line end
 - fix scrollbars being shifted while changing resolution on the Adventure Map
 - reset the damage info popup when spellcasting is cancelled
 - fix a bug when picking up an object whose type does not match its sprite on the map
 - update the Hungarian translation
 - add range values for default experience within the Editor
 - add missing CP1254 button letters
 - fix French and German ultimate staff sprite with PoL assets
 - updated the Czech translation
 - update the Turkish translation
 - improve the castle reinforcement logic for AI
 - synchronize the maximum allowed number of characters for input and the Virtual Keyboard
 - fix PS Vita touchpad usage
 - add file support for non-quite-POSIX-compliant filesystems (such as Amiga FS)
 - put several dialog box headers in order
 - enable the number input dialog for the recruitment window
 - use the platform-dependent byte order for the SDL audio format
 
 version 1.1.4 (27 November 2024)
 - add Virtual Numpad support for integer inputs
 - add new Lean-To object variant
 - update the Czech translation
 - add Belarusian language support for the Virtual Keyboard
 - improve & speed up the translation-related logic
 - update the German translation related to the Price of Loyalty Campaign
 - update the Swedish translation
 - update initial passability logic
 - fix the attack value estimation for a Hypnotized unit with the ALL_ADJACENT_CELL_MELEE_ATTACK ability
 - improve the retreat logic for archers
 - update the Portuguese Translation
 - fix overlapping text in the High Scores dialog
 - add support of Evil interface for the Scenario Information dialog
 - fix the penalty calculation for enemy units that can evade the engagement during battle
 - fix passability for several objects on maps made the original Editor
 - center Magic Book artifact on the Adventure Map
 - speed up ICN image decoding
 - do not download the wing32.dll for HoMM2 demo version
 - add u with two dots to buttons and translate and improve German buttons
 
 version 1.1.3 (23 October 2024)
 - fix invalid behavior and crash during interaction with whirlpools by heroes on boats
 - fix French small font i with circumflex
 - add Czech Virtual Keyboard support
 - fix rendering of overlapped UI elements
 - shorten map title when too long in several places
 - add missing popup dialogs to buttons within View World mode
 - update the Hungarian translation
 - speed up language switching I/O operations
 - update the Swedish translation
 - fix Sorceress Statue construction fade-in animation
 - fix map titles not being cleared when changing map
 - add language support for fh2m map format
 - update the Portuguese translation
 - use an original image to draw hexagons on the battlefield
 - improve Dismiss button for French and Spanish languages
 - fix event handling for dialogs in No Interface mode
 - improve error handling for I/O operations
 - increase most of object selection windows in the Editor by 50 pixels
 - update army information after battle before showing any dialogs
 - add missing sand animation for hourglass while waiting for a turn
 - speed up AI calculations on the Adventure Map
 - improve AI decision making while using Dimension Door spell
 - ease object requirements while erasing them in the Editor
 - split long phrases into two lines for battle log
 - fix blinking arrow cursor during scrolling in Editor
 - properly show damage info pop-up dialog for 2-hex monsters during battle
 - make default knowledge value for random hero 1
 - fix inability to erase monsters on the map under certain conditions within the Editor
 - fix the triggering of invalid drag events for the game area when casting certain spells
 - fix out of mini-map mouse dragging behavior in the Editor
 - update the Russian translation
 - add vertical gradient fonts
 - add a popup dialog to the list of resolutions
 - allow to resize vertical buttons for translations
 - fix issues with non-English path detection on Windows
 - center sprites and text in adventure map treasure chest dialog
 - do not discard area selection while moving mouse out of the map in the Editor
 - fix a crash while trying to distribute an army with 1 unit
 
 version 1.1.2 (15 September 2024)
 - preserve the order of artifacts when adding the Spell Book to the artifacts bag
 - update the Portuguese translation
 - speed up MIDI file processing
 - update the German translation
 - update visited status for Tree of Knowledge object
 - update New Secondary Skill dialog
 - add an extra check to verify the game resources not being corrupted
 - update the Hungarian translation
 - limit the use of the Summon Boat by AI for the original maps
 - do not create an undo action in the Editor if nothing was changed for an object
 - allow to undo any castle modifications in the Editor
 - improve AI castle protection logic on the Adventure Map
 - render mirrored troop in dialog properly
 - update resources before showing construction animation inside castle dialog
 - update the Swedish translation
 - fix the audio playback and distance calculation in the 3D Audio mode
 - fix Cliff Nest glowing pixel
 - update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition
 - disable mouse popup for empty space in map selection window
 - fix AI heroes ignoring patrol limit
 - AI should determine best skill when leveling up heroes
 - update hero spell points indicator after the battle and before performing defeated opponent fade animation
 - fix creature and header overlap in recruit window
 - fix map special conditions render after drop list is closed
 - implement alliances in the Editor
 - fix original maps bottom layer (hacky) placed resources and artifacts
 - add Backslash character to normal and small fonts
 - add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor
 - add Ukrainian language virtual keyboard
 - fix inability to save maps within the Editor for some installations
 - add monster statistics popup window inside the Editor monster information dialog
 - Android Toolset: add Russian translation for FH2M file manager
 - fix Anti-Magic spell description
 - update the Polish translation
 - fix mini-map updates while picking up certain objects on the Adventure Map
 - fix invalid animation while picking up an artifact hidden by another object on the Adventure Map
 - remove scouting & movement bonuses for AI-controlled players
 - fix rendering issues in mine selection dialog for the Editor
 - allow to input "/", "*", "-", "+" and "." from the keypad
 - add new River Deltas objects
 - add Slovak virtual keyboard support
 - update the Russian translation
 - fix lagging input controls on some devices
 - AI: properly evaluate the enemy heroes defending the castles
 
 
 To generate a diff of this commit:
 cvs rdiff -u -r1.7 -r1.8 pkgsrc/games/fheroes2/Makefile
 cvs rdiff -u -r1.1 -r1.2 pkgsrc/games/fheroes2/PLIST \
     pkgsrc/games/fheroes2/distinfo
 cvs rdiff -u -r1.1 -r0 \
     pkgsrc/games/fheroes2/patches/patch-src_engine_endian__h2.h
 
 Please note that diffs are not public domain; they are subject to the
 copyright notices on the relevant files.
 



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