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NetBSD master CVS tree commits



thorpej
Wed Sep 24 18:32:01 PDT 1997
Update of /cvsroot/src/sys/arch/alpha/common
In directory netbsd1:/var/slash-tmp/cvs-serv28261/common

Modified Files:
        vga.c 
Log Message:
Add a "scrollskip" member to wscons_emulfuncs (XXX even though it's not
a function) which specifies how many lines will be skipped when scrolling
up when the bottom of the screen is reached.  Dumb framebuffers skip 10
lines (as before) because the copies are s ... l ... o ... w, but it's
silly to skip 10 lines on VGA, since the copies are much faster, so we
only skip one in that case.


thorpej
Wed Sep 24 18:32:07 PDT 1997
Update of /cvsroot/src/sys/arch/alpha/pci
In directory netbsd1:/var/slash-tmp/cvs-serv28261/pci

Modified Files:
        tga.c 
Log Message:
Add a "scrollskip" member to wscons_emulfuncs (XXX even though it's not
a function) which specifies how many lines will be skipped when scrolling
up when the bottom of the screen is reached.  Dumb framebuffers skip 10
lines (as before) because the copies are s ... l ... o ... w, but it's
silly to skip 10 lines on VGA, since the copies are much faster, so we
only skip one in that case.


thorpej
Wed Sep 24 18:32:14 PDT 1997
Update of /cvsroot/src/sys/arch/alpha/tc
In directory netbsd1:/var/slash-tmp/cvs-serv28261/tc

Modified Files:
        cfb.c sfb.c 
Log Message:
Add a "scrollskip" member to wscons_emulfuncs (XXX even though it's not
a function) which specifies how many lines will be skipped when scrolling
up when the bottom of the screen is reached.  Dumb framebuffers skip 10
lines (as before) because the copies are s ... l ... o ... w, but it's
silly to skip 10 lines on VGA, since the copies are much faster, so we
only skip one in that case.


thorpej
Wed Sep 24 18:32:20 PDT 1997
Update of /cvsroot/src/sys/arch/alpha/wscons
In directory netbsd1:/var/slash-tmp/cvs-serv28261/wscons

Modified Files:
        wscons_emul.c wsconsvar.h 
Log Message:
Add a "scrollskip" member to wscons_emulfuncs (XXX even though it's not
a function) which specifies how many lines will be skipped when scrolling
up when the bottom of the screen is reached.  Dumb framebuffers skip 10
lines (as before) because the copies are s ... l ... o ... w, but it's
silly to skip 10 lines on VGA, since the copies are much faster, so we
only skip one in that case.




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