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Re: pkg/34065 (misc/celestia can't be built)



The following reply was made to PR pkg/34065; it has been noted by GNATS.

From: =?UTF-8?Q?C=C3=A9sar_Catri=C3=A1n_Carre=C3=B1o?= 
<ccatrian%eml.cc@localhost>
To: gnats-bugs%NetBSD.org@localhost
Cc: 
Subject: Re: pkg/34065 (misc/celestia can't be built)
Date: Mon, 11 Dec 2006 17:13:45 -0300

 Oh, now it segfaults.
 
 $ celestia
 Error opening solar system catalog.
 Initializing ARB vertex programs . . .
 Loading ARB vertex program: shaders/diffuse_arb.vp
 Loading ARB vertex program: shaders/specular_arb.vp
 Loading ARB vertex program: shaders/haze_arb.vp
 Loading ARB vertex program: shaders/bumpdiffuse_arb.vp
 Loading ARB vertex program: shaders/bumphaze_arb.vp
 Loading ARB vertex program: shaders/shadowtex_arb.vp
 Loading ARB vertex program: shaders/diffuse_texoff_arb.vp
 Loading ARB vertex program: shaders/rings_arb.vp
 Loading ARB vertex program: shaders/ringshadow_arb.vp
 Loading ARB vertex program: shaders/night_arb.vp
 Loading ARB vertex program: shaders/glossmap_arb.vp
 Loading ARB vertex program: shaders/diffuse2_arb.vp
 Loading ARB vertex program: shaders/haze2_arb.vp
 Loading ARB vertex program: shaders/diffuse_texoff2_arb.vp
 Loading ARB vertex program: shaders/specular2_arb.vp
 Loading ARB vertex program: shaders/night2_arb.vp
 Loading ARB vertex program: shaders/multishadow_arb.vp
 Loading ARB vertex program: shaders/texphong_arb.vp
 Loading ARB vertex program: shaders/texphong_alpha_arb.vp
 Loading ARB vertex program: shaders/ell_galaxy_arb.vp
 All ARB vertex programs loaded successfully.
 Initializing NV fragment programs . . .
 Loading NV fragment program: shaders/shadow_on_rings_nv.fp
 zsh: segmentation fault  celestia
 
 
 Kdump's last lines:
 
 
  11039      1 celestia GIO   fd 1 wrote 67 bytes
        "Cargando el programa de fragmentos NVshaders/shadow_on_rings_nv.fp
        "
  11039      1 celestia RET   write 67/0x43
  11039      1 celestia CALL  open(0x877d30c,0,0x1b6)
  11039      1 celestia NAMI  "shaders/shadow_on_rings_nv.fp"
  11039      1 celestia RET   open 5
  11039      1 celestia CALL  read(5,0xa344000,0x3ff)
  11039      1 celestia GIO   fd 5 read 727 bytes
        "!!FP1.0
         
         # Eclipse shadow shader--this shader computes a black circle centered
         # at texcoord (0.5, 0.5) and multiplies this by texture zero and the
         # diffuse color.
         
         # Parameters:
         # p[5]  - ambient light color
         # p[20] - shadow umbra/penumbra parameters (x = scale, y = bias)
         
         # Compute the square of the distance from the center of the shadow
         SUB R0, f[TEX1], { 0.5, 0.5, 0, 0 };
         DP3 R1.w, R0, R0;
         
         # Scale and bias the squared distance to get the right shadow umbra
         # and penumbra sizes.
         MAD_SAT R0.xyz, R1.w, p[20].x, p[20].y;
         
         # Multiply by the diffuse term and add ambient light
         MADX_SAT R0.xyz, R0, f[COL0], p[5];
         
         # Mix in the texture color
         TEX R1, f[TEX0], TEX0, 2D;
         MULX R0, R0, R1;
         
         # Output it
         MOVX o[COLR], R0;
         
         END
        "
  11039      1 celestia RET   read 727/0x2d7
  11039      1 celestia CALL  read(5,0xa344000,0x3ff)
  11039      1 celestia GIO   fd 5 read 0 bytes
        ""
  11039      1 celestia RET   read 0
  11039      1 celestia CALL  close(5)
  11039      1 celestia RET   close 0
  11039      1 celestia PSIG  SIGSEGV SIG_DFL
 



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