tech-x11 archive
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index][Old Index]
Emulate3Buttons support for X68k Xorg server
Hi,
All mice for SHARP X680x0 have only two buttons
(even the mouse protocol doesn't define a middle buttion).
Currently the middle button is emulated by the ms(4) driver
and X68k Xserver doesn't handle "Emulate3Buttons" as the
xf86-input-mouse driver (or ancient XFree86 servers).
However the current implementation ms(4) driver just checks
whether two (left/right) buttons are changed in the same packet.
This means it cannot handle a release event correctly if two
buttons pressed simultaneously are released in the different timing.
I've just ported "Emulate3Buttons" functions from xf86-input-mouse
driver to our Xorg based monolithic X68k server with various
refactoring and cleanup (rewrite a magic three-dimensional array
for a finate state machine with proper named structures etc.
and separate 3 button emulation functions from other stuff) and
it workseven on the real slow X68030.
Now I'd like to remove the middle button handling from ms(4) driver
and commit the Emulate3Buttons change for the X68k server.
I guess the only other application that uses NetBSD/x68k's
native ms(4) protocol (derived from Sun's "Firm_event" interface)
is mlterm-fb (recently renamed to mlterm-x68kgrp) but I don't think
it heavily use the middle button so this change could be acceptable.
The patch is attached and also in the following gist
(applicable both to HEAD and netbsd-9):
https://gist.github.com/tsutsui/6ebe82d74b11874b92b167769c312d52
Note the original xf86-input-mouse driver's Emulate3Buttons
implementation is here:
https://gitlab.freedesktop.org/xorg/driver/xf86-input-mouse/-/blob/xf86-input-mouse-1.9.3/src/mouse.c#L1876
Comments?
Index: sys/arch/x68k/dev/ms.c
===================================================================
RCS file: /cvsroot/src/sys/arch/x68k/dev/ms.c,v
retrieving revision 1.34
diff -u -p -d -r1.34 ms.c
--- sys/arch/x68k/dev/ms.c 25 Jul 2014 08:10:35 -0000 1.34
+++ sys/arch/x68k/dev/ms.c 5 Feb 2021 11:40:09 -0000
@@ -356,8 +356,8 @@ ms_input(struct ms_softc *ms, int c)
{
struct firm_event *fe;
int mb, ub, d, get, put, any;
- static const char to_one[] = { 1, 2, 3 };
- static const int to_id[] = { MS_LEFT, MS_RIGHT, MS_MIDDLE };
+ static const char to_one[] = { 1, 2, 2 };
+ static const int to_id[] = { MS_LEFT, MS_RIGHT };
/*
* Discard input if not ready. Drop sync on parity or framing
@@ -430,12 +430,12 @@ ms_input(struct ms_softc *ms, int c)
ub = ms->ms_ub;
while ((d = mb ^ ub) != 0) {
/*
- * Mouse button change. Convert up to three changes
+ * Mouse button change. Convert up to two changes
* to the `first' change, and drop it into the event queue.
