Subject: CVS commit: pkgsrc/shells/mudsh
To: None <pkgsrc-changes@netbsd.org>
From: Chris Pinnock <cjep@netbsd.org>
List: pkgsrc-changes
Date: 11/18/2002 19:10:19
Module Name: pkgsrc
Committed By: cjep
Date: Mon Nov 18 17:10:18 UTC 2002
Update of /cvsroot/pkgsrc/shells/mudsh
In directory minbar.netbsd.org:/tmp/cvs-serv17035
Log Message:
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.
Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.)
Actually, the answer is no and this is a perl implementation to prove it.
Have fun, and don't get eaten by a Grue!
Vendor Tag: TNF
Release Tags: pkgsrc-base
N pkgsrc/shells/mudsh/Makefile
N pkgsrc/shells/mudsh/PLIST
N pkgsrc/shells/mudsh/distinfo
N pkgsrc/shells/mudsh/DESCR
No conflicts created by this import