Subject: CVS commit: pkgsrc/shells/mudsh
To: None <pkgsrc-changes@netbsd.org>
From: Chris Pinnock <cjep@netbsd.org>
List: pkgsrc-changes
Date: 11/18/2002 19:10:19
Module Name:	pkgsrc
Committed By:	cjep
Date:		Mon Nov 18 17:10:18 UTC 2002

Update of /cvsroot/pkgsrc/shells/mudsh
In directory minbar.netbsd.org:/tmp/cvs-serv17035

Log Message:
Initial import of the MUD-Shell into the NetBSD packages collection as
shells/mudsh.

Is there any reason why a shell (or command line) cannot be as
tolerant or as intelligent as a text adventure game like Zork, or a
MUD (Multi User Dungeon)? Is there any reason why a shell cannot work
like such a game? ("Go North", etc.) 

Actually, the answer is no and this is a perl implementation to prove it. 
Have fun, and don't get eaten by a Grue!


Vendor Tag:	TNF
Release Tags:	pkgsrc-base
		
N pkgsrc/shells/mudsh/Makefile
N pkgsrc/shells/mudsh/PLIST
N pkgsrc/shells/mudsh/distinfo
N pkgsrc/shells/mudsh/DESCR

No conflicts created by this import