Subject: Re: PixelVision documentation
To: None <port-pmax@netbsd.org>
From: Toru Nishimura <nisimura@itc.aist-nara.ac.jp>
List: port-pmax
Date: 02/28/2000 14:17:25
>> It should
>> be noted that PX/PXG is pre-X window age hardware and the part of
>> burdens came from the fact.  Good literature for those who are
>> involves in match-making between hardware accelerator and popular
>> software design. 
>
> I don't see how that's possible.  There was _no_ graphical environment
> for the machines you could put PX/PXG in except for X, and X on that
> platform predated PX/PXG.

Well, my intent was "PX/PXG designers had little idea about how to
design accelerator friendly copes with X servers", compared with what
Joel McCormack could do with SFB.  Over all PX/PXG was designed for 3D
thing in mind rather than smart 2D.

Tohru Nishimura