*/
NEXT;
- d = to_one[d - 1]; /* from 1..7 to {1,2,4} */
- fe->id = to_id[d - 1]; /* from {1,2,4} to ID */
+ d = to_one[d - 1]; /* from 1..3 to {1,2} */
+ fe->id = to_id[d - 1]; /* from {1,2} to ID */
fe->value = mb & d ? VKEY_DOWN : VKEY_UP;
firm_gettime(fe);
ADVANCE;
Index: external/mit/xorg/server/xorg-server/hw/netbsd/x68k/Makefile
===================================================================
RCS file: /cvsroot/src/external/mit/xorg/server/xorg-server/hw/netbsd/x68k/Makefile,v
retrieving revision 1.9
diff -u -p -d -r1.9 Makefile
--- external/mit/xorg/server/xorg-server/hw/netbsd/x68k/Makefile 5 Aug 2020 15:48:09 -0000 1.9
+++ external/mit/xorg/server/xorg-server/hw/netbsd/x68k/Makefile 5 Feb 2021 11:40:09 -0000
@@ -18,6 +18,7 @@ WARNS?= 2
.PATH: ${X11SRCDIR.xorg-server}/hw/netbsd/x68k
SRCS= x68kInit.c x68kConfig.c x68kIo.c x68kMouse.c x68kKbd.c x68kKeyMap.c \
x68kFb.c x68kGraph.c x68kText.c
+SRCS+= mouseEmu3btn.c
.PATH: ${X11SRCDIR.xorg-server}/Xi
SRCS+= stubs.c
---
? external/mit/xorg-server/dist/hw/netbsd/x68k/mouseEmu3btn.c
? external/mit/xorg-server/dist/hw/netbsd/x68k/mouseEmu3btn.h
Index: external/mit/xorg-server/dist/hw/netbsd/x68k/x68k.h
===================================================================
RCS file: /cvsroot/xsrc/external/mit/xorg-server/dist/hw/netbsd/x68k/x68k.h,v
retrieving revision 1.6
diff -u -p -d -r1.6 x68k.h
--- external/mit/xorg-server/dist/hw/netbsd/x68k/x68k.h 3 Nov 2020 15:52:57 -0000 1.6
+++ external/mit/xorg-server/dist/hw/netbsd/x68k/x68k.h 5 Feb 2021 14:35:37 -0000
@@ -64,6 +64,7 @@
#include <mipointer.h>
#include "x68kReg.h"
+#include "mouseEmu3btn.h"
/*
* X68k dependent screen record
@@ -106,6 +107,7 @@ typedef struct _X68kFbProcRec {
typedef struct _X68kMousePriv {
int fd;
int bmask;
+ MouseEmu3btn emu3btn;
} X68kMousePriv, *X68kMousePrivPtr;
typedef struct _X68kKbdPriv {
Index: external/mit/xorg-server/dist/hw/netbsd/x68k/x68kMouse.c
===================================================================
RCS file: /cvsroot/xsrc/external/mit/xorg-server/dist/hw/netbsd/x68k/x68kMouse.c,v
retrieving revision 1.8
diff -u -p -d -r1.8 x68kMouse.c
--- external/mit/xorg-server/dist/hw/netbsd/x68k/x68kMouse.c 20 Nov 2020 19:06:56 -0000 1.8
+++ external/mit/xorg-server/dist/hw/netbsd/x68k/x68kMouse.c 5 Feb 2021 14:35:37 -0000
@@ -128,6 +128,9 @@ x68kMouseProc(DeviceIntPtr device, int w
BYTE map[4];
Atom btn_labels[3] = {0};
Atom axes_labels[2] = { 0, 0 };
+ MouseEmu3btnPtr pEmu3btn;
+ Bool emu3enable;
+ int emu3timeout;
switch (what) {
case DEVICE_INIT:
@@ -149,6 +152,15 @@ x68kMouseProc(DeviceIntPtr device, int w
InitPointerDeviceStruct(pMouse, map, 3, btn_labels,
x68kMouseCtrl, GetMotionHistorySize(),
2, axes_labels);
+
+ /* Initialize emulation 3 buttons settings */
+ emu3enable = TRUE; /* XXX should be configurable */
+ emu3timeout = EMU3B_DEF_TIMEOUT; /* XXX should be configurable */
+ if (emu3enable) {
+ pEmu3btn = &x68kMousePriv.emu3btn;
+ Emulate3ButtonsEnable(pEmu3btn, device, emu3timeout);
+ }
+
break;
case DEVICE_ON:
@@ -279,10 +291,14 @@ x68kMouseEnqueueEvent(DeviceIntPtr devic
* for a single state change. Should we get a button event which
* reflects the current state of affairs, that event is discarded.
*
- * Mouse buttons start at 1.
+ * Mouse buttons start at 1 as defined in <X11/X.h>.
+ *
+ * The bmask stores which buttons are currently pressed.
+ * This bmask is also used for Emulate3Buttons functions that
+ * assume the left button is LSB as defined in mouseEmu3btn.c.
