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CVS commit: pkgsrc/games/solarus



Module Name:    pkgsrc
Committed By:   rodent
Date:           Wed Jan 11 23:42:57 UTC 2017

Modified Files:
        pkgsrc/games/solarus: Makefile PLIST distinfo
Removed Files:
        pkgsrc/games/solarus/patches: patch-include_solarus_EntityData.h

Log Message:
Update to 1.5.1, the latest stable. Remove patch that was applied upstream.
Now depends on qt5-qt{tools,base}. From changes.txt:

Solarus 1.5.1 (2016-11-29)
__________________________

Engine changes
--------------

* Add Spanish translation of the launcher GUI (thanks Diarandor!).
* Fix registering quest to the launcher at quest install time (#948).
* Fix crash when a carried bomb explodes (#953).
* Fix crash when a scrolling teletransporter is incorrectly placed (#977).
* Fix crash when an entity has a wrong savegame variable type (#1008).
* Fix memory leak when creating lots of surfaces (#962).
* Fix cleanup of the quest files at exit.
* Fix error in sol.main.load_settings() when the file does not exist.
* Fix ground ignored after hero:unfreeze() or back to solid ground (#827).
* Fix entity:get_name() returning nil after the entity is removed (#954).
* Improve error messages of surface creations and conversions.
* Chests: set an initial value "entities/chest" to the sprite field.

Solarus launcher GUI changes
----------------------------

* Start the selected quest by pressing Return or double-clicking (#949).

Sample quest changes
--------------------

* The sample quest is now in a separate repository (#996).

__________________________

Solarus 1.5.0 (2016-07-27)
__________________________

Engine changes
--------------

* Add a launcher GUI to ease chosing a quest and setting options (#693).
* Rename the solarus_run executable to solarus-run.
* Add version number and symbolic links when building the library.
* Add a -lua-console option to run Lua code from the standard input.
* Remove the -win-console option, the preferred way is now to use a GUI.
* Add a -turbo option to run at full speed.
* Add a -lag option to simulate slower systems for debugging.
* Print when the main loop starts and stops.
* Print the Lua version at startup (#692).
* Outputs are now prefixed by [Solarus] and the current simulated time.
* Musics: Add support of custom OGG looping (#643).
* Maps: allow more than 3 layers (#445).
* Improve the performance of loading big maps (#854).
* Improve the performance of custom entity collisions.
* Improve the performance of collisions by using a quadtree.
* Entities far from the camera are no longer suspended.
* The hero no longer automatically jumps when arriving on water (#530).
* Destinations can now set to update or not the starting location (#819).
* Teletransporters on the side of the map now work on all layers (#850).
* Streams can now have a speed of zero (#496).
* Fix crash when main.lua has a syntax error.
* Fix crash with missing directions in sprites controlled by the engine (#864).
* Fix sprite:on_animation_finished() and others not working sometimes (#799).
* Fix error in sprite:set_animation() when the direction is missing (#937).
* Fix straight movement precision.
* Fix freeze when loading a map with tiles outside the limits (#875).
* Fix crash when trying to use a non-saved item (#889).
* Fix sword tapping sound still played when the game is suspended (#797).
* Fix hero:set_invincible() not working without duration (#805).
* Fix lifted item walking animation only accepting 3 frames (#645).
* Fix enemy:set_attack_consequence_sprite() with thrown items (#834).
* Fix custom_entity:set_can_traverse() for doors (#716).
* Fix custom_entity:set_can_traverse_ground() for some grounds (#794).
* Fix custom entity collisions missed for entities that do not move (#671, #883).
* Fix custom_entity:get_modified_ground() returning nothing.
* Fix custom_entity:on_ground_below_changed() not called (#738).
* Fix missing notifications in custom_entity:set_origin() (#880).
* Fix creating an entity with the same name as another one just removed (#795).
* Fix parallax scrolling for dynamic tiles (#816).
* Fix crash when a diagonal tile is not square (#837).
* Fix crash when the teletransporter after stairs is missing.
* Fix non-blocking stream turns after going south (#648).
* Fix text_surface:set_rendering_mode() not working (#833).
* Fix possible freeze when changing the position of a path finding entity.
* Fix circle_movement:set_initial_angle() not working (#721).
* Fix straight movement setting speed to zero when reaching obstacles (#633).
* Fix support of joypads with multiple axes.
* Fix sol.input.get_mouse_coordinates() ignoring the zoom factor (#734).

