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[pkgsrc/trunk]: pkgsrc/emulators libretro-glsl-shaders: Import libretro-glsl-...



details:   https://anonhg.NetBSD.org/pkgsrc/rev/1c4bfe11c961
branches:  trunk
changeset: 311306:1c4bfe11c961
user:      nia <nia%pkgsrc.org@localhost>
date:      Tue Aug 07 16:13:49 2018 +0000

description:
libretro-glsl-shaders: Import libretro-glsl-shaders-1.7.3.

Shaders and filters can be applied to video games to achieve some kind of
visual effect. These can be from attempting to replicate CRT displays, RF
cables, smooth scaling and anti-aliasing, or something more exotic.

This package contains the shaders provided by the libretro project for use
with RetroArch (where .glsl and .glslp shaders are supported out of the box).

They could also in theory be used with other OpenGL programs.

For more information, including examples of specific shaders, see the
Emulation General wiki:

http://emulation.gametechwiki.com/index.php/Shaders_and_Filters

diffstat:

 emulators/Makefile                       |     3 +-
 emulators/libretro-glsl-shaders/DESCR    |    13 +
 emulators/libretro-glsl-shaders/Makefile |    25 +
 emulators/libretro-glsl-shaders/PLIST    |  1014 ++++++++++++++++++++++++++++++
 emulators/libretro-glsl-shaders/distinfo |     6 +
 5 files changed, 1060 insertions(+), 1 deletions(-)

diffs (truncated from 1091 to 300 lines):

diff -r d1694ab4e7e2 -r 1c4bfe11c961 emulators/Makefile
--- a/emulators/Makefile        Tue Aug 07 15:59:28 2018 +0000
+++ b/emulators/Makefile        Tue Aug 07 16:13:49 2018 +0000
@@ -1,4 +1,4 @@
-# $NetBSD: Makefile,v 1.255 2018/08/07 15:58:36 nia Exp $
+# $NetBSD: Makefile,v 1.256 2018/08/07 16:13:49 nia Exp $
 #
 
