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CVS commit: wip/kyra2
Module name: wip
Committed by: othyro
Date: Tue Jan 1 01:15:36 UTC 2013
wip/kyra2: Makefile buildlink3.mk distinfo
wip/kyra2/patches: patch-engine_encoder.h patch-engine_imagetree.h
Updated to latest release (still doesn't built, but it's closer). Fails:
Making all in tinyxml
gmake: Entering directory `/usr/pkgsrc/wip/kyra2/work/kyra/tinyxml'
gmake: *** No rule to make target `tinyxml.cpp', needed by `tinyxml.lo'.
Fixed a bug in the Rectangle class that caused the SpriteEditor to drag
Updated the documentation to reflect the current build system.
Standard make system, now works on mingw and linux (and MacX, but there are
Kyra bugs on Mac)
Improvements in the grinning lizard utilities and tinyxml
Tim at "Evil Genius Games" subbmitted a huge, and great, patch with fixes,
improvements, and Darwin code resulting form using Kyra in "Rise of the
Nile". Nice patch; lots of good stuff.
At first, coverted GUI widgets to use 'siglot' rather than inherit and
After using it a while, I decided this had as many problems as benefits;
back to the old HandleEvent system, except this time using KrWidgetEvent to
mimic the SDL system rather than many confusing parameters. This seems to
be a much
better system with less change to the code.
Switched Encoder over to console application. It will now run in text mode,
but create BMP files that can be used to verify that the graphics were
created correctly. This is both easier for the developer, and allows the
encoder to be shipped to create mods.
Removed console.cpp/.h from encoder.
Removed "odd" TinyXml (1.x) version and converted to current shipping
Added x, y, width, height support to "Image" and "Direct"
Re-structured the gui test to be simpler. Cleaned up widget code.
Toggle buttons will now automatically group with their siblings.
Removed GlDynArray and replaced it with std::vector. In 1999, there may
reasons to not use std::vector...but not now.
Pulled out grinning lizard utilities to namespace "grinliz"Changed
GLOUTPUT to guarentee to be removed in release builds. Syntax now requires
double parens: GLOUTPUT(( "Hello World" ));
Remove run time link to SDL_Image. It is now dynamically loaded.
Cleaned up the demos and upped the frame rate, to resolve general confusion
is "slow" because the demo is at a low frame rate.
Changed the license to LGPL
Removed the built in Splash Screen but added splash assets to the root
The tutorials are now generated from tutorialMaster (the same system
To generate a diff of this commit:
cvs -z3 rdiff -u -r0 -r1.1 wip/kyra2/patches/patch-engine_encoder.h \
cvs -z3 rdiff -u -r1.11 -r1.12 wip/kyra2/Makefile
cvs -z3 rdiff -u -r1.2 -r1.3 wip/kyra2/distinfo
cvs -z3 rdiff -u -r1.7 -r1.8 wip/kyra2/buildlink3.mk
To view a diff of this commit:
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
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