Subject: CVS commit: pkgsrc/games/wesnoth
To: None <pkgsrc-changes@NetBSD.org>
From: Thomas Klausner <wiz@netbsd.org>
List: pkgsrc-changes
Date: 01/31/2005 00:26:50
Module Name:	pkgsrc
Committed By:	wiz
Date:		Mon Jan 31 00:26:50 UTC 2005

Modified Files:
	pkgsrc/games/wesnoth: Makefile PLIST distinfo

Log Message:
Update to 0.8.9.
Version 0.8.9:
 * new translations:
   * bulgarian
   * latin
 * updated most translations
 * new or updated portraits:
   * Konrad, Delfador, Li'sar and Kalenz (Heir to the Throne)
   * Gweddry and Dacyn (Eastern Invasion)
 * added missing animations for:
   * Mermaid Initiate, Mermaid Enchantress and Mermaid Siren
   * Ancient Wose
   * Goblin Direwolf Rider and Goblin Knight
   * Gryphon
   * Skeleton Archer, Revenant and Death Knight
   * Troll Warrior, Troll Hero and Great Troll, Young Ogre
   * Grand Knight, Lord and Master Bowman
   * Cuttlefish
 * new or overhauled Graphics for:
   * Footpad, Outlaw, Thief and Rogue
   * Orcish Shamans, Elvish Lord and Elvish High Lord
   * Ghost, Nightgaunt, Shadow, Spectre and Wraith
 * new female units for:
   * Footpad, Thief, Rogue and Assassin
 * added new tiles:
   * Desert, desert hills, desert mountain, desert villages (adobe and tent),
     desert road, desert oasis, savanna, tropical forest,
     tropical forest village
 * added icon for petrified units
 * fixed missing diagonal projectiles on many units
 * removed old unused images:
   * time-of-day
 * downloaded campaigns no longer require a restart to be able to play them
 * new units:
   * Javelineer
 * unit balancing:
   * Naga fighter: increased hitpoints from 27 to 30
   * Merman Hoplite: increased resistances and damage
   * Mermaid Initiate/Enchantress/Siren: reduced number of attacks,
     increased damage, removed special resistances
   * Mermaid Initiate: increased experience needed to level, other minor tweaks
   * Swordsman: increase resistance to blade and impact
   * Royal guard: increase resistance to blade and impact
   * Pikeman: increase resistance to pierce, change attacks number and damage
   * Halberdier: increase resistance to pierce, increase blade damage, decrease
     pierce damage
   * Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
   * Saurian Skirmisher: Increase cost to 14 gold
   * Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
     increase HP by 10%
   * Poacher: Reduce cost to 14
   * Tentacle of the Deep: Change movement type to 'float'
   * Flying creatures can now cross canyons
   * Removed ZoC from level 0 units
 * Language fixes and polishing (English)
 * Added 'x' to the terrain letters reserved for campaign writers
 * Scenario revisions for 'The Eastern Invasion' campaign:
   * Lake Vrug
   * Two Paths
   * Northern Outpost
   * Elven Alliance
   * Unexpected Appearance
   * Escape Tunnel
   * Tribal Warfare
   * Approaching Weldyn
 * Scenario revisions in Heir to the Throne:
   * Blackwater Port- Make the port look like more of a port, other minor
     changes that mute each other out
   * The Isle of Anduin- Extend shallow water around the Isle, remove the
     Saurians in favour of Goblins
   * The Bay of Pearls- Flip the map so the Ocean is on the West side
   * Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
     fighting (bonus) or fleeing
   * Isle of the Damned- Touched up the map so it is clear that the islands are
     islands, made the islands tropical, and moved the temples
   * The Siege of Elensefar- New map, and other changes
   * The Crossroads- New map, weaker more diffuse ambushes, and less gold for
     the Orcs
   * The Princess of Wesnoth- Minor map changes, and made the scenario harder
   * Set result=continue in 'Plunging into the Darkness'
 * Scenario revisions in The Rise of Wesnoth:
   * fixed {CROSS} in 'Temple of the Deep'
   * fixed sign glitch
   * Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
     difficulty slightly on 'Easy' & 'Normal'
   * A New Land - Sync with the map from Bay of Pearls
   * Cursed Isle- Sync with the map from Isle of the Damned, make the temples
     match locations
   * Made 'Peoples in Decline' and 'Rough Landing' look tropical
 * multiplayer improvements
   * multiplayer game settings (map name, gold per village, ...) are saved now
   * added several missing units
   * Random Map (Desert) uses new desert environment; also tweaked
   * make the cave in 'An Island' (MP) be 'underground'
   * enlarge side descriptions for remote player during game creation
   * added support for player nick tab completion and /me-substitution in game chat
 * theme syntax improvements:
   * added support for specifying a reference rectangle when using
     relative-positioning syntax
   * added support for theme inheritance; avoids duplicating mostly-unchanged
     code
 * added a "droid" game command, and allow for computer player to do a campaign
 * added a "canrecruit" filter
 * updated manpages and added support for translating them
 * "," is no longer the column separator, it does not have to be escaped
   anymore in some translations, "=" is the new separator (#10368)
 * take advantage of libzipios++ if available, to read cfg files, maps,
   images, sound effects, and fonts from zip files.  Call "make zip-install"
   to install data zipped.
 * removed drain allowing to go past maximum hp
 * removed long-range attacks
   (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
 * fixed various bugs with respect to multiplayer game setup
   (#10896, #11236, #11265, #11442, #11527)
 * added new pathfinder (Redsun)
 * fixed some pathfinding bugs
 * fixed untranslatable strings
 * fixed "damage inflicted" statistic (incorrectly computed when defending)
 * fixed that move-and-attack allowed attacking stone units
 * fixed the side turn event being fired incorrectly
 * fixed repeat recruit hotkey not respecting WML recruit changes
 * removed support for turning off genders
 * removed obsolete tools: make_translation merge_translations
 * removed obsolete id= for messages in TRoW & HttT
 * code cleanups and bug fixing
 * added a wesnoth "fortunes" file


To generate a diff of this commit:
cvs rdiff -r1.5 -r1.6 pkgsrc/games/wesnoth/Makefile
cvs rdiff -r1.3 -r1.4 pkgsrc/games/wesnoth/PLIST \
    pkgsrc/games/wesnoth/distinfo

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.