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CVS commit: pkgsrc/games/scummvm
Module Name: pkgsrc
Committed By: adam
Date: Tue Feb 28 06:13:57 UTC 2023
Modified Files:
pkgsrc/games/scummvm: Makefile PLIST distinfo
Log Message:
scummvm: updated to 2.7.0
2.7.0 (2023-02-26)
New games:
- Added support for Soldier Boyz.
- Added support for C64 and ZX Spectrum versions of GLK Scott Adams
Interactive Fiction games.
- Added support for GLK Scott Adams adventures 1-12 in the TI99/4A format.
- Added support for Obsidian.
- Added support for Pink Panther: Passport to Peril.
- Added support for Pink Panther: Hokus Pokus Pink.
- Added support for Adibou 2 "Environment", "Read/Count 4 & 5" and "Read/Count 6 & 7".
- Added support for Driller/Space Station Oblivion (DOS/EGA/CGA, Amiga, AtariST, ZX Spectrum and Amstrad CPC versions).
- Added support for Halls of the Dead: Faery Tale Adventure II.
New platforms:
- Added support for the RetroMini RS90 under OpenDingux beta.
- Added support for the 1st generation Miyoo (New BittBoy, Pocket Go and PowKiddy Q90-V90-Q20) under TriForceX MiyooCFW.
- Added support for the Miyoo Mini.
- Added support for KolibriOS.
General:
- Reduced amount of false positives in Mass Add.
- Updated the Roland MT-32 emulation code to Munt mt32emu 2.7.0.
- Added support for shader-based scalers.
- Added option for mono sound output (via --output-channels=CHANNELS command
line option).
- Improved cursor scaling in OpenGL mode.
- Fix crash when browsing folders containing files with \1 in the names.
- Added possibility to specify RNG seed via GUI or command line option.
- Added possibility to run ScummVM in autodetection mode by renaming the
executable starting with 'scummvm-auto' or by providing an empty file
named 'scummvm-autorun' next to the ScummVM executable.
- Added possibility to supply command line parameters which will be picked
up automatically. Put them one per line in a file named 'scummvm-autorun'.
- Added possibility to customize the default settings by specifying an initial
configuration file to load if no configuration file exists in the usual
location (via --initial-cfg=FILE or -i command line option).
- Added support for loading game resources which are bigger than 2GB on more
platforms.
AGI:
- Improved support for French translations.
AGOS:
- Added option to disable the fade-out effects on room transition for
Simon1 and 2.
AGS:
- Added support for the original installer files for Maniac Mansion Deluxe and
The New Adventures of Zak McKracken.
Director:
- Support for Pippin version of L-Zone.
- Fix a bug caused by use of slash in filename.
Dreamweb:
- Support playing from the original installer floppies.
Hadesch:
- Added support for a 1997 release.
Kyra:
- Added support for the Korean version of Legend of Kyrandia 1.
- Support multi-floppy mac kyra1 both as installer floppies and as installed directory.
- Added support for the Hebrew version of Legend of Kyrandia 3.
MADS:
- Added support for original floppy installer file layout for Rex Nebular.
Neverhood:
- Added support for Japanese version of Neverhood.
- Support localizations by -=CHE@TER=- & Rigel.
Plumbers:
- Fixed crash with windows version.
Private:
- Allow playing mac version directly from installer CD.
- Added support for Japanese/Mac version
Queen:
- Added option for using a better font in Hebrew version.
SAGA:
- Added support for Chinese Inherit the Earth.
- Added support for Chinese I Have no Mouth and I Must Scream.
- Added support for Korean I Have no Mouth and I Must Scream.
- Added support for playing directly from floppy installer for ITE.
- Support for Amiga (AGA/ECS, Retail/Demo, English/German) Inherit the Earth.
SCI:
- Improved text rendering for Macintosh titles.
- Added support for Casio MT-540, CT-460 and CSM-1 MIDI devices for the SCI0
games that originally supported it.
SCUMM:
- Added support for CGA, CGA Composite, CGA black & white and Hercules modes
for SCUMM 1 versions of Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for SCUMM 2 (enhanced) versions of
Zak McKracken and Maniac Mansion.
- Improved accuracy of CGA and Hercules modes for Monkey Island 1 (EGA version
only - the VGA version does not have CGA and Hercules modes).
- Fixed some minor glitches for the CGA mode of Loom.
- Added EGA dithering mode for VGA versions of Loom, Monkey Island 1 and 2 and
Indiana Jones 4.
- Fixed a possible dead-end in the Ultimate Talkie Edition of Monkey Island 2,
if one doesn't pick up a required item before Captain Dread brings Guybrush
back to Scabb Island, at the end of Part II.
- Fixed various original game bugs, oversights and continuity errors (only
when using the "Enable game-specific enhancements" setting).
- Improved the decoding of some Western European game strings when they're
displayed through ScummVM's interface, such as when pausing a game.
- Fixed the navigator head not pointing to some directions in Monkey
Island 1, in the original releases without the enhanced verb interface.
- Fixed slightly inaccurate text position in v4 games and in Loom v3.
- For Sam & Max, it is now possible to shoot down the text lines of the
final credits with the crosshair mouse cursor, just like in the original.
- Fixed lipsync issues in the final scene of Freddi Fish 4.
- Fixed The Dig and COMI loading cursors not being shown when they should.
- Improved the accuracy of some audio drivers, which was notably impacting
the pitch bending effect in the DOTT intro music.
- In COMI, only let Guybrush read the clock of Puerto Pollo in the English,
Italian and (fan-made) Russian versions of the game, matching the behavior
of the original interpreters (probably because of the poor results in the
other languages).
- Improved support for Hebrew HE game localizations.
- Fixed Roland MT-32 support in Sam & Max.
- Implemented original GUI and save menus for LucasArts games (DOS, Windows,
Amiga, Macintosh, FM-Towns, SegaCD, Atari ST, NES and Commodore 64 versions).
Also activate the general "Ask for confirmation on exit" option for a more
authentic '90s experience!
- Fixed minor timing issues for the SMUSH video engine, mostly affecting
Full Throttle.
- Added a low latency audio mode to Full Throttle, The Dig and The Curse of
Monkey Island; this can improve audio performance expecially in non-desktop
devices, but it is also a little less accurate than the original.
- Implemented reloading CD audio for Monkey Island 1 and Loom (CD versions),
when reloading a save state.
Sherlock:
- Added support for Chinese Rose Tattoo.
Sky:
- Added support for Chinese Beneath a Steel Sky.
Sword1:
- Support Novy Disk Russian translation.
- Fixed launching various demos.
- Switched detection to md5-based. Submit your unrecognized versions!
Sword2:
- Switched detection to md5-based. Submit your unrecognized versions!
Tinsel:
- Fixed Discworld II subtitle colors on big-endian ports.
Toon:
- Made game menus behave like in the original.
TwinE:
- Fixed rendering issue with doors.
- Fixed invalid music pause in behaviour and inventory menu.
- Fixed giving kashes instead of hearts as fallback.
- Fixed item flashing when they drop.
- Fixed meca penguin angle at spawn.
- Fixed background redraw when watching cutscenes at the television.
- Fixed recenter the screen on activating an inventory item.
- Fixed pressing W to talk to people also makes you jump.
Ultima8:
- Added support for saving and resizing of minimap.
- Adjust cursor to behave closer to the original.
- Adjust item quantity slider to behave closer to the original.
Xeen:
- Several crash fixes for Clouds of Xeen.
- Wait until farewell finishes before leaving shops.
- Don't reload map after leaving character creation.
- Implement correct clouds falling logic for Swords of Xeen.
- Fix GateMaster monster in Underworld map.
3DS port:
- Update relocation parser to support PREL31 that are emitted by new compiler.
- Do more autoconfiguration in ./configure.
Android port:
- Added Storage Access Framework support.
- Improved support for game controllers.
iOS port:
- Added pointer device support.
- Improved suppport for touchpad mode.
- Added support for games that use 32 bit pixel formats.
Nintendo DS port:
- Added a splash screen to the top screen when the launcher is active.
OpenDingux port:
- Added support for dynamic plugins.
PS Vita port:
- Added support for dynamic plugins.
PSP port:
- Improved support for games that use 32 bit pixel formats.
RISC OS port:
- Added support for 26-bit versions of RISC OS.
To generate a diff of this commit:
cvs rdiff -u -r1.107 -r1.108 pkgsrc/games/scummvm/Makefile
cvs rdiff -u -r1.21 -r1.22 pkgsrc/games/scummvm/PLIST
cvs rdiff -u -r1.58 -r1.59 pkgsrc/games/scummvm/distinfo
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.
