Subject: pkg/20565: New package: SDL-sound 1.0.0
To: None <gnats-bugs@gnats.netbsd.org>
From: None <cube@cubidou.net>
List: netbsd-bugs
Date: 03/04/2003 00:37:21
>Number:         20565
>Category:       pkg
>Synopsis:       SDL_sound handles decoding of several popular sound file formats
>Confidential:   yes
>Severity:       non-critical
>Priority:       low
>Responsible:    pkg-manager
>State:          open
>Class:          change-request
>Submitter-Id:   net
>Arrival-Date:   Mon Mar 03 15:38:00 PST 2003
>Closed-Date:
>Last-Modified:
>Originator:     Quentin Garnier
>Release:        NetBSD 1.6P
>Organization:
Quentin Garnier - cube@cubidou.net
"Feels like I'm fiddling while Rome is burning down.
Should I lay my fiddle down and take a rifle from the ground ?"
Leigh Nash/Sixpence None The Richer, Paralyzed, Divine Discontents, 2002.
>Environment:
	
	
System: NetBSD padme 1.6P NetBSD 1.6P (NVIDIA_ACPI-$Revision: 1.2 $) #13: Sat Mar 1 03:07:09 CET 2003 cube@padme:/home/cube/src/nv-netbsd/netvidia/src/sys/arch/i386/compile/NVIDIA_ACPI i386
Architecture: i386
Machine: i386
>Description:
Information for SDL-sound-1.0.0:

Comment:
SDL library to handle the decoding of different file formats

Requires:
SDL>=1.2.0
aalib-x11>=1.4.0.4nb1
esound>=0.2.18
glib>=1.2.8
glut>=3.4.2
gtk+>=1.2.8
libaudiofile>=0.2.1
libmikmod>=3.1.9
libogg>=1.0.0.8
libvorbis>=1.0.0.8
smpeg>=0.4.3

Required by:
gltron-0.62

Description:
SDL_sound is a library that handles the decoding
of several popular sound file formats, such as
.WAV and .MP3. It is meant to make the programmer's
sound playback tasks simpler. The programmer gives
SDL_sound a filename, or feeds it data directly from
one of many sources, and then reads the decoded
waveform data back at her leisure. If resource
constraints are a concern, SDL_sound can process
sound data in programmer-specified blocks.
Alternately, SDL_sound can decode a whole sound file
and hand back a single pointer to the whole waveform.
SDL_sound can also handle sample rate, audio format,
and channel conversion on-the-fly and behind-the-
scenes, if the programmer desires.

Homepage:
http://icculus.org/SDL_sound/


>How-To-Repeat:
>Fix:
	http://www.cubidou.net/netbsd/SDL_sound.tgz
>Release-Note:
>Audit-Trail:
>Unformatted: