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CVS commit: pkgsrc/games/scummvm



Module Name:    pkgsrc
Committed By:   adam
Date:           Tue Feb 28 06:13:57 UTC 2023

Modified Files:
        pkgsrc/games/scummvm: Makefile PLIST distinfo

Log Message:
scummvm: updated to 2.7.0

2.7.0 (2023-02-26)

 New games:
   - Added support for Soldier Boyz.
   - Added support for C64 and ZX Spectrum versions of GLK Scott Adams
     Interactive Fiction games.
   - Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
   - Added support for Obsidian.
   - Added support for Pink Panther: Passport to Peril.
   - Added support for Pink Panther: Hokus Pokus Pink.
   - Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
   - Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
   - Added support for Halls of the Dead: Faery Tale Adventure II.

 New platforms:
   - Added support for the RetroMini RS90 under OpenDingux beta.
   - Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
   - Added support for the Miyoo Mini.
   - Added support for KolibriOS.

 General:
   - Reduced amount of false positives in Mass Add.
   - Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
   - Added support for shader-based scalers.
   - Added option for mono sound output (via --output-channels=CHANNELS command
     line option).
   - Improved cursor scaling in OpenGL mode.
   - Fix crash when browsing folders containing files with \1 in the names.
   - Added possibility to specify RNG seed via GUI or command line option.
   - Added possibility to run ScummVM in autodetection mode by renaming the
     executable starting with 'scummvm-auto' or by providing an empty file
     named 'scummvm-autorun' next to the ScummVM executable.
   - Added possibility to supply command line parameters which will be picked
     up automatically. Put them one per line in a file named 'scummvm-autorun'.
   - Added possibility to customize the default settings by specifying an initial
     configuration file to load if no configuration file exists in the usual
     location (via --initial-cfg=FILE or -i command line option).
   - Added support for loading game resources which are bigger than 2GB on more
     platforms.

 AGI:
   - Improved support for French translations.

 AGOS:
   - Added option to disable the fade-out effects on room transition for
     Simon1 and 2.

 AGS:
   - Added support for the original installer files for Maniac Mansion Deluxe and
     The New Adventures of Zak McKracken.

 Director:
   - Support for Pippin version of L-Zone.
   - Fix a bug caused by use of slash in filename.

 Dreamweb:
   - Support playing from the original installer floppies.

 Hadesch:
   - Added support for a 1997 release.

 Kyra:
   - Added support for the Korean version of Legend of Kyrandia 1.
   - Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
   - Added support for the Hebrew version of Legend of Kyrandia 3.

 MADS:
   - Added support for original floppy installer file layout for Rex Nebular.

 Neverhood:
   - Added support for Japanese version of Neverhood.
   - Support localizations by -=CHE@TER=- & Rigel.

 Plumbers:
   - Fixed crash with windows version.

 Private:
   - Allow playing mac version directly from installer CD.
   - Added support for Japanese/Mac version

 Queen:
   - Added option for using a better font in Hebrew version.

 SAGA:
   - Added support for Chinese Inherit the Earth.
   - Added support for Chinese I Have no Mouth and I Must Scream.
   - Added support for Korean I Have no Mouth and I Must Scream.
   - Added support for playing directly from floppy installer for ITE.
   - Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.

 SCI:
   - Improved text rendering for Macintosh titles.
   - Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
     games that originally supported it.

