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Re: pkg/29429: games/quake fails build
On Thu, 17 Feb 2005 20:40:13 +0100
A L Meyers <me%privacy.net@localhost> wrote:
> Regret having to report that build is still not successful.
>
> Greetings, Lux
>
> Here is the output:
>
> In file included from
> /usr/pkgsrc/games/quake/work/qw/client/quakedef.h:76,
> from
> /usr/pkgsrc/games/quake/work/qw/client/gl_vidlinuxglx.c:27:
> /usr/pkgsrc/games/quake/work/qw/client/glquake.h:22: warning: ignoring
> #pragma warning
> /usr/pkgsrc/games/quake/work/qw/client/glquake.h:23: warning: ignoring
> #pragma warning
> /usr/pkgsrc/games/quake/work/qw/client/glquake.h:24: warning: ignoring
> #pragma warning
> /usr/pkgsrc/games/quake/work/qw/client/gl_vidlinuxglx.c: In function
> `GL_BeginRendering':
> /usr/pkgsrc/games/quake/work/qw/client/gl_vidlinuxglx.c:508: warning:
> unused variable `gl_clear'
> gcc -Wall -Dstricmp=strcasecmp -I/usr/pkgsrc/games/quake/work/qw/client
> -I/usr/pkgsrc/games/quake/work/qw/server -O2 -I/usr/pkg/include
> -DGLX_GLXEXT_LEGACY -I/usr/X11R6/include -O0 -g -o
> debug_version/glqwcl.glx debug_version/glclient/cl_demo.o
> debug_version/glclient/cl_ents.o debug_version/glclient/cl_input.o
> debug_version/glclient/cl_main.o debug_version/glclient/cl_parse.o
> debug_version/glclient/cl_pred.o debug_version/glclient/cl_tent.o
> debug_version/glclient/cl_cam.o debug_version/glclient/cmd.o
> debug_version/glclient/common.o debug_version/glclient/console.o
> debug_version/glclient/crc.o debug_version/glclient/cvar.o
> debug_version/glclient/keys.o debug_version/glclient/mathlib.o
> debug_version/glclient/md4.o debug_version/glclient/menu.o
> debug_version/glclient/net_chan.o debug_version/glclient/net_udp.o
> debug_version/glclient/nonintel.o debug_version/glclient/pmove.o
> debug_version/glclient/pmovetst.o debug_version/glclient/r_part.o
> debug_version/glclient/sbar.o debug_version/glclient/skin.o
> debug_version/glclient/snd_dma.o debug_version/glclient/snd_mem.o
> debug_version/glclient/snd_mix.o debug_version/glclient/view.o
> debug_version/glclient/wad.o debug_version/glclient/zone.o
> debug_version/glclient/cd_linux.o debug_version/glclient/sys_linux.o
> debug_version/glclient/snd_linux.o debug_version/glclient/gl_draw.o
> debug_version/glclient/gl_mesh.o debug_version/glclient/gl_model.o
> debug_version/glclient/gl_ngraph.o debug_version/glclient/gl_refrag.o
> debug_version/glclient/gl_rlight.o debug_version/glclient/gl_rmain.o
> debug_version/glclient/gl_rmisc.o debug_version/glclient/gl_rsurf.o
> debug_version/glclient/gl_screen.o debug_version/glclient/gl_warp.o
> debug_version/glclient/math.o debug_version/glclient/snd_mixa.o
> debug_version/glclient/sys_dosa.o
> debug_version/glclient/gl_vidlinuxglx.o -L/usr/pkg/lib
> -Wl,-R/usr/pkg/lib -L/usr/X11R6/lib -Wl,-R/usr/X11R6/lib -lm -lm
> -L/usr/X11R6/lib -L/usr/pkg/lib -Wl,-R/usr/pkg/lib -L/usr/X11R6/lib
> -Wl,-R/usr/X11R6/lib -lm -lm -L/lib -lm -lGL -lX11 -lXext
> debug_version/glclient/gl_vidlinuxglx.o(.text+0xbc1): In function
> `VID_Init8bitPalette':
> /usr/pkgsrc/games/quake/work/qw/client/gl_vidlinuxglx.c:583: undefined
> reference to `gl3DfxSetPaletteEXT'
> collect2: ld returned 1 exit status
> make[1]: *** [debug_version/glqwcl.glx] Fehler 1
> make[1]: Leaving directory `/usr/pkgsrc/games/quake/work/qw'
> make: *** [build_debug] Fehler 2
> *** Error code 2
Yes, the build still fails, but this time is another problem, not the
previous one.
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