Subject: pkg/12050: New pkg: games/0verkill - bloody 2D action deathmatch-like game in ASCII-ART
To: None <gnats-bugs@gnats.netbsd.org>
From: Tomasz Luchowski <zuntum@eik.pl>
List: netbsd-bugs
Date: 01/26/2001 07:08:20
>Number:         12050
>Category:       pkg
>Synopsis:       New pkg: games/0verkill - bloody 2D action deathmatch-like game in ASCII-ART
>Confidential:   no
>Severity:       non-critical
>Priority:       medium
>Responsible:    pkg-manager
>State:          open
>Class:          change-request
>Submitter-Id:   net
>Arrival-Date:   Fri Jan 26 07:11:00 PST 2001
>Closed-Date:
>Last-Modified:
>Originator:     
>Release:        1.5.1_ALPHA
>Organization:
/* [zuntum] zuntum@eik.pl , [WWW] http://zuntum.net */
>Environment:
	
System: NetBSD cappi 1.5 NetBSD 1.5 (GENERIC) #1: Sun Nov 19 21:42:11 MET 2000 fvdl@sushi:/work/trees/netbsd-1-5/sys/arch/i386/compile/GENERIC i386


>Description:
	I made games/0verkill package.

Throw away Doom, Quake and Duke Nukem - 0verkill comes. Now you don't even need
graphic mode if you wanna take a bloody deathmatch with your friends. 

The ASCII art that has always fascinated you started to move finally.
No one has ever thought that ASCII is an animable kind of art.
Finally you can taste the original appearance of elaborate action in full
16 colors of your plain old text terminal. You never though that ASCII letters
are capable of network-game action in such a massive manner. 

No one ever connected gushing blood with that innocent ASII letters that were
so utterly boring until short recently, when 0verkill was released.

	I copied distfile from homepage to mine site, because it has
	no version number in its name (we could have checksum problems
	when new version it out). I decided to install extra binaries
	to ${PREFIX}/share/0verkill/bin [editor, server, etc]
	as these "trivial" filenames may conflict with other packages.
	Main binary, 0verkill, is installed under ${PREFIX}/bin.

	Enjoy :)

	http://zuntum.eik.pl/pkgsrc/0verkill.tar.gz
	
>How-To-Repeat:
	
>Fix:
	
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