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CVS commit: pkgsrc/games/frozen-bubble



Module Name:    pkgsrc
Committed By:   wiz
Date:           Sun Mar  4 22:27:08 UTC 2012

Modified Files:
        pkgsrc/games/frozen-bubble: Makefile PLIST distinfo
        pkgsrc/games/frozen-bubble/patches: patch-aa patch-ab
Added Files:
        pkgsrc/games/frozen-bubble/patches: patch-ac

Log Message:
Update to 2.2.0 based on pkgsrc-wip version by Leonardo Taccari.

Frozen-Bubble 2.2.0 is released to fix some more small bugs, and
add a couple of minor to medium features. Highlights:

    more options in LAN/NET games (continue game when players leave;
    disable player targetting)
    fixed abort during a multiplayer game with a player in lowest
    graphics mode
    much faster Internet servers listing (parallel discovery)
    add ability to record and replay games; also add ability to
    save frames from records, so as to create high quality videos
    of games [ on youtube | video file ]
    geolocalized nicks in server lounge

Frozen-Bubble 2.1.0 is released to fix all the bugs encountered in
2.0.0 (all reported aborts should be fixed) and add a few interesting
small features. Features highlights:

    1-player multiplayer training: ability to activate chain reaction
    world map: you can view the amount of playing players, which
    helps chosing a server
    world map: you see playing players as green dots
    network game lounge: you can toggle fullscreen
    network game lounge: the game creator can activate chain-reaction
    and set a victories limit through options
    network game lounge: you can request server info
    network game lounge: chat is timestampped
    multiplayer: you can view who's attacking you

After a lot of hard work and a lot of testing, FB2 is released on
27th of October 2006. This new release brings the following new
features:

    new 1-player game mode: multiplayer training; uses identical
    game rules as multiplayer, generated malus bubbles are counted
    as points - what score will you be able to reach in the 2
    minutes time frame?
    network (Internet) game: up to 5 players in a game (net game
    system has logic able to transparently handle players behind
    a NAT)
    LAN game: similar to network game except that no connection to
    Internet is made, substituted by polling the local network
    fully revamped graphics, including now 3d-based smooth penguin
    eyecandy
    revamped intro and 1p music into fully digital productions
    full joystick support: just move your joystick(s) or push
    buttons in the "change keys" dialog (analog joysticks handled
    as digital for fair play)
    realtime graphical effects in the menu screen (if your computer
    is fast enough)
    anti-aliased and localized messages

Now let's pray for the stability of the Frozen-Bubble Internet game
servers (check the top of the page which contains an ever-updated
aggregate statistical information about all servers).


To generate a diff of this commit:
cvs rdiff -u -r1.32 -r1.33 pkgsrc/games/frozen-bubble/Makefile
cvs rdiff -u -r1.3 -r1.4 pkgsrc/games/frozen-bubble/PLIST
cvs rdiff -u -r1.5 -r1.6 pkgsrc/games/frozen-bubble/distinfo
cvs rdiff -u -r1.4 -r1.5 pkgsrc/games/frozen-bubble/patches/patch-aa \
    pkgsrc/games/frozen-bubble/patches/patch-ab
cvs rdiff -u -r0 -r1.1 pkgsrc/games/frozen-bubble/patches/patch-ac

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.




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