Subject: Re: games/gomoku
To: John Birrell <jb@cimlogic.com.au>
From: Jason Thorpe <thorpej@nas.nasa.gov>
List: port-alpha
Date: 01/01/1997 23:28:47
On Sat, 4 Jan 1997 07:04:33 +1100 (EST) 
 John Birrell <jb@cimlogic.com.au> wrote:

 > I'd be interested in the results, however I've been told (in private
 > mail) that there things in that code that "we don't want to do".
 > So even if the differences are dramatic, there is no guarantee that
 > NetBSD is even interested. 8-(

Well, doing things like opening a config file is ... rather lame for
something like malloc(), IMO.  That should be reserved for a debugging
malloc...

If the things that "we don't want to do" can be isolated and
conditionally compiled into a libdebugmalloc (or some other less
icky name :-), I would think that a better malloc would most certainly
be welcome.

 > BTW, in the early hours of this morning, my gomoku finished. It won!
 > And so did I, 'cause my money was on black. Damn! I was betting
 > against myself. 8-)

I'm not really a game player, but something tells me I gotta check
this out :-)

Jason R. Thorpe                                       thorpej@nas.nasa.gov
NASA Ames Research Center                               Home: 408.866.1912
NAS: M/S 258-6                                          Work: 415.604.0935
Moffett Field, CA 94035                                Pager: 415.428.6939