Subject: 3D/Framebuffer programming for NetBSD/Dreamcast
To: None <port-dreamcast@netbsd.org>
From: andrew culver <prez@codeninja.ca>
List: port-dreamcast
Date: 11/23/2001 15:02:08
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I hope this question is in good company,

I've been looking for resources for high-level Dreamcast programming =
under NetBSD, and can't seem to find much information. Mainly, I would =
like applications I write in C/C++ to be able to make use of the 3D =
hardware, or the framebuffer. Are there any libraries to accomodate =
this?

Any information is helpful,

  - Andrew (prez@codeninja.ca)

--
"You must be the change you wish to see in the world." - Gandhi.

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<DIV><FONT face=3DArial size=3D2>I hope this question is in good=20
company,</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>I've been looking for resources for =
high-level=20
Dreamcast programming under NetBSD, and can't seem to find much =
information.=20
Mainly, I would like applications I write in C/C++ to be able to make =
use of the=20
3D hardware, or the framebuffer. Are there any libraries to accomodate=20
this?</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>Any information is =
helpful,</FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT face=3DArial size=3D2>&nbsp; - Andrew (<A=20
href=3D"mailto:prez@codeninja.ca">prez@codeninja.ca</A>)</FONT></DIV>
<DIV><FONT face=3DArial size=3D2><BR>--<BR>"You must be the change you =
wish to see=20
in the world." - Gandhi.</FONT></DIV></BODY></HTML>

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