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CVS commit: pkgsrc/games/xsoldier



Module Name:    pkgsrc
Committed By:   leot
Date:           Tue Oct  6 22:10:02 UTC 2015

Modified Files:
        pkgsrc/games/xsoldier: Makefile PLIST distinfo
Added Files:
        pkgsrc/games/xsoldier/patches: patch-main.c
Removed Files:
        pkgsrc/games/xsoldier/patches: patch-aa patch-ab patch-ac patch-ad

Log Message:
Update games/xsoldier to xsoldier-1.8.
>From Benedek Gergely via pkgsrc-users@ with some minor changes from myself.

Changes:
2011-08-13  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.8
        * score.c: compare_entry() is now static
        * configure.ac: added x before with/enable variables in case
          their values begin with a special character
        * player.c: removed the "not shooting" bonus debug message
          because it is too noisy
        * boss.c: removed debug messages in BossHit1 because they are
          too noisy

2011-08-10  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.7
        * joystick.c, joystick.h: define empty functions instead of
          commenting them out when the joystick support is disabled
          to avoid an empty .c file
        * enemyshot.c: included stdio.h and stdlib.h (for abs())
        * Makefile.am: removed -Wcast-qual because the file name for
          XpmReadFileToPixmap is char *, not const char *

2011-08-09  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.6
        * configure.ac: fixed so that --enable options can be disabled
          correctly
        * configure.ac: rewrite --with option
        * configure.ac: added AC_PROG_CPP because AC_CHECK_HEADERS requires it
        * configure.ac: checks the function atexit because graphic.c uses it
        * configure.ac: fixed comments
        * joystick.c, joystick.h: comment out the whole file if JSTK is
          not defined
        * Makefile.am: fixed comment so that Makefile doesn't say "process
          this file with automake"
        * Makefile.am, configure.ac: use the tar-ustar option of automake
          instead of AMTAR = ustar in Makefile.am
        * configure.ac: added the foreign option to AM_INIT_AUTOMAKE
        * README: says that the joystick support is only on Linux

2009-11-08  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.5
        * game.c, xsoldier.h: make sure that an object never acts at the same
          frame as it is created
        * game.c: removed unnecessary variable ocheck
        * version.h: updated UPDATE

2006-09-16  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.4
        * Makefile.am: minor cleanup
          - uses some AM_variables
          - gcc -g and the overkill warnings are now default
          - set AMTAR to ustar
        * Makefile.in: regenerated with automake 1.9
        * configure: ./configure accepts --without-sld as well as --with-sdl
        * INSTALL: fixed high score file instruction
        * input.c, main.c, manage.c, xsolder.h: the SDL version respects
          the TERM signal and closing the window

2002-05-26  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.3
        * configure.ac:  does not stop configuring even if --with-sdl is
          specified but AC_CHECK_LIB([SDL], [SDL_Init]) fails (this won't do
          any harm because if there is no SDL then "make" will fail correctly)
          (I don't know why AC_CHECK_LIB fails on a non-i386 architecture
          (perhaps because of missing -lpthread?))
        * configure.ac: regenerated
        * image.c, manage.c: s/HAVE_LIBSDL_IMAGE/HAVE_LIBSDL/g
        * common.c, ending.c, enemyshot.c, game.c, joystick.c, opening.c:
          added some #include to avoid gcc -Wall warnings
        * enemyshot.c, graphic.c, manage.c, player.c: use division instead
          of shift
        * score.c: fake records no longer have loop 0
        * score.c: fake records are more close to the default
        * image.c: fixed image loading so that xsoldier displays the correct
          color on a 16-bit-per-pixel display (thanks to Stephen McCamant
          <smcc%CSUA.Berkeley.EDU@localhost> for the patch)
        * README: fixed typo
        * image.c: SDL version sets the palette of pixmaps explicitly if
          the screen is 8 bpp (without this the window is blank)
        * README, extern.h, graphic.c, image.c, main.c, xsoldier.6: now
          -c option does nothing because it does not work with raw X on
          8 bpp screen
        * image.h: SDL version uses typedef instead of #define for Image
        * graphic.c, image.c, star.c: fixed memory leak (I still don't know
          how to free memory allocated by getpwuid() in manage.c)
        * README: fixed description (xsoldier is not first-person, "for one
          player" is the right term)
        * boss.c: you can't go to the next stage if the game is over

2002-04-24  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.2
        * xsoldier is ported to SDL (the Simple DirectMedia Layer library)
        * extern.h: fixed a typo in comment
        * callback.c, game.c, graphic.c, image.c, input.c, joystick.c,
          main.c, manage.c, config.h, extern.h, graphic.h, image.h, key.h:
          Added libsdl support (use --with-sdl).  Note that libsdl support
          uses a double-standard for coordinates to keep the 10 pixel
          boundary
        * enemyshot.c: enemy shots do move
        * INSTALL, README: added note on SDL
        * README: added a game tip