*/
buttons = (fe->id - MS_LEFT) + 1;
- bmask = 1 << buttons;
+ bmask = 1 << (buttons - 1);
if (fe->value == VKEY_UP) {
if (pPriv->bmask & bmask) {
type = ButtonRelease;
@@ -298,9 +314,14 @@ x68kMouseEnqueueEvent(DeviceIntPtr devic
return;
}
}
- flag = POINTER_RELATIVE;
- valuator_mask_zero(&mask);
- QueuePointerEvents(device, type, buttons, flag, &mask);
+ if (buttons == Button1 || buttons == Button3) {
+ /* Handle middle button emulation */
+ Emulate3ButtonsQueueEvent(&pPriv->emu3btn, type, buttons, pPriv->bmask);
+ } else {
+ flag = POINTER_RELATIVE;
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(device, type, buttons, flag, &mask);
+ }
break;
case LOC_X_DELTA:
valuators[0] = fe->value;
--- /dev/null 2021-02-05 23:23:05.873690181 +0900
+++ external/mit/xorg-server/dist/hw/netbsd/x68k/mouseEmu3btn.c 2021-02-05 20:09:13.635358094 +0900
@@ -0,0 +1,773 @@
+/*
+ *
+ * Copyright 1990,91 by Thomas Roell, Dinkelscherben, Germany.
+ * Copyright 1993 by David Dawes <dawes%xfree86.org@localhost>
+ * Copyright 2002 by SuSE Linux AG, Author: Egbert Eich
+ * Copyright 1994-2002 by The XFree86 Project, Inc.
+ * Copyright 2002 by Paul Elliott
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the names of copyright holders not be
+ * used in advertising or publicity pertaining to distribution of the
+ * software without specific, written prior permission. The copyright holders
+ * make no representations about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
+ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
+ * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
+ * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ *
+ */
+
+/*
+ * 3 button emulation stuff
+ * based on the emulation method in xf86-input-mouse/dist/src/mouse.c
+ */
+
+#include "inpututils.h"
+#include "mouseEmu3btn.h"
+
+static CARD32 buttonTimer(MouseEmu3btnPtr pEmu3btn);
+static void Emulate3ButtonsSetEnabled(MouseEmu3btnPtr pEmu3btn, Bool enable);
+static Bool Emulate3ButtonsSoft(MouseEmu3btnPtr pEmu3btn);
+
+static void MouseBlockHandler(void *data, void *waitTime);
+static void MouseWakeupHandler(void *data, int i);
+
+/**********************************************************************
+ *
+ * Emulate3Button support code
+ *
+ **********************************************************************/
+
+
+/*
+ * Lets create a simple finite-state machine for 3 button emulation:
+ *
+ * We track buttons 1 and 3 (left and right). There are 11 states:
+ * 0 ground - initial state
+ * 1 delayed left - left pressed, waiting for right
+ * 2 delayed right - right pressed, waiting for left
+ * 3 pressed middle - right and left pressed, emulated middle sent
+ * 4 pressed left - left pressed and sent
+ * 5 pressed right - right pressed and sent
+ * 6 released left - left released after emulated middle
+ * 7 released right - right released after emulated middle
+ * 8 repressed left - left pressed after released left
+ * 9 repressed right - right pressed after released right
+ * 10 pressed both - both pressed, not emulating middle
+ */
+#define ST_INVALID -1
+#define ST_GROUND 0 /* initial state */
+#define ST_DELAYED_LEFT 1 /* left pressed and waiting timeout */
+#define ST_DELAYED_RIGHT 2 /* right pressed and waiting timeout */
+#define ST_PRESSED_MIDDLE 3 /* middle pressed deteremined */
+#define ST_PRESSED_LEFT 4 /* left pressed determined */
+#define ST_PRESSED_RIGHT 5 /* right pressed determined */
+#define ST_RELEASED_LEFT 6 /* left released after pressed both */
+#define ST_RELEASED_RIGHT 7 /* right released after pressed both */
+#define ST_REPRESSED_LEFT 8 /* left repressed after release */
+#define ST_REPRESSED_RIGHT 9 /* right repressed after release */
+#define ST_PRESSED_BOTH 10 /* both pressed (not as middle) */
+#define NSTATES 11
+
+/*
+ * At each state, we need handlers for the following events
+ * 0: no buttons down
+ * 1: left button down
+ * 2: right button down
+ * 3: both buttons down
+ * 4: emulate3Timeout passed without a button change
+ * Note that button events are not deltas, they are the set of buttons being
+ * pressed now. It's possible (ie, mouse hardware does it) to go from (eg)
+ * left down to right down without anything in between, so all cases must be
+ * handled.
