Subject: Re: CVS commit: src/games/larn
To: Valeriy E. Ushakov <uwe@ptc.spbu.ru>
From: Simon Burge <simonb@wasabisystems.com>
List: source-changes
Date: 02/27/2005 00:17:51
"Valeriy E. Ushakov" wrote:

> On Fri, Feb 25, 2005 at 15:04:44 +0000, Simon Burge wrote:
> 
> > Modified Files:
> > 	src/games/larn: create.c
> > 
> > Log Message:
> > Remove a incorrect semicolon at the end of an if().
> > Magic levels now appear after extensive play testing!
> 
> Magic levels appeared just fine before that change as well (iirc, as I
> haven't played larn for quite some time).  If i read the code
> correctly, the bug would manifest only if there were a problem with
> the level file.

I play a few games with a notification where I reached what looked to
be bogus code and hit that spot a few times and didn't once see a magic
level.  I did see them after removing that semicolon.

Can you confirm that larn now works better, worse or the same as before?
larn experts don't seem to be in great supply :-)

Simon.
--
Simon Burge                            <simonb@wasabisystems.com>
NetBSD Support and Service:         http://www.wasabisystems.com/