 SCUMM:
   - Added support for CGA, CGA Composite, CGA black & white and Hercules modes
     for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
   - Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
     Zak McKracken and Maniac Mansion.
   - Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
     only - the VGA version does not have CGA and Hercules modes).
   - Fixed some minor glitches for the CGA mode of Loom.
   - Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
     Indiana Jones 4.
   - Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
     if one doesn't pick up a required item before Captain Dread brings Guybrush
     back to Scabb Island, at the end of Part II.
   - Fixed various original game bugs, oversights and continuity errors (only
     when using the "Enable game-specific enhancements" setting).
   - Improved the decoding of some Western European game strings when they're
     displayed through ScummVM's interface, such as when pausing a game.
   - Fixed the navigator head not pointing to some directions in Monkey
     Island 1, in the original releases without the enhanced verb interface.
   - Fixed slightly inaccurate text position in v4 games and in Loom v3.
   - For Sam & Max, it is now possible to shoot down the text lines of the
     final credits with the crosshair mouse cursor, just like in the original.
   - Fixed lipsync issues in the final scene of Freddi Fish 4.
   - Fixed The Dig and COMI loading cursors not being shown when they should.
   - Improved the accuracy of some audio drivers, which was notably impacting
     the pitch bending effect in the DOTT intro music.
   - In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
     Italian and (fan-made) Russian versions of the game, matching the behavior
     of the original interpreters (probably because of the poor results in the
     other languages).
   - Improved support for Hebrew HE game localizations.
   - Fixed Roland MT-32 support in Sam & Max.
   - Implemented original GUI and save menus for LucasArts games (DOS, Windows,
     Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
     Also activate the general "Ask for confirmation on exit" option for a more
     authentic '90s experience!
   - Fixed minor timing issues for the SMUSH video engine, mostly affecting
     Full Throttle.
   - Added a low latency audio mode to Full Throttle, The Dig and The Curse of
     Monkey Island; this can improve audio performance expecially in non-desktop
     devices, but it is also a little less accurate than the original.
   - Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
     when reloading a save state.

 Sherlock:
   - Added support for Chinese Rose Tattoo.

 Sky:
   - Added support for Chinese Beneath a Steel Sky.

 Sword1:
   - Support Novy Disk Russian translation.
   - Fixed launching various demos.
   - Switched detection to md5-based. Submit your unrecognized versions!

 Sword2:
   - Switched detection to md5-based. Submit your unrecognized versions!

 Tinsel:
   - Fixed Discworld II subtitle colors on big-endian ports.

 Toon:
   - Made game menus behave like in the original.

 TwinE:
   - Fixed rendering issue with doors.
   - Fixed invalid music pause in behaviour and inventory menu.
   - Fixed giving kashes instead of hearts as fallback.
   - Fixed item flashing when they drop.
   - Fixed meca penguin angle at spawn.
   - Fixed background redraw when watching cutscenes at the television.
   - Fixed recenter the screen on activating an inventory item.
   - Fixed pressing W to talk to people also makes you jump.

 Ultima8:
   - Added support for saving and resizing of minimap.
   - Adjust cursor to behave closer to the original.
   - Adjust item quantity slider to behave closer to the original.

 Xeen:
   - Several crash fixes for Clouds of Xeen.
   - Wait until farewell finishes before leaving shops.
   - Don't reload map after leaving character creation.
   - Implement correct clouds falling logic for Swords of Xeen.
   - Fix GateMaster monster in Underworld map.

 3DS port:
   - Update relocation parser to support PREL31 that are emitted by new compiler.
   - Do more autoconfiguration in ./configure.

 Android port:
   - Added Storage Access Framework support.
   - Improved support for game controllers.

 iOS port:
   - Added pointer device support.
   - Improved suppport for touchpad mode.
   - Added support for games that use 32 bit pixel formats.

 Nintendo DS port:
   - Added a splash screen to the top screen when the launcher is active.

 OpenDingux port:
   - Added support for dynamic plugins.

 PS Vita port:
   - Added support for dynamic plugins.

 PSP port:
   - Improved support for games that use 32 bit pixel formats.

 RISC OS port:
   - Added support for 26-bit versions of RISC OS.


