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CVS commit: pkgsrc/devel/raylib
Module Name: pkgsrc
Committed By: ryoon
Date: Sun Nov 8 16:39:33 UTC 2026
Modified Files:
pkgsrc/devel/raylib: Makefile PLIST distinfo
Added Files:
pkgsrc/devel/raylib: buildlink3.mk
Log Message:
devel/raylib: Update to 6.2
* Add buildlink3.mk for upcoming consumer, emulators/m88m.
Changelog
-------------------------------------------------------------------------
Release: raylib 6.2 (15 October 2026)
-------------------------------------------------------------------------
KEY CHANGES:
- Code gardening: Many consistency and formating changes all around
- REDESIGNED: Image drawing API more aligned with screen drawing API
- REDESIGNED: File API using more standard return result values
- REVIEWED: Multiple security concerns reported by ROS (Radically Open Security)
Detailed changes:
[rcore] ADDED: `IsPathDirectory()`, for convenience and more readability at user code by @raysan5
[rcore] ADDED: `IsPathAbsolute()`, check absolute paths by @raysan5
[rcore] ADDED: `IsFileHidden()`, check file hidden (OS-dependant) by @raysan5
[rcore] REVIEWED: `File*()` functions for consistent return result value by @raysan5 -WARNING-
[rcore] REVIEWED: Not updating mouse.previousPosition when `SetMousePosition()` #5962 by @raysan5
[rcore] REVIEWED: Use `rlgl` provided interface instead of `rlsw` direct access by @raysan5
[rcore] REVIEWED: Set mouse position to (0,0) when mouse leaves window area #5945 by @raysan5
[rcore] REVIEWED: Multiple string boundary handling (#5812) by @zhaob1n
[rcore] REVIEWED: Gamepad lower-bound guard to six sibling functions (#5938) by @mahirhir
[rcore] REVIEWED: Fix logging format for automation event capacity warning (#5986) by @GideonSerf
[rcore] REVIEWED: Fix initial macOS window size (#5967) by @loukamb
[rcore] REVIEWED: Fix clipboard image memory leak (#5968) by @LuisR385
[rcore] REVIEWED: Use explicit NULL checks (#6259) by @Ne0nWinds
[rcore] REVIEWED: `TakeScreenshot()`, support absolute paths by @raysan5
[rcore] REVIEWED: `OpenURL()`, added some safety checks to mitigate malicious url inputs - ROS: `CLN-002` by @raysan5 -WARNING-
[rcore] REVIEWED: `LoadAutomationEventList()` - ROS: `CLN-005`, `CLN-006` by @raysan5
[rcore] REVIEWED: `GetWindowHandle()`, to be consistent between backends, fix #5885 by @raysan5
[rcore] REVIEWED: `GetWindowPosition()` #5932 by @raysan5
[rcore] REVIEWED: `GetTime()`, small addition for RPI Pico 2 by @raysan5
[rcore] REVIEWED: `GetCurrentMonitor()`, fix for integer overflow in distance calculation (#5842) by @Vasilis-Narain
[rcore] REVIEWED: `FileMove()`, additional security checks by @raysan5
[rcore] REVIEWED: `FileCopy()`, create directory to copy if it does not exist (#5920) by @InviseDivine
[rcore] REVIEWED: `FileMove()`, fix deleting files if `FileCopy()` fails (#5806) by @Lucrecious -WARNING-
[rcore] REVIEWED: `IsPathAbsolute()`, remove `isalpha()` dependency by @raysan5
[rcore] REVIEWED: `ComputeSHA1()`, fix undefined behaviour (#5957) by @TheFissk
[rcore] REVIEWED: `ComputeSHA256()`, wrong hash when message length mod 64 is 56..59 (#6144) by @killerdevildog -WARNING-
[rcore] REVIEWED: `GetPrevDirectoryPath()` behavior to better support side cases (#6073) by @luphi
[rcore] REVIEWED: `GetGamepadAxisCount()`, `GetGamepadName()`, bounds-check gamepad index (#5937) by @szarta
[rcore] REVIEWED: `FileText*()`, make error handling consistent with `Text*()` helpers (#6210) by @Ne0nWinds
[rcore] REVIEWED: `MAX_FILEPATH_LENGTH` to match `MAX_PATH` (#6164) by @randomnumbersandletters
[rcore] REVIEWED: `GetFPS()`, reporting up to 30x larger FPS than actual frame rate (#6265) by @Ne0nWinds
[rcore][GLFW] REVIEWED: `GetClipboardImage()`, fix creating new connection under X11 (#5871) by @steampuker
[rcore][GLFW] REVIEWED: Borderless-windowed mode being always on top (#5868) by @auwsmit
[rcore][GLFW] REVIEWED: Clipboard image memory leak (GLFW, RGFW) (#6103) by @omaribrahimsaad
[rcore][GLFW] REVIEWED: Do not reset mouse position user when user is off window (#6134) by @jestarray
[rcore][GLFW] REVIEWED: `Font` symbol conflict (#6094) by @M374LX
[rcore][RGFW] REVIEWED: Add fullscreen behaviour on size 0 window creation (#5859) by @keks137
[rcore][RGFW] REVIEWED: Fix window Y position reading X in RGFW move callback (#6044) by @latent-9
[rcore][GLFW] REVIEWED: Window centering overflow with unsigned screen size (#6119) by @nfvelten
[rcore][GLFW] REVIEWED: Allow non-fullscreen window being able to be larger than a workable area (#6137) by @JamesMillsDev
[rcore][GLFW] REVIEWED: Fix window size not restored when leaving borderless-windowed mode (#6253) by @Kartikey-cs
[rcore][SDL] REVIEWED: Use precise mouse wheel values (#5830) by @Menduist
[rcore][SDL] REVIEWED: Fix SDL3 wrong joystick functions usage (#5948) by @0xFishbyte
[rcore][SDL] REVIEWED: Accumulate relative mouse motion per frame (#6215) by @snowyukitty
[rcore][SDL] REVIEWED: Fix only the first dropped file being registered (#6190) by @SulimanAbdulrazzaq
[rcore][SDL] REVIEWED: `DROP_EVENT_DATA` definition (#6185) by @Yonokid
[rcore][SDL] REVIEWED: Grow dropFilePaths dynamically when file is dragged ontop of window (#6178) by @jestarray
[rcore][SDL] REVIEWED: Refactor dragdrop file onto window handling and grow dropFilepaths dynamically like glfw (#6178) by @jestarray
[rcore][DRM] REVIEWED: Silence warnings when using GRAPHICS_API_OPENGL_SOFTWARE (#5839) by @NighthowlerStudios
[rcore][DRM] REVIEWED: Segfault on some NVIDIA proprietary drivers (#5960) by @girvel
[rcore][DRM] REVIEWED: Raise MAX_DRM_CACHED_BUFFERS to 4 and warn when the cache fills (#6107) by @jtakakura
[rcore][DRM] REVIEWED: Added `EGL_NO_GETPLATFORMDISPLAY_AVAILABLE` path for side cases #5777 by @raysan5
[rcore][Web] REVIEWED: Fix for stale mouse position (#5981) by @largenumberhere
[rcore][Web] REVIEWED: Avoid `glfwGetProcAddress()` to reduce code size (#6220) by @vdemcak -WARNING-
[rcore][Win32] ADDED: Support MSAA (#6227) by @Ne0nWinds
[rcore][Win32] ADDED: `IsKeyPressedRepeat()` implementation (#6218) by @Ne0nWinds
[rcore][Win32] ADDED: `GetClipboardImage()` (#6091) by @omaribrahimsaad
[rcore][Win32] ADDED: `SetMousePosition()` (#6260) by @Ne0nWinds
[rcore][Win32] ADDED: `SetClipboardText()` and `GetClipboardText()` (#6248) by @Ne0nWinds
[rcore][Win32] REVIEWED: Use `CORE.Input.Keyboard.exitKey` when handling window closing (#5911) by @aceinetx
[rcore][Win32] REVIEWED: Security fixes (#5899) by @M374LX
[rcore][Win32] REVIEWED: Handle conflict with `PlaySoundW()` for wide string builds (#6140) by @JeffM2501
[rcore][Win32] REVIEWED: `SetWindowState()`, prevent infinite loop (#6194) by @Ne0nWinds
[rcore][Win32] REVIEWED: `SetWindowSize()`, allow to change only the width or height (#6232) by @Ne0nWinds
[rcore][Win32] REVIEWED: `SetWindowIcon()`, stop from leaking the previous icon (#6239) by @Ne0nWinds
[rcore][Win32] REVIEWED: `CloseWindow()`, clean up window state (#6233) by @Ne0nWinds
[rcore][Win32] REVIEWED: `IsWindowResized()`, return true only when needed (#6186) by @Ne0nWinds
[rcore][Win32] REVIEWED: Missing break in WndProc switch statement (#6209) by @Ne0nWinds
[rcore][Win32] REVIEWED: WGL pixel format not being applied (#6219) by @Ne0nWinds
[rcore][Win32] REVIEWED: Clean up window state in CloseWindow() (#6233) by @Ne0nWinds
[rcore][Win32] REVIEWED: Implement full scancode-based key mapping (#6255) by @Ne0nWinds
[rcore][Win32] REVIEWED: Improve input handling when window loses focus (#6257) by @Ne0nWinds
[rcore][Android] REVIEWED: Restore face-button input on Android gamepads (#5824) by @Tubbles
[rcore][Android] REVIEWED: Relaunch hang after destroy while paused (#6040) by @get-charlie
[rcore][Emscripten] REVIEWED: `GetTime()`, fix time calculation (#6061) by @andzdroid
[rcore][Emscripten] REVIEWED: Handle emscripten keyboard events (#6067) by @andzdroid
[rcore][Emscripten] REVIEWED: Invert emscripten scroll wheel direction (#6104) by @andzdroid
[rcore][Emscripten] REVIEWED: Update emscripten mouse handling (#6070) by @andzdroid
[rlsw] ADDED: Double buffering support and compiler requirements Pico 2 (#5994) by @NighthowlerStudios
[rlsw] ADDED: `GL_SHADING_LANGUAGE_VERSION` for `swGetString()` by @raysan5
[rlsw] REVIEWED: Coerce texture format to framebuffer format (#6235) by @adem482p
[rlsw] REVIEWED: Variant dispatch refactor and render optimizations (#5996) by @Bigfoot71
[rlgl] REVIEWED: `rlGetPixelDataSize()`, fix pixel data size regressions (#5984) by @GideonSerf
[rlgl] REVIEWED: `rlPushMatrix()`, fix matrix stack overflow (#5935) by @szarta
[rlgl] REVIEWED: `rlLoadTexture()`, add power-of-two check for GL_REPEAT wrap mode (#5820) by @noinodev
[rlgl] REVIEWED: Shader attribute/uniform default names can not be overriden #5925 by @raysan5
[rlgl] REVIEWED: Fix DRM/EGL segfault on some NVIDIA proprietary drivers (#5960) by @girvel
[rlgl] REVIEWED: Use `rlGetPixelDataSize()` instead of `GetPixelDataSize()` (#6024) by @leoagomes
[rlgl] REVIEWED: `rlGetActiveFramebuffer()` supported on OpenGL ES 2.0 (#6115) by @JoeStrout
[rlsw] REVIEWED: Replace `SW_TEXTURE_REPEAT_POT_FAST` with `SW_SUPPORT_NPOT_TEXTURE` (#5901) by @Bigfoot71
[rlsw] REVIEWED: Fix triangle and quad spans applying pixels out of bounds (#5849) by @NighthowlerStudios
[rlsw] REVIEWED: Fix swScissor() Y-axis clipping inversion in software renderer (#5976) by @thiagomucci
[rlsw] REVIEWED: Fix persistent alpha blending state (#5964) by @iztanos
[rlsw] REVIEWED: ESP32 optimizations (#5827) by @jensroth-git
[rlsw] REVIEWED: Internal functions declarations (#6028) by @Bigfoot71
[rlsw] REVIEWED: Optimizations for embedded and compiler requirements Pico 2 (#5994) by @NighthowlerStudios
[rlsw] REVIEWED: Rename public compile-time option prefix to `RLSW_` (#6029) by @Bigfoot71
[rlsw] REVIEWED: Variant dispatch refactor and other improvements (#5996) by @Bigfoot71
[rlgl] REVIEWED: Use highp in default vertex shader on OpenGL ES (#6264) by @maiphi
[rlgl] REVIEWED: Enable highp precision on default fragment shader if supported by @raysan5
[rshapes] ADDED: `Draw*LinesEx()` functions (#6072) by @MatthewRoush
[rshapes] RENAMED: `GetSplinePointBezierQuad()` to `GetSplinePointBezierQuadratic()` by @raysan5 -WARNING-
[rshapes] REVIEWED: Reorder drawing functions by number of vertices by @raysan5
[rshapes] REVIEWED: Comments to be more descriptive by @raysan5
[rshapes] REVIEWED: `DrawRectangleRoundedLinesEx()`, not scaling with transform when thick=1 (#5980) by @SamaelHeaven
[rshapes] REVIEWED: `DrawRectangleRoundedLines()` (#5992) by @MatthewRoush
[rshapes] REVIEWED: `DrawRectangleRounded()`, automatic segments count (#5875) by @anstropleuton
[rshapes] REVIEWED: `DrawRectangleRounded()`, `DrawRectangleRoundedLinesEx()`, fix auto segment rounded-corner math (#5883) by @ghera
[rshapes] REVIEWED: `CheckCollisionLines()`, add NULL check (#5802) by @bielern
[rshapes] REVIEWED: `Draw*LinesEx()`, inconsistencies handling of `thick` parameter (#6035) by @MatthewRoush
[rshapes] REVIEWED: `DrawCircleSector()` (#6045) by @MatthewRoush
[rshapes] REVIEWED: `DrawPolyLinesEx()` (#6004) by @MatthewRoush
[rshapes] REVIEWED: `DrawPolyLinesEx()` line thickness (#6014) by @MatthewRoush
[rshapes] REVIEWED: `DrawRectangleLinesEx()` (#6027) by @MatthewRoush
[rshapes] REVIEWED: `DrawRectangleRoundedLines()` (#5992) by @MatthewRoush
[rshapes] REVIEWED: `DrawRectangleRounded*()`, segment auto-calculation threshold (#6159) by @MatthewRoush
[rtextures] ADDED: Support for .pep image fileformat, useful for pixel-art by @raysan5