+ *
+ * a handler consists of three values:
+ * 0: action1
+ * 1: action2
+ * 2: new emulation state
+ */
+struct button_event {
+ int type; /* ButtonNone / ButtonPress / ButtonRelease */
+#define ButtonNone 0
+ int button;
+#define ButtonLeft Button1
+#define ButtonMiddle Button2
+#define ButtonRight Button3
+};
+
+struct button_action {
+ struct button_event event1;
+ struct button_event event2;
+ int new_state;
+};
+
+/* The set of buttons being pressed passed from DDX mouse events */
+#define BMASK_LEFT 0x01
+#define BMASK_MIDDLE 0x02
+#define BMASK_RIGHT 0x04
+
+/* Event index values per buttons being pressed */
+#define EMU_BUTTONS_NONE 0
+#define EMU_BUTTONS_LEFT 1
+#define EMU_BUTTONS_RIGHT 2
+#define EMU_BUTTONS_BOTH 3
+#define NEMU_BUTTONSTATE 4
+
+#define BMASKTOINDEX(bmask) \
+ ((((bmask) & BMASK_RIGHT) >> 1) | ((bmask) & BMASK_LEFT))
+
+struct button_state {
+ struct button_action buttons[NEMU_BUTTONSTATE];
+ struct button_action timeout;
+};
+
+/*
+ * The comment preceeding each section is the current emulation state.
+ * The comments to the right are of the form
+ * <button state> (<events>) -> <new emulation state>
+ * which should be read as
+ * If the buttons are in <button state>, generate <events> then go to
+ * <new emulation state>.
+ */
+static const struct button_state stateTab[NSTATES] = {
+
+ /* 0 ground - initial state */
+ [ST_GROUND] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing -> ground (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left -> delayed left */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right -> delayed right */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (middle press) -> pressed middle */
+ .event1 = { ButtonPress, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_MIDDLE,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 1 delayed left - left pressed, waiting for right */
+ [ST_DELAYED_LEFT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (left event) -> ground */
+ .event1 = { ButtonPress, ButtonLeft },
+ .event2 = { ButtonRelease, ButtonLeft },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left -> delayed left (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right (left event) -> delayed right */
+ .event1 = { ButtonPress, ButtonLeft },
+ .event2 = { ButtonRelease, ButtonLeft },
+ .new_state = ST_DELAYED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (middle press) -> pressed middle */
+ .event1 = { ButtonPress, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_MIDDLE,
+ },
+
+ .timeout = {
+ /* timeout (left press) -> pressed left */
+ .event1 = { ButtonPress, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_LEFT,
+ },
+ },
+
+ /* 2 delayed right - right pressed, waiting for left */
+ [ST_DELAYED_RIGHT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (right event) -> ground */
+ .event1 = { ButtonPress, ButtonRight },
+ .event2 = { ButtonRelease, ButtonRight },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left (right event) -> delayed left */
+ .event1 = { ButtonPress, ButtonRight },
+ .event2 = { ButtonRelease, ButtonRight },
+ .new_state = ST_DELAYED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right -> delayed right (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (middle press) -> pressed middle */
+ .event1 = { ButtonPress, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_MIDDLE,
+ },
+
+ .timeout = {
+ /* timeout (right press) -> pressed right */
+ .event1 = { ButtonPress, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_RIGHT,
+ },
+ },
+
+ /* 3 pressed middle - right and left pressed, emulated middle sent */
+ [ST_PRESSED_MIDDLE] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (middle release) -> ground */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left -> released right */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_RELEASED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right -> released left */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_RELEASED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right -> pressed middle (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_MIDDLE,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 4 pressed left - left pressed and sent */