Lua API changes
---------------

Changes that introduce incompatibilities:

* Fix missing collision detections and entity notifications.
* chest:on_empty() is replaced by chest:on_opened(treasure) (#483).
* Enemy ranks no longer exist, set_hurt_style() needs to be called (#449).
* Items with amount now have a default max amount of 1000 (#688).
* New ability "jump_over_water" in game:get/set_ability(), off by default (#530).
* Fix hero state name "freezed", renamed it to "frozen" (#813).
* Fix map:get_entities() not returning the hero (#670).
* Fix map:create_custom_entity() not erroring when width/height are missing.
* map:get_camera_position() is now deprecated, use camera:get_bounding_box().
* map:move_camera() is now deprecated, use a camera movement instead.
* map:draw_sprite() is now deprecated, use map:draw_visual() instead (#661).
* Fix entity:set_enabled(true) delayed while it blocks the hero (#817).
* Fix brandished treasure sprite and shop treasure sprite not animated (#790).
* circle_movement:get/set_initial_angle() now use degrees (#721).
* Add ability to hide mouse cursor (#891).

Changes that do not introduce incompatibilities:

* Add a function sol.main.get_solarus_version() (#767).
* Add a function sol.main.get_quest_format().
* Add a function sol.main.get_type() (#744).
* Add a method game:set_suspended() (#845).
* Add methods map:get_min_layer() and map:get_max_layer() (#445).
* Add a method map:get_entities_by_type() (#796).
* Add a method map:get_entities_in_rectangle() (#142).
* Add a method map:draw_visual() to draw any drawable object (#661).
* Add a method map:get_camera() (the camera is now a map entity).
* Add methods map:set_world() and map:set_floor() (#656).
* map:get_entities() can now be called without parameter to get all entities.
* map:get_entities*() functions now give entities sorted in Z order (#779).
* Add an event entity:on_movement_started().
* Add a method entity:get_max_bounding_box() considering sprite boxes (#754).
* entity:get_center_position() now also returns the layer.
* Add a method entity:get_facing_position().
* Add a method entity:get_facing_entity() (#877).
* Add a method entity:get_ground_position() (#830).
* Add a method entity:get_ground_below() (#830).
* entity:set_optimization_distance() is now only a hint for the engine.
* entity:test_obstacles() now also works without parameters.
* entity:overlaps() now has an optional collision mode parameter (#748).
* Add entity:get_sprite() to all entities, with an optional name value (#669).
* Add a method entity:get_sprites() (#851).
* Add methods entity:bring_sprite_to_front/back() (#809).
* enemy/custom_entity:create_sprite() now take an optional name value.
* hero:save_solid_ground() can now take a function parameter (#667).
* Add a method hero:start_attack() (#821).
* Add methods npc:is/set_traversable() (#712).
* Add methods chest:get/set_treasure() (#664).
* Add an event chest:on_opened() with treasure info parameters (#483).
* Add methods dynamic_tile:get_pattern_id() and get_modified_ground() (#755).
* Add methods destination:get/set_starting_location_mode() (#819).
* Add a method switch:is_walkable() (#729).
* Add a method switch:is_locked().
* Add a method sprite:get_num_frames() (#818).
* Add methods sprite:get_size() and sprite:get_origin() (#823).
* sprite:set_animation() now takes an optional callback parameter (#861).
* Add a method surface:get_opacity() (#722).
* Add methods surface/text_surface/sprite:get/set_blending_mode (#930).

Data files format changes
-------------------------

* New directory logos to put the logo and icons of your quest, used in the GUI.
* Quest properties: New properties describing the quest, used in the GUI (#838).
* Quest properties: the title_bar property no longer exists, use title instead.
* Maps: New properties min_layer and max_layer (#445).
* Maps: Enemies no longer have a rank property (#449).
* Maps: New property starting_location_mode on destinations (#819).
* Maps: width and height of custom entities are now mandatory as documented.
* Dialogs: Allow empty texts.