[rtextures] ADDED: `LoadRenderTextureEx()` with user defined pixel format (#6114) by @JeffM2501
[rtextures] ADDED: `ImageDrawLineStrip()` by @raysan5
[rtextures] ADDED: `DrawTriangleGradient()` by @raysan5
[rtextures] ADDED: `DrawCircleLinesEx()`, simpler naming than `DrawRing()` by @raysan5
[rtextures] ADDED: `ImageDrawCircleGradient()` by @raysan5
[rtextures] ADDED: `ImageDrawImageEx()` by @raysan5
[rtextures] ADDED: `ImageDrawRectanglePro()` by @raysan5
[rtextures] ADDED: `ImageDrawRectangleGradientEx()` by @raysan5
[rtextures] RENAMED: `ImageDrawTriangleEx()` to `ImageDrawTriangleGradient()` by @raysan5 -WARNING-
[rtextures] REDESIGNED: `ImageDraw()`, align with `DrawTexture()` by @raysan5 -WARNING-
[rtextures] REDESIGNED: `ImageDrawRectangleLines()`, consistency with `DrawRectangleLines()` by @raysan5 -WARNING-
[rtextures] REVIEWED: `DrawRectangleLinesEx()`, avoid early-return by @raysan5
[rtextures] REVIEWED: `GetPixelColor()` reading the wrong bits for R5G5B5A1 blue (#6113) by @dylanpulver
[rtextures] REVIEWED: `ImageDrawCircle()`, asymmetry compared with `DrawCircle()` (#6118) by @Risu-swift
[rtextures] REVIEWED: `LoadImageFromTexture()` for wasm by @raysan5
[rtextures] REVIEWED: `ImageFromImage()` - ROS: `CLN-007` by @raysan5
[rtextures] REVIEWED: `ImageFromImage()`, rectangle validation using strict comparisons (#5979) by @CommandPrompt-Wang
[rtextures] REVIEWED: `ImageFromImage()` heap-buffer-overflow on compressed formats (#5991) by @gummyniki
[rtextures] REVIEWED: `ImageToImage()`, reorganize conditionals checks optimization by @raysan5
[rtextures] REVIEWED: `ImageDrawLine()`, rounding and length fix (#5896) by @Kaggen67
[rtextures] REVIEWED: `ImageColorContrast()` parameter type, consistent with other `Image*()` functions by @raysan5 -WARNING-
[rtextures] REVIEWED: `GetPixelDataSize()`, avoid allocations >2GB - ROS: `CLN-013` by @raysan5
[rtextures] REVIEWED: `GetPixelColor()` const by @raysan5
[rtextures] REVIEWED: `ImageDrawImageEx()`, blending on transparent destinations (#6224) by @Kartikey-cs
[rtextures] REVIEWED: `ImageKernelConvolution()`, sampling across rows at image edges and unclamped alpha (#6192) by @4RH1T3CT0R7
[rtext] REVIEWED: BDF loading writing glyphs through a NULL-based pointer (#6198) by @antonsoo
[rtext] REVIEWED: `LoadFontEx()`, `LoadFontFromMemory()`, additional warnings (#5864) by @CrackedPixel
[rtext] REVIEWED: `TextToSnake()`, not considering spaces properly by @raysan5
[rtext] REVIEWED: `TextSubtext()`, fix returning empty string when position is 0 (#5975) by @thiagomucci
[rtext] REVIEWED: `TextReplaceBetween()`, fix buffer overflow (#5936) by @szarta
[rtext] REVIEWED: `TextInsertAlloc()`, overflow by correcting loop bounds (#5982) by @GideonSerf
[rtext] REVIEWED: `TextJoin()`, `TextSubtext()`, `TextInsert*()` - ROS: `CLN-018` by @raysan5
[rtext] REVIEWED: `LoadFontFromImage()`, memory leak (#6100) by @ApexNadir
[rtext] REVIEWED: `TextInsert()`/`TextInsertAlloc()` (#6021) by @SewerynKaminski
[rtext] REVIEWED: `TextSplit()` reading past its buffer on text of 1024 bytes (#6136) by @MaxFreedomPollard
[rtext] REVIEWED: `TextToPascal()`/`TextToCamel()`, truncating text after a separator (#6132) by @MaxFreedomPollard
[rtext] REVIEWED: `TextToPascal()`/`TextToCamel()`, empty strings checks (#6213) by @Ne0nWinds
[rmodels] REDESIGNED: `DrawCapsule()`, `DrawCapsuleWires()`, parameter order by @raysan5 -WARNING-
[rmodels] REVIEWED: Fix glTF skinning when joints have non-joint parent nodes (#5876) by @cseelhoff
[rmodels] REVIEWED: Change `boneCount` field type to `unsigned int` (#5955) by @lauchimoon
[rmodels] REVIEWED: GLTF animation interpolation (#6007) by @lassade
[rmodels] REVIEWED: glTF pose sampled at the end of an animation returning a pose from the start (#6048) by @LeFede
[rmodels] REVIEWED: `LoadOBJ()`, avoid reading past vertex data on out-of-range face indices (#6199) by @antonsoo
[rmodels] REVIEWED: `LoadGLTF()`, use inverse bind matrices for bind pose (#5832) by @fyl2xp1
[rmodels] REVIEWED: `IsModelValid()` #5780 by @raysan5
[rmodels] REVIEWED: `GenMeshTorus()`, improved comments (#5934) by @EugenioBarbieriViale
[rmodels] REVIEWED: `DrawSphereWires()`, code optimization (#6000) by @oscujic
[rmodels] REVIEWED: `DrawSphereWires()`, code optimization (#6000) by @oscujic
[rmodels] REVIEWED: `DrawCapsule()`, `DrawCapsuleWires()`, validate minimum rings (#5909) by @LuisR385
[rmodels] REVIEWED: `UnloadModel()`, fix memory leak (#5907) by @LuisR385
[rmodels] REVIEWED: `UpdateModelAnimation()`, compute bone normal matrices once per bone instead of per vertex (#6191) by @4RH1T3CT0R7 -WARNING-
[rmodels] REVIEWED: `GetRayCollisionSphere()` hitting spheres behind the ray (#6231) by @Ne0nWinds
[rmodels] REVIEWED: Fix animated normals not being updated (#6261) by @Ne0nWinds
[rmodels] REVIEWED: Smarter use of GPU and CPU skinning (#5921) by @JeffM2501
[raudio] REVIEWED: `UpdateSound()`, missleading parameter name by @raysan5
[raudio] REVIEWED: `UnloadSoundAlias()`, prevent leak (#5857) by @Peter0x44
[raudio] REVIEWED: Remove extra `drflac_free()` call (#5916) by @CrackedPixel
[raudio] REVIEWED: Fix memory leak when loading .wav files (#5963) by @LuisR385
[raudio] REVIEWED: Define missing `UnloadFileData()` on standalone mode (#5787) by @rigidatoms
[raudio] REVIEWED: Update to latest DR libs to fix some warnings in MSVC (#5808) by @JeffM2501
[raudio] REVIEWED: `CloseAudioDevice()`, crash when uninit device before mutex (#6039) by @get-charlie
[raudio] REVIEWED: `LoadSoundAlias()`, check source buffer before use (#6236) by @akashdeshmukh-git
[raymath] ADDED: Operator overload for (float * Vector) (#5815) by @alphahex99
[raymath] REVIEWED: `MatrixCompose()` to follow raymath conventions (#6133) by @carlost0
[raymath] REVIEWED: `MatrixCompose()`, rotating vectors with already overwritten components (#6187) by @ethanstoner
[raymath] REVIEWED: `MatrixDecompose()`, reading rows instead of columns (#6225) by @ewraj
[raymath] REVIEWED: `QuaternionFromVector3ToVector3()`, returning a zero quaternion for opposite vectors (#6230) by @ewraj
[build] REMOVED: Unmaintained project: 4coder by @raysan5
[build] REMOVED: Unmaintained project: VS2019-Android by @raysan5
[build][Make] REVIEWED: Add `ANDROID_ARCH` check (#5888) by @Fipaan
[build][Make] REVIEWED: Re-enable `GLFW_LINUX_ENABLE_WAYLAND` flag by default #5816 by @raysan5
[build][Make] REVIEWED: examples/Makefile after testing on OSX (#6077) by @WilliamIsMe1
[build][Make] REVIEWED: Detect the recipe shell for proper clean (#6146) by @Peter0x44
[build][Make] REVIEWED: Avoid _GNU_SOURCE on Linux to keep the library linkable with older glibc (#6214) by @Peter0x44 -WARNING-
[build][VS2022] REVIEWED: x64 build compatibility support (#6052) (#6053) by @yoobezxc
[build][CMake] ADDED: Support for Win32 platform + examples (#5855) by @CrackedPixel
[build][CMake] REVIEWED: Fix config.h parsing into cmake options (#5844) by @Peter0x44
[build][CMake] REVIEWED: Add configure-time test for libatomic requirement (#5847) by @Peter0x44
[build][CMake] REVIEWED: Remove `raudio` and `rmodels` modules if disabled (#5878) by @NighthowlerStudios
[build][CMake] REVIEWED: Remove GLFW_BUILD warnings for platform SDL (#5865) by @jestarray
[build][CMake] REVIEWED: Reduce minimum CMake version from 3.25 to 3.22 (#5890) by @RobLoach
[build][CMake] REVIEWED: Fix static link dependencies (#5990) by @meta-legend
[build][CMake] REVIEWED: Fix standalone configuration of examples project (#6079) by @zaveshaa
[build][CMake] REVIEWED: Propagate Cocoa backend frameworks to consumers of static raylib on macOS (#6086) by @zaveshaa
[build][CMake] REVIEWED: Fix install export with vendored SDL (#6173) by @RobLoach
[build][CMake] REVIEWED: Fix OpenGL linking for examples requiring it (#6262) by @greaass
[build][Zig] REVIEWED: Support wasm examples building (#5811) by @shadeops
[build][Zig] REVIEWED: Avoid building examples all the time (#5869) by @jn-jairo
[build][Zig] REVIEWED: Avoid building web examples all the time (#6006) by @jn-jairo
[build][Zig] REVIEWED: Update to raygui 5.0 (#6005) by @jn-jairo
[build][Zig] REVIEWED: Migration to latest 0.17 release (#5951) by @miker2049 -WARNING-
[build][CI] ADDED: Clang tidy linting (disabled by default) (#6163) by @jestarray -WARNING-
[build][CI] REVIEWED: GitHub Actions update to latest actions versions by @raysan5
[build][CI] REVIEWED: `build_examples_windows.yml`, use latest actions versions by @raysan5
[build][CI] REVIEWED: `analyze_codeql.yml`, use latest actions versions by @raysan5
[build][CI] REVIEWED: `setup-emsdk`, use latest actions version by @raysan5
[bindings] ADDED: Recomendations for binding authors (#6141) by @JeffM2501
[bindings] ADDED: gcl native raylib module (#6152) by @gnuchanos
[bindings] ADDED: sola-raylib (6.0) (#5790, #5795) by @brettchalupa
[bindings] ADDED: gclang-raylib (6.0) (#5850) by @gnuchanos
[bindings] ADDED: mach-raylib (#6059) by @Angluca
[bindings] ADDED: solod (#6102) by @nalgeon
[bindings] ADDED: raymojo (#6076) by @RobertFlexx
[bindings] ADDED: raylib_mojo, for Mojo language (#6093) by @willGuimont
[bindings] ADDED: rayscal, for Scala Native (#6019) by @RobertFlexx
[bindings] ADDED: raylib-elfscript, for ElfScript (#6036) by @ohmtal
[bindings] ADDED: raylib component pascal/oberon2 bindings (#6055) by @RobertFlexx
[bindings] ADDED: raylib binding for modula 2 and 3 (#6068) by @RobertFlexx
[bindings] ADDED: raystar (#6075) by @RobertFlexx
[bindings] UPDATED: vala-vapi to raylib 6.0 (#5789) by @edwood-grant
[bindings] UPDATED: raylib_dart to raylib 6.0 (#5917) by @dzylikecode
[bindings] UPDATED: raylib4fb to raylib 6.0 (#5813) by @mudhairless
[bindings] UPDATED: raylib-d to raylib 6.0 (#5799) by @schveiguy
[bindings] UPDATED: raylib-cpp to raylib 6.0 (#5785) by @RobLoach
[bindings] UPDATED: raylib-go to raylib 6.0 (#5866) by @JupiterRider
[bindings] UPDATED: raylib-cpp to raylib 6.0 (#5785) by @RobLoach
[bindings] UPDATED: raylib-zig to raylib 6.0 (#5886) by @coal-rock
[bindings] UPDATED: Deno-Raylib to raylib 6.0 (#5821) by @JJLDonley
[bindings] UPDATED: raylib-cs to raylib 6.0 (#5887) by @rgebee
[bindings] UPDATED: ReiLua to raylib 6.0 (#5959) by @nullstare
[bindings] UPDATED: Raylib-lua to raylib 5.5 (#5884) by @keyle
[bindings] UPDATED: Ray4Laz to raylib 6.0 (#5784) by @GuvaCode
[bindings] UPDATED: EuRaylib to raylib 6.0 (#6034) by @gAndy50
[bindings] UPDATED: raylib-ocaml to raylib 6.0 (#5912) by @tjammer
[bindings] UPDATED: raylib-jai to raylib 6.0 (#5928) by @ahmedqarmout2
[bindings] UPDATED: raylib-c3 to raylib 6.0 (#5819) by @surrealism21
[bindings] UPDATED: raylib-asm to raylib 6.0 (#6033) by @gAndy50
[bindings] UPDATED: fortran-raylib to raylib 6.0 (#6060) by @interkosmos
[bindings] UPDATED: raylib-py to raylib 6.0 (#6095) by @overdev
[bindings] UPDATED: h-raylib to raylib 6.0 (#6142) by @Anut-py
[bindings] UPDATED: Raylib.nelua (#6183) by @AuzFox
[bindings] UPDATED: mach-raylib to raylib 6.x-dev (#6153) by @Angluca
[examples] ADDED: `core_scissor_shape` (#6032) by @davidbuzatto
[examples] ADDED: `shapes_outlines_testbed` (#6072) by @MatthewRoush
[examples] ADDED: `shapes_outlines_thickness` (#6037) by @MatthewRoush
[examples] ADDED: `shapes_polygon_lines` (#6023) by @MatthewRoush
[examples] ADDED: `shapes_drag_puzzle` (#6165) by @gabriel-piangers
[examples] ADDED: `textures_portal_window` (#6082) by @PanicTitan
[examples] ADDED: `models_mesh_uv_painting` (#6084) by @PanicTitan
[examples] ADDED: `models_procedural_decals` (#6083) by @PanicTitan
[examples] ADDED: `shaders_lights_bloom` (#6081) by @PanicTitan