+ [ST_PRESSED_LEFT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (left release) -> ground */
+ .event1 = { ButtonRelease, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left -> pressed left (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right (left release) -> delayed right */
+ .event1 = { ButtonRelease, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (right press) -> pressed both */
+ .event1 = { ButtonPress, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_BOTH,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 5 pressed right - right pressed and sent */
+ [ST_PRESSED_RIGHT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (right release) -> ground */
+ .event1 = { ButtonRelease, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left (right release) -> delayed left */
+ .event1 = { ButtonRelease, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right -> pressed right (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (left press) -> pressed both */
+ .event1 = { ButtonPress, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_BOTH,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 6 released left - left released after emulated middle */
+ [ST_RELEASED_LEFT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (middle release) -> ground */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left (middle release) -> delayed left */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right -> released left (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_RELEASED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (left press) -> repressed left */
+ .event1 = { ButtonPress, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_REPRESSED_LEFT,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 7 released right - right released after emulated middle */
+ [ST_RELEASED_RIGHT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (middle release) -> ground */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left -> released right (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_RELEASED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right (middle release) -> delayed right */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_DELAYED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right (right press) -> repressed right */
+ .event1 = { ButtonPress, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_REPRESSED_RIGHT,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 8 repressed left - left pressed after released left */
+ [ST_REPRESSED_LEFT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (middle release, left release) -> ground */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonRelease, ButtonLeft },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left (middle release) -> pressed left */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right (left release) -> released left */
+ .event1 = { ButtonRelease, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_RELEASED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right -> repressed left (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_REPRESSED_LEFT,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 9 repressed right - right pressed after released right */
+ [ST_REPRESSED_RIGHT] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (middle release, right release) -> ground */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonRelease, ButtonRight },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left (right release) -> released right */
+ .event1 = { ButtonRelease, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_RELEASED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right (middle release) -> pressed right */
+ .event1 = { ButtonRelease, ButtonMiddle },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right -> repressed right (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_REPRESSED_RIGHT,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+
+ /* 10 pressed both - both pressed, not emulating middle */
+ [ST_PRESSED_BOTH] = {
+
+ .buttons[EMU_BUTTONS_NONE] = {
+ /* nothing (left release, right release) -> ground */
+ .event1 = { ButtonRelease, ButtonLeft },
+ .event2 = { ButtonRelease, ButtonRight },
+ .new_state = ST_GROUND,
+ },
+
