Subject: CVS commit: pkgsrc/games
To: None <pkgsrc-changes@netbsd.org>
From: Lubomir Sedlacik <salo@netbsd.org>
List: pkgsrc-changes
Date: 02/23/2003 15:18:20
Module Name:	pkgsrc
Committed By:	salo
Date:		Sun Feb 23 13:18:20 UTC 2003

Modified Files:
	pkgsrc/games/freeciv-client: Makefile
	pkgsrc/games/freeciv-client-gtk: Makefile
	pkgsrc/games/freeciv-share: Makefile.common PLIST distinfo

Log Message:
Updated to version 1.14.0.

Changes:

1.14.0:
=======
- Unique city names, you no longer can name your cities the same,
  and you can enforce unique city names globally (optional).
- A new map generator (generator 5) which creates pretty fractal
  maps.
- You can load savegames from the server prompt.
- You can save client commandline defaults.
- Specialists are taken from content citizens first, instead of from
  unhappy citizens first. This makes it more difficult to quell unrest
  using taxmen and scientists.
- You now start with no technologies by default, and angry citizens
  are enabled by default, although they will rarely make an apperance.
- The algorithm used for calculating the effects of tax settings has
  been changed. It is now no longer possible to get 100% effect from
  60% choice of tax goal.
- A new, historically more correct version of the rulesets included.
- There is an option to require several turns of rapture/celebration
  before it takes effect. See "show rapturedelay" in server.
- The sequence of some end of turn activities have been regrouped.
- Several AI improvements. It should now build and buy units and
  buildings slightly more intelligently.
- Many internal code improvements that will lead to more features
  later.
- /fix and /unfix commands to stop modifications after game has
  started.
- The server commands "rulesout", "log", "freestyle" and "crash"
  have been removed, while "rfcstyle" now toggles between rfcstyle
  and freestyle.
- civ2 ruleset now more accurately reflects civ2 deity level defaults.
- A truly massive amount of bugfixes.

1.13.0:
=======
- Citizen Management Agent (CMA) allows you to automate workers
  and specialists in cities.
- Sound support has been added.
- The new "isotrident" tileset has been made the default. The
  "hires" and "engels" tilesets have been taken out of the
  distribution but can be downloaded from the web page.
- New city dialog in the gtk client.
- Windows version of the client. It has improved connection
  dialog and supports loading and saving from the client.
- GTK 2.0 version of the client.
- The client will try to suggest names for your cities that
  correspond with what they mean.
- Improved players dialog shows sortable and colored information,
  including the players' flags.
- Server no longer takes the --server command line option,
  instead you can use the --info option to set the metaserver
  announcement text to whatever you like. The -a option when given
  to the client skips the connection dialog entirely.
- A "wall" server command added which gives message to all players.
- A new flexible timeout set through "timeoutinc" server option.
- Leftover research bulbs will carry over to next advance.
- Trade routes are more effective.
- Units attacking ships in cities double their firepower, while
  defenders get only 1 firepower.
- Helicopters defending against air units get 50% penalty, and
  have their firepower reduced to 1 against fighter units.
- You can build city walls even though you have Great Wall wonder.
- The Communism government's food cost in default ruleset has
  been changed to 1, while it has been changed to 2 for the Civ2
  ruleset.
- Stealth fighter and bomber now really are stealthy, and are
  partially invisible just like subs. Also, stealth bombers have
  increased their attack strength from 14 to 18.
- Civ2 ruleset now has Fundamentalism.
- Improved modpack abilities: The caravan ability has been split.
  New ways to calculate technology costs. Better documentation.
  Rulesets can specify starting techs. You can have more than one
  bonus tech. Split settler abilities. Buildings ruleset syntax
  has been significantly extended, but effects do not work yet.
- Server option "tinyisles" allow 1x1 size islands and
  "separatepoles" allow continents connected to the poles
- "citymindist" specify minimum distance between cities, while
  "notradesize" and "fulltradesize" regulate the trade generated
  by smaller cities.
- You can turn on angry citizens with "angrycitizens" option.
- Fortresses may give you extended vision. See watchtower options.
- If you lose your palace, you get a new one for free in a
  randomly chosen city. This behaviour can be turned off with the
  server option "savepalace".
- Rulesets are now loaded from inside the server through the
  "rulesetdir" command.
- The limit on the number of nations that can be included with
  Freeciv has been removed.
- The format of the isometric tileset spec-files has changed.
- The map and ai code has been cleaned up significantly.
- Translations improved. Added better support for plural forms.
- Several bugs squished and a lot of work done under the hood.
- For an overview of the remaining bugs please visit doc/BUGS.


To generate a diff of this commit:
cvs rdiff -r1.15 -r1.16 pkgsrc/games/freeciv-client/Makefile
cvs rdiff -r1.15 -r1.16 pkgsrc/games/freeciv-client-gtk/Makefile
cvs rdiff -r1.12 -r1.13 pkgsrc/games/freeciv-share/Makefile.common
cvs rdiff -r1.1 -r1.2 pkgsrc/games/freeciv-share/PLIST
cvs rdiff -r1.4 -r1.5 pkgsrc/games/freeciv-share/distinfo

Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.