[examples] ADDED: `text_animations` (#6250) by @gabriel-piangers
[examples] REVIEWED: Clarify Camera2d.offset and how it works with High DPI scale mode (#6203) by @JeffM2501
[examples] REVIEWED: Inconsistent version metadata (#6171) by @Ne0nWinds
[examples] REVIEWED: Multiple examples, adding missing `Unload*()` (#6151) by @emecdelam
[examples] REVIEWED: `core_smooth_pixelperfect` (#5803) by @rose-mtz
[examples] REVIEWED: `core_directory_files` (#5823) by @MAXDVVV
[examples] REVIEWED: `core_delta_time`, convert frametime to milliseconds before printing (#6201) by @Ne0nWinds
[examples] REVIEWED: `core_input_gestures_testbed`, fix out-of-bounds log read (#6238) by @akashdeshmukh-git
[examples] REVIEWED: `shapes_ball_physics`, move window for ball shake (#5791) by @Sebbl0508
[examples] REVIEWED: `shapes_rlgl_color_wheel`, Remove cast from negative `float` to `unsigned int` (#6258) by @Ne0nWinds
[examples] REVIEWED: `textures_image_drawing` by @raysan5
[examples] REVIEWED: `textures_portal_window` by @raysan5
[examples] REVIEWED: `textures_image_rotate`, unload source image (#6145) by @Hugohong258
[examples] REVIEWED: `textures_image_processing`, fix up arrow wraparound logic (#6217) by @Ne0nWinds
[examples] REVIEWED: `text_codepoints_loading`, out of bounds error in `CodepointRemoveDuplicates()` (#6206) by @Ne0nWinds
[examples] REVIEWED: `models_basic_voxel` by @raysan5
[examples] REVIEWED: `models_animation_blending` by @raysan5
[examples] REVIEWED: `models_mesh_uv_painting` by @raysan5
[examples] REVIEWED: `models_animation_blending`, avoid crash when animations fail to load (#6234) by @akashdeshmukh-git
[examples] REVIEWED: `shaders_*`, `pbr.fs`, using wrong uniform value (#5965) by @raysan5
[examples] REVIEWED: `shaders_lights_bloom` by @raysan5
[examples] REVIEWED: `shaders_shadowmap_rendering` by @raysan5
[examples] REVIEWED: `shaders_mesh_instancing`, release mesh instancing resources on exit (#6207) by @Hugohong258
[examples] REVIEWED: `shaders_lightmap_rendering`, unload lightmap render texture (#6188) by @Hugohong258
[examples] REVIEWED: `audio_stream_callback`, fix out-of-bounds read in waveform drawing (#6237) by @akashdeshmukh-git
[rlparser] ADDED: S-Expression output type (#5943) by @VisenDev
[rlparser] REVIEWED: Path fixes (#5794) by @gigamonster256
[rlparser] REVIEWED: Fix formatting to follow raylib conventions (#6127) by @Nomobyte
[rlparser] REVIEWED: Fix type aliases, added support to type pointers (#6126) by @Nomobyte
[rexm] ADDED: New command: clean (#6124) by @MatthewRoush
[rexm] REVIEWED: Crash when adding a new textures or audio examples (#6089) by @PanicTitan
[rexm] REVIEWED: Leave environment setup up to the user (#6101) by @MatthewRoush
[rexm] REVIEWED: Makefile and change web local testing port number (#6123) by @MatthewRoush
[rexm] REVIEWED: Simplify code, latest w64devkit supports `make` directly, no need for `mingw32-make` by @raysan5
[rexm] REVIEWED: Validate screenshot size before comparing with template image (#6249) by @Ne0nWinds
[misc] ADDED: SECURITY.md document by @raysan5
[misc] REVIEWED: Several functions `const` correctness by @raysan5
[misc] REVIEWED: `strncpy()` replaced by `snprintf()` for safety by @raysan5
[misc] REVIEWED: Minimize `long long` usage in all raylib by @raysan5
[misc] REVIEWED: Comments for consistency and spelling by @raysan5
[misc] REVIEWED: Some Rectangle parameters with more descriptive names by @raysan5
[misc] REVIEWED: Shift `__cplusplus` check to a higher level for `bool` type define (#5804) by @lamweilun
[external] ADDED: `rprand_get_value_raw()` to `rprand` library by @raysan5
[external] UPDATED: GLFW to 3.5.1 (#6051) by @M374LX
[external] UPDATED: miniaudio to 0.11.25 (#6050) by @M374LX
[external] UPDATED: `raygui` to latest master (raygui 5.0) by @raysan5
[external] UPDATED: `qoa` with upstream out-of-bounds fixes (#6162) by @thaidn
[external] REVIEWED: `jar_mod_load_file()`, check fread return value (#5840) by @fffaraz
[external] REVIEWED: `tiny_obj_loader` Replace `assert()` by runtime checks - ROS: `CLN-012` by @raysan5
[external] REVIEWED: `fix_win32_compatibility.h`, fix for newer windows SDK versions (#6088) by @JeffM2501
[external] REVIEWED: `vox_loader`, added bounds checks to `Vox_SetVoxel()` and chunk parsing (#6175) by @AvAl4nch
[external] REVIEWED: `vox_loader`, Prevent memory leak when loading voxel models (#6208) by @Ne0nWinds
-------------------------------------------------------------------------
Release: raylib 6.0 (23 April 2026)
-------------------------------------------------------------------------
KEY CHANGES:
- New Software Renderer backend [rlsw]
- New platform backend: Memory (memory buffer)
- New platform backend: Win32 (experimental)
- New platform backend: Emscripten (experimental)
- Redesigned fullscreen modes and high-dpi content scaling
- Redesigned Skeletal Animation System
- Redesigned Build Config System [config.h]
- New File System API
- New Text Management API
- New tool: [rexm] raylib examples manager
- Added +70 new examples to learn from
Detailed changes:
[rcore] ADDED: `FileRename()`, by @raysan5
[rcore] ADDED: `FileRemove()`, by @raysan5
[rcore] ADDED: `FileCopy()`, by @raysan5
[rcore] ADDED: `FileMove()`, by @raysan5
[rcore] ADDED: `FileTextReplace()`, by @raysan5
[rcore] ADDED: `FileTextFindIndex()`, by @raysan5
[rcore] ADDED: `ComputeSHA256()` (#5264) by @iamahuman1395
[rcore] ADDED: `GetKeyName()` (#4544) by @lecongsebastien
[rcore] ADDED: Logging and file-system functionality from `utils` (#4551) by @raysan5 -WARNING-
[rcore] ADDED: Flags set/clear macros: FLAG_SET, FLAG_CLEAR, FLAG_IS_SET (#5169) by @raysan5
[rcore] ADDED: Warnings in case of no platform backend defined by @raysan5
[rcore] REMOVED: GIF recording option, added example by @raysan5 -WARNING-
[rcore] REMOVED: `CORE.Window.fullscreen` variable, using available flag instead by @raysan5
[rcore] REMOVED: `SetupFramebuffer()`, most platforms do not need it any more by @raysan5
[rcore] REMOVED: `TRACELOGD()` macro, hardly ever used by @raysan5
[rcore] RENAMED: Shader location SHADER_LOC_VERTEX_INSTANCETRANSFORMS (#5592) by @CrackedPixel
[rcore] REVIEWED: Gamepads database on latest `SDL2 2.32.8` and `SDL3 3.3.6` #5403 by @raysan5
[rcore] REVIEWED: Alt-Tab not working in borderless fullscreen (#3865, #4655) by @veins1
[rcore] REVIEWED: Automation system, saving to memory buffer and binary file (#5476) by @belan2470
[rcore] REVIEWED: Check if `shader.locs` is not NULL before try to access (#5622) by @maiconpintoabreu
[rcore] REVIEWED: Content scaling on macOS (#5186) by @mchcopl
[rcore] REVIEWED: `GetRandomValue()`, fix modulo bias (#5392) by @Marcos-D -WARNING-
[rcore] REVIEWED: Controller not available after window init (#5358) by @sergii
[rcore] REVIEWED: Cursor lock/unlock inconsistent behaviour (#5323) by @tacf
[rcore] REVIEWED: Description of `RestoreWindow()` by @johnnymarler
[rcore] REVIEWED: Touch position register on automation event handling (#5470) by @belan2470
[rcore] REVIEWED: FLAG_IS_SET to check if all bits in the flag are set in the value (#5441) by @vushu
[rcore] REVIEWED: Fix for BI_ALPHABITFIELDS for clipbaord image narrow support (#5586) by @crisserpl2
[rcore] REVIEWED: Flags checks, fixes #5597 by @raysan5
[rcore] REVIEWED: Fullscreen request #5601 by @raysan5
[rcore] REVIEWED: HighDPI content scaling on changing monitors with different DPI #5335 #5356 by @raysan5
[rcore] REVIEWED: HighDPI content scaling on macOS by @raysan5
[rcore] REVIEWED: Implement `FLAG_WINDOW_ALWAYS_RUN` on Android (#5414) by @caszuu
[rcore] REVIEWED: Init main framebuffer using render size (should be same as currentFbo) by @raysan5
[rcore] REVIEWED: Platform code formatting and organization by @raysan5
[rcore] REVIEWED: Replace #pragma message with TRACELOG inside the clipboard image function (#5596) by @maiconpintoabreu
[rcore] REVIEWED: Requested window flags application after window initialization by @raysan5
[rcore] REVIEWED: Setting some flags disabled fullscreen (#4618, 4619) by @veins1
[rcore] REVIEWED: Some flags for window/context creation attributes by @raysan5
[rcore] REVIEWED: Support window flags with initialization issues (#4837) by @Andersama
[rcore] REVIEWED: Swap `TraceLog()` to `TRACELOG` macro (#5226) by @iamahuman1395
[rcore] REVIEWED: Swap local variable `isCursorHidden` to use new method `IsCursorHidden()` by @maiconpintoabreu
[rcore] REVIEWED: Touch `pointCount` reduction (#4661) by @maiconpintoabreu
[rcore] REVIEWED: Unscale the window size on resize if we are doing automatic HighDPI scaling by @Jeffm2501
[rcore] REVIEWED: Use `FLAG_*` macros where possible (#5169) by @iamahuman1395
[rcore] REVIEWED: Wayland checks, using compilation flags when possible #5564 by @raysan5
[rcore] REVIEWED: `InitWindow()`, issues due to unchecked result of `InitPlatform()` (#4803) by @sleeptightAnsiC
[rcore] REVIEWED: `InitWindow()`, fixed issue when using an empty window title (#5526) by @CrackedPixel
[rcore] REVIEWED: `GetRenderWidth()`, and `GetRenderHeight()`, return the FBO size if one is active by @Jeffm2501
[rcore] REVIEWED: `GetWindowPosition()`, return internal value by @raysan5
[rcore] REVIEWED: `ToggleBorderlessFullscreen()`, not hiding taskbar (#5383) by @xenomustache
[rcore] REVIEWED: `IsMouseButton*()`, random key codes return unexpected results (#5516) by @jasoncnm
[rcore] REVIEWED: `IsGamepadButton*()`, for consistency with key and mouse equivalents by @raysan5
[rcore] REVIEWED: `SetGamepadVibration()`, TRACELOG message (#4615) by @Asdqwe
[rcore] REVIEWED: `MAX_GAMEPAD_AXES` for consistency #4960 by @raysan5
[rcore] REVIEWED: `MAX_GAMEPAD_NAME_LENGTH` #4695 by @raysan5
[rcore] REVIEWED: `LoadRandomSequence()`, using `GetRandomValue()` #5393 by @raysan5
[rcore] REVIEWED: `LoadShaderFromMemory()`, use default locations for default shader #4641 by @raysan5
[rcore] REVIEWED: `ComputeSHA1()`, computation on messages longer than 31 bytes (#5397) by @me
[rcore] REVIEWED: `ComputeSHA256()` by @raysan5
[rcore] REVIEWED: `DecodeDataBase64()`, decoding error when input string is invalid (#5170) by @zet23t
[rcore] REVIEWED: `DecodeDataBase64()`, follow convention: by @raysan5
[rcore] REVIEWED: `DecompressData()`, fixed buffer copying by @raysan5
[rcore] REVIEWED: `GetClipboardImage()`, make symbol available on all platforms by @raysan5
[rcore] REVIEWED: `GetRandomValue()`, explained the new approach to get more uniform random values range by @raysan5
[rcore] REVIEWED: `FileExists()`, using macro by @raysan5
[rcore] REVIEWED: `IsFileExtension()`, to avoid other modules dependency #5071 by @raysan5
[rcore] REVIEWED: `LoadDirectoryFilesEx()`, count files if not recursive (#5496) by @katanya04
[rcore] REVIEWED: `LoadDirectoryFilesEx()`, minor tweak #5569 by @raysan5
[rcore] REVIEWED: `UnloadDirectoryFiles`, added NULL check by @Bigfoot71
[rcore] REVIEWED: `ScanDirectoryFiles*()`, #4833 by @raysan5
[rcore] REVIEWED: `ScanDirectoryFilesRecursively()`, fix issues by @mlorenc
[rcore] REVIEWED: `ScanDirectoryFilesRecursively()`, makes `path` static by @Bigfoot71
[rcore] REVIEWED: `SaveFileText()`, const input text by @raysan5
[rcore] REVIEWED: `TakeScreenshot()`, avoid path filtering by @raysan5
[rcore] REVIEWED: `TakeScreenshot()`, only scale the screenshot by the DPI scale if required by @Jeffm2501
[rcore] REDESIGNED: Fullscreen modes, use current display resolution by @raysan5 -WARNING-
[rcore] REDESIGNED: `EncodeDataBase64()`/`DecodeDataBase64()`, use NULL terminated strings by @raysan5 -WARNING-
[rcore][GLFW] ADDED: Clipboard image support for linux (#5603) by @maiconpintoabreu