+ .buttons[EMU_BUTTONS_LEFT] = {
+ /* left (right release) -> pressed left */
+ .event1 = { ButtonRelease, ButtonRight },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_LEFT,
+ },
+
+ .buttons[EMU_BUTTONS_RIGHT] = {
+ /* right (left release) -> pressed right */
+ .event1 = { ButtonRelease, ButtonLeft },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_RIGHT,
+ },
+
+ .buttons[EMU_BUTTONS_BOTH] = {
+ /* left & right -> pressed both (no change) */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_PRESSED_BOTH,
+ },
+
+ .timeout = {
+ /* timeout N/A */
+ .event1 = { ButtonNone, 0 },
+ .event2 = { ButtonNone, 0 },
+ .new_state = ST_INVALID,
+ },
+ },
+};
+
+static CARD32
+buttonTimer(MouseEmu3btnPtr pEmu3btn)
+{
+ sigset_t sigmask;
+ int type, button, flag;
+ ValuatorMask mask;
+ const struct button_action *timeout_action;
+
+ (void)sigemptyset(&sigmask);
+ (void)sigaddset(&sigmask, SIGIO);
+ (void)sigprocmask(SIG_BLOCK, &sigmask, NULL);
+
+ pEmu3btn->emulate3Pending = FALSE;
+ timeout_action = &stateTab[pEmu3btn->emulateState].timeout;
+ if ((type = timeout_action->event1.type) != ButtonNone) {
+ button = timeout_action->event1.button;
+ flag = POINTER_RELATIVE;
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(pEmu3btn->device, type, button, flag, &mask);
+ pEmu3btn->emulateState = timeout_action->new_state;
+ } else {
+ LogMessageVerbSigSafe(X_WARNING, -1,
+ "Got unexpected buttonTimer in state %d\n", pEmu3btn->emulateState);
+ }
+
+ (void)sigprocmask(SIG_UNBLOCK, &sigmask, NULL);
+ return 0;
+}
+
+static void
+Emulate3ButtonsSetEnabled(MouseEmu3btnPtr pEmu3btn, Bool enable)
+{
+
+ if (pEmu3btn->emulate3Buttons == enable)
+ return;
+
+ pEmu3btn->emulate3Buttons = enable;
+
+ if (enable) {
+ pEmu3btn->emulateState = ST_GROUND;
+ pEmu3btn->emulate3Pending = FALSE;
+ pEmu3btn->emulate3ButtonsSoft = FALSE; /* specifically requested now */
+
+ RegisterBlockAndWakeupHandlers(MouseBlockHandler, MouseWakeupHandler,
+ (void *)pEmu3btn);
+ } else {
+ if (pEmu3btn->emulate3Pending)
+ buttonTimer(pEmu3btn);
+
+ RemoveBlockAndWakeupHandlers(MouseBlockHandler, MouseWakeupHandler,
+ (void *)pEmu3btn);
+ }
+}
+
+static Bool
+Emulate3ButtonsSoft(MouseEmu3btnPtr pEmu3btn)
+{
+
+ if (!pEmu3btn->emulate3ButtonsSoft)
+ return TRUE;
+
+#if defined(__NetBSD__) && defined(WSCONS_SUPPORT)
+ /*
+ * On NetBSD a wsmouse is a multiplexed device. Imagine a notebook
+ * with two-button mousepad, and an external USB mouse plugged in
+ * temporarily. After using button 3 on the external mouse and
+ * unplugging it again, the mousepad will still need to emulate
+ * 3 buttons.
+ */
+ return TRUE;
+#else
+ LogMessageVerbSigSafe(X_INFO, 4,
+ "mouse: 3rd Button detected: disabling emulate3Button\n");
+
+ Emulate3ButtonsSetEnabled(pEmu3btn, FALSE);
+
+ return FALSE;
+#endif
+}
+
+static void
+MouseBlockHandler(void *data, void *waitTime)
+{
+ MouseEmu3btnPtr pEmu3btn = data;
+ int ms;
+
+ if (pEmu3btn->emulate3Pending) {
+ ms = pEmu3btn->emulate3Expires - GetTimeInMillis();
+ if (ms <= 0)
+ ms = 0;
+ AdjustWaitForDelay(waitTime, ms);
+ }
+}
+
+static void
+MouseWakeupHandler(void *data, int i)
+{
+ MouseEmu3btnPtr pEmu3btn = data;
+ int ms;
+
+ if (pEmu3btn->emulate3Pending) {
+ ms = pEmu3btn->emulate3Expires - GetTimeInMillis();
+ if (ms <= 0)
+ buttonTimer(pEmu3btn);
+ }
+}
+
+/*******************************************************************
+ * function "Emulate3ButtonsEnable"
+ *
+ * purpose:
+ * Enable and initialize Emulate3Buttons structures.
+ * argument:
+ * (MouseEmu3btnPtr)pEmu3btn : Emu3btn private record
+ * (DeviceIntPtr)device : pointer device private record
+ * (int)timeout : timeout to wait another button [ms]
+ *
+ *******************************************************************/
+void
+Emulate3ButtonsEnable(MouseEmu3btnPtr pEmu3btn, DeviceIntPtr device, int timeout)
+{
+
+ BUG_RETURN_MSG(device == NULL, "Invalid DeviceIntPtr.\n");
+
+ if (timeout <= 0) {
+ timeout = EMU3B_DEF_TIMEOUT;
+ }
+ pEmu3btn->device = device;
+ pEmu3btn->emulate3Timeout = timeout;
+
+ Emulate3ButtonsSetEnabled(pEmu3btn, TRUE);
+}
+
+/*******************************************************************
+ * function "Emulate3ButtonsQueueEvent"
+ *
+ * purpose:
+ * Emulate middle button per left/right button events and post events.