To generate a diff of this commit:
cvs rdiff -u -r1.107 -r1.108 pkgsrc/games/scummvm/Makefile
cvs rdiff -u -r1.21 -r1.22 pkgsrc/games/scummvm/PLIST
cvs rdiff -u -r1.58 -r1.59 pkgsrc/games/scummvm/distinfo

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/games/scummvm/Makefile
diff -u pkgsrc/games/scummvm/Makefile:1.107 pkgsrc/games/scummvm/Makefile:1.108
--- pkgsrc/games/scummvm/Makefile:1.107 Sun Jan 29 21:16:21 2023
+++ pkgsrc/games/scummvm/Makefile       Tue Feb 28 06:13:57 2023
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.107 2023/01/29 21:16:21 ryoon Exp $
+# $NetBSD: Makefile,v 1.108 2023/02/28 06:13:57 adam Exp $
 
-DISTNAME=      scummvm-2.6.1
-PKGREVISION=   1
+DISTNAME=      scummvm-2.7.0
 CATEGORIES=    games
 MASTER_SITES=  https://www.scummvm.org/frs/scummvm/${PKGVERSION_NOREV}/
 EXTRACT_SUFX=  .tar.xz

Index: pkgsrc/games/scummvm/PLIST
diff -u pkgsrc/games/scummvm/PLIST:1.21 pkgsrc/games/scummvm/PLIST:1.22
--- pkgsrc/games/scummvm/PLIST:1.21     Tue Aug  2 09:21:24 2022
+++ pkgsrc/games/scummvm/PLIST  Tue Feb 28 06:13:57 2023
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.21 2022/08/02 09:21:24 adam Exp $
+@comment $NetBSD: PLIST,v 1.22 2023/02/28 06:13:57 adam Exp $
 bin/scummvm
 man/man6/scummvm.6
 share/applications/scummvm.desktop
@@ -26,6 +26,7 @@ share/scummvm/cryomni3d.dat
 share/scummvm/drascula.dat
 share/scummvm/encoding.dat
 share/scummvm/fonts.dat
+share/scummvm/freescape.dat
 share/scummvm/grim-patch.lab
 share/scummvm/gui-icons.dat
 share/scummvm/hadesch_translations.dat
@@ -42,6 +43,7 @@ share/scummvm/residualvm.zip
 share/scummvm/scummclassic.zip
 share/scummvm/scummmodern.zip
 share/scummvm/scummremastered.zip
+share/scummvm/shaders.dat
 share/scummvm/shaders/emi_actor.fragment
 share/scummvm/shaders/emi_actor.vertex
 share/scummvm/shaders/emi_actorlights.fragment

Index: pkgsrc/games/scummvm/distinfo
diff -u pkgsrc/games/scummvm/distinfo:1.58 pkgsrc/games/scummvm/distinfo:1.59
--- pkgsrc/games/scummvm/distinfo:1.58  Tue Nov  1 09:00:52 2022
+++ pkgsrc/games/scummvm/distinfo       Tue Feb 28 06:13:57 2023
@@ -1,6 +1,6 @@
-$NetBSD: distinfo,v 1.58 2022/11/01 09:00:52 adam Exp $
+$NetBSD: distinfo,v 1.59 2023/02/28 06:13:57 adam Exp $
 
-BLAKE2s (scummvm-2.6.1.tar.xz) = 23a18c5fe012f5e5f1377de42857f2b35ad0ccd941d08ff80388259e86f50fe1
-SHA512 (scummvm-2.6.1.tar.xz) = 984e35683ec4fa6a0715a20027d471ff432a2da060caf1b28557e42ae7b2b5c3b32c3ef4f3c1fb0ac9bcde69d01f789b3054fe9b0ddb0fe9fadbee462c1afcc5
-Size (scummvm-2.6.1.tar.xz) = 141354456 bytes
+BLAKE2s (scummvm-2.7.0.tar.xz) = c6d4d3698b3d411df0a78f08191cf3d97f3d4217bbb686279b85db4c096785e6
+SHA512 (scummvm-2.7.0.tar.xz) = 099afbde36f73eec26059f63b541cf79dde7debf7068fb4fa4efd3ad09eecfccb57c92f0a21d120c56c6821e45133e0ca02e138beed98c16f2b273a965411271
+Size (scummvm-2.7.0.tar.xz) = 145171776 bytes
 SHA1 (patch-Makefile) = 20566aad703a3ed4e2b65acdb921d0df3dc7f891



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