[rcore][GLFW] REVIEWED: Fix `IsWindowFocused()` inverted logic (#5333) by @iamahuman1395
[rcore][GLFW] REVIEWED: Fullscreen modes on Linux (X11 over XWayland) by @raysan5
[rcore][GLFW] REVIEWED: Make sure that GLFW uses RL_*ALLOC macros (#4777) by @sleeptightAnsiC
[rcore][GLFW] REVIEWED: Set correct default axes for gamepads that are not connected (#5444) by @LeapersEdge
[rcore][GLFW] REVIEWED: Window initialization on HighDPI monitor (Windows) #5549 by @raysan5
[rcore][GLFW] REVIEWED: Window scaling on Wayland with GLFW 3.4+ (#5564) by @0xPD33
[rcore][GLFW] REVIEWED: Window scaling with HighDPI on macOS #5059 by @raysan5
[rcore][GLFW] REVIEWED: `InitPlatform()`, crash caused by `glfwCreateWindow()` (#4804) by @sleeptightAnsiC
[rcore][GLFW] REVIEWED: `InitPlatform()`, code simplification by @raysan5
[rcore][GLFW] REVIEWED: `GetWindowHandle()`, return correct handle under Linux X11 by @Didas72
[rcore][GLFW] REVIEWED: `WindowSizeCallback()` by @raysan5
[rcore][GLFW] REVIEWED: `CORE.Window.eventWaiting` and `FLAG_WINDOW_ALWAYS_RUN` handling (#4642) by @Asdqwe
[rcore][GLFW] REVIEWED: `GetGamepadButtonPressed()`, return GAMEPAD_BUTTON_*_TRIGGER_2 if pressed (#4742) by @whaleymar
[rcore][GLFW] REVIEWED: Update `mappings.h` using `GenerateMappings.cmake` by @sleeptightAnsiC
[rcore][RGFW] ADDED: New backend option: `PLATFORM_WEB_RGFW` and update RGFW (#4480) by @colleagueRiley
[rcore][RGFW] ADDED: Support for software rendering (#5773) by @CrackedPixel
[rcore][RGFW] REVIEWED: Added missing Right Control key by @M374LX
[rcore][RGFW] REVIEWED: Changed `RGFW_window_eventWait` timeout to -1 by @doggymangc
[rcore][RGFW] REVIEWED: Duplicate entries removed from `keyMappingRGFW` (#5242) by @iamahuman1395
[rcore][RGFW] REVIEWED: Fix Escape always closing the window by @M374LX
[rcore][RGFW] REVIEWED: Forward declare the windows stuff, prevents failures in GCC (#5269) by @Jeffm2501
[rcore][RGFW] REVIEWED: Requires RGBA8 images as window icons (#5431) by @crisserpl2
[rcore][RGFW] REVIEWED: Window width calculation by adding wOffset (#5457) by @qubitxr
[rcore][RGFW] REVIEWED: `SetGamepadVibration()` implementation (#4612) by @JupiterRider
[rcore][SDL] REVIEWED: `FLAG_WINDOW_ALWAYS_RUN` implementation (#4598) by @Asdqwe
[rcore][SDL] REVIEWED: First touch position is overwritten with mouse position by @zet23t
[rcore][SDL] REVIEWED: Avoid `rtext` module dependency #4959 by @raysan5
[rcore][SDL] REVIEWED: Fix crash when `strncpy()` tries to copy using NULL pointer (#5359) by @MikiZX1
[rcore][SDL] REVIEWED: Fix gamepad detection (#5176) by @brccabral
[rcore][SDL] REVIEWED: Fix maximizing, minimizing and restoring windows for SDL2 (#4607) by @Asdqwe
[rcore][SDL] REVIEWED: Fix show, hide, focus and unfocus window/flags states for SDL2 (#4610) by @Asdqwe
[rcore][SDL] REVIEWED: Fix text input (characters) (#5574) by @TheKodeToad
[rcore][SDL] REVIEWED: Gamepad event handling by adding joystick instance id tracking (#4724) by @Asdqwe
[rcore][SDL] REVIEWED: RGB order on SDL3 #3568 by @raysan5
[rcore][SDL] REVIEWED: `SetGamepadMappings()` (#5548) by @arleyuti
[rcore][SDL] REVIEWED: Handle monitor ID correctly on SDL3 (#5290) by @sleeptightAnsiC
[rcore][Web] ADDED: Clipboard image implementation for web (#5614) by @maiconpintoabreu
[rcore][Web] ADDED: `GetWindowScaleDPI()`, implementation for PLATFORM_WEB (#4526) by @Asdqwe
[rcore][Web] ADDED: `IsWindowHidden()` (#4789) by @marionauta
[rcore][Web] REVIEWED: Fix reversed window blur/focus logic for web (#5590) by @aceiii
[rcore][Web] REVIEWED: Fix undeclared canvas variable error (#5507) by @vdemcak
[rcore][Web] REVIEWED: Replaced hardcoded canvas id references with module variable (#4735) by @zet23t
[rcore][Web] REVIEWED: Store canvas name id at platform initialization by @raysan5
[rcore][Web] REVIEWED: Support software renderer on Web, blitting framebuffer data directly to a 2d canvas by @raysan5
[rcore][Web] REVIEWED: Using `Module` provided canvas id for event binding (#4690) by @zet23t
[rcore][Web] REVIEWED: Using `EmscriptenKeyboardCallback()` to consume key events by @moros1138
[rcore][Web] REVIEWED: `IsWindowFocused()` (#4640) by @marionauta
[rcore][Web] REVIEWED: `GetApplicationDirectory()` for Wasm, returning root VFS (#5495) by @git
[rcore][Win32] ADDED: `rcore_desktop_win32`, new native Win32 platform backend (#4869) by @johnnymarler
[rcore][Win32] REDESIGNED: New native Win32 platform backend, simplification and formating by @raysan5
[rcore][Win32] REVIEWED: New Win32 platform backend to accomodate `rlsw` Software Renderer by @raysan5
[rcore][Win32] REVIEWED: Fix window width calculation by adding wOffset (#5480) by @crisserpl2
[rcore][Win32] REVIEWED: Implemented `SetWindowMaxSize()`, `SetWindowMinSize()` and `SetWindowSize()` (#5536) by @mikeemm
[rcore][Win32] REVIEWED: Remove `-fno-stack-protector` and add `requestFullscreen` on exported methods by @emilhakimov415
[rcore][Win32] REVIEWED: VSync flag not being applied (#5521) by @mikeemm
[rcore][Win32] REVIEWED: Window minimizing/maximizing functionality (#5524) by @mikeemm
[rcore][Android] REVIEWED: Content scaling functionality for HighDPI (#4769) by @Bigfoot71
[rcore][Android] REVIEWED: `SetWindowState()` (#5424) by @caszuu
[rcore][Android] REVIEWED: `GetCurrentMonitor()` implementation (#5204) by @guntzjonas
[rcore][Android] REVIEWED: `android_fopen()` mechanims, after removing `utils` module dependency by @raysan5
[rcore][Android] REVIEWED: `fopen()` wrapping mechanism, to use --wrap=fopen on build systems (#5624) by @ghera
[rcore][Android] REVIEWED: `LoadMusicStream()` due to missing fopen redirect (#5589) by @ghera
[rcore][Android] REVIEWED: Fallback on dirent filename when all route fails (#5484) by @lucas150670
[rcore][Android] REVIEWED: Gesture system not reporting GESTURE_NONE (#5452) by @padmadevd
[rcore][Android] REVIEWED: Keyboard input detected as gamepad on some devices (#5439) by @decruz
[rcore][Android] REVIEWED: Replaced `android_fopen()` with linker `--wrap=fopen` (#5605) by @ghera
[rcore][DRM] ADDED: Support asynchronous page-flipping and framebuffer caching by @rob-bits -WARNING-
[rcore][DRM] REVIEWED: Compiler flag SUPPORT_DRM_CACHE, to enable triple buffered DRM caching by @rob-bits
[rcore][DRM] REVIEWED: Backspace key in RPI SSH keyboard by @matthijs
[rcore][DRM] REVIEWED: Check if video mode is valid and rename to match with other methods (#5235) by @maiconpintoabreu
[rcore][DRM] REVIEWED: Disable touch position simulation from mouse movement for touchscreen devices (#5279) by @MULTidll
[rcore][DRM] REVIEWED: Fix resources memory leak (#5494) by @matthewkennedy
[rcore][DRM] REVIEWED: Platform initialization messages by @raysan5
[rcore][DRM] REVIEWED: Use `eglGetPlatformDisplayEXT()` for Mali compatibility (#5446) by @decruz
[rcore][DRM] REVIEWED: `FindNearestConnectorMode()`, prefer mode with smallest number of unused pixels (#5158) by @maiphi
[rcore][DRM] REVIEWED: `eglGetPlatformDisplay()` usage by @raysan5
[rcore][DRM] REVIEWED: Improved touch input handling and multitouch support (#5447) by @MULTidll
[rcore][DRM] REVIEWED: DRM cache buffers support #4988 by @raysan5
[rlgl] ADDED: Software Rendering Support (#4832) by @Bigfoot71
[rlgl] ADDED: `rlGetProcAddress()` (#5062) by @danilwhale
[rlgl] ADDED: `rlUnloadShader()` (#5631) by @raysan5
[rlgl] REMOVED: `RLGL_RENDER_TEXTURES_HINT`, enabled by default and no complaints of anyone having issues #5479 by @raysan5
[rlgl] REVIEWED: Allow tint colors in GL_LINE (wires) and GL_POINT (points) draw modes on OpenGL 1.1 clean (#5207) by @lanur622
[rlgl] REVIEWED: Attribute name and location, for consistency by @raysan5
[rlgl] REVIEWED: Behavior for texture in OpenGL 1.1 draw states (#5328) by @lanur622
[rlgl] REVIEWED: Better default values for normals and tangents (VBOs) (#4763) by @Bigfoot71
[rlgl] REVIEWED: Clean up Matrix handling and rl* functions to follow convention (#5505) by @nathanmburg
[rlgl] REVIEWED: Delete shader object in case compilation fails by @raysan5
[rlgl] REVIEWED: Fixed shader tangents to be vec4 by @Sir-Irk
[rlgl] REVIEWED: Increased depth size and clip distances to avoid z-fighting issues by @raysan5
[rlgl] REVIEWED: Issues compiling for OpenGL 1.1 #5088 by @raysan5
[rlgl] REVIEWED: Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577) by @RicoP
[rlgl] REVIEWED: Potential issue with animated normals on OpenGL 1.1 by @raysan5
[rlgl] REVIEWED: Using define for buffers size by @raysan5
[rlgl] REVIEWED: Warning log macro (#5043) by @vinnyhorgan
[rlgl] REVIEWED: Preserve texture on mode switching (#4364) by @Destructor17
[rlgl] REVIEWED: Proposed fix for default near/far clipping range (#4906) by @Bigfoot71
[rlgl] REVIEWED: `rlLoadTexture()`, max mipmap levels to use #5400 by @raysan5
[rlgl] REVIEWED: `rlLoadTexture()`, uncomplete texture do to issue on mipmap loading #5416 by @raysan5
[rlgl] REVIEWED: `rlLoadTextureDepth()`, address inconsistencies with WebGL 2.0 for sized depth formats #5500 by @raysan5
[rlgl] REVIEWED: `rlReadScreenPixels()`, optimizations (#4667) by @pope
[rlgl] REVIEWED: `rlSetTexture()` not overriding default mode (#5200) by @maiconpintoabreu
[rlgl] REVIEWED: `rlActiveDrawBuffers`, fix for OpenGL ES 3.0 (#4605) by @Bigfoot71
[rlgl] REVIEWED: `rlGetPixelDataSize()`, correct compressed data size calculation per blocks #5416 by @raysan5
[rlgl] REVIEWED: `instranceTransform` shader location index #4538 (#4579) by @meadiode
[rlgl] REVIEWED: `SetShaderValueTexture()`, update comments (#4703) by @pejorativefox
[rlgl] REDESIGNED: Avoid program crash if GPU data is tried to be loaded before `InitWindow()` #4751 by @raysan5 -WARNING-
[rlgl] REDESIGNED: Shader loading API function names for more consistency #5631 by @raysan5 -WARNING-
[rlsw] ADDED: `swGetColorBuffer()` for convenience by @raysan5
[rlsw] REVIEWED: Completeness of `glDraw*()` functions (#5304) by @Bigfoot71
[rlsw] REVIEWED: Fix axis aligned quad detection (#5314) by @Bigfoot71
[rlsw] REVIEWED: Fix clipping issue on software render (#5342) by @Bigfoot71
[rlsw] REVIEWED: Make sure SSE is being used when compiling with MSVC by @raysan5
[rlsw] REVIEWED: SIMD instrinsics must be explicitly enabled by developer, only SSE supported at the moment #5316 by @raysan5
[rlsw] REVIEWED: Segmentation fault when trying to render a model (#5622) by @maiconpintoabreu
[rlsw] REVIEWED: Simplify framebuffer logic and add blit/copy fast path (#5312) by @Bigfoot71
[rlsw] REVIEWED: Review depth formats and fix depth writing (#5317) by @Bigfoot71
[rlsw] REVIEWED: Smarter texture management (#5296) by @Bigfoot71
[rlsw] REVIEWED: Subpixel correction (#5300) by @Bigfoot71
[rlsw] REVIEWED: C++ support (#5291) by @alexgb0
[rshapes] ADDED: `DrawLineDashed()` (#5222) by @luis605
[rshapes] ADDED: `DrawEllipseV()` and `DrawEllipseLinesV()` (#4963) by @meowstr
[rshapes] REDESIGNED: `DrawCircleGradient()` to use Vector2 as center parameter by @raysan5 -WARNING-
[rshapes] REVIEWED: `DrawLine()`, fix pixel offset issue on drawing (#4666) by @Bigfoot71
[rshapes] REVIEWED: `DrawRectangleGradientEx()`, incorrect parameter names (#4980) by @vincent
[rshapes] REVIEWED: `DrawRectangleLines`, fix pixel offset issue (#4669) by @Bigfoot71
[rshapes] REVIEWED: `DrawRectangleRounded()`, allow to draw rectangles with a size < 1 (#4683) by @tea
[rshapes] REVIEWED: `CheckCollisionLines()`, formating and follow raylib conventions by @raysan5
[rshapes] REVIEWED: `DrawCircleSector*()`, optimization to prevent division by zero (#4843) by @theundergroundsorcerer
