Subject: Re: Number Crunching
To: None <port-dreamcast@netbsd.org>
From: John Mora <jmora@ragweed.net>
List: port-dreamcast
Date: 03/05/2001 07:51:49
What's the likelihood of using it (in conjuction with the broadband
adapter) as an ssh terminal? I'm not even certain enough of it's
prerequisites have been met - just feeling out the grey area.

-john

On Mon, 5 Mar 2001, J.D. Forinash wrote:
> On Sat, Mar 03, 2001 at 02:31:49AM -0800, Tyrel Beede wrote:
> > I was thinking that the dreamcast has got to be a pretty good number
> > crunching machine due to it's original line of work.  I'm wondering how
> > this characteristic could be exploited in some sort of a number
> > crunching facitily.  What would it be good for and does it have any
> > advantage over a PC in this area?  Something perhaps suited for an
> > application like finding prime numbers or crunching seti data?
>
> I don't know about other problems, but I suspect these are not the
> right problems for a Dreamcast largely due to the small amount of
> local RAM and storage. The GIMPS notes mention that 100 megabytes can be
> shuffled around every second, which would mean you either need to hack
> a huge ramdisk into your Dreamcast or build an IDE adapter for it.
>
> As SETI goes, the problem is similar-- I quit running SETI on machines at
> home because 64MB of RAM simply wasn't enough to run SETI and something
> else. And the Dreamcast only has 16MB RAM.
>
> The Dreamcast really needs a wholly number crunching problem, not one that
> involves lots of data that needs crunching.

--
John Mora