Sample quest changes
--------------------

* Lots of new sprites and sounds from Diarandor.

__________________________

Solarus 1.4.5 (2015-11-22)
__________________________

Bug fixes for the 1.4 release.

* Fix file name not shown when there is an error in dialogs file (#718).
* Fix saving special characters in data files (#719).
* Fix sol.main.load_file() returning a string instead of nil on error (#730).
* Fix performance issue when sprites have huge frame delays (#723).
* Fix collisions triggered for removed entities (#710).
* Fix hero disappearing if lifting animation has less than 5 frames (#682).
* Fix collisions with diagonal dynamic tiles larger than 8x8 (#486).
* Fix path finding movement not working with NPCs (#708).
* Fix stuck on non-traversable dynamic tiles covered by traversables (#769).
* Fix collision detection of custom entities that do not move.
* Fix pickables with special movement falling in holes too early.
* Fix blocking streams not working when the hero's speed is greater (#488).

__________________________

Solarus 1.4.4 (2015-08-19)
__________________________

Bug fixes for the 1.4 release.

* Fix pickables falling in holes even when hooked (#740).

__________________________

Solarus 1.4.3 (2015-08-12)
__________________________

Bug fixes for the 1.4 release.

* Fix a compilation error with Mac OS X.
* Fix crash at exit when a surface has a movement with callback (#699).
* Fix crash when removing a custom entity (#690).
* Fix crash when a sprite file is missing or has no animation (#700).
* Fix crash when trying to remove a sprite already removed (#705).
* Fix crash when a custom entity collision or traversable test errors.
* Fix crash when changing hero sprites sometimes.
* Fix crash when sound buffers are full.
* Fix crash in map:get_ground() with out of bounds coordinates.
* Fix Lua error message saying "number expected" instead of "string expected".
* Fix game:set_command_keyboard/joypad_binding refusing parameters.
* Fix map scrolling not working if quest size is not a multiple of 5 (#701).
* Fix camera:move() ignoring separators.
* Fix entities already destroyed when map:on_finished() is called (#691).
* Fix entity:bring_to_front()/back() ignoring the order of obstacles.
* Fix hero stuck on blocks.
* Fix hero going backwards on ice sometimes.
* Fix custom_entity:set_can_traverse_ground() giving opposite result (#668).
* Fix enemy:immobilize() having no effect when already immobilized.
* Fix dying animation of flying and swimming enemies.
* Fix the position of the shadow of pickables when they move.
* Fix pickables not reacting to their ground (#655).


To generate a diff of this commit:
cvs rdiff -u -r1.20 -r1.21 pkgsrc/games/solarus/Makefile
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/solarus/PLIST
cvs rdiff -u -r1.10 -r1.11 pkgsrc/games/solarus/distinfo
cvs rdiff -u -r1.1 -r0 \
    pkgsrc/games/solarus/patches/patch-include_solarus_EntityData.h

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.

Modified files:

Index: pkgsrc/games/solarus/Makefile
diff -u pkgsrc/games/solarus/Makefile:1.20 pkgsrc/games/solarus/Makefile:1.21
--- pkgsrc/games/solarus/Makefile:1.20  Sat Jul 16 00:03:36 2016
+++ pkgsrc/games/solarus/Makefile       Wed Jan 11 23:42:56 2017
@@ -1,9 +1,8 @@
-# $NetBSD: Makefile,v 1.20 2016/07/16 00:03:36 markd Exp $
+# $NetBSD: Makefile,v 1.21 2017/01/11 23:42:56 rodent Exp $
 
-VERSION=       1.4.2
+VERSION=       1.5.1
 DISTNAME=      solarus-${VERSION}-src
 PKGNAME=       ${DISTNAME:S/-src//1}
-PKGREVISION=   1
 CATEGORIES=    games
 MASTER_SITES=  http://www.solarus-games.org/downloads/solarus/
 
@@ -21,9 +20,8 @@ USE_LANGUAGES=        c c++
 GCC_REQD+=     4.8
 LDFLAGS.SunOS+=        -lsocket -lnsl
 
