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libretro-glsl-shaders: Import libretro-glsl-shaders-20170606 as wip/libretro-glsl-shaders



Module Name:	pkgsrc-wip
Committed By:	Nia Alarie <nia.alarie%gmail.com@localhost>
Pushed By:	nee
Date:		Tue Jun 6 15:53:13 2017 +0100
Changeset:	0547c4893c3782f12a4fca59ee71223b58efc083

Modified Files:
	Makefile
Added Files:
	libretro-glsl-shaders/DESCR
	libretro-glsl-shaders/Makefile
	libretro-glsl-shaders/PLIST
	libretro-glsl-shaders/distinfo

Log Message:
libretro-glsl-shaders: Import libretro-glsl-shaders-20170606
as wip/libretro-glsl-shaders

Shaders and filters can be applied to video games to achieve some kind of
visual effect. These can be from attempting to replicate CRT displays, RF
cables, smooth scaling and anti-aliasing, or something more exotic.

This package contains the shaders provided by the libretro project for use
with RetroArch (where .glsl and .glslp shaders are supported out of the box).

They could also in theory be used with other OpenGL programs.

For more information, including examples of specific shaders, see the
Emulation General wiki:

http://emulation.gametechwiki.com/index.php/Shaders_and_Filters

To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=0547c4893c3782f12a4fca59ee71223b58efc083

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

diffstat:
 Makefile                       |   1 +
 libretro-glsl-shaders/DESCR    |  13 +
 libretro-glsl-shaders/Makefile | 140 ++++++++++
 libretro-glsl-shaders/PLIST    | 611 +++++++++++++++++++++++++++++++++++++++++
 libretro-glsl-shaders/distinfo |   6 +
 5 files changed, 771 insertions(+)

