Subject: Re: does graphics/gtkglext/buildlink3.mk need missing BUILDLINK_INCDIRS?
To: Klaus Heinz <k.heinz.apr.sechs@onlinehome.de>
From: Jeremy C. Reed <reed@reedmedia.net>
List: pkgsrc-users
Date: 04/26/2006 13:33:28
On Wed, 26 Apr 2006, Klaus Heinz wrote:

> graphics/gtkglext installs header files in PREFIX/include/gtkglext-1.0.
> I think its buildlink3.mk should contain
> 
>   .if !empty(GTKGLEXT_BUILDLINK3_MK:M+)
>   ...
>   BUILDLINK_INCDIRS.gtkglext+=   include/gtkglext-1.0
>   .endif # GTKGLEXT_BUILDLINK3_MK
> 
> so programs using
> 
>   #include <gtk/gtkgl.h>
> 
> simply work.

Which is correct? Where pkgsrc puts the headers? Or the source code that 
use them?

A similar thread "problem in geography/shapelib/buildlink3.mk?" on this 
mailing list lately discussed same idea.

 Jeremy C. Reed

echo '9,J8HD,fDGG8B@?:536FC5=8@I;C5?@H5B0D@5GBIELD54DL>@8L?:5GDEJ8LDG1' |\
sed ss,s50EBsg | tr 0-M 'p.wBt SgiIlxmLhan:o,erDsduv/cyP'