[rshapes] REVIEWED: `CheckCollisionLines()`, properly detect collision if one line is almost vertical (#5510, #5531) by @bielern
[rtextures] REVIEWED: Cubemap mipmap loading improvements (#4721) by @Not-Nik
[rtextures] REVIEWED: Setting mipmaps MAX_LEVEL based on actual mipcount input (#4622) by @JettMonstersGoBoom
[rtextures] REVIEWED: TCC compilation due to `emmintrin.h` not found (#4707) by @sleeptightAnsiC
[rtextures] REVIEWED: `Image`, initialization align to avoid issues with some platforms (#5214) by @psxdev
[rtextures] REVIEWED: `LoadImageDataNormalized()`, missing increments of k (#4745) by @henrikglass
[rtextures] REVIEWED: `LoadImageFromScreen()`, use the render size instead of screen size (#5192) by @JeffM2501
[rtextures] REVIEWED: `GenImageFontAtlas()`, fix memory corruption in reallocation (#5602) by @creeperblin
[rtextures] REVIEWED: `GenImageFontAtlas()`, no need for the conservative approach flag by @raysan5
[rtextures] REVIEWED: `GenImageFontAtlas()`, scale image to fit all characters, in case it fails size estimation #5542 by @raysan5
[rtextures] REVIEWED: `GetImageColor()` (#5560) by @raysan5
[rtextures] REVIEWED: `ExportImage()` by @raysan5
[rtextures] REVIEWED: `HalfToFloat()` and `FloatToHalf()` dereferencing issues with an union (#4729) by @Asdqwe
[rtextures] REVIEWED: `ImageClearBackground()` and `ImageDrawRectangleRec()` optimizations (#5363) by @ChocolateChipKookie
[rtextures] REVIEWED: `ImageColorReplace()`, alpha issue replacement (#5047) by @RomainPlmg
[rtextures] REVIEWED: `ImageDrawLineEx(), to be able to draw even numbered thicknesses (#5042) by @Sir-Irk
[rtextures] REVIEWED: `ImageBlurGaussian()`, fix integer overflow in cast (#5037) by @garrisonhh
[rtext] ADDED: `LoadTextLines()`/`UnloadTextLines()` by @raysan5
[rtext] ADDED: `TextInsertAlloc()`, returns memory allocated string by @raysan5
[rtext] ADDED: `TextReplace()`, using static buffer by @raysan5
[rtext] ADDED: `TextReplaceAlloc()`, returns memory allocated string by @raysan5
[rtext] ADDED: `TextReplaceBetween()`, using static buffer by @raysan5
[rtext] ADDED: `TextReplaceBetweenAlloc()`, returns memory allocated string by @raysan5
[rtext] ADDED: `GetTextBetween()`, using static buffer by @raysan5
[rtext] ADDED: `TextRemoveSpaces()`, using static buffer by @raysan5
[rtext] ADDED: `MeasureTextCodepoints()` for direct measurement of codepoints (#5623) by @creeperblin
[rtext] RENAMED: Variable names for consistency, `textLength` (length in bytes) vs `textSize` (measure in pixels) by @raysan5
[rtext] REVIEWED: Support default font loading with no GPU enabled, to be used with Image API
[rtext] REVIEWED: Default font alpha on Big Endian systems (#4624) by @Fancy2209
[rtext] REVIEWED: Font atlas image generation, added some comments #5141 by @raysan5
[rtext] REVIEWED: Multiply security checks to avoid crashes on wrongly provided string data (#4751) by @raysan5
[rtext] REVIEWED: Potential security concerns while copying unbounded text data between strings by @raysan5
[rtext] REVIEWED: Properly clean up the default font on unload, it may be reused if the window is created again by @Jeffm2501
[rtext] REVIEWED: Remove some `const` from text buffer return values by @raysan5
[rtext] REVIEWED: Some security vulnerabilities in font loading (#5433, #5434, #5436, #5450) by @oneafter
[rtext] REVIEWED: Use `const` for codepoints arrays passed to function #5159 by @raysan5
[rtext] REVIEWED: Use `strstr()` instead of `TextFindIndex()` (#4764) by @brabissimoooooo
[rtext] REVIEWED: `LoadFont()`, improve load message (#5050) by @katanya04
[rtext] REVIEWED: `LoadFont*()`, provide more detailed info on glyphs failing to pack (#5141) by @raysan5
[rtext] REVIEWED: `LoadCodepoints()`, local variable shadowing `codepoints` (#5430) by @KiviTK
[rtext] REVIEWED: `LoadCodepoints()`, comment explaining functionality (#4787) by @loftafi
[rtext] REVIEWED: `LoadFontFromImage()`, limit pixel scanning to image dimensions (#5626) by @joe
[rtext] REVIEWED: `LoadFontDataBDF()` #5346 by @raysan5
[rtext] REVIEWED: `LoadTextLines()` by @raysan5
[rtext] REVIEWED: `ExportFontAsCode()` #5497 by @raysan5
[rtext] REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894 by @raysan5
[rtext] REVIEWED: `GetCodepointCount()`, misuse of cast (#4741) by @sleeptightAnsiC
[rtext] REVIEWED: `GenImageFontAtlas()`, memory corruption and invalid size calculation (#5602) by @konakona418
[rtext] REVIEWED: `TextInsert()`, fix bug on insertion (#5644) by @CrackedPixel
[rtext] REVIEWED: `TextInsert()`, use static buffer, easier to use by @raysan5 -WARNING-
[rtext] REVIEWED: `TextJoin()`, convert `const char **` to `char**` by @raysan5
[rtext] REVIEWED: `TextReplace()`, improvements (#5511) by @belan2470
[rtext] REVIEWED: `TextReplace()` and `TextLength()`, avoid using `strcpy()` by @raysan5
[rtext] REVIEWED: `TextSubtext(), fixes (#4759) by @veins1
[rtext] REVIEWED: `TextToPascal()`, fix issue by @raysan5
[rtext] REVIEWED: `TextToFloat()`, remove removed inaccurate comment (#4596) by @hexmaster111
[rtext] REDESIGNED: `LoadFontData()`, added input parameter by @raysan5 -WARNING-
[rmodels] ADDED: Support CPU animation in OpenGL 1.1 (#4925) by @JeffM2501
[rmodels] REMOVED: `DrawModelPoints()` and `DrawModelPointsEx()`, moved to an example (#5697) by @maiconpintoabreu -WARNING-
[rmodels] RENAMED: Skinning shader variables (new default naming) by @raysan5
[rmodels] REVIEWED: glTF animation framerate calculation (#4472, #5445) by @TheLazyIndianTechie
[rmodels] REVIEWED: Assign meshes without bone weights to the bone they are attached to so they animate by @Jeffm2501
[rmodels] REVIEWED: Out of bound memory read in `Material.maps` (#5534) by @Sumethh
[rmodels] REVIEWED: Segfaults with animation system (#4635) by @JettMonstersGoBoom
[rmodels] REVIEWED: Transform the vertex normals by the animated matrix (#4646) by @Jeffm2501
[rmodels] REVIEWED: Use the animated verts and normals in OpenGL 1.1 if they exist by @Jeffm2501
[rmodels] REVIEWED: GLTF bone weight assignments for meshes parented to armature (#4923) by @JeffM2501
[rmodels] REVIEWED: `LoadOBJ()`, avoid fatal errors on OBJ model loading by @raysan5
[rmodels] REVIEWED: `LoadOBJ()`, don't upload meshes, `LoadModel()` will upload them (#5083) by @JeffM2501
[rmodels] REVIEWED: `LoadOBJ()`, loading crash when there are no normals present (#5079) by @zet23t
[rmodels] REVIEWED: `LoadGLFT()`, avoid loading attributes already loaded (#4996) by @raysan5
[rmodels] REVIEWED: `LoadGLTF()`, anim correctly inherits world transform (#5206) by @ArmanOmmid
[rmodels] REVIEWED: `LoadGLTF()`, fix memory leak when model has no bones (#5629) by @vberdugo
[rmodels] REVIEWED: `LoadGLTF()`, fixing offset for processing tangents (#5015) by @Sir-Irk
[rmodels] REVIEWED: `LoadGLTF()`, log warning about draco compression not supported #5567 by @raysan5
[rmodels] REVIEWED: `LoadGLTF()`, separate roughness and metallic channels on load (#4739) by @Not-Nik
[rmodels] REVIEWED: `LoadGLTF()`, support 16 bit vec3 values (#5388) by @Jeffm2501
[rmodels] REVIEWED: `LoadGLTF()`, fixed NULL pointer dereference (#4564) by @CalebHeydon
[rmodels] REVIEWED: `LoadIQM()` and `LoadModelAnimationsIQM()`, fix memory leaks (#4649) by @peter15914
[rmodels] REVIEWED: `LoadM3D()`, don't require a M3d animation only file to have a mesh (#5475) by @Jeffm2501
[rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix crash when NULL is passed (#4563) by @CalebHeydon
[rmodels] REVIEWED: `LoadImageFromCgltfImage()`, fix NULL pointer dereference (#4557) by @CalebHeydon
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, properly load 1 frame animations (#5561) by @arlez80
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, anim correctly inherits world transform (#5206) by @ArmanOmmid
[rmodels] REVIEWED: `UploadMesh()`, improve default normal and tangent values (#4763) by @Bigfoot71
[rmodels] REVIEWED: `UplaodMesh()`, fix for devices without VAO support (#5692) by @psxdev
[rmodels] REVIEWED: `GenMeshTangents()`, improvements (#4937) by @Bigfoot71
[rmodels] REVIEWED: `UpdateModelAnimation()` optimization (#5244) by @Arrangemonk
[rmodels] REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating by @raysan5
[rmodels] REVIEWED: `UpdateModelAnimationBones()`, fix normal transform (#4634) by @Bigfoot71
[rmodels] REVIEWED: `UpdateModelAnimationBones()`, optimizations (#4602) by @Kirandeep-Singh-Khehra
[rmodels] REVIEWED: `UpdateModelAnimationBones()`, bones animation scale (#4896) by @mUnicorn
[rmodels] REVIEWED: `DrawBillboardPro()`, flipped texture source rectangle draw correctly (#5276) by @aixiansheng
[rmodels] REVIEWED: `DrawMesh()`, OpenGL11 fixes added texture consistency check (#5328) by @meisei4
[rmodels] REVIEWED: `DrawMeshInstanced()`, breaking if instanceTransform was unused (#5469) by @al13n321
[rmodels] REVIEWED: `DrawSphereEx()`, normals support (#4926) by @karl-zylinski
[rmodels] REVIEWED: `ExportMesh()`, improve OBJ vertex data precision and lower memory usage (#4496) by @mikeemm
[rmodels] REVIEWED: `CheckCollisionSpheres()`, simplified using `Vector3DistanceSqr()` (#5695) by @Bigfoot71
[rmodels] REVIEWED: `CheckCollisionBoxSphere()`, improved performance and consistency (#5776) by @maiconpintoabreu
[raudio] REVIEWED: Fix a glitch at the end of a sound (#5578) by @mackron
[raudio] REVIEWED: Improvements to device configuration (#5577) by @mackron
[raudio] REVIEWED: Initialize sound alias properties as if it was a new sound (#5123) by @JeffM2501
[raudio] REVIEWED: Music stopping some frames too early by @veins1
[raudio] REVIEWED: Remove usage of `ma_data_converter_get_required_input_frame_count()` (#5568) by @mackron
[raudio] REVIEWED: Better computation of the default audio stream buffer size (#4898) by @JeffM2501
[raudio] REVIEWED: Documentation for audio stream processor, number of channels (#4753) by @goto40
[raudio] REVIEWED: `LoadWAV()`, fixed buffer overflow when loading WAV files (#4539) by @CalebHeydon
[raudio] REVIEWED: `LoadMusicStream()`, issues in Android due to missing fopen redirect (#5589) by @ghera
[raudio] REVIEWED: `LoadMusicStreamFromMemory()` for QOA, reduced the number of allocs and memcpy (#5108) by @lassade
[raudio] REVIEWED: `UnloadMusicStream()`, properly close FLAC (#5133) by @rossberg
[raudio] REVIEWED: `UpdateMusicStream()`, prevent to run without music playing (#5046) by @maiconpintoabreu
[raudio] REVIEWED: `WaveFormat()`, fixed memory leak on early-return (#4779) by @deckarep
[raudio] REVIEWED: `WaveFormat()`, freeing memory issue (#5481) by @MarcosTypeAP
[raudio] REVIEWED: `GetMusicTimePlayed()`, fix music shorter than buffer size (#5048) by @veins1
[raudio] REVIEWED: `GetMusicTimePlayed()`, returns incorrect time after restart (#4914) by @Servall4
[raudio] REDESIGNED: `SetSoundPan()` and `SetMusicPan()` ranges from [-1.0..1.0] (#5350) by @raysan5 -WARNING-
[raymath] ADDED: `MatrixUnit()` and `MatrixMultiplyValue()` (#5613) by @lamweilun
[raymath] ADDED: `MatrixCompose()` (#5324) by @EDBCREPO
[raymath] ADDED: `Vector2CrossProduct()` (#4520) by @uwiwiow
[raymath] REVIEWED: Fix C++ operator overloads (#4535) by @ListeriaM
[raymath] REVIEWED: Vector2Angle(), detailed documentation (#4556) by @mrjonjonjon
[raymath] REVIEWED: Wrap float3 and float16 for consistency with other types (#5540) by @n-s-kiselev
[raymath] REVIEWED: `HalfToFloat()`, fix mantissa hex value by @backspaceoverload
[raymath] REVIEWED: `MatrixCompose()` by @raysan5
[raymath] REVIEWED: `MatrixDeterminant()` #4780 by @raysan5
[raymath] REVIEWED: `MatrixDecompose()` removes shear (#5201) by @ArmanOmmid
[raymath] REVIEWED: `MatrixMultiply()` intrinsics support: SSE (#5427) by @mcdubhghlas