diffs:
diff --git a/Makefile b/Makefile
index 1331631bd9..1cec5a47a0 100644
--- a/Makefile
+++ b/Makefile
@@ -1734,6 +1734,7 @@ SUBDIR+=	libretro-fmsx
 SUBDIR+=	libretro-fuse
 SUBDIR+=	libretro-gambatte
 SUBDIR+=	libretro-genesis-plus-gx
+SUBDIR+=	libretro-glsl-shaders
 SUBDIR+=	libretro-mame2003
 SUBDIR+=	libretro-mame2014
 SUBDIR+=	libretro-mednafen-ngp
diff --git a/libretro-glsl-shaders/DESCR b/libretro-glsl-shaders/DESCR
new file mode 100644
index 0000000000..0a236e2418
--- /dev/null
+++ b/libretro-glsl-shaders/DESCR
@@ -0,0 +1,13 @@
+Shaders and filters can be applied to video games to achieve some kind of
+visual effect. These can be from attempting to replicate CRT displays, RF
+cables, smooth scaling and anti-aliasing, or something more exotic.
+
+This package contains the shaders provided by the libretro project for use
+with RetroArch (where .glsl and .glslp shaders are supported out of the box).
+
+They could also in theory be used with other OpenGL programs.
+
+For more information, including examples of specific shaders, see the
+Emulation General wiki:
+
+http://emulation.gametechwiki.com/index.php/Shaders_and_Filters
diff --git a/libretro-glsl-shaders/Makefile b/libretro-glsl-shaders/Makefile
new file mode 100644
index 0000000000..bf59f4bdfc
--- /dev/null
+++ b/libretro-glsl-shaders/Makefile
@@ -0,0 +1,140 @@
+# $NetBSD$
+
+DISTNAME=	libretro-glsl-shaders-20170606
+CATEGORIES=	emulators
+MASTER_SITES=   ${MASTER_SITE_GITHUB:=libretro/}
+
+MAINTAINER=     nia.alarie%gmail.com@localhost
+COMMENT=        Libretro GLSL shaders
+
+GITHUB_PROJECT=	glsl-shaders
+GITHUB_TAG=	6815399965a466b601df12e47c03367ff6d26df6
+
+USE_LANGUAGES=	# none
+NO_BUILD=	yes
+
+SHADER_DIRS+=	3dfx
+SHADER_DIRS+=	3dfx/shaders
+SHADER_DIRS+=	anti-aliasing
+SHADER_DIRS+=	anti-aliasing/shaders
+SHADER_DIRS+=	blurs
+SHADER_DIRS+=	borders
+SHADER_DIRS+=	borders/1080p
+SHADER_DIRS+=	borders/1440p
+SHADER_DIRS+=	borders/2160p
+SHADER_DIRS+=	borders/2560x1600
+SHADER_DIRS+=	borders/gameboy-player
+SHADER_DIRS+=	borders/gameboy-player/sample-borders
+SHADER_DIRS+=	borders/resources
+SHADER_DIRS+=	borders/sgb
+SHADER_DIRS+=	borders/sgb/sample-borders
+SHADER_DIRS+=	crt
+SHADER_DIRS+=	crt/shaders
+SHADER_DIRS+=	crt/shaders/crt-easymode-halation
+SHADER_DIRS+=	crt/shaders/crt-hyllian-multipass
+SHADER_DIRS+=	crt/shaders/crt-interlaced-halation
+SHADER_DIRS+=	crt/shaders/crt-lottes-multipass
+SHADER_DIRS+=	crt/shaders/crt-royale
+SHADER_DIRS+=	crt/shaders/crt-royale/src
+SHADER_DIRS+=	crt/shaders/crtsim
+SHADER_DIRS+=	crt/shaders/glow
+SHADER_DIRS+=	crt/shaders/gtu-famicom
+SHADER_DIRS+=	crt/shaders/gtu-v050
+SHADER_DIRS+=	crt/shaders/phosphorlut
+SHADER_DIRS+=	crt/shaders/phosphorlut/luts
+SHADER_DIRS+=	cubic
+SHADER_DIRS+=	cubic/shaders
+SHADER_DIRS+=	ddt
+SHADER_DIRS+=	ddt/shaders
+SHADER_DIRS+=	deblur
+SHADER_DIRS+=	deblur/shaders
+SHADER_DIRS+=	denoisers
+SHADER_DIRS+=	denoisers/shaders
+SHADER_DIRS+=	dithering
+SHADER_DIRS+=	dithering/shaders
+SHADER_DIRS+=	dithering/shaders/cbod-v1
+SHADER_DIRS+=	dithering/shaders/gdapt
+SHADER_DIRS+=	dithering/shaders/mdapt
+SHADER_DIRS+=	dithering/shaders/mdapt/passes
+SHADER_DIRS+=	eagle
+SHADER_DIRS+=	eagle/shaders
+SHADER_DIRS+=	handheld
+SHADER_DIRS+=	handheld/console-border
+SHADER_DIRS+=	handheld/console-border/old
+SHADER_DIRS+=	handheld/console-border/resources
+SHADER_DIRS+=	handheld/console-border/shader-files
+SHADER_DIRS+=	handheld/lcd-shader
+SHADER_DIRS+=	handheld/lcd-shader/backup
