pkgsrc-Users archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index][Old Index]
devel/sdl2 pkgsrc-2026Q3 transparent/corrupted X11 window
Hi,
I believe there is a problem with SDL2 and X11 in pkgsrc-2026Q3 on NetBSD.
After updating my system to pkgsrc-2026Q3, applications using SDL2 create
a corrupted/transparent X11 window. The desktop contents can be seen
through the application window. I first noticed the problem with
QEMU 11.1.1 and DOSBox-X. QEMU built with the GTK3 display backend
works correctly, while its SDL display backend shows the corrupted
window. I have now reproduced the problem with a minimal standalone test
SDL2 program, so the problem does not appear to be specific
to QEMU, DOSBox-X, NVMM, or any particular guest OS.
#include <SDL2/SDL.h>
#include <stdio.h>
int
main(void)
{
SDL_Window *window;
SDL_Renderer *renderer;
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
return 1;
}
window = SDL_CreateWindow(
"SDL2 test",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN
);
if (window == NULL) {
fprintf(stderr, "SDL_CreateWindow: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
fprintf(stderr, "SDL_CreateRenderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_SetRenderDrawColor(renderer, 0, 128, 255, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
printf("SDL version: %d.%d.%d\n",
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL);
printf("Press Enter to quit...\n");
getchar();
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Compiled with:
cc -I/usr/pkg/include sdltest.c -o sdltest \
-L/usr/pkg/lib -lSDL2
and run with:
LD_LIBRARY_PATH=/usr/pkg/lib ./sdltest
The program opens the same corrupted/transparent window.
I also tested the software renderer:
LD_LIBRARY_PATH=/usr/pkg/lib \
SDL_RENDER_DRIVER=software ./sdltest
The problem remains unchanged. Therefore the problem does not appear to be limited to SDL's accelerated renderer.
Thanks so much.
Ramiro.
Home |
Main Index |
Thread Index |
Old Index