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box2d: remove, updated in pkgsrc



Module Name:	pkgsrc-wip
Committed By:	Thomas Klausner <wiz%NetBSD.org@localhost>
Pushed By:	wiz
Date:		Sun Oct 4 19:45:05 2026 +0200
Changeset:	5be56d91fc106142304d1831c9de4514539f6be8

Modified Files:
	Makefile
Removed Files:
	box2d/DESCR
	box2d/Makefile
	box2d/PLIST
	box2d/buildlink3.mk
	box2d/distinfo
	box2d/log

Log Message:
box2d: remove, updated in pkgsrc

To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=5be56d91fc106142304d1831c9de4514539f6be8

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

diffstat:
 Makefile            |  2 +-
 box2d/DESCR         | 24 ------------------------
 box2d/Makefile      | 26 --------------------------
 box2d/PLIST         | 13 -------------
 box2d/buildlink3.mk | 13 -------------
 box2d/distinfo      |  5 -----
 box2d/log           | 52 ----------------------------------------------------
 7 files changed, 1 insertion(+), 134 deletions(-)

diffs:
diff --git a/Makefile b/Makefile
index b2006c275c..0bdc8b75ff 100644
--- a/Makefile
+++ b/Makefile
@@ -379,7 +379,6 @@ SUBDIR+=	boron
 SUBDIR+=	botan3-git
 SUBDIR+=	bottom
 SUBDIR+=	bowtie2
-SUBDIR+=	box2d
 SUBDIR+=	bpcscripts
 SUBDIR+=	brain-mesh-builder
 SUBDIR+=	breakpad
@@ -5363,6 +5362,7 @@ SUBDIR+=	rust197-bin
 SUBDIR+=	rust198
 SUBDIR+=	rust198-bin
 SUBDIR+=	rust199
+SUBDIR+=	rust199-bin
 SUBDIR+=	s-nail
 SUBDIR+=	s2tc
 SUBDIR+=	s3cmd
diff --git a/box2d/DESCR b/box2d/DESCR
deleted file mode 100644
index 7ef0903e1f..0000000000
--- a/box2d/DESCR
+++ /dev/null
@@ -1,24 +0,0 @@
-Box2D is a 2D physics engine for games. It features:
-
-Collision
-    Continuous collision detection
-    Contact callbacks: begin, end, pre-solve, post-solve
-    Convex polygons and circles
-    Multiple shapes per body
-    One-shot contact manifolds
-    Dynamic tree broadphase
-    Efficient pair management
-    Fast broadphase AABB queries
-    Collision groups and categories
-
-Physics
-    Continuous physics with time of impact solver
-    Persistent body-joint-contact graph
-    Island solution and sleep management
-    Contact, friction, and restitution
-    Stable stacking with a linear-time solver
-    Revolute, prismatic, distance, pulley, gear, mouse joint,
-      and other joint types
-    Joint limits, motors, and friction
-    Momentum decoupled position correction
-    Fairly accurate reaction forces/impulses
diff --git a/box2d/Makefile b/box2d/Makefile
deleted file mode 100644
index 6f080ac923..0000000000
--- a/box2d/Makefile
+++ /dev/null
@@ -1,26 +0,0 @@
-# $NetBSD: Makefile,v 1.5 2024/08/25 06:18:49 wiz Exp $
-
-DISTNAME=	box2d-3.1.1
-CATEGORIES=	graphics
-MASTER_SITES=	${MASTER_SITE_GITHUB:=erincatto/}
-GITHUB_TAG=	v${PKGVERSION_NOREV}
-
-MAINTAINER=	ryoon%NetBSD.org@localhost
-HOMEPAGE=	https://github.com/erincatto/box2d/
-COMMENT=	2D physics engine for games
-LICENSE=	mit
-
-USE_LANGUAGES=	c c++
-
-CMAKE_CONFIGURE_ARGS+=	-DBOX2D_BUILD_UNIT_TESTS=OFF
-CMAKE_CONFIGURE_ARGS+=	-DBOX2D_BUILD_TESTBED=OFF
-CMAKE_CONFIGURE_ARGS+=	-DBOX2D_SAMPLES=OFF
-CMAKE_CONFIGURE_ARGS+=	-DBUILD_SHARED_LIBS=ON
-
-.include "../../devel/cmake/build.mk"
-.include "../../x11/libX11/buildlink3.mk"
-.include "../../x11/libXcursor/buildlink3.mk"
-.include "../../x11/libXi/buildlink3.mk"
-.include "../../x11/libXinerama/buildlink3.mk"
-.include "../../x11/libXrandr/buildlink3.mk"
-.include "../../mk/bsd.pkg.mk"
diff --git a/box2d/PLIST b/box2d/PLIST
deleted file mode 100644
index 41c581ee73..0000000000
--- a/box2d/PLIST
+++ /dev/null
