Subject: Re: Two questions from a new NetBSD for Dreamcast user
To: Mailing List <port-dreamcast@netbsd.org>
From: nathan widmyer <nwidmyer@cs.odu.edu>
List: port-dreamcast
Date: 07/11/2001 10:38:11
Well, I'm not really in the position to work with it now. Me, being in
college now and all. Perhaps I could incorporate my Dreamcast into a
college project in my senior year or something. Perhaps by then, more
framework will be written.
On Wed, 11 Jul 2001, Andy Michaels wrote:
> Nathan, I am in the process of figuring out the NFS mount stuff as
> well. I'm getting some assistance, and as soon as I get it down, I'll
> work on updating the HOWTO on the site. in the meantime, try muddling
> through the NetBSD diskless HOWTO on netbsd.org.
>
> I am actually interested in writing graphics code myself, and was
> wondering if anyone has been working on getting libraries in place for
> doing 3D graphics, or for that matter, anything beyond the console. Has
> anyone done any work in terms of graphics being executable from NetBSD on
> the PowerVR2 hardware?
>
> Andy
>
> /*
> ** A N D Y . M I C H A E L S
> **
> ** L E G O AT G T I DOT N E T
> **
> ** http://www.gti.net/lego
> */
>
> On Wed, 11 Jul 2001, nathan widmyer wrote:
>
> > Does someone know where I can get step-by-step instructions on setting the
> > Dreamcast up via network on nfs. Although I am a pretty experienced user
> > of Linux, I never had to deal with nfs.
> >
> > Also, is there any compiler or anything to create programs using the
> > Dreamcasts main graphics subsystem. For example, if I were to use C++ to
> > make a 3D program, I can compile it and it run it like a regular game with
> > the terminal in the background. Is that too far over the horizon? Thanks
> >
> >
>