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glm: oops, there is also the ext subdirectory to be installed! Fix this.



Module Name:	pkgsrc-wip
Committed By:	Mike M. Volokhov <mike.volokhov%gmail.com@localhost>
Pushed By:	mishka
Date:		Thu Feb 4 23:59:08 2021 +0200
Changeset:	f30151405b3a0801036afa6258056832fa411645

Modified Files:
	glm/Makefile
	glm/PLIST

Log Message:
glm: oops, there is also the ext subdirectory to be installed! Fix this.

To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=f30151405b3a0801036afa6258056832fa411645

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

diffstat:
 glm/Makefile |   4 +-
 glm/PLIST    | 163 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 165 insertions(+), 2 deletions(-)

diffs:
diff --git a/glm/Makefile b/glm/Makefile
index 41cf265da4..494b37f57d 100644
--- a/glm/Makefile
+++ b/glm/Makefile
@@ -21,9 +21,9 @@ INSTALLATION_DIRS=	${GLM_DIR}
 
 do-install:
 	${RUN}cd ${WRKSRC}/glm && \
-		${CHMOD} 644 *hpp detail/* gtc/* gtx/* simd/*
+		${CHMOD} 644 *hpp detail/* ext/* gtc/* gtx/* simd/*
 	${RUN}cd ${WRKSRC}/glm && \
-		pax -rw *hpp detail gtc gtx simd \
+		pax -rw *hpp detail ext gtc gtx simd \
 			${DESTDIR}${PREFIX}/${GLM_DIR}
 