 COMMENT=       Emulators for other operating systems
@@ -92,6 +92,7 @@
 SUBDIR+=       libretro-core-info
 SUBDIR+=       libretro-fceumm
 SUBDIR+=       libretro-gambatte
+SUBDIR+=       libretro-glsl-shaders
 SUBDIR+=       libretro-mednafen-pce-fast
 SUBDIR+=       libretro-mupen64plus
 SUBDIR+=       libretro-nestopia
diff -r d1694ab4e7e2 -r 1c4bfe11c961 emulators/libretro-glsl-shaders/DESCR
--- /dev/null   Thu Jan 01 00:00:00 1970 +0000
+++ b/emulators/libretro-glsl-shaders/DESCR     Tue Aug 07 16:13:49 2018 +0000
@@ -0,0 +1,13 @@
+Shaders and filters can be applied to video games to achieve some kind of
+visual effect. These can be from attempting to replicate CRT displays, RF
+cables, smooth scaling and anti-aliasing, or something more exotic.
+
+This package contains the shaders provided by the libretro project for use
+with RetroArch (where .glsl and .glslp shaders are supported out of the box).
+
+They could also in theory be used with other OpenGL programs.
+
+For more information, including examples of specific shaders, see the
+Emulation General wiki:
+
+http://emulation.gametechwiki.com/index.php/Shaders_and_Filters
diff -r d1694ab4e7e2 -r 1c4bfe11c961 emulators/libretro-glsl-shaders/Makefile
--- /dev/null   Thu Jan 01 00:00:00 1970 +0000
+++ b/emulators/libretro-glsl-shaders/Makefile  Tue Aug 07 16:13:49 2018 +0000
@@ -0,0 +1,25 @@
+# $NetBSD: Makefile,v 1.1 2018/08/07 16:13:49 nia Exp $
+
+VERSION=       1.7.3
+DISTNAME=      retroarch-assets-${VERSION}
+PKGNAME=       libretro-glsl-shaders-${VERSION}
+CATEGORIES=    emulators
+MASTER_SITES=  -http://buildbot.libretro.com/stable/${PKGVERSION_NOREV}/windows-msvc2010/x86_64/RetroArch.7z
+EXTRACT_SUFX=  .7z
+
+MAINTAINER=    nia%NetBSD.org@localhost
+COMMENT=       Libretro GLSL shaders
+LICENSE=       gnu-gpl-v3
+
+USE_LANGUAGES= # none
+NO_BUILD=      yes
+
+WRKSRC=                ${WRKDIR}/shaders/shaders_glsl
+
+do-install:
+       cd ${WRKSRC} && ${FIND} * -type d -exec ${INSTALL_DATA_DIR} \
+           ${DESTDIR}${PREFIX}/share/libretro/shaders/{} \;
+       cd ${WRKSRC} && ${FIND} * -type f -exec ${INSTALL_DATA} {} \
+           ${DESTDIR}${PREFIX}/share/libretro/shaders/{} \;
+
+.include "../../mk/bsd.pkg.mk"
diff -r d1694ab4e7e2 -r 1c4bfe11c961 emulators/libretro-glsl-shaders/PLIST
--- /dev/null   Thu Jan 01 00:00:00 1970 +0000
+++ b/emulators/libretro-glsl-shaders/PLIST     Tue Aug 07 16:13:49 2018 +0000
@@ -0,0 +1,1014 @@
+@comment $NetBSD: PLIST,v 1.1 2018/08/07 16:13:49 nia Exp $
+share/libretro/shaders/3dfx/3dfx_4x1.glslp
+share/libretro/shaders/3dfx/shaders/3dfx_pass_0.glsl
+share/libretro/shaders/3dfx/shaders/3dfx_pass_1.glsl
+share/libretro/shaders/3dfx/shaders/3dfx_pass_2.glsl
+share/libretro/shaders/Makefile
+share/libretro/shaders/anti-aliasing/aa-shader-4.0-level2.glslp
+share/libretro/shaders/anti-aliasing/aa-shader-4.0.glslp
+share/libretro/shaders/anti-aliasing/advanced-aa.glslp
+share/libretro/shaders/anti-aliasing/fxaa.glslp
+share/libretro/shaders/anti-aliasing/reverse-aa.glslp
+share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass1.glsl
+share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0-level2/aa-shader-4.0-level2-pass2.glsl
+share/libretro/shaders/anti-aliasing/shaders/aa-shader-4.0.glsl
+share/libretro/shaders/anti-aliasing/shaders/advanced-aa.glsl
+share/libretro/shaders/anti-aliasing/shaders/fxaa.glsl
+share/libretro/shaders/anti-aliasing/shaders/reverse-aa.glsl
+share/libretro/shaders/auto-box/box-center.glsl
+share/libretro/shaders/auto-box/box-max.glsl
+share/libretro/shaders/auto-box/box.glsl
+share/libretro/shaders/bilinear.glslp
+share/libretro/shaders/blurs/bilateral.glsl
+share/libretro/shaders/blurs/blur-gauss-h.glsl
+share/libretro/shaders/blurs/blur-gauss-v.glsl
+share/libretro/shaders/blurs/blur11fast-horizontal.glsl
+share/libretro/shaders/blurs/blur11fast-vertical.glsl
+share/libretro/shaders/blurs/blur5fast-horizontal.glsl
+share/libretro/shaders/blurs/blur5fast-vertical.glsl
+share/libretro/shaders/blurs/blur9fast-horizontal.glsl
+share/libretro/shaders/blurs/blur9fast-vertical.glsl
+share/libretro/shaders/blurs/sharpsmoother.glsl
+share/libretro/shaders/blurs/smart-blur.glsl
+share/libretro/shaders/borders/bigblur.glslp
+share/libretro/shaders/borders/color-grid.glslp
+share/libretro/shaders/borders/gameboy-player/README.md
+share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-easymode.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-geom-1x.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-crt-royale.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-gba-color+crt-easymode.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-gba-color.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout+interlacing.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout-gba-color+interlacing.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout-gba-color.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player-tvout.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player.glslp
+share/libretro/shaders/borders/gameboy-player/gameboy-player.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblack.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpblocks.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcamo.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpcube2.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpknit.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpmachine.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpplanets.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbppokemon.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpstone.png
