Subject: Re: how far has the sb3 work come?
To: Greywolf <greywolf@starwolf.com>
From: Todd Whitesel <toddpw@best.com>
List: port-sparc
Date: 12/03/1999 00:40:25
> The thing I want to know is how do they get 24bpp on 1280x1024 with only
> 6MB on the video card?!?

Have faith and do the math.

1280 is only 5/4ths of a K, so each 8bpp eats 1.25 megs.

With 3-byte packed pixels they could get away with 4 megs.

6 megs probably means they are using 4-byte pixels (probably to provide
alpha or Z channel) which takes exactly 5 megs, leaving a whole meg of
offscreen memory to cache textures and other fun stuff.

Todd Whitesel
toddpw @ best.com