 # for test target
diff --git a/glm/PLIST b/glm/PLIST
index b2f9792b75..a77c926ae1 100644
--- a/glm/PLIST
+++ b/glm/PLIST
@@ -63,6 +63,169 @@ include/glm/detail/type_vec4.inl
 include/glm/detail/type_vec4_simd.inl
 include/glm/exponential.hpp
 include/glm/ext.hpp
+include/glm/ext/matrix_clip_space.hpp
+include/glm/ext/matrix_clip_space.inl
+include/glm/ext/matrix_common.hpp
+include/glm/ext/matrix_common.inl
+include/glm/ext/matrix_double2x2.hpp
+include/glm/ext/matrix_double2x2_precision.hpp
+include/glm/ext/matrix_double2x3.hpp
+include/glm/ext/matrix_double2x3_precision.hpp
+include/glm/ext/matrix_double2x4.hpp
+include/glm/ext/matrix_double2x4_precision.hpp
+include/glm/ext/matrix_double3x2.hpp
+include/glm/ext/matrix_double3x2_precision.hpp
+include/glm/ext/matrix_double3x3.hpp
+include/glm/ext/matrix_double3x3_precision.hpp
+include/glm/ext/matrix_double3x4.hpp
+include/glm/ext/matrix_double3x4_precision.hpp
+include/glm/ext/matrix_double4x2.hpp
+include/glm/ext/matrix_double4x2_precision.hpp
+include/glm/ext/matrix_double4x3.hpp
+include/glm/ext/matrix_double4x3_precision.hpp
+include/glm/ext/matrix_double4x4.hpp
+include/glm/ext/matrix_double4x4_precision.hpp
+include/glm/ext/matrix_float2x2.hpp
+include/glm/ext/matrix_float2x2_precision.hpp
+include/glm/ext/matrix_float2x3.hpp
+include/glm/ext/matrix_float2x3_precision.hpp
+include/glm/ext/matrix_float2x4.hpp
+include/glm/ext/matrix_float2x4_precision.hpp
+include/glm/ext/matrix_float3x2.hpp
+include/glm/ext/matrix_float3x2_precision.hpp
+include/glm/ext/matrix_float3x3.hpp
+include/glm/ext/matrix_float3x3_precision.hpp
+include/glm/ext/matrix_float3x4.hpp
+include/glm/ext/matrix_float3x4_precision.hpp
+include/glm/ext/matrix_float4x2.hpp
+include/glm/ext/matrix_float4x2_precision.hpp
+include/glm/ext/matrix_float4x3.hpp
+include/glm/ext/matrix_float4x3_precision.hpp
+include/glm/ext/matrix_float4x4.hpp
+include/glm/ext/matrix_float4x4_precision.hpp
+include/glm/ext/matrix_int2x2.hpp
+include/glm/ext/matrix_int2x2_sized.hpp
+include/glm/ext/matrix_int2x3.hpp
+include/glm/ext/matrix_int2x3_sized.hpp
+include/glm/ext/matrix_int2x4.hpp
+include/glm/ext/matrix_int2x4_sized.hpp
+include/glm/ext/matrix_int3x2.hpp
+include/glm/ext/matrix_int3x2_sized.hpp
+include/glm/ext/matrix_int3x3.hpp
+include/glm/ext/matrix_int3x3_sized.hpp
+include/glm/ext/matrix_int3x4.hpp
+include/glm/ext/matrix_int3x4_sized.hpp
+include/glm/ext/matrix_int4x2.hpp
+include/glm/ext/matrix_int4x2_sized.hpp
+include/glm/ext/matrix_int4x3.hpp
+include/glm/ext/matrix_int4x3_sized.hpp
+include/glm/ext/matrix_int4x4.hpp
+include/glm/ext/matrix_int4x4_sized.hpp
+include/glm/ext/matrix_projection.hpp
+include/glm/ext/matrix_projection.inl
+include/glm/ext/matrix_relational.hpp
+include/glm/ext/matrix_relational.inl
+include/glm/ext/matrix_transform.hpp
+include/glm/ext/matrix_transform.inl
+include/glm/ext/matrix_uint2x2.hpp
+include/glm/ext/matrix_uint2x2_sized.hpp
+include/glm/ext/matrix_uint2x3.hpp
+include/glm/ext/matrix_uint2x3_sized.hpp
+include/glm/ext/matrix_uint2x4.hpp
+include/glm/ext/matrix_uint2x4_sized.hpp
+include/glm/ext/matrix_uint3x2.hpp
+include/glm/ext/matrix_uint3x2_sized.hpp
+include/glm/ext/matrix_uint3x3.hpp
+include/glm/ext/matrix_uint3x3_sized.hpp
+include/glm/ext/matrix_uint3x4.hpp
+include/glm/ext/matrix_uint3x4_sized.hpp
+include/glm/ext/matrix_uint4x2.hpp
+include/glm/ext/matrix_uint4x2_sized.hpp
+include/glm/ext/matrix_uint4x3.hpp
+include/glm/ext/matrix_uint4x3_sized.hpp
+include/glm/ext/matrix_uint4x4.hpp
+include/glm/ext/matrix_uint4x4_sized.hpp
+include/glm/ext/quaternion_common.hpp
+include/glm/ext/quaternion_common.inl
+include/glm/ext/quaternion_common_simd.inl
+include/glm/ext/quaternion_double.hpp
+include/glm/ext/quaternion_double_precision.hpp
+include/glm/ext/quaternion_exponential.hpp
+include/glm/ext/quaternion_exponential.inl
+include/glm/ext/quaternion_float.hpp
+include/glm/ext/quaternion_float_precision.hpp
+include/glm/ext/quaternion_geometric.hpp
+include/glm/ext/quaternion_geometric.inl
+include/glm/ext/quaternion_relational.hpp
+include/glm/ext/quaternion_relational.inl
+include/glm/ext/quaternion_transform.hpp
+include/glm/ext/quaternion_transform.inl
+include/glm/ext/quaternion_trigonometric.hpp
+include/glm/ext/quaternion_trigonometric.inl
+include/glm/ext/scalar_common.hpp
+include/glm/ext/scalar_common.inl
+include/glm/ext/scalar_constants.hpp
+include/glm/ext/scalar_constants.inl
+include/glm/ext/scalar_int_sized.hpp
+include/glm/ext/scalar_integer.hpp
+include/glm/ext/scalar_integer.inl
+include/glm/ext/scalar_packing.hpp
+include/glm/ext/scalar_packing.inl
+include/glm/ext/scalar_relational.hpp
+include/glm/ext/scalar_relational.inl
+include/glm/ext/scalar_uint_sized.hpp
+include/glm/ext/scalar_ulp.hpp
+include/glm/ext/scalar_ulp.inl
+include/glm/ext/vector_bool1.hpp
+include/glm/ext/vector_bool1_precision.hpp
+include/glm/ext/vector_bool2.hpp
+include/glm/ext/vector_bool2_precision.hpp
+include/glm/ext/vector_bool3.hpp
+include/glm/ext/vector_bool3_precision.hpp
+include/glm/ext/vector_bool4.hpp
+include/glm/ext/vector_bool4_precision.hpp
+include/glm/ext/vector_common.hpp
+include/glm/ext/vector_common.inl
+include/glm/ext/vector_double1.hpp
+include/glm/ext/vector_double1_precision.hpp
+include/glm/ext/vector_double2.hpp
+include/glm/ext/vector_double2_precision.hpp
+include/glm/ext/vector_double3.hpp
+include/glm/ext/vector_double3_precision.hpp
+include/glm/ext/vector_double4.hpp
+include/glm/ext/vector_double4_precision.hpp
+include/glm/ext/vector_float1.hpp
+include/glm/ext/vector_float1_precision.hpp
+include/glm/ext/vector_float2.hpp
+include/glm/ext/vector_float2_precision.hpp
+include/glm/ext/vector_float3.hpp
+include/glm/ext/vector_float3_precision.hpp
+include/glm/ext/vector_float4.hpp
+include/glm/ext/vector_float4_precision.hpp
+include/glm/ext/vector_int1.hpp
+include/glm/ext/vector_int1_sized.hpp
+include/glm/ext/vector_int2.hpp
+include/glm/ext/vector_int2_sized.hpp
+include/glm/ext/vector_int3.hpp
+include/glm/ext/vector_int3_sized.hpp
+include/glm/ext/vector_int4.hpp
+include/glm/ext/vector_int4_sized.hpp
+include/glm/ext/vector_integer.hpp
+include/glm/ext/vector_integer.inl
+include/glm/ext/vector_packing.hpp
+include/glm/ext/vector_packing.inl
+include/glm/ext/vector_relational.hpp
+include/glm/ext/vector_relational.inl
+include/glm/ext/vector_uint1.hpp
+include/glm/ext/vector_uint1_sized.hpp
+include/glm/ext/vector_uint2.hpp
+include/glm/ext/vector_uint2_sized.hpp
+include/glm/ext/vector_uint3.hpp
+include/glm/ext/vector_uint3_sized.hpp
+include/glm/ext/vector_uint4.hpp
+include/glm/ext/vector_uint4_sized.hpp
+include/glm/ext/vector_ulp.hpp
+include/glm/ext/vector_ulp.inl
 include/glm/fwd.hpp
 include/glm/geometric.hpp
 include/glm/glm.hpp


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