Subject: CVS commit: pkgsrc/games/wesnoth
To: None <pkgsrc-changes@NetBSD.org>
From: Thomas Klausner <wiz@netbsd.org>
List: pkgsrc-changes
Date: 01/31/2005 00:26:50
Module Name: pkgsrc
Committed By: wiz
Date: Mon Jan 31 00:26:50 UTC 2005
Modified Files:
pkgsrc/games/wesnoth: Makefile PLIST distinfo
Log Message:
Update to 0.8.9.
Version 0.8.9:
* new translations:
* bulgarian
* latin
* updated most translations
* new or updated portraits:
* Konrad, Delfador, Li'sar and Kalenz (Heir to the Throne)
* Gweddry and Dacyn (Eastern Invasion)
* added missing animations for:
* Mermaid Initiate, Mermaid Enchantress and Mermaid Siren
* Ancient Wose
* Goblin Direwolf Rider and Goblin Knight
* Gryphon
* Skeleton Archer, Revenant and Death Knight
* Troll Warrior, Troll Hero and Great Troll, Young Ogre
* Grand Knight, Lord and Master Bowman
* Cuttlefish
* new or overhauled Graphics for:
* Footpad, Outlaw, Thief and Rogue
* Orcish Shamans, Elvish Lord and Elvish High Lord
* Ghost, Nightgaunt, Shadow, Spectre and Wraith
* new female units for:
* Footpad, Thief, Rogue and Assassin
* added new tiles:
* Desert, desert hills, desert mountain, desert villages (adobe and tent),
desert road, desert oasis, savanna, tropical forest,
tropical forest village
* added icon for petrified units
* fixed missing diagonal projectiles on many units
* removed old unused images:
* time-of-day
* downloaded campaigns no longer require a restart to be able to play them
* new units:
* Javelineer
* unit balancing:
* Naga fighter: increased hitpoints from 27 to 30
* Merman Hoplite: increased resistances and damage
* Mermaid Initiate/Enchantress/Siren: reduced number of attacks,
increased damage, removed special resistances
* Mermaid Initiate: increased experience needed to level, other minor tweaks
* Swordsman: increase resistance to blade and impact
* Royal guard: increase resistance to blade and impact
* Pikeman: increase resistance to pierce, change attacks number and damage
* Halberdier: increase resistance to pierce, increase blade damage, decrease
pierce damage
* Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
* Saurian Skirmisher: Increase cost to 14 gold
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
increase HP by 10%
* Poacher: Reduce cost to 14
* Tentacle of the Deep: Change movement type to 'float'
* Flying creatures can now cross canyons
* Removed ZoC from level 0 units
* Language fixes and polishing (English)
* Added 'x' to the terrain letters reserved for campaign writers
* Scenario revisions for 'The Eastern Invasion' campaign:
* Lake Vrug
* Two Paths
* Northern Outpost
* Elven Alliance
* Unexpected Appearance
* Escape Tunnel
* Tribal Warfare
* Approaching Weldyn
* Scenario revisions in Heir to the Throne:
* Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the
Saurians in favour of Goblins
* The Bay of Pearls- Flip the map so the Ocean is on the West side
* Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
fighting (bonus) or fleeing
* Isle of the Damned- Touched up the map so it is clear that the islands are
islands, made the islands tropical, and moved the temples
* The Siege of Elensefar- New map, and other changes
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
the Orcs
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
* Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
* fixed {CROSS} in 'Temple of the Deep'
* fixed sign glitch
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty slightly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
* Made 'Peoples in Decline' and 'Rough Landing' look tropical
* multiplayer improvements
* multiplayer game settings (map name, gold per village, ...) are saved now
* added several missing units
* Random Map (Desert) uses new desert environment; also tweaked
* make the cave in 'An Island' (MP) be 'underground'
* enlarge side descriptions for remote player during game creation
* added support for player nick tab completion and /me-substitution in game chat
* theme syntax improvements:
* added support for specifying a reference rectangle when using
relative-positioning syntax
* added support for theme inheritance; avoids duplicating mostly-unchanged
code
* added a "droid" game command, and allow for computer player to do a campaign
* added a "canrecruit" filter
* updated manpages and added support for translating them
* "," is no longer the column separator, it does not have to be escaped
anymore in some translations, "=" is the new separator (#10368)
* take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files. Call "make zip-install"
to install data zipped.
* removed drain allowing to go past maximum hp
* removed long-range attacks
(Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
* fixed various bugs with respect to multiplayer game setup
(#10896, #11236, #11265, #11442, #11527)
* added new pathfinder (Redsun)
* fixed some pathfinding bugs
* fixed untranslatable strings
* fixed "damage inflicted" statistic (incorrectly computed when defending)
* fixed that move-and-attack allowed attacking stone units
* fixed the side turn event being fired incorrectly
* fixed repeat recruit hotkey not respecting WML recruit changes
* removed support for turning off genders
* removed obsolete tools: make_translation merge_translations
* removed obsolete id= for messages in TRoW & HttT
* code cleanups and bug fixing
* added a wesnoth "fortunes" file
To generate a diff of this commit:
cvs rdiff -r1.5 -r1.6 pkgsrc/games/wesnoth/Makefile
cvs rdiff -r1.3 -r1.4 pkgsrc/games/wesnoth/PLIST \
pkgsrc/games/wesnoth/distinfo
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.