2002-04-21  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.1
        * now xsolider comes with its own font
        * graphic.c: no longer use the X font (this is necessary for porting
          to SDL)
        * pixmap/font*.xpm: new files, provide the font
        * boss.c, enemy.c: enemies appear more gracefully
        * game.c: fixed counter of the number of normal enemies
        * Makefile.am: "make install" does not overwrite the high score file
        * INSTALL: added more info on the high score file

2002-04-21  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 1.0
        * now I am the official developer of xsoldier (I got a mail from
          the original of xsoldier, Yuusuke HASHIMOTO <hachi%pm.highway.ne.jp@localhost>)
        * player.c: weapon 1 shoots more and damages less
        * game.c: set boss time to 2000 instead of 3000 if not in final stage
        * boss.c: teleportation of boss 6 takes less time
        * enemy.c: power-up items move faster
        * boss.c: boss has a fixed (independent of loop) hit point
        * game.c, player.c, player.h: you lose some of power-up items
          when you are killed
        * boss.c: reduced the amount of ring shots of the last boss
        * boss.c: the last boss shoots a 5way shot in loop 1
        * enemy.c: enemy 6 may give you an item
        * player.c: set immutable time to 60 instead of 50 when
          starting/restarting
        * xsoldier.h: changed the argument of the srand() macro from s to x
          because the word "srand" contains the letter "s"
        * boss.c: homing shot of the last boss is faster
        * boss.c, enemy.c, enemyshot.c: fixed window edge detection
        * boss.c: fixed homing shot of boss 2
        * main.c: you can enter the high score list even if you use the
          -wait option as long as the wait is not greater than default
        * game.c: normal enemies appear more frequently
        * main.c: made sig_handle() static
        * common.c, common.h, extern.h: translated all comments into English
        * graphic.c, graphic.h, input.c, input.h: new files, putting all
          X related stuff here
        * ending.c, game.c, opening.c: no more X stuff
        * boss.c: boss 2 can shoot backward in loop 2 or later
        * ending.c: added my name and fixed a typo
        * player.c: power-up item is O(loop), not O(loop^2)
        * main.c, star.c: free what is malloc()ed --- I always put away
          what I take
        * main.c: removed unnecessary headers
        * xsoldier.h: added #include "image.h"
        * ending.c: you can skip the ending by pressing space key
        * ending.c: the staff list scrolls at a fixed (independent of loop)
          speed
        * ending.c: added "press space key" message
        * player.c: change weapon item always makes you a bit powerful
        * INSTALL: added "required libraries" and fixed a typo
        * xsoldier.6: fixed typo in synopsis
        * README: new file, including overview, command line options, key
          control and explanation of bonus
        * LICENSE: added note on the files GPL and old-doc/CONDITION

2002-04-12  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 0.99
        * putting old documents in old-doc/
        * translated all comments into English
        * INSTALL: fixed the FHS way
        * main.c: fixed -display and -wait option
        * main.c: improved the error message for bad options
        * boss.c: the last boss is a bit weaker in loop 2
        * game.c, main.c, manage.c, xsoldier.h: added -nopausemessage option
        * boss.c, enemy.c, game.c, player.c, score.c, star.c
          s/random()/rand()/g
        * main.c, xsoldier.h: s/random/rand/g, s/srandom/srand/g
        * configure.ac: checks rand() instead of random()
        * xsoldher.h: s/HAVE_RANDOM/HAVE_RAND/
        * score.c: almost a complete rewrite
        * GPL: renamed, old name is COPYING
        * LICENSE: renamed, old name is CONDITION
        * LICENSE: added my name
        * boss.c: made boss 4 larger to prevent backstab
        * boss.c: made boss 8 smaller for better collision-detection
        * callback.c, game.c: draws a rectangle in the object's "real"
          size if debug is enabled
        * game.c: added do_actions() and collision_detection()
        * enemy.c: enemy 7 escapes from the upper side of the window
          (now weapon 2 is not the only way to get the perfect bonus)
        * game.c: improved shoot down bonus (shoot down bonus should be large
          enough so that missing a boss is a big loss, but small enough not
          to trivialize non-shooting bonus)
        * game.c: added shoot_down_bonus() and perfect_bonus()
        * enemyshot.c: made homing missiles more stupid
        * boss.c: boss 7 does escape from the window if the time is over
        * manage.c: always starts a loop with a fixed level (that is, 10)
        * game.c: normal enemies appear less frequently
        * enemy.c: normal eneimes have a fixed hit point (independent of loop)
        * main.c: set max length of player name
        * manage.c: added paranoid checks to NewPlayerData()

