* Naopic Tastalian <tastalian%free.fr@localhost> wrote: > And I guess the Playstation 2 Linux Runtime Environment's source isn't > available, is it ? No, but we have the Linux kernel source, so we can find out how we have to use the RTE. > >- Port Linux 2.4.31 to the Sony Playstation 2 > >- Patch a recent toolchain to support the Sony Playstation 2 > >- Build a Linux From Scratch install > > Wow, that already represents much work :) Yep. I'm almost finished with Linux 2.4.31 (I've already been working on it for a while). I've already imported most drivers and arch stuff, but it doesn't compile cleanly yet. (A lot has changed since 2.4.17) > >- Patch the native NetBSD toolchain to support the Sony Playstation 2 > > I'm still a newbie to NetBSD : what do you mean by "native toolchain" > ? I used the toolchain to build a NetBSD/playstation2 system from an > i386 machine, and it worked (I precise I had to edit some code from > /usr/pkgsrc/cross/mips* in order to compile). Your i386 toolchain builds a mipsel toolchain at the beginning of the './build.sh' process. The toolchain from pkgsrc is only needed to compile the kernel because it understands the PS2 vector instructions and such and the kernel is the only part of NetBSD/playstation2 that uses these. > Well, I'd like to help but I have no experience about programming for > an Unix-like system (drivers...) No problem. In the end I'll need testers anyway ;) Groetjes, -- Ed Schouten <ed%fxq.nl@localhost>
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