[raymath] REVIEWED: `QuaternionFromVector3ToVector3()` (#5508) by @The4codeblocks
[rcamera] REVIEWED: `Camera3D.fovy` description (#5164) by @0stamina
[rcamera] REVIEWED: Camera move up and right work with Z up cameras (#5458) by @Jeffm2501
[rcamera] REVIEWED: Camera pan speed (#5554) by @CrackedPixel
[rcamera] REVIEWED: Fix camera initial position (#4657) by @Asdqwe
[rcamera] REVIEWED: Clamp camera pitch (#5137) by @feive7
[build][CI] ADDED: ARM64 with Visual Studio (#4781) by @Peter0x44
[build][CI] ADDED: `update_examples.yml` by @raysan5
[build][CI] RENAMED: GitHub Actions files, clearer naming by @raysan5
[build][CI] REVIEWED: Linux workflow to run on `ubuntu-latest` by @raysan5
[build][CI] REVIEWED: Remove double zip and misleading zip type (#5512) by @maiconpintoabreu
[build][CI] REVIEWED: `update_examples.yml` workflow (#5130) by @iamahuman1395
[build][Script] REVIEWED: `build_example_web.bat` by @raysan5
[build][Make] ADDED: ARM64 support to Linux builds by @quaylynrimer11
[build][Make] REVIEWED: Use `libraylib.web.a` naming on PLATFORM_WEB by @raysan5 -WARNING-
[build][Make] REVIEWED: Only include rglfw.c for glfw platform by @johnnymarler
[build][Make] REVIEWED: Fix template to support `libraylib.web.a` (#5620) by @skazu0611
[build][Make] REVIEWED: Avoid using != assignment (#5464) by @sleeptightAnsiC
[build][Make] REVIEWED: Improve support for `PLATFORM_DESKTOP_WIN32` (#5311) by @GithubPrankster
[build][Make] REVIEWED: Latest NDK version compiling errors on Android (#5389) by @Sethbones
[build][Make] REVIEWED: Makefile to support software renderer by @raysan5
[build][Make] REVIEWED: Properly detect if ABI is Android by @lumenkeyes
[build][Make] REVIEWED: Remove path override/change for linux (#5641) by @CrackedPixel
[build][Make] REVIEWED: Renamed `PLATFORM_DESKTOP_SDL3` to `USING_VERSION_SDL3` #5175 by @raysan5
[build][Make] REVIEWED: Tag to locate examples list: `#EXAMPLES_LIST_*` by @raysan5
[build][Make] REVIEWED: Undefine _GNU_SOURCE for rglfw building (#4732) by @Peter0x44
[build][Make] REVIEWED: `-sASSERTIONS` usage by linker #4717 by @raysan5
[build][Make] REVIEWED: `Makefile.Web` per-example target generation including used resources by @raysan5
[build][Make] REVIEWED: android-libc.txt generation by @lumenkeyes
[build][Make] REVIEWED: examples Makefile PLATFORM define (#4582) by @Asdqwe
[build][VS2022] ADDED: Filters and platform files in MSVC for ease of editing (#4644) by @Jeffm2501
[build][VS2022] REVIEWED: Default raylib resource file .rc for projects by @raysan5
[build][VS2022] REVIEWED: Fix MSVC warnings (#5619) by @Jeffm2501
[build][VS2022] REVIEWED: MSVC warnings (#5595) by @Jeffm2501
[build][VS2022] REVIEWED: Fixed VS2022 broken build by @alexander_nichols
[build][VSCode] REVIEWED: Makefile for `PLATFORM_WEB` (#5620) by @takenoko-pm
[build][CMake] ADDED: Support for SDL3, reviewed SDL2 package cheking by @kariem2k
[build][CMake] ADDED: emscripten build options (#5180) by @brccabral
[build][CMake] ADDED: QNX EGL 2.0 library configuration (#5499) by @jscaffidi
[build][CMake] REVIEWED: Android configuration issues (#4671) by @Bigfoot71
[build][CMake] REVIEWED: Definition to use SDL3 (#5175) by @brccabral
[build][CMake] REVIEWED: X11 libraries as glfw make private (#5625) by @maiconpintoabreu
[build][CMake] REVIEWED: Don't build examples using audio if audio is disabled (#4652) by @Peter0x44
[build][CMake] REVIEWED: Export automatically raylib definitions and compile/link options (#5179) by @brccabral
[build][CMake] REVIEWED: Expose RGFW platform backend (#5386) by @Sethbones
[build][CMake] REVIEWED: Set PLATFORM to Web by default when configuring web builds with emcmake (#4748) by @gilzoide
[build][CMake] REVIEWED: Set correct description for verbose option by @brccabral
[build][CMake] REVIEWED: Set version to 3.12 (#4547) by @zyperpl
[build][CMake] REVIEWED: Update `LibraryConfigurations.cmake (#5617) by @m0391n
[build][CMake] REVIEWED: Use STATIC lib ON by default (#4799) by @brccabral
[build][CMake] REVIEWED: Using addCMacro instead of defineCMacro (#4620) by @Joonsey
[build][CMake] REVIEWED: Web compilation system (#5181) by @brccabral
[build][CMake] REVIEWED: Set `libm` as public so it can be linked by consumer (#5193) by @brccabral
[build][Cmake] REVIEWED: Expose PLATFORM_WEB_RGFW (#5579) by @crisserpl2
[build][Zig] ADDED: Android target to build by @lumenkeyes
[build][Zig] REDESIGNED: Complete refactor of build.zig to support Zig 0.16.0 (#5764) by @HaxSam
[build][Zig] REVIEWED: Link EGL for Android by @lumenkeyes
[build][Zig] REVIEWED: Approach to build for web with zig-build (#5157) by @haxsam
[build][Zig] REVIEWED: Fix build accessing env vars (#5490) by @iisakki
[build][Zig] REVIEWED: Fix emscripten building by @johnnymarler
[build][Zig] REVIEWED: Move examples/build.zig into main build.zig by @johnnymarler
[build][Zig] REVIEWED: Fix raygui inclusion in windows crosscompilation (#4489) by @kimierik
[build][Zig] REVIEWED: Issue on emscripten run if the user has not installed emsdk by @emilhakimov415
[build][Zig] REVIEWED: Make X11 the default display backend instead of choosing at runtime (#5168) by @Not-Nik
[build][Zig] REVIEWED: Using `addLibrary()` and set root modules manually by @myQwil
[build][Zig] REVIEWED: `build.zig.zon`, use the new zig v0.14 version (#4819) by @zewenn
[build][Zig] REVIEWED: `build.zig.zon`, update hashes (#4826) by @david
[build][Zig] REVIEWED: Improve build system (#4531) by @haxsam
[build][Zig] REVIEWED: Properly generate Android triple by @lumenkeyes
[build][Zig] REVIEWED: XCode-frameworks dependency for latest zig (#4675) by @mobiuscog
[examples] ADDED: Missing examples VS2022 projects by @raysan5
[examples] ADDED: Missing glsl120 shaders by @raysan5
[examples] ADDED: Missing resources on some examples by @raysan5
[examples] ADDED: `core_3d_fps_controller` by @agnis16
[examples] ADDED: `core_clipboard_text` (#5231) by @robinsaviary
[examples] ADDED: `core_delta_time` (#5216) by @robinsaviary
[examples] ADDED: `core_directory_files` (#5230) by @hugo
[examples] ADDED: `core_highdpi_testbed` by @raysan5
[examples] ADDED: `core_highdpi_demo` example by @johnnymarler
[examples] ADDED: `core_input_actions` (#5211) by @JettMonstersGoBoom
[examples] ADDED: `core_keyboard_testbed` by @raysan5
[examples] ADDED: `core_monitor_change` (#5215) by @maiconpintoabreu
[examples] ADDED: `core_render_texture` by @raysan5
[examples] ADDED: `core_text_file_loading` (#5278) by @NimComPoo-04
[examples] ADDED: `core_undo_redo` by @raysan5
[examples] ADDED: `core_viewport_scaling` (#5313) by @agnis16
[examples] ADDED: `core_compute_hash` by @raysan5
[examples] ADDED: `shapes_ball_physics` (#5372) by @davidbuzatto
[examples] ADDED: `shapes_bullet_hell` (#5218) by @zerohorsepower
[examples] ADDED: `shapes_clock_of_clocks` (#5263) by @themushroompirates
[examples] ADDED: `shapes_clock_of_clocks` by @hmz-rhl
[examples] ADDED: `shapes_dashed_line` (#5222) by @luis605
[examples] ADDED: `shapes_double_pendulum` by @joecheong2006
[examples] ADDED: `shapes_hilbert_curve` (#5454) by @hmz-rhl
[examples] ADDED: `shapes_kaleidoscope` (#5233) by @hugo
[examples] ADDED: `shapes_lines_drawing` (#5283) by @robinsaviary
[examples] ADDED: `shapes_math_angle_rotation` (#5236) by @krispysnacc
[examples] ADDED: `shapes_math_sine_cosine` (#5257) by @Jopestpe
[examples] ADDED: `shapes_mouse_trail` (#5246) by @balamurugan
[examples] ADDED: `shapes_particles` (#5260) by @JordSant
[examples] ADDED: `shapes_penrose_tile` (#5376) by @davidbuzatto
[examples] ADDED: `shapes_pie_chart` (#5227) by @GideonSerf
[examples] ADDED: `shapes_recursive_tree` (#5229) by @Jopestpe
[examples] ADDED: `shapes_rlgl_color_wheel` example (#5355) by @robinsaviary
[examples] ADDED: `shapes_rlgl_triangle` example (#5353) by @robinsaviary
[examples] ADDED: `shapes_starfield` (#5255) by @themushroompirates
[examples] ADDED: `shapes_triangle_strip` (#5240) by @Jopestpe
[examples] ADDED: `shapes_collision_ellipses` (#5722) by @Monjaris
[examples] ADDED: `text_inline_styling` by @raysan5
[examples] ADDED: `text_strings_management` (#5379) by @davidbuzatto
[examples] ADDED: `text_words_alignment` (#5254) by @themushroompirates
[examples] ADDED: `textured_clipboard_image` (#5604) by @maiconpintoabreu
[examples] ADDED: `textures_cellular_automata` (#5395) by @JordSant
[examples] ADDED: `textures_frame_buffer_rendering` (#5468) by @jackboakes
[examples] ADDED: `textures_magnifying_glass` (#5587) by @dgamebillda
[examples] ADDED: `textures_screen_buffer` (#5357) by @agnis16
[examples] ADDED: `textures_sprite_stacking` example (#5345) by @robinsaviary
[examples] ADDED: `models_animation_timing` by @raysan5
[examples] ADDED: `models_directional_billboard` (#5351) by @robinsaviary
[examples] ADDED: `models_animation_bone_blending` (#5543) by @dmitrii-brand
[examples] ADDED: `models_basic_voxel` (#5212) by @timlittle88
[examples] ADDED: `models_decals` (#5298) by @themushroompirates
[examples] ADDED: `models_geometry_textures_cube` (#5221) by @Jopestpe
[examples] ADDED: `models_tesseract` by @raysan5
[examples] ADDED: `shaders_render_depth_texture` by @luis605
[examples] ADDED: `shaders_ascii_rendering` (#5213) by @maiconpintoabreu
[examples] ADDED: `shaders_color_correction` (#5307) by @JordSant
[examples] ADDED: `shaders_game_of_life` (#5394) by @JordSant
[examples] ADDED: `shaders_mandelbrot_set` (#5282) by @JordSant
[examples] ADDED: `shaders_normalmap` by @Sir-Irk
[examples] ADDED: `shaders_rounded_rectangle` (#4719) by @anstropleuton
[examples] ADDED: `shaders_view_depth` (luis605)
[examples] ADDED: `audio_sound_positionning` by @Bigfoot71
[examples] REMOVED: `core_gamepad_info` by @raysan5
[examples] REMOVED: `core_loading_thread` by @raysan5
[examples] RENAMED: Sprite fonts resource directory by @raysan5
[examples] RENAMED: `core_3d_fps_controller` to `core_3d_camera_fps` by @raysan5
[examples] RENAMED: `core_high_dpi` to `core_highdpi_demo` by @raysan5
[examples] RENAMED: `core_input_gestures_web` to `core_input_gestures_testbed` by @raysan5
[examples] RENAMED: `shapes_draw_circle_sector` to `shapes_circle_sector_drawing` by @raysan5
[examples] RENAMED: `shapes_draw_rectangle_rounded` to `shapes_rounded_rectangle_drawing` by @raysan5
[examples] RENAMED: `shapes_draw_ring` to `shapes_ring_drawing` by @raysan5
[examples] RENAMED: `shapes_easings_ball_anim` to `shapes_easings_ball` by @raysan5
[examples] RENAMED: `shapes_easings_box_anim` to `shapes_easings_box` by @raysan5
[examples] RENAMED: `shapes_easings_rectangle_array` to `shapes_easings_rectangles` by @raysan5
[examples] RENAMED: `text_draw_3d` to `text_3d_drawing` by @raysan5
[examples] RENAMED: `text_raylib_fonts` -> `text_sprite_fonts` by @raysan5
[examples] RENAMED: `text_unicode` to `text_unicode_emojis` by @raysan5
[examples] RENAMED: `textures_draw_tiled` to `textures_tiled_drawing` by @raysan5
[examples] RENAMED: `textures_polygon` to `textures_polygon_drawing` by @raysan5
[examples] RENAMED: `textures_sprite_anim` to `textures_sprite_animation` by @raysan5
[examples] RENAMED: `models_animation` to `models_animation_playing` by @raysan5
[examples] RENAMED: `models_billboard` to `models_billboard_rendering` by @raysan5
[examples] RENAMED: `models_cubicmap` to `models_cubicmap_rendering` by @raysan5
[examples] RENAMED: `models_draw_cube_texture` to `models_textured_cube` by @raysan5
[examples] RENAMED: `models_geometry_textures_cube` to `models_rotating_cube` by @raysan5
[examples] RENAMED: `models_gpu_skinning` to `models_animation_gpu_skinning` by @raysan5