-pre-install:
-       rm ${WRKSRC}/include/solarus/EntityData.h.orig
-
+.include "../../x11/qt5-qttools/buildlink3.mk"
+.include "../../x11/qt5-qtbase/buildlink3.mk"
 .include "../../devel/physfs/buildlink3.mk"
 .include "../../lang/LuaJIT2/buildlink3.mk"
 LUA_VERSIONS_ACCEPTED=         51

Index: pkgsrc/games/solarus/PLIST
diff -u pkgsrc/games/solarus/PLIST:1.2 pkgsrc/games/solarus/PLIST:1.3
--- pkgsrc/games/solarus/PLIST:1.2      Wed Jul  1 23:06:59 2015
+++ pkgsrc/games/solarus/PLIST  Wed Jan 11 23:42:56 2017
@@ -1,27 +1,29 @@
-@comment $NetBSD: PLIST,v 1.2 2015/07/01 23:06:59 rodent Exp $
-bin/solarus_run
+@comment $NetBSD: PLIST,v 1.3 2017/01/11 23:42:56 rodent Exp $
+bin/solarus
+bin/solarus-run
 include/solarus/Ability.h
 include/solarus/AbilityInfo.h
 include/solarus/Arguments.h
-include/solarus/Camera.h
+include/solarus/CommandsEffects.h
 include/solarus/Common.h
 include/solarus/CurrentQuest.h
 include/solarus/Dialog.h
 include/solarus/DialogBoxSystem.h
 include/solarus/DialogResources.h
 include/solarus/Drawable.h
+include/solarus/DrawablePtr.h
 include/solarus/EntityData.h
+include/solarus/EnumInfo.h
+include/solarus/EnumInfo.inl
 include/solarus/Equipment.h
 include/solarus/EquipmentItem.h
 include/solarus/EquipmentItemUsage.h
 include/solarus/Game.h
 include/solarus/GameCommand.h
 include/solarus/GameCommands.h
-include/solarus/KeysEffect.h
 include/solarus/MainLoop.h
 include/solarus/Map.h
 include/solarus/MapData.h
-include/solarus/MapLoader.h
 include/solarus/QuestProperties.h
 include/solarus/QuestResources.h
 include/solarus/ResourceType.h
@@ -46,12 +48,16 @@ include/solarus/Treasure.h
 include/solarus/config.h
 include/solarus/config.h.in
 include/solarus/containers/Grid.h
+include/solarus/containers/Quadtree.h
+include/solarus/containers/Quadtree.inl
 include/solarus/entities/AnimatedTilePattern.h
 include/solarus/entities/Arrow.h
 include/solarus/entities/Block.h
 include/solarus/entities/Bomb.h
 include/solarus/entities/Boomerang.h
-include/solarus/entities/CarriedItem.h
+include/solarus/entities/Camera.h
+include/solarus/entities/CameraPtr.h
+include/solarus/entities/CarriedObject.h
 include/solarus/entities/Chest.h
 include/solarus/entities/CollisionMode.h
 include/solarus/entities/Crystal.h
@@ -59,12 +65,15 @@ include/solarus/entities/CrystalBlock.h
 include/solarus/entities/CustomEntity.h
 include/solarus/entities/Destination.h
 include/solarus/entities/Destructible.h
-include/solarus/entities/Detector.h
 include/solarus/entities/Door.h
 include/solarus/entities/DynamicTile.h
 include/solarus/entities/Enemy.h
 include/solarus/entities/EnemyAttack.h
 include/solarus/entities/EnemyReaction.h
+include/solarus/entities/Entities.h
+include/solarus/entities/Entity.h
+include/solarus/entities/EntityPtr.h
+include/solarus/entities/EntityState.h
 include/solarus/entities/EntityType.h
 include/solarus/entities/EntityTypeInfo.h
 include/solarus/entities/Explosion.h
@@ -72,12 +81,9 @@ include/solarus/entities/Fire.h
 include/solarus/entities/Ground.h
 include/solarus/entities/GroundInfo.h
 include/solarus/entities/Hero.h
+include/solarus/entities/HeroPtr.h
 include/solarus/entities/Hookshot.h
 include/solarus/entities/Jumper.h
-include/solarus/entities/Layer.h
-include/solarus/entities/MapEntities.h
-include/solarus/entities/MapEntity.h
-include/solarus/entities/MapEntityPtr.h
 include/solarus/entities/NonAnimatedRegions.h
 include/solarus/entities/Npc.h
 include/solarus/entities/ParallaxScrollingTilePattern.h
@@ -85,20 +91,37 @@ include/solarus/entities/Pickable.h
 include/solarus/entities/SelfScrollingTilePattern.h
 include/solarus/entities/Sensor.h
 include/solarus/entities/Separator.h
+include/solarus/entities/SeparatorPtr.h
 include/solarus/entities/ShopTreasure.h
 include/solarus/entities/SimpleTilePattern.h
 include/solarus/entities/Stairs.h
+include/solarus/entities/StartingLocationMode.h
 include/solarus/entities/Stream.h
 include/solarus/entities/StreamAction.h
 include/solarus/entities/Switch.h
 include/solarus/entities/Teletransporter.h
 include/solarus/entities/Tile.h
+include/solarus/entities/TileInfo.h
