Subject: Re: Number Crunching
To: Tyrel Beede <port-dreamcast@netbsd.org>
From: Daniel Ahlberg <aliz@telia.com>
List: port-dreamcast
Date: 03/04/2001 12:43:28
> I was thinking that the dreamcast has got to be a pretty good number
> crunching machine due to it's original line of work.  I'm wondering how
> this characteristic could be exploited in some sort of a number
> crunching facitily.  What would it be good for and does it have any
> advantage over a PC in this area?  Something perhaps suited for an
> application like finding prime numbers or crunching seti data?

Distributed.Net (www.distributed.net) has the source code for their clients
available at www.distributed.net/source. The sources can't make a real
client with keyproxy communication, but it can be used to benchmark and test
new platforms for the client.