Subject: Re: CVS commit: src/games/larn
To: Simon Burge <simonb@wasabisystems.com>
From: Valeriy E. Ushakov <uwe@ptc.spbu.ru>
List: source-changes
Date: 02/26/2005 17:06:21
On Sun, Feb 27, 2005 at 00:17:51 +1100, Simon Burge wrote:
> "Valeriy E. Ushakov" wrote:
>
> > On Fri, Feb 25, 2005 at 15:04:44 +0000, Simon Burge wrote:
> >
> > > Modified Files:
> > > src/games/larn: create.c
> > >
> > > Log Message:
> > > Remove a incorrect semicolon at the end of an if().
> > > Magic levels now appear after extensive play testing!
> >
> > Magic levels appeared just fine before that change as well (iirc, as I
> > haven't played larn for quite some time). If i read the code
> > correctly, the bug would manifest only if there were a problem with
> > the level file.
>
> I play a few games with a notification where I reached what looked to
> be bogus code and hit that spot a few times and didn't once see a magic
> level. I did see them after removing that semicolon.
>
> Can you confirm that larn now works better, worse or the same as
> before? larn experts don't seem to be in great supply :-)
Bah, never mind. My mind is not working well on fridays, especially
when sleep deprived, so I somehow inverted the result of the test.
I was (am) sure I saw those levels, and somehow I thought this was on
a FreeBSD box (they have the same bogus semicolon). But after
rummaging through my memory, I think this really was on an svr3 box
about a decade ago.
Sorry for the fuss.
SY, Uwe
--
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