+ * argument:
+ * (MouseEmu3btnPtr)pEmu3btn : Emu3btn private record
+ * (int)type : event (ButtonPress / ButtonRelease)
+ * (int)buttons : button (Button1 / Button2 / Button3)
+ * (int)bmask : buttons being pressed (0x1:left / 0x4:right)
+ *
+ *******************************************************************/
+
+void
+Emulate3ButtonsQueueEvent(MouseEmu3btnPtr pEmu3btn, int type, int buttons, int bmask)
+{
+ DeviceIntPtr device = pEmu3btn->device;
+ int emulateButtons;
+ int button, flag;
+ ValuatorMask mask;
+
+ BUG_RETURN_MSG(buttons != ButtonLeft && buttons != ButtonRight,
+ "not left or right button event\n");
+
+ if (pEmu3btn->emulate3ButtonsSoft && pEmu3btn->emulate3Pending)
+ buttonTimer(pEmu3btn);
+
+ if (pEmu3btn->emulate3Buttons
+ && ((bmask & BMASK_MIDDLE) == 0 || Emulate3ButtonsSoft(pEmu3btn))) {
+ const struct button_action *button_action, *timeout_action;
+
+ /* emulate the third button by the other two */
+
+ emulateButtons = BMASKTOINDEX(bmask);
+ button_action =
+ &stateTab[pEmu3btn->emulateState].buttons[emulateButtons];
+
+ if ((type = button_action->event1.type) != ButtonNone) {
+ button = button_action->event1.button;
+ flag = POINTER_RELATIVE;
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(device, type, button, flag, &mask);
+ }
+ if ((type = button_action->event2.type) != ButtonNone) {
+ button = button_action->event2.button;
+ flag = POINTER_RELATIVE;
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(device, type, button, flag, &mask);
+ }
+
+ pEmu3btn->emulateState = button_action->new_state;
+
+ timeout_action = &stateTab[pEmu3btn->emulateState].timeout;
+ if (timeout_action->event1.type != ButtonNone) {
+ pEmu3btn->emulate3Expires =
+ GetTimeInMillis() + pEmu3btn->emulate3Timeout;
+ pEmu3btn->emulate3Pending = TRUE;
+ } else {
+ pEmu3btn->emulate3Pending = FALSE;
+ }
+ } else {
+ /* no emulation; post left or right button event as is */
+ flag = POINTER_RELATIVE;
+ valuator_mask_zero(&mask);
+ QueuePointerEvents(device, type, buttons, flag, &mask);
+ }
+}
--- /dev/null 2021-02-05 23:23:05.873690181 +0900
+++ external/mit/xorg-server/dist/hw/netbsd/x68k/mouseEmu3btn.h 2021-02-04 02:06:34.730734641 +0900
@@ -0,0 +1,48 @@
+/*
+ * Copyright (c) 1999-2003 by The XFree86 Project, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Except as contained in this notice, the name of the copyright holder(s)
+ * and author(s) shall not be used in advertising or otherwise to promote
+ * the sale, use or other dealings in this Software without prior written
+ * authorization from the copyright holder(s) and author(s).
+ */
+
+/*
+ * 3 button emulation stuff
+ * pulled from xf86-input-mouse/dist/src/mouse.h
+ */
+
+typedef struct _MouseEmu3btn {
+ DeviceIntPtr device;
+
+ int emulateState;
+ Bool emulate3Buttons;
+ Bool emulate3ButtonsSoft;
+ Bool emulate3Pending;
+ int emulate3Timeout;
+ CARD32 emulate3Expires;
+} MouseEmu3btn, *MouseEmu3btnPtr;
+
+/* default timeout value for 3 button emulation */
+#define EMU3B_DEF_TIMEOUT 100 /* ms */
+
+void Emulate3ButtonsEnable(MouseEmu3btnPtr pEmu3btn, DeviceIntPtr device, int timeout);
+void Emulate3ButtonsQueueEvent(MouseEmu3btnPtr pEmu3btn, int type, int buttons, int bmask);
---
Izumi Tsutsui
Home |
Main Index |
Thread Index |
Old Index