+SHADER_DIRS+=	handheld/lcd-shader/backup-2
+SHADER_DIRS+=	handheld/lcd-shader/backup-3
+SHADER_DIRS+=	handheld/shaders
+SHADER_DIRS+=	handheld/shaders/color
+SHADER_DIRS+=	handheld/shaders/gameboy
+SHADER_DIRS+=	handheld/shaders/gameboy/resources
+SHADER_DIRS+=	handheld/shaders/gameboy/resources/sample-bgs
+SHADER_DIRS+=	handheld/shaders/gameboy/resources/sample-palettes
+SHADER_DIRS+=	handheld/shaders/gameboy/shader-files
+SHADER_DIRS+=	handheld/shaders/lcd-cgwg
+SHADER_DIRS+=	hqx
+SHADER_DIRS+=	hqx/resources
+SHADER_DIRS+=	hqx/shader-files
+SHADER_DIRS+=	hqx/single-pass
+SHADER_DIRS+=	hqx/single-pass/shader-files
+SHADER_DIRS+=	misc
+SHADER_DIRS+=	motionblur
+SHADER_DIRS+=	motionblur/shaders
+SHADER_DIRS+=	nedi
+SHADER_DIRS+=	nedi/shaders
+SHADER_DIRS+=	nnedi3
+SHADER_DIRS+=	nnedi3/shaders
+SHADER_DIRS+=	ntsc
+SHADER_DIRS+=	ntsc/shaders
+SHADER_DIRS+=	ntsc/shaders/artifact-colors
+SHADER_DIRS+=	ntsc/shaders/ntsc-vcr
+SHADER_DIRS+=	omniscale
+SHADER_DIRS+=	omniscale/shaders
+SHADER_DIRS+=	pal
+SHADER_DIRS+=	pal/shaders
+SHADER_DIRS+=	presets
+SHADER_DIRS+=	reshade
+SHADER_DIRS+=	reshade/shaders
+SHADER_DIRS+=	reshade/shaders/LUT
+SHADER_DIRS+=	retro
+SHADER_DIRS+=	retro/shaders
+SHADER_DIRS+=	sabr
+SHADER_DIRS+=	sabr/shaders
+SHADER_DIRS+=	scalefx
+SHADER_DIRS+=	scalefx/shaders
+SHADER_DIRS+=	scalenx
+SHADER_DIRS+=	scalenx/shaders
+SHADER_DIRS+=	sharpen
+SHADER_DIRS+=	sharpen/shaders
+SHADER_DIRS+=	windowed
+SHADER_DIRS+=	windowed/shaders
+SHADER_DIRS+=	xbr
+SHADER_DIRS+=	xbr/shaders
+SHADER_DIRS+=	xbr/shaders/2xBR-multipass
+SHADER_DIRS+=	xbr/shaders/super-xbr
+SHADER_DIRS+=	xbr/shaders/xbr-hybrid
+SHADER_DIRS+=	xbrz
+SHADER_DIRS+=	xbrz/shaders
+SHADER_DIRS+=	xsal
+SHADER_DIRS+=	xsal/shaders
+SHADER_DIRS+=	xsoft
+SHADER_DIRS+=	xsoft/shaders
+
+.for i in ${SHADER_DIRS}
+INSTALLATION_DIRS+=     share/libretro/shaders/${i}
+.endfor
+
+do-install:
+.for dir in ${SHADER_DIRS}
+.for type in glsl glslp md png
+	if ${LS} -1 ${WRKSRC}/${dir} | ${GREP} -q .${type}$$ ; then \
+	    ${INSTALL_DATA} ${WRKSRC}/${dir}/*.${type} \
+	    ${DESTDIR}${PREFIX}/share/libretro/shaders/${dir} ; \
+	fi
+.endfor
+.endfor
+
+.include "../../mk/bsd.pkg.mk"
diff --git a/libretro-glsl-shaders/PLIST b/libretro-glsl-shaders/PLIST
new file mode 100644
index 0000000000..240f7905a3
--- /dev/null
+++ b/libretro-glsl-shaders/PLIST
@@ -0,0 +1,611 @@
+@comment $NetBSD$
+share/libretro/shaders/3dfx/3dfx_4x1.glslp
+share/libretro/shaders/3dfx/shaders/3dfx_pass_0.glsl
+share/libretro/shaders/3dfx/shaders/3dfx_pass_1.glsl
+share/libretro/shaders/3dfx/shaders/3dfx_pass_2.glsl
+share/libretro/shaders/anti-aliasing/aa-shader-4.0.glslp
+share/libretro/shaders/anti-aliasing/advanced-aa.glslp
+share/libretro/shaders/anti-aliasing/fxaa.glslp
+share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0.glsl
+share/libretro/shaders/anti-aliasing/shaders/advanced-aa.glsl
+share/libretro/shaders/anti-aliasing/shaders/fxaa.glsl
+share/libretro/shaders/blurs/blur-gauss-h.glsl
+share/libretro/shaders/blurs/blur-gauss-v.glsl
+share/libretro/shaders/blurs/blur5fast-horizontal.glsl
+share/libretro/shaders/blurs/blur5fast-vertical.glsl
+share/libretro/shaders/blurs/blur9fast-horizontal.glsl
+share/libretro/shaders/blurs/blur9fast-vertical.glsl
+share/libretro/shaders/borders/1080p/bigblur.glslp
+share/libretro/shaders/borders/1080p/border-1080p.png
+share/libretro/shaders/borders/1080p/color-grid.glslp
+share/libretro/shaders/borders/1080p/imgborder.glslp
