Subject: CVS commit: pkgsrc/games/wesnoth
To: None <pkgsrc-changes@NetBSD.org>
From: Thomas Klausner <wiz@netbsd.org>
List: pkgsrc-changes
Date: 01/15/2007 22:26:26
Module Name:	pkgsrc
Committed By:	wiz
Date:		Mon Jan 15 22:26:26 UTC 2007

Modified Files:
	pkgsrc/games/wesnoth: Makefile PLIST distinfo
	pkgsrc/games/wesnoth/patches: patch-aa patch-ac
Removed Files:
	pkgsrc/games/wesnoth/patches: patch-ab

Log Message:
Update to 1.2.1:

What's New in Wesnoth 1.2

The single player mode has a new tutorial, and 3 new campaigns: Two
Brothers, The South Guard, and Under the Burning Suns. The first one was
intentionally designed to be easy for beginning players. The last one is
set in an environment quite different from that of the typical Wesnoth
campaign, and includes a few changes to game rules. The existing campaigns
include new scenarios, dialogue, items, and optional bonus victory
objectives. Replay of saved games has been improved considerably, allowing
one to show single turns at a time, navigate through the replay, and
toggle fog-of-war at will.

Battle for Wesnoth

Multiplayer has new features, making the internet or LAN mode a more
pleasant experience. It allows setting a per-turn time limit, sending
private messages to allies, and banning unwelcome users by IP address. The
multiplayer lobby interface now displays detailed information about
existing games. A few new multiplayer maps were also added.

Other changes in game content include new units, new terrain types, and
further balancing of unit stats and abilities. We have added progress bars
to major loading points in the game. We have also added some great new
music, and a host of new sound effects. There have also been some
rearrangements and improvements to the in-game help.

One major change is that we have undertaken a heavy revision of our sprite
imagery; affecting almost all units except the drakes, mermen, and naga,
intended to bring most of the units into consistent style and correct
size. A result of this is that units (which we've revised) that belong to
different teams, now show their team color on clothes and banners. We have
also completely replaced the icons representing the attacks of units.
There are a few new portraits and story pictures, some major improvements
to terrain graphics (especially the new mountains, cave,
castles/encampments, swamp, canyons, and tropical forests, not to mention
a few others).

Battle for Wesnoth

Developers and Modders can enjoy new WML (Wesnoth markup language)
features, including custom abilities, unit stat modification, more
detailed events, and the ability to script a custom AI in Python.
Additionally, we have added basic code support for the animation of
walking, swimming, dying, and other special actions; in doing so we've
done a major cleanup of the WML that describes said animations, making it
much more consistent.

Battle for Wesnoth now supports right-to-left languages. There are new
Polish and Norwegian translations, and many other incomplete ones. In
total, there are 35 translations being worked on; please join us to help
finish the incomplete translations for future releases.

Version 1.2 includes a gameplay feedback mechanism. Players can allow the
program to send anonymous statistics of their performance in single-player
campaigns to our server - this gives campaign authors the information they
need to balance the difficulty of their campaigns.


To generate a diff of this commit:
cvs rdiff -r1.32 -r1.33 pkgsrc/games/wesnoth/Makefile
cvs rdiff -r1.14 -r1.15 pkgsrc/games/wesnoth/PLIST
cvs rdiff -r1.19 -r1.20 pkgsrc/games/wesnoth/distinfo
cvs rdiff -r1.6 -r1.7 pkgsrc/games/wesnoth/patches/patch-aa \
    pkgsrc/games/wesnoth/patches/patch-ac
cvs rdiff -r1.3 -r0 pkgsrc/games/wesnoth/patches/patch-ab

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.