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ags: update to ags-3.5.0.25
Module Name: pkgsrc-wip
Committed By: Yorick Hardy <yorickhardy%gmail.com@localhost>
Pushed By: yhardy
Date: Mon Jul 20 09:36:23 2020 +0200
Changeset: fe744944fb342dc5539dcfcf9c300221d71a2dfb
Modified Files:
ags/Makefile
ags/distinfo
Log Message:
ags: update to ags-3.5.0.25
REVISION HISTORY
================
VERSION 3.5.0 - Patch 3, July 2020
Editor:
- In room editor adjusted the object selection bar's visual style, made dropdown buttons larger
and easier to click on.
- Made room editor display "locked" cursor consistently when whole object/area group is locked,
and when over locked Edges.
- Fixed room editor failing to initialize if currently selected object's name exceeded navigation
bar's width.
- Fixed some panels were not upscaling sprite previews in low-resolution projects as intended.
- Fixed ViewFrame's default Sound value set as "-1 (unknown)" (should be "none").
- Fixed "Change ID" command did not affect order of game objects in a compiled game until a
project was reloaded in the editor.
- Fixed "Change ID" command on a View restricted max ID to a wrong number (lower than normal).
- Fixed Character preview was not updated when View ID is changed.
- Fixed Room editor displayed character incorrectly when its ID is changed.
- Fixed import of room scripts when loading an old game made by AGS 2.72 or earlier.
- Fixed another unhandled exception occuring when Editor was about to report "unexpected error".
Engine:
- RunAGSGame() will now automatically reset translation to Default before starting new game,
to prevent situations when new game will be trying to init a translation from previous game.
- Character speech will be now displayed relative to the first found viewport the character is
seen in, or the one which camera is closest to the character in the room.
- Fixed crash when deleting custom Viewport in a non-software graphics mode.
- Fixed Viewport.Camera not handling set null pointer properly (should disable viewport now).
- Fixed Screen.RoomToScreenPoint()/ScreenToRoomPoint() functions were converting coordinates
always through camera #0, instead of a camera actually linked to the primary viewport.
- Fixed Screen.AutoSizeViewportOnRoomLoad property was forcing always camera #0 to align itself
to the new room, instead of a camera actually linked to the primary viewport.
- Fixed speech vertical position was not correctly calculated if the room camera is zoomed.
Linux:
- Fixed script floats were printed according to system locale rules and not in uniform one.
Windows:
- Again fixed game becoming minimized when quitting with error from the Direct3D fullscreen.
To see a diff of this commit:
https://wip.pkgsrc.org/cgi-bin/gitweb.cgi?p=pkgsrc-wip.git;a=commitdiff;h=fe744944fb342dc5539dcfcf9c300221d71a2dfb
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
diffstat:
ags/Makefile | 2 +-
ags/distinfo | 8 ++++----
2 files changed, 5 insertions(+), 5 deletions(-)
diffs:
diff --git a/ags/Makefile b/ags/Makefile
index 4fdb87959c..d1cdd166f1 100644
--- a/ags/Makefile
+++ b/ags/Makefile
@@ -1,6 +1,6 @@
# $NetBSD: Makefile,v 1.2 2015/09/14 22:26:14 yhardy Exp $
-DISTNAME= ags-3.5.0.24
+DISTNAME= ags-3.5.0.25
CATEGORIES= games
MASTER_SITES= ${MASTER_SITE_GITHUB:=adventuregamestudio/}
GITHUB_TAG= v.${PKGVERSION_NOREV}
diff --git a/ags/distinfo b/ags/distinfo
index b8b70afb19..3dc02dd5fb 100644
--- a/ags/distinfo
+++ b/ags/distinfo
@@ -1,9 +1,9 @@
$NetBSD: distinfo,v 1.2 2015/09/14 22:26:14 yhardy Exp $
-SHA1 (ags-3.5.0.24.tar.gz) = e14823821c24a6684edbbf9d61997f7e981d32c3
-RMD160 (ags-3.5.0.24.tar.gz) = b235a626e681b65efde4c745b4cffc099afcf631
-SHA512 (ags-3.5.0.24.tar.gz) = a0513f91af688b7348d9449b2cc420e1060183dcc7c3ef12898758bee27787185f2e7f580642b592863ae1698b752f326f2d54e576024f28bf6648e27279852f
-Size (ags-3.5.0.24.tar.gz) = 7609610 bytes
+SHA1 (ags-3.5.0.25.tar.gz) = d565bc99430f2409baaff48a839fd138a74210b2
+RMD160 (ags-3.5.0.25.tar.gz) = f7aa4ede3bc13cbb54ebf7bceb5cc1078cabcf29
+SHA512 (ags-3.5.0.25.tar.gz) = aeffae5285fd35f065d48b6e8a30f4092a61e4e6849b4269e986121e3576ddc6c5f8a205b889295f40c22d5ab4438e16162cced8f3f38e3dc191b40fb42ea920
+Size (ags-3.5.0.25.tar.gz) = 7615471 bytes
SHA1 (patch-Common_core_platform.h) = 393ae8b7e90601cfab0b11ecb185693db6a24ee1
SHA1 (patch-Engine_Makefile-defs.linux) = a37e4d19021214959387c5a87be927693c71acb5
SHA1 (patch-Engine_libsrc_libcda-0.5_linux.c) = f4f2bd480b36c1c47aa724b29b620b27a4ad392b
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