[examples] RENAMED: `models_heightmap` to `models_heightmap_rendering` by @raysan5
[examples] RENAMED: `models_skybox` to `models_skybox_rendering` by @raysan5
[examples] RENAMED: `shaders_deferred_render` to `shaders_deferred_rendering` by @raysan5
[examples] RENAMED: `shaders_eratosthenes` to `shaders_eratosthenes_sieve` by @raysan5
[examples] RENAMED: `shaders_fog` to `shaders_fog_rendering` by @raysan5
[examples] RENAMED: `shaders_hybrid_render` to `shaders_hybrid_rendering` by @raysan5
[examples] RENAMED: `shaders_lightmap` to `shaders_lightmap_rendering` by @raysan5
[examples] RENAMED: `shaders_normal_map` to `shaders_normalmap_rendering` by @raysan5
[examples] RENAMED: `shaders_raymarching` to `shaders_raymarching_rendering` by @raysan5
[examples] RENAMED: `shaders_shadowmap` to `shaders_shadowmap_rendering` by @raysan5
[examples] RENAMED: `shaders_spotlight` to `shaders_spotlight_rendering` by @raysan5
[examples] RENAMED: `shaders_texture_drawing` to `shaders_texture_rendering` by @raysan5
[examples] RENAMED: `shaders_view_depth` to `shaders_depth_rendering` by @raysan5
[examples] RENAMED: `shaders_write_depth` to `shaders_depth_writing` by @raysan5
[examples] RENAMED: `shaders_normalmap` to `shaders_normal_map` by @raysan5
[examples] RENAMED: `audio_fft_spectrum_visualizer` to `audio_spectrum_visualizer` by @raysan5
[examples] REVIEWED: All examples header section comments, for better organization and consistency by @raysan5
[examples] REVIEWED: All examples MSVC warnings and non-working examples by @Jeffm2501
[examples] REVIEWED: Moved some examples out of `others` category, removing category by @raysan5
[examples] REVIEWED: Shaders formating to follow raylib code conventions by @raysan5
[examples] REVIEWED: `examples_template`, adding info about new rexm tool by @raysan5
[examples] REVIEWED: `core_2d_camera_mouse_zoom` by @raysan5
[examples] REVIEWED: `core_3d_camera_fps` by @raysan5
[examples] REVIEWED: `core_3d_fps_controller` by @agnis16
[examples] REVIEWED: `core_3d_fps_controller` by @raysan5
[examples] REVIEWED: `core_clipboard_text` by @raysan5
[examples] REVIEWED: `core_custom_frame_control`, to work properly on web by @PanicTitan
[examples] REVIEWED: `core_custom_frame_control`, avoid divide by 0 by @johnnymarler
[examples] REVIEWED: `core_delta_time` by @raysan5
[examples] REVIEWED: `core_directory_files` by @raysan5
[examples] REVIEWED: `core_highdpi_testbed` by @raysan5
[examples] REVIEWED: `core_input_actions` by @raysan5
[examples] REVIEWED: `core_input_gamepad, fix hardcoded gamepad 0 by @lepasona
[examples] REVIEWED: `core_input_gamepad` by @raysan5
[examples] REVIEWED: `core_input_gestures_testbed` by @raysan5
[examples] REVIEWED: `core_monitor_detector` by @raysan5
[examples] REVIEWED: `core_random_sequence` by @raysan5
[examples] REVIEWED: `core_render_texture` by @raysan5
[examples] REVIEWED: `core_text_file_loading` (#5339) by @cs24b016
[examples] REVIEWED: `core_undo_redo` by @raysan5
[examples] REVIEWED: `core_viewport_scaling` by @raysan5
[examples] REVIEWED: `core_window_flags` by @raysan5
[examples] REVIEWED: `core_window_flags`, add borderless windowed toggle by @johnnymarler
[examples] REVIEWED: `core_window_flags`, prevent immediate window restore from minimize by @johnnymarler
[examples] REVIEWED: `core_window_letterbox` by @raysan5
[examples] REVIEWED: `core_input_gamepad`, vibration test button (#5362) by @sergii
[examples] REVIEWED: `core_directory_files` (#5343) by @hugo
[examples] REVIEWED: `core_input_virtual_controls` (#4584) by @danilwhale
[examples] REVIEWED: `shapes_bouncing_ball`, added gravity (#5217) by @Jopestpe
[examples] REVIEWED: `shapes_kaleidoscope` rewind, forward and reset buttons (#5369) by @hugo
[examples] REVIEWED: `shapes_digital_clock` by @raysan5
[examples] REVIEWED: `shapes_bullet_hell` by @raysan5
[examples] REVIEWED: `shapes_double_pendulum` by @raysan5
[examples] REVIEWED: `shapes_easings_testbed` by @raysan5
[examples] REVIEWED: `shapes_hilbert_curve` #5454 by @raysan5
[examples] REVIEWED: `shapes_hilbert_curve` by @raysan5
[examples] REVIEWED: `shapes_lines_drawing` by @raysan5
[examples] REVIEWED: `shapes_penrose_tile` by @raysan5
[examples] REVIEWED: `shapes_penrose_tile` formating by @raysan5
[examples] REVIEWED: `shapes_pie_chart` by @raysan5
[examples] REVIEWED: `shapes_rlgl_triangle` by @raysan5
[examples] REVIEWED: `shapes_triangle_strip`, fix array size and simplify loop (#5280) by @Jopestpe
[examples] REVIEWED: `text_draw_3d` by @zeankey
[examples] REVIEWED: `text_font_sdf` by @raysan5
[examples] REVIEWED: `text_inline_styling` by @raysan5
[examples] REVIEWED: `text_raylib_fonts` by @raysan5
[examples] REVIEWED: `text_unicode_ranges` by @raysan5
[examples] REVIEWED: `text_words_alignment` (#5411) by @lucarandrianirina2507
[examples] REVIEWED: `text_draw_3d`, fix text size by @zeankey
[examples] REVIEWED: `textures_bunnymark`, replaced bunny image #5344 by @raysan5
[examples] REVIEWED: `textures_clipboard_image` by @raysan5
[examples] REVIEWED: `textures_framebuffer_rendering` by @raysan5
[examples] REVIEWED: `textures_image_kernel` by @raysan5
[examples] REVIEWED: `textures_screen_buffer` by @raysan5
[examples] REVIEWED: `textures_sprite_stacking` by @raysan5
[examples] REVIEWED: `textures_textured_curve` (#5463) by @Jeffm2501
[examples] REVIEWED: `textures_bunnymark` by @raysan5
[examples] REVIEWED: `models_first_person_maze` (#5478) by @pauldahacker
[examples] REVIEWED: `models_decals`, fixed unload crash, added buttons (#5306) by @themushroompirates
[examples] REVIEWED: `models_animation_bone_blending` by @raysan5
[examples] REVIEWED: `models_basic_voxel` by @raysan5
[examples] REVIEWED: `models_basic_voxel`, fix raycasting logic (#5643) by @SardineMilk
[examples] REVIEWED: `models_basic_voxel`, replaced `GetRenderWidth()` by `GetScreenWidth()` (#5635) by @SardineMilk
[examples] REVIEWED: `models_decals` by @raysan5
[examples] REVIEWED: `models_first_person_maze` by @raysan5
[examples] REVIEWED: `models_loading_vox` by @raysan5
[examples] REVIEWED: `models_mesh_picking` by @raysan5
[examples] REVIEWED: `models_point_rendering` by @raysan5
[examples] REVIEWED: `models_rlgl_solar_system` by @raysan5
[examples] REVIEWED: `models_skybox_rendering` by @raysan5
[examples] REVIEWED: `models_textures_tiling` shaders by @raysan5
[examples] REVIEWED: `models_animation_blending` by @raysan5
[examples] REVIEWED: `shaders_ascii_rendering` (#5219) by @maiconpintoabreu
[examples] REVIEWED: `shaders_ascii_rendering` by @raysan5
[examples] REVIEWED: `shaders_basic_pbr`, to work on web (#4516) by @afanolovcic
[examples] REVIEWED: `shaders_color_correction` by @raysan5
[examples] REVIEWED: `shaders_defered_render` for OpenGL ES 3.0 (#4617) by @Bigfoot71
[examples] REVIEWED: `shaders_deferred_render` (#4676) by @veins1
[examples] REVIEWED: `shaders_deferred_render` by @raysan5
[examples] REVIEWED: `shaders_deferred_rendering` by @raysan5
[examples] REVIEWED: `shaders_game_of_life` by @raysan5
[examples] REVIEWED: `shaders_game_of_life` for web (#5399) by @JordSant
[examples] REVIEWED: `shaders_hybrid_rendering`, shaders issues by @raysan5
[examples] REVIEWED: `shaders_julia_set` by @raysan5
[examples] REVIEWED: `shaders_mandelbrot_set` (#5310) by @JordSant
[examples] REVIEWED: `shaders_mandelbrot_set` for WebGL (#5286) by @JordSant
[examples] REVIEWED: `shaders_mesh_instancing` by @raysan5
[examples] REVIEWED: `shaders_multi_sample2d` by @raysan5
[examples] REVIEWED: `shaders_normal_map` by @raysan5
[examples] REVIEWED: `shaders_normalmap_rendering` by @raysan5
[examples] REVIEWED: `shaders_normalmap` #5032 by @raysan5
[examples] REVIEWED: `shaders_normalmap` by @raysan5
[examples] REVIEWED: `shaders_rounded_rectangle` by @raysan5
[examples] REVIEWED: `shaders_shadowmap_rendering` by @raysan5
[examples] REVIEWED: `shaders_shadowmap_rendering` example by @raysan5
[examples] REVIEWED: `shaders_spotlight` by @raysan5
[examples] REVIEWED: `shaders_texture_drawing` by @raysan5
[examples] REVIEWED: `shaders_cel_shading` by @raysan5
[examples] REVIEWED: `shaders_cel_shading`, cel-shading and outline using inverted hull (#5615) by @galexeev
[examples] REVIEWED: `audio_fft_spectrum_visualizer`, not working on web by @raysan5
[examples] REVIEWED: `audio_music_stream` by @raysan5
[examples] REVIEWED: `audio_sound_multi` by @raysan5
[examples] REVIEWED: `audio_sound_positioning` by @dabbott
[examples] REVIEWED: `rlgl_compute_shader` by @raysan5
[examples] REVIEWED: `raylib_opengl_interop`, remove unnecessary defines (#5618) by @m0391n
[examples] REVIEWED: `raylib_opengl_interop` single header library not having it's implementation loaded (#5498) by @jscaffidi
[examples] REVIEWED: Example shader `depth_render.fs` by @raysan5
[examples] REVIEWED: Example shader `depth_write.fs` by @raysan5
[examples] REVIEWED: Example shader `normalmap.fs` by @raysan5
[examples] REVIEWED: Example shader `palette_switch.fs` (#5205) by @benjaminsmallarz
[examples] REVIEWED: Example shader `write_depth.fs` for glsl120 by @maiconpintoabreu
[examples] REDESIGNED: `core_clipboard_text`, based on #5248 by @raysan5
[examples] REDESIGNED: `shapes_digital_clock` by @raysan5
[examples] REDESIGNED: `shapes_kaleidoscope`, store lines #5361 by @raysan5
[examples] REDESIGNED: `text_unicode_ranges` by @raysan5
[examples] REDESIGNED: `models_animation_blending` by @raysan5
[examples] REDESIGNED: `audio_raw_stream`, remove callback usage (#5637) by @dan-hoang
[bindings] ADDED: Common Lisp binding by @colin
[bindings] ADDED: D Object Oriented wrapper (#4550) by @RealDoigt
[bindings] ADDED: Dart binding (#5585) by @FinnDemonCat
[bindings] ADDED: Deno binding for 5.5 (#5462) by @JJLDonley
[bindings] ADDED: Jai binding (#4565) by @ahmedqarmout2
[bindings] ADDED: Raylib-cs.BleedingEdge (#4999) by @danilwhale
[bindings] ADDED: SwiftForth language binding (#5319) by @dave
[bindings] ADDED: Wave language (#5539) by @youngjae681
[bindings] ADDED: c3-lang for raylib 5.5 (#4555) by @afanolovcic
[bindings] ADDED: chicken scheme (#5449) by @meowstr
[bindings] ADDED: elle bindings (#5370) by @acquitefx
[bindings] ADDED: raylib-ada (#5150) by @artem.v.ageev
[bindings] ADDED: uiua bindings (#4993) by @marcosgrzesiak
[bindings] ADDED: Ring language (#5421) by @SabeDoesThings
[bindings] ADDED: ReiLua, Lua binding (#4589) by @legendaryredfox
[bindings] ADDED: Matte bindings (#4586) by @legendaryredfox
[bindings] UPDATED: Nim wrapper version (#4638) by @planetis-m
[bindings] UPDATED: Raylib.nelua version (#4698) by @AuzFox
[bindings] UPDATED: Fennel binding (#4585) by @0riginaln0
[bindings] UPDATED: Jaylib to 5.5 (#4546) by @glowiak
[bindings] UPDATED: Ruby binding (#4639) by @BotRandomness
[bindings] UPDATED: V language binding (#4691) by @mobiuscog
[bindings] UPDATED: `racket-raylib` version by @eutro
[bindings] UPDATED: fortran-raylib to 5.5 (#4518) by @interkosmos
[bindings] UPDATED: raylib-beef (#4514) by @Jannis.v.hagen
[bindings] UPDATED: raylib-cpp to 5.5 (#4511) by @RobLoach
[bindings] UPDATED: raylib-cs binding link (#4746) by @Rgebee
[bindings] UPDATED: raylib-d to 5.5 (#4506) by @schveiguy
[bindings] UPDATED: raylib-lua (#4567) by @legendaryredfox
[bindings] UPDATED: raylib-py to 5.5 (#4519) by @jorgegomes83
[bindings] UPDATED: raylib-python-cffi to 5.0 (#4512) by @villares
[bindings] UPDATED: raylib-python-cffi to 5.5 (#4517) by @villares
[bindings] UPDATED: raylib-zig by @Not-Nik
[bindings] UPDATED: Multiple bindings (#4504, #4559, #4633, #4920, #5538, #5546)