+share/libretro/shaders/borders/1080p/mudlord.glslp
+share/libretro/shaders/borders/1080p/shiny-iterations.glslp
+share/libretro/shaders/borders/1080p/snow.glslp
+share/libretro/shaders/borders/1080p/voronoi.glslp
+share/libretro/shaders/borders/1080p/water.glslp
+share/libretro/shaders/borders/1440p/bigblur.glslp
+share/libretro/shaders/borders/1440p/border-1440p.png
+share/libretro/shaders/borders/1440p/color-grid.glslp
+share/libretro/shaders/borders/1440p/imgborder.glslp
+share/libretro/shaders/borders/1440p/mudlord.glslp
+share/libretro/shaders/borders/1440p/shiny-iterations.glslp
+share/libretro/shaders/borders/1440p/snow.glslp
+share/libretro/shaders/borders/1440p/voronoi.glslp
+share/libretro/shaders/borders/1440p/water.glslp
+share/libretro/shaders/borders/2160p/bigblur.glslp
+share/libretro/shaders/borders/2160p/border-2160p.png
+share/libretro/shaders/borders/2160p/color-grid.glslp
+share/libretro/shaders/borders/2160p/imgborder.glslp
+share/libretro/shaders/borders/2160p/mudlord.glslp
+share/libretro/shaders/borders/2160p/shiny-iterations.glslp
+share/libretro/shaders/borders/2160p/snow.glslp
+share/libretro/shaders/borders/2160p/voronoi.glslp
+share/libretro/shaders/borders/2160p/water.glslp
+share/libretro/shaders/borders/2560x1600/bigblur.glslp
+share/libretro/shaders/borders/2560x1600/border-2560x1600.png
+share/libretro/shaders/borders/2560x1600/color-grid.glslp
+share/libretro/shaders/borders/2560x1600/imgborder.glslp
+share/libretro/shaders/borders/2560x1600/mudlord.glslp
+share/libretro/shaders/borders/2560x1600/shiny-iterations.glslp
+share/libretro/shaders/borders/2560x1600/snow.glslp
+share/libretro/shaders/borders/2560x1600/voronoi.glslp
+share/libretro/shaders/borders/2560x1600/water.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-easymode.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-royale.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblack.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblocks.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcamo.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube2.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpknit.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpmachine.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpplanets.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbppokemon.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpstone.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpwood.png
+share/libretro/shaders/borders/resources/bigblur-1080p.glsl
+share/libretro/shaders/borders/resources/bigblur-1440p.glsl
+share/libretro/shaders/borders/resources/bigblur-2160p.glsl
+share/libretro/shaders/borders/resources/bigblur-2560x1600.glsl
+share/libretro/shaders/borders/resources/bigblur-horiz.glsl
+share/libretro/shaders/borders/resources/bigblur-vert.glsl
+share/libretro/shaders/borders/resources/color-grid-1080p.glsl
+share/libretro/shaders/borders/resources/color-grid-1440p.glsl
+share/libretro/shaders/borders/resources/color-grid-2160p.glsl
+share/libretro/shaders/borders/resources/color-grid-2560x1600.glsl
+share/libretro/shaders/borders/resources/imgborder-1080p.glsl
+share/libretro/shaders/borders/resources/imgborder-1440p.glsl
+share/libretro/shaders/borders/resources/imgborder-2160p.glsl
+share/libretro/shaders/borders/resources/imgborder-2560x1600.glsl
+share/libretro/shaders/borders/resources/imgborder-gameboy-player.glsl