+share/libretro/shaders/borders/gameboy-player/sample-borders/gbpwood.png
+share/libretro/shaders/borders/imgborder/border-1080p.png
+share/libretro/shaders/borders/imgborder/border-1440p.png
+share/libretro/shaders/borders/imgborder/border-2160p.png
+share/libretro/shaders/borders/imgborder/border-2560x1600.png
+share/libretro/shaders/borders/imgborder/imgborder-1080p.glslp
+share/libretro/shaders/borders/imgborder/imgborder-1440p.glslp
+share/libretro/shaders/borders/imgborder/imgborder-2160p.glslp
+share/libretro/shaders/borders/imgborder/imgborder-2560x1600.glslp
+share/libretro/shaders/borders/mudlord.glslp
+share/libretro/shaders/borders/resources/bigblur.glsl
+share/libretro/shaders/borders/resources/color-grid.glsl
+share/libretro/shaders/borders/resources/imgborder-1080p.glsl
+share/libretro/shaders/borders/resources/imgborder-1440p.glsl
+share/libretro/shaders/borders/resources/imgborder-2160p.glsl
+share/libretro/shaders/borders/resources/imgborder-2560x1600.glsl
+share/libretro/shaders/borders/resources/imgborder-gameboy-player.glsl
+share/libretro/shaders/borders/resources/imgborder-sgb.glsl
+share/libretro/shaders/borders/resources/imgborder-sgba.glsl
+share/libretro/shaders/borders/resources/mudlord.glsl
+share/libretro/shaders/borders/resources/shiny-iterations.glsl
+share/libretro/shaders/borders/resources/snow.glsl
+share/libretro/shaders/borders/resources/voronoi.glsl
+share/libretro/shaders/borders/resources/water.glsl
+share/libretro/shaders/borders/sgb/README.md
+share/libretro/shaders/borders/sgb/sample-borders/gbc-berry.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-dandelion.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-grape.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-kiwi.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-red.png
+share/libretro/shaders/borders/sgb/sample-borders/gbc-teal.png
+share/libretro/shaders/borders/sgb/sample-borders/pokemon-crystal.png
+share/libretro/shaders/borders/sgb/sample-borders/sgb-default.png
+share/libretro/shaders/borders/sgb/sample-borders/sgb2-circuitboard.png
+share/libretro/shaders/borders/sgb/sample-borders/sgb2-default.png
+share/libretro/shaders/borders/sgb/sgb-crt-easymode.glslp
+share/libretro/shaders/borders/sgb/sgb-crt-geom-1x.glslp
+share/libretro/shaders/borders/sgb/sgb-crt-royale.glslp
+share/libretro/shaders/borders/sgb/sgb-gbc-color-tvout+interlacing.glslp
+share/libretro/shaders/borders/sgb/sgb-gbc-color.glslp
+share/libretro/shaders/borders/sgb/sgb-tvout+interlacing.glslp
+share/libretro/shaders/borders/sgb/sgb.glslp
+share/libretro/shaders/borders/sgb/sgb.png
+share/libretro/shaders/borders/sgba/README.md
+share/libretro/shaders/borders/sgba/sample-borders/sgba-black.png
+share/libretro/shaders/borders/sgba/sample-borders/sgba-indigo.png
+share/libretro/shaders/borders/sgba/sample-borders/sgba-platinum.png
+share/libretro/shaders/borders/sgba/sample-borders/sgba-spice.png
+share/libretro/shaders/borders/sgba/sgba-gba-color.glslp
+share/libretro/shaders/borders/sgba/sgba-tvout+interlacing.glslp
+share/libretro/shaders/borders/sgba/sgba-tvout-gba-color+interlacing.glslp
+share/libretro/shaders/borders/sgba/sgba.glslp
+share/libretro/shaders/borders/sgba/sgba.png
+share/libretro/shaders/borders/shiny-iterations.glslp
+share/libretro/shaders/borders/snow.glslp
+share/libretro/shaders/borders/voronoi.glslp
+share/libretro/shaders/borders/water.glslp
+share/libretro/shaders/cel/MMJ_Cel_Shader.glslp
+share/libretro/shaders/cel/MMJ_Cel_Shader_MP.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_3dfx.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_strong.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_strong_extra.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_variant.glsl
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_variant.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs_variant.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs_variant_bayer.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs_variant_deposterize.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs_variant_gendither.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs_variant_natural_colors.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_Shader_vhs_variant_ntsc.glslp
+share/libretro/shaders/cel/presets/MMJ_Cel_shader_cmyk_halftone.glslp
+share/libretro/shaders/cel/presets/vhs-variant.glsl
+share/libretro/shaders/cel/shaders/MMJ_Cel_Shader.glsl
+share/libretro/shaders/cel/shaders/MMJ_Cel_Shader_MP_Blur_H.glsl
+share/libretro/shaders/cel/shaders/MMJ_Cel_Shader_MP_Blur_V.glsl
+share/libretro/shaders/cel/shaders/MMJ_Cel_Shader_MP_Color.glsl
+share/libretro/shaders/cel/shaders/MMJ_Cel_Shader_MP_Outline.glsl
+share/libretro/shaders/configure
+share/libretro/shaders/crt/crt-aperture.glslp
+share/libretro/shaders/crt/crt-caligari.glslp
+share/libretro/shaders/crt/crt-cgwg-fast.glslp
+share/libretro/shaders/crt/crt-easymode-halation.glslp
+share/libretro/shaders/crt/crt-easymode.glslp
+share/libretro/shaders/crt/crt-geom.glslp
+share/libretro/shaders/crt/crt-hyllian-glow.glslp
+share/libretro/shaders/crt/crt-hyllian-multipass.glslp
+share/libretro/shaders/crt/crt-hyllian.glslp
+share/libretro/shaders/crt/crt-interlaced-halation.glslp
+share/libretro/shaders/crt/crt-lottes-fast.glslp