 include/solarus/entities/TilePattern.h
 include/solarus/entities/TilePtr.h
 include/solarus/entities/Tileset.h
 include/solarus/entities/TilesetData.h
 include/solarus/entities/TimeScrollingTilePattern.h
 include/solarus/entities/Wall.h
+include/solarus/gui/about_dialog.h
+include/solarus/gui/console.h
+include/solarus/gui/console_line_edit.h
+include/solarus/gui/gui_common.h
+include/solarus/gui/gui_tools.h
+include/solarus/gui/main_window.h
+include/solarus/gui/quest_runner.h
+include/solarus/gui/quests_item_delegate.h
+include/solarus/gui/quests_model.h
+include/solarus/gui/quests_view.h
+include/solarus/gui/settings.h
+include/solarus/gui/ui_about_dialog.h
+include/solarus/gui/ui_console.h
+include/solarus/gui/ui_main_window.h
 include/solarus/hero/BackToSolidGroundState.h
 include/solarus/hero/BoomerangState.h
 include/solarus/hero/BowState.h
@@ -106,9 +129,10 @@ include/solarus/hero/CarryingState.h
 include/solarus/hero/FallingState.h
 include/solarus/hero/ForcedWalkingState.h
 include/solarus/hero/FreeState.h
-include/solarus/hero/FreezedState.h
+include/solarus/hero/FrozenState.h
 include/solarus/hero/GrabbingState.h
 include/solarus/hero/HeroSprites.h
+include/solarus/hero/HeroState.h
 include/solarus/hero/HookshotState.h
 include/solarus/hero/HurtState.h
 include/solarus/hero/JumpingState.h
@@ -120,7 +144,6 @@ include/solarus/hero/PushingState.h
 include/solarus/hero/RunningState.h
 include/solarus/hero/SpinAttackState.h
 include/solarus/hero/StairsState.h
-include/solarus/hero/State.h
 include/solarus/hero/SwimmingState.h
 include/solarus/hero/SwordLoadingState.h
 include/solarus/hero/SwordSwingingState.h
@@ -128,7 +151,10 @@ include/solarus/hero/SwordTappingState.h
 include/solarus/hero/TreasureState.h
 include/solarus/hero/UsingItemState.h
 include/solarus/hero/VictoryState.h
+include/solarus/lowlevel/BlendMode.h
+include/solarus/lowlevel/BlendModeInfo.h
 include/solarus/lowlevel/Color.h
+include/solarus/lowlevel/Color.inl
 include/solarus/lowlevel/Debug.h
 include/solarus/lowlevel/FontResource.h
 include/solarus/lowlevel/Geometry.h
@@ -137,8 +163,9 @@ include/solarus/lowlevel/Hq3xFilter.h
 include/solarus/lowlevel/Hq4xFilter.h
 include/solarus/lowlevel/InputEvent.h
 include/solarus/lowlevel/ItDecoder.h
+include/solarus/lowlevel/Logger.h
 include/solarus/lowlevel/Music.h
-include/solarus/lowlevel/Output.h
+include/solarus/lowlevel/OggDecoder.h
 include/solarus/lowlevel/PixelBits.h
 include/solarus/lowlevel/PixelFilter.h
 include/solarus/lowlevel/Point.h
@@ -146,11 +173,13 @@ include/solarus/lowlevel/Point.inl
 include/solarus/lowlevel/QuestFiles.h
 include/solarus/lowlevel/Random.h
 include/solarus/lowlevel/Rectangle.h
+include/solarus/lowlevel/Rectangle.inl
 include/solarus/lowlevel/Scale2xFilter.h
 include/solarus/lowlevel/Size.h
 include/solarus/lowlevel/Size.inl
 include/solarus/lowlevel/Sound.h
 include/solarus/lowlevel/SpcDecoder.h
+include/solarus/lowlevel/String.h
 include/solarus/lowlevel/Surface.h
 include/solarus/lowlevel/SurfacePtr.h
 include/solarus/lowlevel/System.h
@@ -174,7 +203,6 @@ include/solarus/lua/ScopedLuaRef.h
 include/solarus/movements/CircleMovement.h
 include/solarus/movements/FallingHeight.h
 include/solarus/movements/FallingOnFloorMovement.h
-include/solarus/movements/FollowMovement.h
 include/solarus/movements/JumpMovement.h
 include/solarus/movements/Movement.h
 include/solarus/movements/PathFinding.h
@@ -184,6 +212,7 @@ include/solarus/movements/PixelMovement.
 include/solarus/movements/PlayerMovement.h
 include/solarus/movements/RandomMovement.h
 include/solarus/movements/RandomPathMovement.h
+include/solarus/movements/RelativeMovement.h
 include/solarus/movements/StraightMovement.h
 include/solarus/movements/TargetMovement.h
 include/solarus/third_party/hqx/common.h
@@ -198,4 +227,7 @@ include/solarus/third_party/snes_spc/bla
 include/solarus/third_party/snes_spc/blargg_source.h
 include/solarus/third_party/snes_spc/dsp.h
 include/solarus/third_party/snes_spc/spc.h
+lib/libsolarus-gui.so
 lib/libsolarus.so
+lib/libsolarus.so.1
+lib/libsolarus.so.${PKGVERSION}