2002-04-02  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 0.98
        * uses Makefile.am instead of Imakefile
        * put all *.c , *.h and the manpage under RCS
        * boss.c, callback.c, ending.c, enemy.c, game.c, joystick.c,
          manage.c, opening.c, player.c: hacked to avoid gcc -Wall warnings
          - added many #include
          - removed Japanese comments which are encoded to /*
          - removed unused variables
        * callback.c, ending.c, game.c, image.c, joystick.c, joystick.h,
          manage.c, manage.h, opening.c, score.c, sin.c, star.c, star.h:
          hacked to avoid gcc overkill warnings (see Makefile.am)
          - added many #include
          - declared some arguments and variables as const
          - converted switch statement to if-else because KeySym may
            not be int
          - avoid the name of a global variable in prototypes
          - removed unused arguments from printf
        * xsoldier.h: now defines WAIT, PIXMAP, SCORE and SCOREFILE
        * manage.h: added declaration of ClearEnemyShotManage()
        * player.c: initializes notShootingTime correctly (this fixes
          a bug which didn't give you the non-shooting bonus unless
          you shot at least once)
        * xsoldier.6: renamed, old name is "xsoldier.man"
        * fix/: dropped because it is not used
        * version.h: now VERSION is defined in config.h
        * main.c, xsoldier.6: added -maxlevel option
        * game.c: removed high score display because you don't need it
          during the game
        * main.c: checks invalid options
        * boss.c, ending.c, game.c, image.c, main.c, opening.c, player.c,
          score.c: now includes config.h
        * main.c: removed zero padding from the output of -score
        * xsoldier.h: replaced SYSV with HAVE_RANDOM because it only
          affects random()
        * INSTALL: added
        * image.c: fixed SplitImage debug message
        * main.c, manage.c, xsoldier.h: added -loop, -state, -maxpower and
          -ship options (all for debug only)
        * game.c, manage.c, xsoldier.h: never show shoot down bonus
          at the beginning of the game
        * ending.c: fixed a typo in the ending message
        * ending.c: the staff list scrolls slow in the loop 3 or later
        * image.c: fixed "isn't just" debug message
        * enemy.c: enemy 6 does disappear

2002-03-15  Oohara Yuuma  <oohara%libra.interq.or.jp@localhost>
        * version 0.97
        * based on the Debian package (version 1:0.96-14)
        * bug fixes:
          - boss.c: fixed the size of boss 1 and 4 (you can't backstab them)
          - boss.c: enables the hitmask when boss 6 reappears
          - enemyshot.c: added return NoneDel; at the end of EnemyLaserAct()
            (without this the function sometimes ends without calling
            return, resulting a suicide of the boss of the stage 4)
          - game.c: when handling Hit(), call the enemy's Hit first
            (necessary because Hit() of the weapon 3 changes its Attack
            and the damage is calculated in Hit() of the enemy)
          - joystick.c: applied Right and Down fix (fix available at the
            original author's webpage:
            http://www.surfline.ne.jp/hachi/xsoldier.html)
          - main.c: set the maximum number of player's object to 256
            (64 seems to be insufficient for the weapon 2)
          - main.c: modified sig_handle() because sigaction() expects
            void f(int), not static void f(void)
          - opening.c: made sure stars moves at the normal speed
        * game balance tweaks:
          - ending.c: staff list scrolls faster
          - game.c: adjusted the interval between enemy's appearances
          - game.c, opening.c: disabled zero padding of scores
          - manage.c: max level (internal parameter) is now MaxLevel
            (which is currently 80), not 85
          - player.c, player.h: made the player's weapons much more powerful
          - player.c: speed change is now 3 points/key-type instead of 5
          - player.c: your weapon does not power down even if you are killed
          - xsoldier.h: extend every 200,000 points instead of 100,000
        * new features:
          - boss.c, enemy.c: act routine improved a lot
          - boss.c, game.c, manage.c, xsoldier.h: a boss escapes if
            the time is up (in this case you don't get the shoot down bonus)
          - callback.c, enemy.c: dealing damage to a enemy gives you a score
            even if you don't destroy it
          - callback.c, enemy.c, game.c, manage.c: shows the remaining hit
            points of a enemy when you shoot it
          - game.c: shoot down bonus is bigger in second or later loop
          - game.c: perfect bonus raises the level
          - game.c: added c (clear enemy shot) key (enabled only when
            compiled with -DDEBUG)
          - game.c, manage.c: cleans enemy's shots when you restart
          - main.c: set max loop to 3 (24 stages total)
          - manage.c, player.c: gives you a score as long as you don't push
            the shot key
          - opening.c: added short help for debug-only commands
          - player.c: power up item gives you a score and raises the level
            if you already have enough power up items
          - player.c: the level will be lowered if you are killed
        * game.c: set the score limit to 10,000,000
        * manage.c: added paranoid initialization of objects
        * score.c: s/strcpy()/strncpy()/g


To generate a diff of this commit:
cvs rdiff -u -r1.22 -r1.23 pkgsrc/games/xsoldier/Makefile
cvs rdiff -u -r1.2 -r1.3 pkgsrc/games/xsoldier/PLIST
cvs rdiff -u -r1.6 -r1.7 pkgsrc/games/xsoldier/distinfo
cvs rdiff -u -r1.5 -r0 pkgsrc/games/xsoldier/patches/patch-aa
cvs rdiff -u -r1.1 -r0 pkgsrc/games/xsoldier/patches/patch-ab \
    pkgsrc/games/xsoldier/patches/patch-ac
cvs rdiff -u -r1.2 -r0 pkgsrc/games/xsoldier/patches/patch-ad
cvs rdiff -u -r0 -r1.1 pkgsrc/games/xsoldier/patches/patch-main.c

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.




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