Subject: CVS commit: pkgsrc/games/xscorch/patches
To: None <pkgsrc-changes@netbsd.org>
From: David Brownlee <abs@netbsd.org>
List: pkgsrc-changes
Date: 02/11/2002 01:43:56
Module Name: pkgsrc
Committed By: abs
Date: Sun Feb 10 23:43:56 UTC 2002
Modified Files:
doc: pkg-CHANGES
pkgsrc/games/xscorch: Makefile distinfo
Added Files:
pkgsrc/games/xscorch/patches: patch-aa
Log Message:
Updated xscorch to 0.1.14 -
BUG FIXES:
* Fixed a segfault in _sc_spill_fill, when no walls were selected and
napalm detonated off-screen. Parts of the spill code were not using
proper VCS.
* Fixed up a quick hack for the ``useless items'' bug.
(Turning display of such items off was causing a lockup.)
* Fixed some of the long standing roller bugs.
* Fixed another roller bug (lockup on direct tank impact).
* argument misordering in memcpy() in snetconnect.c
* Fixed order for winners/losers first
* Call order breakage in sending auto defense shield orders.
* Wrong scaling was used in reducing power when life lost.
* Return Leap Frogs to reasonable y values before creating children.
* Fixed the funky tank placement where some got platforms and some not.
(sc_land_avg_height_around() didn't always get it right)
* Fixed potential infinite loop in MORON AI
(thanks to Mark Anderson for spotting)
* Fixed minor error in console driver; it allowed nonprintable chars
* Fixed the buggy allowreturn logic in sactiveconsole.c
* Fixed a bug that allowed user to issue commands to AI if the AI
spent awhile thinking (this was one heck of a ``feature'' :)
Various other changes listed in ChangeLog
VS: ----------------------------------------------------------------------
To generate a diff of this commit:
cvs rdiff -r1.5967 -r1.5968 doc/pkg-CHANGES
cvs rdiff -r1.2 -r1.3 pkgsrc/games/xscorch/Makefile
cvs rdiff -r1.1.1.1 -r1.2 pkgsrc/games/xscorch/distinfo
cvs rdiff -r0 -r1.1 pkgsrc/games/xscorch/patches/patch-aa
Please note that diffs are not public domain; they are subject to the
copyright notices on the relevant files.