Index: pkgsrc/games/solarus/distinfo
diff -u pkgsrc/games/solarus/distinfo:1.10 pkgsrc/games/solarus/distinfo:1.11
--- pkgsrc/games/solarus/distinfo:1.10  Tue Nov  3 20:57:04 2015
+++ pkgsrc/games/solarus/distinfo       Wed Jan 11 23:42:56 2017
@@ -1,7 +1,6 @@
-$NetBSD: distinfo,v 1.10 2015/11/03 20:57:04 agc Exp $
+$NetBSD: distinfo,v 1.11 2017/01/11 23:42:56 rodent Exp $
 
-SHA1 (solarus-1.4.2-src.tar.gz) = 145c34d617f66ed419aa18e69616b5e7331a0092
-RMD160 (solarus-1.4.2-src.tar.gz) = 3bada277c00ab929fc9bf16f475c8cff03ea7ee4
-SHA512 (solarus-1.4.2-src.tar.gz) = 8c015e169b0199f28b998171d69f013df4782d13a918e4bde70165077686f2eb2c9e35744468faf1742afbd47ad1996e778daccfb34209b33462964f5cee8e60
-Size (solarus-1.4.2-src.tar.gz) = 2443414 bytes
-SHA1 (patch-include_solarus_EntityData.h) = da21cd7fe6d752c27c1cc817ec71efc4ba23ff7e
+SHA1 (solarus-1.5.1-src.tar.gz) = 703a305b189711b2761a66d916b70f624c37825b
+RMD160 (solarus-1.5.1-src.tar.gz) = 504d3d582a50b8c87dd6a04fc3af5c277208e58a
+SHA512 (solarus-1.5.1-src.tar.gz) = fa308d5cecad313e9d263175da50e27ea9b41c2120a5b2df1a2fb0f503c325e27a1df46a3926ef45e05cf7add671f212138bf90644ff485a4bf0da6870e6095a
+Size (solarus-1.5.1-src.tar.gz) = 2273607 bytes



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