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Re: improving pkglint



On Sat, Nov 26, 2011 at 11:52:55PM +0100, Thomas Klausner wrote:
 > > A while back I wrote:
 > > 
 > >  : (Speaking of which: is there any interest in making pkglint more
 > >  : approachable so more people can work on it? Or is it just my perl
 > >  : allergy that makes it look a mess to me?)    
 > > 
 > > and nobody responded. Admittedly it was at the tail of another
 > > thread... but the question stands. Anyone?
 > 
 > It's split into functions, has comments, readable variable names,
 > explains the cases it handles -- actually I think it's not bad at all.
 > 
 > Perhaps you can mention what kind of improvements you would want in
 > it, or what your issues are?

Well... I looked at it to see if I could get it to enforce proper
games group usage, and found it entirely impenetrable.

I guess it's just my Perl allergy.

-- 
David A. Holland
dholland%netbsd.org@localhost


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