Subject: CVS commit: pkgsrc
To: None <source-changes@netbsd.org>
From: Johnny C. Lam <jlam@netbsd.org>
List: source-changes
Date: 08/12/2000 09:34:49
Module Name:	pkgsrc
Committed By:	jlam
Date:		Sat Aug 12 06:34:49 UTC 2000

Modified Files:
	pkgsrc/games/freeciv-client: Makefile
	pkgsrc/games/freeciv-client-gtk: Makefile
	pkgsrc/games/freeciv-server: Makefile
	pkgsrc/games/freeciv-share: Makefile Makefile.common
	pkgsrc/games/freeciv-share/files: md5 patch-sum
	pkgsrc/games/freeciv-share/patches: patch-aa
	pkgsrc/games/freeciv-share/pkg: PLIST
Removed Files:
	pkgsrc/games/freeciv-share/patches: patch-ab

Log Message:
Update freeciv to 1.11.4.

WHAT'S CHANGED SINCE 1.11.0:

 - Readline support added to the server.
 - May now disperse initial units over specified area.  See "dispersion"
   server option.
 - May now arrange for first client to connect to have a higher cmdlevel
   than the following clients.  See "cmdlevel" server option.
 - Save files now transparently (un)compressed when (loaded) saved.
 - Now requires a minimum number of ocean tiles to be adjacent to a land
   tile wished to be transformed into ocean.  Default is 1.
 - Added Nuclear Fallout.  Industrialization and population still
   generate Pollution.  Dropping a Nuke generates Nuclear Fallout, which
   is distinct from Pollution.  There is a new command to clean Fallout
   vs. cleaning Pollution.  Fallout contributes to Nuclear Winter --
   which also changes terrain, but tends to Desert, Tundra and Glacier.
   Added a new "cooling" icon to the info area to indicate the progress
   towards Nuclear Winter, and also an icon for Fallout on the main map.
   AIs are now more aggressive at cleaning up Pollution, but not Fallout.
 - Ported to OpenVMS.
 - Moved most of the dependencies on the "civstyle" server option to
   separate values in game.ruleset files.
 - Fixed bugs in "turns to build" displays.
 - Fixed bug whereby Diplomat/Spy investigations of cities did not
   reveal the correct supported and present unit lists.
 - Fixed multiple bugs in go-to code.
 - Fixed bug where starting a revolution, saving the game and restarting
   the server would allow switching governments without anarchy.
 - Fix bug that you could paradrop into cities you were at war with even
   if they contained enemy units.

WHAT'S CHANGED SINCE 1.10.0:

 - Internationalization extended.  Still needs improvement.
   Current localizations: de en_GB es fr hu ja nl no pl pt pt_BR ru.
 - Added full Fog of War.  Controlled by "fogofwar" server option.
 - Added explicit Diplomatic States between civilizations: war, neutral,
   no-contact, cease-fire peace and alliance.
 - Allow terrain changes to/from land/ocean.  Default ruleset allows
   Engineers to Transform Swamp to Ocean and Ocean to Swamp.  Also
   allows Forest to be Mined into Swamp.
 - Increased maximum number of players to 30.
 - Fortifying now takes a turn to complete (like Civ1/2).
 - Added correct Civ2 style of Apollo wonder (shows entire map, rather
   than just cities).  Selected by "civstyle" server option.
 - Aggressive sea units no longer cause unhappiness when in a city.
 - Added Civ2 rule that firepower is reduced to 1 for both the defender
   and the attacker when a ship bombards a land unit.
 - When changing current research, if user changes back to what was being
   researched, the penalty is not applied (you keep all your bulbs).
 - Added pop-up of more details when clicking on info box in GTK+ client.
 - Improved the global warming danger indicator.
 - Added warning of incipient city growth.
 - The server "remove <player>" command is no longer available after the
   game has started.
 - Added "fixedlength" server option to make all turns exactly "timeout"
   duration.
 - The "timeout" time may be much longer (up to a day).
 - Added goto for air units.  If destination is beyond range, they will
   stop in cities/airfields/etc. to get there.
 - May now select a unit by clicking on the unit pile display on the left.
 - Diplomats/Spies moving by goto now do pop-up the Diplomat/Spy command
   dialog when they reach a city.
 - Improved goto algorithm and implementation.
 - Help dialog displays which buildings an advance will obsolete.
 - Optionally show city food/shields/trade productions on main map.
 - Added server option "autotoggle", which toggles AI status on and off
   as players connect and disconnect.
 - Allow Hoover Dam to be built anywhere, to conform to Civ2.
 - Show turns per advance in Science Advisor dialog.
 - Improved map and unit movement drawing code.
 - Added "End Turn when done moving" local option.
 - City production penalties now applied more correctly.
 - Added Sentry and Fortify to Present Units' City Dialog pop-up.
 - More nations added.
 - Added a resource file for the GTK+ client.
 - Improved network code for more reliable connections.
 - Split nations.ruleset into individual <nation>.ruleset files.
 - Extended registry file format to allow including files and overriding
   entries.
 - Added --with-xaw and --enable-client=xaw3d options to ./configure
   script.
 - Lots of bug fixes and code cleanups.


To generate a diff of this commit:
cvs rdiff -r1.2 -r1.3 pkgsrc/games/freeciv-client/Makefile
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/freeciv-client-gtk/Makefile
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/freeciv-server/Makefile
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/freeciv-share/Makefile
cvs rdiff -r1.2 -r1.3 pkgsrc/games/freeciv-share/Makefile.common
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/freeciv-share/files/md5 \
    pkgsrc/games/freeciv-share/files/patch-sum
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/freeciv-share/patches/patch-aa
cvs rdiff -r1.1.1.1 -r0 pkgsrc/games/freeciv-share/patches/patch-ab
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/freeciv-share/pkg/PLIST

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.