+share/libretro/shaders/borders/resources/imgborder-sgb.glsl
+share/libretro/shaders/borders/resources/mudlord-1080p.glsl
+share/libretro/shaders/borders/resources/mudlord-1440p.glsl
+share/libretro/shaders/borders/resources/mudlord-2160p.glsl
+share/libretro/shaders/borders/resources/mudlord-2560x1600.glsl
+share/libretro/shaders/borders/resources/shiny-iterations-1080p.glsl
+share/libretro/shaders/borders/resources/shiny-iterations-1440p.glsl
+share/libretro/shaders/borders/resources/shiny-iterations-2160p.glsl
+share/libretro/shaders/borders/resources/shiny-iterations-2560x1600.glsl
+share/libretro/shaders/borders/resources/snow-1080p.glsl
+share/libretro/shaders/borders/resources/snow-1440p.glsl
+share/libretro/shaders/borders/resources/snow-2160p.glsl
+share/libretro/shaders/borders/resources/snow-2560x1600.glsl
+share/libretro/shaders/borders/resources/voronoi-1080p.glsl
+share/libretro/shaders/borders/resources/voronoi-1440p.glsl
+share/libretro/shaders/borders/resources/voronoi-2160p.glsl
+share/libretro/shaders/borders/resources/voronoi-2560x1600.glsl
+share/libretro/shaders/borders/resources/water-1080p.glsl
+share/libretro/shaders/borders/resources/water-1440p.glsl
+share/libretro/shaders/borders/resources/water-2160p.glsl
+share/libretro/shaders/borders/resources/water-2560x1600.glsl
+share/libretro/shaders/borders/sgb/sample-borders/gbc-berry.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-dandelion.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-grape.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-kiwi.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-red.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-teal.png
+share/libretro/shaders/borders/sgb/sample-borders/pokemon-crystal.png
+share/libretro/shaders/borders/sgb/sample-borders/sgb-default.png
+share/libretro/shaders/borders/sgb/sample-borders/sgb2-circuitboard.png
+share/libretro/shaders/borders/sgb/sample-borders/sgb2-default.png
+share/libretro/shaders/borders/sgb/sgb-crt-easymode.glslp
+share/libretro/shaders/borders/sgb/sgb-crt-royale.glslp
+share/libretro/shaders/borders/sgb/sgb-tvout+interlacing.glslp
+share/libretro/shaders/borders/sgb/sgb.glslp
+share/libretro/shaders/borders/sgb/sgb.png
+share/libretro/shaders/crt/crt-aperture.glslp
+share/libretro/shaders/crt/crt-caligari.glslp
+share/libretro/shaders/crt/crt-cgwg-fast.glslp
+share/libretro/shaders/crt/crt-easymode-halation.glslp
+share/libretro/shaders/crt/crt-easymode.glslp
+share/libretro/shaders/crt/crt-geom.glslp
+share/libretro/shaders/crt/crt-hyllian-multipass.glslp
+share/libretro/shaders/crt/crt-hyllian.glslp
+share/libretro/shaders/crt/crt-interlaced-halation.glslp
+share/libretro/shaders/crt/crt-lottes-multipass.glslp
+share/libretro/shaders/crt/crt-lottes.glslp
+share/libretro/shaders/crt/crt-nes-mini.glslp
+share/libretro/shaders/crt/crt-pi-vertical.glslp
+share/libretro/shaders/crt/crt-pi.glslp
+share/libretro/shaders/crt/crt-royale.glslp
+share/libretro/shaders/crt/crtglow_gauss.glslp
+share/libretro/shaders/crt/crtglow_gauss_ntsc_3phase.glslp
+share/libretro/shaders/crt/crtglow_lanczos.glslp
+share/libretro/shaders/crt/crtsim.glslp
+share/libretro/shaders/crt/gtu-famicom.glslp
+share/libretro/shaders/crt/gtuv50.glslp
+share/libretro/shaders/crt/phosphorlut.glslp
+share/libretro/shaders/crt/shaders/crt-aperture.glsl
+share/libretro/shaders/crt/shaders/crt-caligari.glsl