+share/libretro/shaders/crt/crt-lottes-multipass.glslp
+share/libretro/shaders/crt/crt-lottes.glslp
+share/libretro/shaders/crt/crt-nes-mini.glslp
+share/libretro/shaders/crt/crt-pi-vertical.glslp
+share/libretro/shaders/crt/crt-pi.glslp
+share/libretro/shaders/crt/crt-potato-cool.glslp
+share/libretro/shaders/crt/crt-potato-warm.glslp
+share/libretro/shaders/crt/crt-royale-fake-bloom-intel.glslp
+share/libretro/shaders/crt/crt-royale-fake-bloom.glslp
+share/libretro/shaders/crt/crt-royale-ntsc-256px-composite.glslp
+share/libretro/shaders/crt/crt-royale-ntsc-256px-svideo.glslp
+share/libretro/shaders/crt/crt-royale-ntsc-320px-composite.glslp
+share/libretro/shaders/crt/crt-royale-ntsc-320px-svideo.glslp
+share/libretro/shaders/crt/crt-royale-pal-r57shell.glslp
+share/libretro/shaders/crt/crt-royale.glslp
+share/libretro/shaders/crt/crtglow_gauss.glslp
+share/libretro/shaders/crt/crtglow_gauss_ntsc_3phase.glslp
+share/libretro/shaders/crt/crtglow_lanczos.glslp
+share/libretro/shaders/crt/crtsim.glslp
+share/libretro/shaders/crt/fakelottes.glslp
+share/libretro/shaders/crt/gtu-famicom.glslp
+share/libretro/shaders/crt/gtuv50.glslp
+share/libretro/shaders/crt/metacrt.glslp
+share/libretro/shaders/crt/phosphorlut.glslp
+share/libretro/shaders/crt/shaders/crt-aperture.glsl
+share/libretro/shaders/crt/shaders/crt-caligari.glsl
+share/libretro/shaders/crt/shaders/crt-cgwg-fast.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_horiz.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/blur_vert.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/crt-easymode-halation.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/linearize.glsl
+share/libretro/shaders/crt/shaders/crt-easymode-halation/threshold.glsl
+share/libretro/shaders/crt/shaders/crt-easymode.glsl
+share/libretro/shaders/crt/shaders/crt-geom.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian-glow/crt-hyllian.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian-glow/resolve2.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass0.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian-multipass/crt-hyllian-pass1.glsl
+share/libretro/shaders/crt/shaders/crt-hyllian.glsl
+share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass0.glsl
+share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass1.glsl
+share/libretro/shaders/crt/shaders/crt-interlaced-halation/crt-interlaced-halation-pass2.glsl
+share/libretro/shaders/crt/shaders/crt-lottes-fast.glsl
+share/libretro/shaders/crt/shaders/crt-lottes-multipass/bloompass.glsl
+share/libretro/shaders/crt/shaders/crt-lottes-multipass/scanpass.glsl
+share/libretro/shaders/crt/shaders/crt-lottes.glsl
+share/libretro/shaders/crt/shaders/crt-nes-mini.glsl
+share/libretro/shaders/crt/shaders/crt-pi-vertical.glsl
+share/libretro/shaders/crt/shaders/crt-pi.glsl
+share/libretro/shaders/crt/shaders/crt-potato/resources/crt-potato-thick.png
+share/libretro/shaders/crt/shaders/crt-potato/resources/crt-potato-thin.png
+share/libretro/shaders/crt/shaders/crt-potato/shader-files/crt-potato.glsl
+share/libretro/shaders/crt/shaders/crt-royale/LICENSE.TXT
+share/libretro/shaders/crt/shaders/crt-royale/README.TXT
+share/libretro/shaders/crt/shaders/crt-royale/THANKS.TXT
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5Spacing.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMask.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDP.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskEDPResizeTo64.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearShadowMaskResizeTo64.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
+share/libretro/shaders/crt/shaders/crt-royale/TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/bind-shader-params.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/bloom-functions.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/blur-functions.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/derived-settings-and-constants.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/gamma-management.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/geometry-functions.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/phosphor-mask-resizing.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/quad-pixel-communication.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/royale-template.glsl
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/scanline-functions.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/special-functions.h
+share/libretro/shaders/crt/shaders/crt-royale/port-helpers/tex2Dantialias.h
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom-intel.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx-fake-bloom.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-approx.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-horizontal-reconstitute.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-bloom-vertical.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-brightpass.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-first-pass-linearize-crt-gamma-bob-fields.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-intel.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass-passthru.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-geometry-aa-last-pass.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-horizontal.glsl
+share/libretro/shaders/crt/shaders/crt-royale/src/crt-royale-mask-resize-vertical.glsl



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