[bindings] REMOVED: Broken repo links from bindings (#4572) by @legendaryredfox
[bindings] UPDATED: Factor bindings to 5.5 (#5648) by @ArnautDaniel
[bindings] UPDATED: Raylib-cs to 5.5 (#4628) by @JupiterRider
[bindings] UPDATED: raylib-go to 5.5 (#4566) by @JupiterRider
[bindings] UPDATED: racket-raylib (#4884) by @eutro
[bindings] UPDATED: raylib-odin binding license (#5647) by @jtorrestx
[bindings] UPDATED: raylib-zig (#5103) by @Not-Nik
[bindings] UPDATED: keybindings versions (#4570) by @legendaryredfox
[bindings] UPDATED: Common Lisp binding (#5014) by @fosskers
[bindings] REMOVED: raylib-v7 binding (#5090) by @Auios
[rlparser] RENAMED: `raylib_parser` to `rlparser` by @raysan5
[rlparser] REVIEWED: Command-line info by @raysan5
[rexm] ADDED: Automated-testing system by @raysan5
[rexm] ADDED: Build check warnings logs by @raysan5
[rexm] ADDED: Command `update` to validate and update required files by @raysan5
[rexm] ADDED: Example automated-testing by @raysan5
[rexm] ADDED: Examples validation by @raysan5
[rexm] ADDED: Implemented examples commands for automatic testing by @raysan5
[rexm] ADDED: Implemented file rename requirements by @raysan5
[rexm] ADDED: More detailed log info by @raysan5
[rexm] ADDED: Read examples years created/reviewed info by @raysan5
[rexm] ADDED: Resources scanning from examples for automated copying by @raysan5
[rexm] ADDED: Security checks to verify examples categories provided by @raysan5
[rexm] ADDED: Support example removal by @raysan5
[rexm] ADDED: TestLog option for logs processing (without rebuilding) by @raysan5
[rexm] ADDED: Web metadata validation and update by @raysan5
[rexm] ADDED: Web platform logs automated reports by @raysan5
[rexm] ADDED: `LoadExamplesData()` to support filtering and sorting by @raysan5
[rexm] ADDED: `RemoveVSProjectFromSolution()` by @raysan5
[rexm] ADDED: `AddVSProjectToSolution()` by @raysan5
[rexm] ADDED: Examples buildind command by @raysan5
[rexm] ADDED: Legend info on report generation by @raysan5
[rexm] ADDED: `UpdateSourceMetadata()` by @raysan5
[rexm] ADDED: Allow building web examples locally on Windows platform by @raysan5
[rexm] ADDED: Generate second report with examples with issues by @raysan5
[rexm] ADDED: Automatic validation and update of examples by @raysan5
[rexm] ADDED: Automatically fix not found VS2022 project / solution by @raysan5
[rexm] ADDED: Check example exists (compilation worked) before trying to run it by @raysan5
[rexm] ADDED: Copy examples web-build files to `raylib.com` by @raysan5
[rexm] ADDED: Remove duplicate entries on examples list on `update` process by @raysan5
[rexm] ADDED: Automatic validation and update by @raysan5
[rexm] ADDED: Example building, using default examples `Makefile`/`Makefile.Web` by @raysan5
[rexm] ADDED: Rebuild to support full categories by @raysan5
[rexm] ADDED: Support building full example collection and categories by @raysan5
[rexm] ADDED: Support examples data `validation` and **report generation** by @raysan5
[rexm] ADDED: Support paths customization with environment variables by @raysan5
[rexm] ADDED: Support testing running on `PLATFORM_DRM` by @raysan5
[rexm] REVIEWED: Fixed some issues, improved `make` call defining base path by @raysan5
[rexm] REVIEWED: Avoid external tool for UUIDv4 generation, implement custom function by @raysan5
[rexm] REVIEWED: Avoid updating metadata from `others` examples by @raysan5
[rexm] REVIEWED: Allow external path definition for VS solution file by @raysan5
[rexm] REVIEWED: Reports moved to reports directory by @raysan5
[rexm] REVIEWED: Automated testing for Web by @raysan5
[rexm] REVIEWED: Examples header info inconsistencies by @raysan5
[rexm] REVIEWED: Get example info from example header when added, to be added to collection by @raysan5
[rexm] REVIEWED: Makefile and default paths (#5224) by @Teeto44
[rexm] REVIEWED: Testing report generation by @raysan5
[rexm] REVIEWED: Update `nextCatIndex` (#5616) by @CrackedPixel
[rexm] REVIEWED: Added variable assignment to rename option (#5077) by @lpow100
[rexm] REVIEWED: Ran examples testing for macos (#5366) by @MaeBrooks
[remx] REVIEWED: Add check for category on new name (#5093) by @maiconpintoabreu
[remx] REVIEWED: Add warning for missing new name (#5092) by @maiconpintoabreu
[rexm] REVIEWED: Add compiled rexm to gitignore (#5086) by @maiconpintoabreu
[rexm] REVIEWED: Update examples status report when examples Updated by @raysan5
[rexm] REVIEWED: `ScanExampleResources()` avoid resources to be saved by the program by @raysan5
[rexm] REVIEWED: `UpdateSourceMetadata()` and `TextReplaceBetween()` by @raysan5
[rexm] REVIEWED: `examples.js` example addition working by @raysan5
[rexm] REVIEWED: `add` command logic for existing example addition by @raysan5
[rexm] REVIEWED: Replace example name on project file by @raysan5
[rexm] REVIEWED: Report issues if logs can not be loaded by @raysan5
[rexm] REVIEWED: VS project adding to solution by @raysan5
[rexm] REVIEWED: `UpdateSourceMetadata()` by @raysan5
[rexm] REVIEWED: Example renaming on `examples.js` by @raysan5
[rexm] REVIEWED: Examples source code headers metadata by @raysan5
[rexm] REVIEWED: `README.md` generation improvements by @raysan5
[rexm] REVIEWED: Store example resource paths by @raysan5
[rexm] REVIEWED: `Makefile.Web` before trying to rebuild new example for web by @raysan5
[rexm] REVIEWED: Using `Makefile.Web` for specific web versions generation by @raysan5
[external] ADDED: `cgltf_write` 1.15, to support glTF models export in the future, by @raysan5
[external] RENAMED: `rl_gputex.h` to `rltexgpu.h`, compressed textures loading
[external] REVIEWED: `rltexgpu.h`, make it usable standalone by @raysan5
[external] REVIEWED: `rltexgpu.h, fix the swizzling in `rl_load_dds_from_memory()` (#5422) by @msmith-codes
[external]`REVIEWED: `rltexgpu.h, decouple logging and memory allocation from raylib by @sleeptightAnsiC
[external] REVIEWED: `jar_mod.h`, buffer overflow on memcpy by @LoneAuios
[external] REVIEWED: `sdefl` and `sinfl` issues (#5367) by @raysan5
[external] REVIEWED: `sinfl_bsr()`, improvements by @RicoP
[external] REVIEWED: `stb_truetype`, fix composite glyph scaling logic (#4811) by @ashishbhattarai
[external] UPDATED: `raygui` to 5.0-dev for examples by @raysan5
[external] UPDATED: dr_libs (#5020) by @Emil2010
[external] UPDATED: `miniaudio` to v0.11.22 (#4983) by @M374LX
[external] UPDATED: `miniaudio` to v0.11.23 (#5234) by @pyrokn8
[external] UPDATED: `miniaudio` to v0.11.24 (#5506) by @vdemcak
[external] UPDATED: `RGFW` to 1.5 (#4688) by @ColleagueRiley
[external] UPDATED: `RGFW` to 1.6 (#4795) by @colleagueRiley
[external] UPDATED: `RGFW` to 1.7 (#4965) by @M374LX
[external] UPDATED: `RGFW` to 1.7.5-dev (#4976) by @M374LX
[external] UPDATED: `RGFW` to 2.0.0 (#5582) by @CrackedPixel
[external] UPDATED: `cgltf` 1.14 to 1.15 by @raysan5
[external] UPDATED: `dr_flac` v0.13.0 to v0.13.3 by @raysan5
[external] UPDATED: `dr_mp3` v0.7.0 to v0.7.4 by @raysan5
[external] UPDATED: `m3d` to latest master by @raysan5
[external] UPDATED: `qoi` to latest master by @raysan5
[external] UPDATED: `qoa` to latest master by @raysan5
[external] UPDATED: `stb_image_resize2` v2.12 to v2.18 by @raysan5
[misc] ADDED: SECURITY.md for security reporting policies by @raysan5
[misc] ADDED: `examples/examples_list`, to be used by `rexm` or other tools by @raysan5
[misc] ADDED: `fix_win32_compatibility.h`, utility header to avoid `windows.h` inclusion conflicts by @Jeffm2501
[misc] RENAMED: Move and rename `raylib_parser` to `tools/rlparser` by @raysan5 -WARNING-
[misc] REVIEWED: Avoid `realloc()` usage, security improvement by @raysan5
[misc] REVIEWED: Prioritize `calloc()` calls than `malloc()` on some cases by @raysan5
[misc] REVIEWED: Code comments using imperative format by @raysan5
[misc] REVIEWED: Webpage reference comments start with `REF:`, more consistent with `TODO:` and `NOTE:` comments by @raysan5
[misc] REVIEWED: CONVENTIONS.md, added additional conventions by @raysan5
[misc] REVIEWED: ROADMAP.md with potential future improvements by @raysan5
[misc] REVIEWED: Comments formating, using imperative mode by @raysan5
[misc] REVIEWED: Multiple examples inconsistencies on heeaders and overall structure to follow template by @raysan5
[misc] REVIEWED: Code gardening: cleaning, reviewed comments, warnings, variables names... by @raysan5, @JeffM2501, @maiconpintoabreu, @CrackedPixel
To generate a diff of this commit:
cvs rdiff -u -r1.6 -r1.7 pkgsrc/devel/raylib/Makefile
cvs rdiff -u -r1.3 -r1.4 pkgsrc/devel/raylib/PLIST
cvs rdiff -u -r0 -r1.1 pkgsrc/devel/raylib/buildlink3.mk
cvs rdiff -u -r1.4 -r1.5 pkgsrc/devel/raylib/distinfo
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
Modified files:
Index: pkgsrc/devel/raylib/Makefile
diff -u pkgsrc/devel/raylib/Makefile:1.6 pkgsrc/devel/raylib/Makefile:1.7
--- pkgsrc/devel/raylib/Makefile:1.6 Mon Feb 2 23:27:46 2026
+++ pkgsrc/devel/raylib/Makefile Sun Nov 8 16:39:33 2026
@@ -1,6 +1,6 @@
-# $NetBSD: Makefile,v 1.6 2026/02/02 23:27:46 wiz Exp $
+# $NetBSD: Makefile,v 1.7 2026/11/08 16:39:33 ryoon Exp $
-DISTNAME= raylib-5.5
+DISTNAME= raylib-6.2
CATEGORIES= devel
MASTER_SITES= ${MASTER_SITE_GITHUB:=raysan5/}
Index: pkgsrc/devel/raylib/PLIST
diff -u pkgsrc/devel/raylib/PLIST:1.3 pkgsrc/devel/raylib/PLIST:1.4
--- pkgsrc/devel/raylib/PLIST:1.3 Mon Feb 2 23:27:46 2026
+++ pkgsrc/devel/raylib/PLIST Sun Nov 8 16:39:33 2026
@@ -1,10 +1,13 @@
-@comment $NetBSD: PLIST,v 1.3 2026/02/02 23:27:46 wiz Exp $
+@comment $NetBSD: PLIST,v 1.4 2026/11/08 16:39:33 ryoon Exp $
include/raylib.h
include/raymath.h
+include/rcamera.h
include/rlgl.h
lib/cmake/raylib/raylib-config-version.cmake
lib/cmake/raylib/raylib-config.cmake
+lib/cmake/raylib/raylib-targets-noconfig.cmake
+lib/cmake/raylib/raylib-targets.cmake
lib/libraylib.so
-lib/libraylib.so.5.5.0
-lib/libraylib.so.550
+lib/libraylib.so.${PKGVERSION}.0
+lib/libraylib.so.620
lib/pkgconfig/raylib.pc
Index: pkgsrc/devel/raylib/distinfo
diff -u pkgsrc/devel/raylib/distinfo:1.4 pkgsrc/devel/raylib/distinfo:1.5
--- pkgsrc/devel/raylib/distinfo:1.4 Mon Feb 2 23:27:46 2026
+++ pkgsrc/devel/raylib/distinfo Sun Nov 8 16:39:33 2026
@@ -1,5 +1,5 @@
-$NetBSD: distinfo,v 1.4 2026/02/02 23:27:46 wiz Exp $
+$NetBSD: distinfo,v 1.5 2026/11/08 16:39:33 ryoon Exp $
-BLAKE2s (raylib-5.5.tar.gz) = 759e10152ec4d6d4270d5a60a5e10738bf3c1e088fb5706a5e6a8f7c53020ee6
-SHA512 (raylib-5.5.tar.gz) = 503483a5436e189ad67533dc6c90be592283b84fbd57c86ab457dd1507b1dd11c897767ea9efa83affaf236f2711ec59e56658cf6fcad582a790a5fdc01b5ace
-Size (raylib-5.5.tar.gz) = 42278112 bytes
+BLAKE2s (raylib-6.2.tar.gz) = 9e33056652c1350fa25de29b86a2897d27125880b8d7f53383c8959da3d4b576
+SHA512 (raylib-6.2.tar.gz) = 706fdef061ed8412ec241f9e49f1badf57dd73ef9d7fadbd6612a78f1c42f03c8ab03251fb91d0523bfee757fcf8932b8bafc274c6bc42f0bfc4c17304af1ef0
+Size (raylib-6.2.tar.gz) = 53034927 bytes
Added files:
Index: pkgsrc/devel/raylib/buildlink3.mk
diff -u /dev/null pkgsrc/devel/raylib/buildlink3.mk:1.1
--- /dev/null Sun Nov 8 16:39:33 2026
+++ pkgsrc/devel/raylib/buildlink3.mk Sun Nov 8 16:39:33 2026
@@ -0,0 +1,15 @@
+# $NetBSD: buildlink3.mk,v 1.1 2026/11/08 16:39:33 ryoon Exp $
+
+BUILDLINK_TREE+= raylib
+
+.if !defined(RAYLIB_BUILDLINK3_MK)
+RAYLIB_BUILDLINK3_MK:=
+
+BUILDLINK_API_DEPENDS.raylib+= raylib>=6.2
+BUILDLINK_PKGSRCDIR.raylib?= ../../devel/raylib
+
+#.include "../../graphics/MesaLib/buildlink3.mk"
+#.include "../../graphics/glfw/buildlink3.mk"
+.endif # RAYLIB_BUILDLINK3_MK
+
+BUILDLINK_TREE+= -raylib
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