+share/libretro/shaders/crt/shaders/crt-cgwg-fast.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_horiz.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_vert.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/crt-easymode-halation.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/linearize.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/threshold.glsl
+share/libretro/shaders/crt/shaders/crt-easymode.glsl
+share/libretro/shaders/crt/shaders/crt-geom.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass0.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian.glsl
+share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.glsl
+share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.glsl
+share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.glsl
+share/libretro/shaders/crt/shaders/crt-lottes-multipass/bloompass.glsl
+share/libretro/shaders/crt/shaders/crt-lottes-multipass/scanpass.glsl
+share/libretro/shaders/crt/shaders/crt-lottes.glsl
+share/libretro/shaders/crt/shaders/crt-nes-mini.glsl
+share/libretro/shaders/crt/shaders/crt-pi-vertical.glsl
+share/libretro/shaders/crt/shaders/crt-pi.glsl
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
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+share/libretro/shaders/nnedi3/README.md
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+share/libretro/shaders/scalenx/shaders/scale2x.glsl
+share/libretro/shaders/scalenx/shaders/scale2xSFX.glsl
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+share/libretro/shaders/scalenx/shaders/scale3x.glsl
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+share/libretro/shaders/xbr/super-xbr-3p-smoother.glslp
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+share/libretro/shaders/xbr/xbr-hybrid.glslp
+share/libretro/shaders/xbr/xbr-lv2.glslp
+share/libretro/shaders/xbr/xbr-lv3.glslp
+share/libretro/shaders/xbrz/4xbrz-linear.glslp
+share/libretro/shaders/xbrz/5xbrz-linear.glslp
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+share/libretro/shaders/xsal/2xsal-level2-crt.glslp
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+share/libretro/shaders/xsal/4xsal-level2-crt.glslp
+share/libretro/shaders/xsal/4xsal-level2-hq.glslp
+share/libretro/shaders/xsal/4xsal-level2.glslp
+share/libretro/shaders/xsal/shaders/2xsal-level2-hq.glsl
+share/libretro/shaders/xsal/shaders/2xsal-level2-pass2.glsl
+share/libretro/shaders/xsal/shaders/2xsal-level2.glsl
+share/libretro/shaders/xsal/shaders/2xsal.glsl
+share/libretro/shaders/xsoft/4xsoft.glslp
+share/libretro/shaders/xsoft/4xsoftSdB.glslp
+share/libretro/shaders/xsoft/shaders/4xsoft.glsl
+share/libretro/shaders/xsoft/shaders/4xsoftSdB.glsl
diff --git a/libretro-glsl-shaders/distinfo b/libretro-glsl-shaders/distinfo
new file mode 100644
index 0000000000..dc1504316b
--- /dev/null
+++ b/libretro-glsl-shaders/distinfo
@@ -0,0 +1,6 @@
+$NetBSD$
+
+SHA1 (libretro-glsl-shaders-20170606-6815399965a466b601df12e47c03367ff6d26df6.tar.gz) = 7e5db05b411394bc05f3bffbd34bcbc87e9ad2a6
+RMD160 (libretro-glsl-shaders-20170606-6815399965a466b601df12e47c03367ff6d26df6.tar.gz) = 2b08f5c9ee05cf26f7db2ffa9340e767c350c8f5
+SHA512 (libretro-glsl-shaders-20170606-6815399965a466b601df12e47c03367ff6d26df6.tar.gz) = 17b8e996ece96130d72bc898a68df51981bd5c309e339e5dcf5e6fcb0a6fedc406b20a962a9b1fb26b5fbe81310550ba5473f02ec9a6eedfc490a28a0d7b2b8d
+Size (libretro-glsl-shaders-20170606-6815399965a466b601df12e47c03367ff6d26df6.tar.gz) = 17111348 bytes



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