Modified files:
Index: pkgsrc/games/scummvm/Makefile
diff -u pkgsrc/games/scummvm/Makefile:1.107 pkgsrc/games/scummvm/Makefile:1.108
--- pkgsrc/games/scummvm/Makefile:1.107 Sun Jan 29 21:16:21 2023
+++ pkgsrc/games/scummvm/Makefile Tue Feb 28 06:13:57 2023
@@ -1,7 +1,6 @@
-# $NetBSD: Makefile,v 1.107 2023/01/29 21:16:21 ryoon Exp $
+# $NetBSD: Makefile,v 1.108 2023/02/28 06:13:57 adam Exp $
-DISTNAME= scummvm-2.6.1
-PKGREVISION= 1
+DISTNAME= scummvm-2.7.0
CATEGORIES= games
MASTER_SITES= https://www.scummvm.org/frs/scummvm/${PKGVERSION_NOREV}/
EXTRACT_SUFX= .tar.xz
Index: pkgsrc/games/scummvm/PLIST
diff -u pkgsrc/games/scummvm/PLIST:1.21 pkgsrc/games/scummvm/PLIST:1.22
--- pkgsrc/games/scummvm/PLIST:1.21 Tue Aug 2 09:21:24 2022
+++ pkgsrc/games/scummvm/PLIST Tue Feb 28 06:13:57 2023
@@ -1,4 +1,4 @@
-@comment $NetBSD: PLIST,v 1.21 2022/08/02 09:21:24 adam Exp $
+@comment $NetBSD: PLIST,v 1.22 2023/02/28 06:13:57 adam Exp $
bin/scummvm
man/man6/scummvm.6
share/applications/scummvm.desktop
@@ -26,6 +26,7 @@ share/scummvm/cryomni3d.dat
share/scummvm/drascula.dat
share/scummvm/encoding.dat
share/scummvm/fonts.dat
+share/scummvm/freescape.dat
share/scummvm/grim-patch.lab
share/scummvm/gui-icons.dat
share/scummvm/hadesch_translations.dat
@@ -42,6 +43,7 @@ share/scummvm/residualvm.zip
share/scummvm/scummclassic.zip
share/scummvm/scummmodern.zip
share/scummvm/scummremastered.zip
+share/scummvm/shaders.dat
share/scummvm/shaders/emi_actor.fragment
share/scummvm/shaders/emi_actor.vertex
share/scummvm/shaders/emi_actorlights.fragment
Index: pkgsrc/games/scummvm/distinfo
diff -u pkgsrc/games/scummvm/distinfo:1.58 pkgsrc/games/scummvm/distinfo:1.59
--- pkgsrc/games/scummvm/distinfo:1.58 Tue Nov 1 09:00:52 2022
+++ pkgsrc/games/scummvm/distinfo Tue Feb 28 06:13:57 2023
@@ -1,6 +1,6 @@
-$NetBSD: distinfo,v 1.58 2022/11/01 09:00:52 adam Exp $
+$NetBSD: distinfo,v 1.59 2023/02/28 06:13:57 adam Exp $
-BLAKE2s (scummvm-2.6.1.tar.xz) = 23a18c5fe012f5e5f1377de42857f2b35ad0ccd941d08ff80388259e86f50fe1
-SHA512 (scummvm-2.6.1.tar.xz) = 984e35683ec4fa6a0715a20027d471ff432a2da060caf1b28557e42ae7b2b5c3b32c3ef4f3c1fb0ac9bcde69d01f789b3054fe9b0ddb0fe9fadbee462c1afcc5
-Size (scummvm-2.6.1.tar.xz) = 141354456 bytes
+BLAKE2s (scummvm-2.7.0.tar.xz) = c6d4d3698b3d411df0a78f08191cf3d97f3d4217bbb686279b85db4c096785e6
+SHA512 (scummvm-2.7.0.tar.xz) = 099afbde36f73eec26059f63b541cf79dde7debf7068fb4fa4efd3ad09eecfccb57c92f0a21d120c56c6821e45133e0ca02e138beed98c16f2b273a965411271
+Size (scummvm-2.7.0.tar.xz) = 145171776 bytes
SHA1 (patch-Makefile) = 20566aad703a3ed4e2b65acdb921d0df3dc7f891
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