@@ -1,13 +0,0 @@
-@comment $NetBSD$
-include/box2d/base.h
-include/box2d/box2d.h
-include/box2d/collision.h
-include/box2d/id.h
-include/box2d/math_functions.h
-include/box2d/types.h
-lib/cmake/box2d/box2dConfig-noconfig.cmake
-lib/cmake/box2d/box2dConfig.cmake
-lib/cmake/box2d/box2dConfigVersion.cmake
-lib/libbox2d.so
-lib/libbox2d.so.3
-lib/libbox2d.so.${PKGVERSION}
diff --git a/box2d/buildlink3.mk b/box2d/buildlink3.mk
deleted file mode 100644
index 35c678a0ec..0000000000
--- a/box2d/buildlink3.mk
+++ /dev/null
@@ -1,13 +0,0 @@
-# $NetBSD: buildlink3.mk,v 1.1 2021/02/06 06:41:33 ryoon Exp $
-
-BUILDLINK_TREE+=	box2d
-
-.if !defined(BOX2D_BUILDLINK3_MK)
-BOX2D_BUILDLINK3_MK:=
-
-BUILDLINK_API_DEPENDS.box2d+=	box2d>=2.4.1
-BUILDLINK_PKGSRCDIR.box2d?=	../../graphics/box2d
-
-.endif	# BOX2D_BUILDLINK3_MK
-
-BUILDLINK_TREE+=	-box2d
diff --git a/box2d/distinfo b/box2d/distinfo
deleted file mode 100644
index e3a01806e8..0000000000
--- a/box2d/distinfo
+++ /dev/null
@@ -1,5 +0,0 @@
-$NetBSD: distinfo,v 1.4 2024/08/11 06:39:04 wiz Exp $
-
-BLAKE2s (box2d-3.1.1.tar.gz) = ed7b5f74ba923d6999c1c545c11eadb45023d990a4233edebf603b8321fd9dfd
-SHA512 (box2d-3.1.1.tar.gz) = 7367640e7f2ff395b8ca48766c71f57c96e08c298627c996eba76899a149ee28b0e3ecacfa4a224fdb5d160c7e25c6069bb8414fd1575787727d796097aa347b
-Size (box2d-3.1.1.tar.gz) = 780115 bytes
diff --git a/box2d/log b/box2d/log
deleted file mode 100644
index 6ce4d4b650..0000000000
--- a/box2d/log
+++ /dev/null
@@ -1,52 +0,0 @@
-# v3.1 Release Notes
-
-## API Changes
-- 64-bit filter categories and masks
-- 64-bit dynamic tree user data
-- Renamed `b2SmoothSegment` to `b2ChainSegment`
-- Cast and overlap functions modified for argument consistency
-- Contact begin events now provide the manifold
-- More consistent functions to make polygons
-- Contact events are now disabled by default
-- Replaced `b2Timer` with `uint64_t`
-- Shape material properties now use `b2SurfaceMaterial`
-
-## New Features
-- New character mover features and sample
-- Revised sensor system is now independent of body type and sleep
-- Rolling resistance and tangent speed
-- Friction and restitution mixing callbacks
-- World explosions
-- World access to the maximum linear speed
-- More control over body mass updates
-- Filter joint to disable collision between specific bodies
-- Bodies can now have names for debugging
-- Added `b2Body_SetTargetTransform` for kinematic bodies
-
-## Improvements
-- Cross-platform determinism
-- Custom SSE2 and Neon for significantly improved performance
-- SSE2 is the default instead of AVX2
-- Removed SIMDE library dependency
-- Faster ray and shape casts
-- Faster continuous collision
-- Each segment of a chain shape may have a different surface material
-- Reduced overhead of restitution when not used
-- Implemented atomic platform wrappers eliminating the `experimental:c11atomics` flag
-
-## Bugs Fixes
-- Many bug fixes based on user testing
-- Fixed missing hit events
-- Capsule and polygon manifold fixes
-- Fixed missing contact end events
-- PreSolve is now called in continuous collision
-- Reduced clipping into chain shapes by fast bodies
-- Friction and restitution are now remixed in the contact solver every time step
-- Body move events are now correctly adjusted for time of impact
-
-## Infrastructure
-- Unit test for API coverage
-- macOS and Windows samples built in GitHub actions
-- CMake install
-- imgui and glfw versions are now pinned in FetchContent
-- Initial Emscripten support


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